Difference between revisions of "Sonic Studio"
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| headquarters=[[wikipedia:Burbank, California|Burbank, California, United States]]{{ref|https://www.sega.com/content/sega-america-inc-sonic-pillar-head-office}} | | headquarters=[[wikipedia:Burbank, California|Burbank, California, United States]]{{ref|https://www.sega.com/content/sega-america-inc-sonic-pillar-head-office}} | ||
− | }}{{stub}}'''{{PAGENAME}}''', formerly known as '''Sonic Pillar''', is a division of [[Sega of America]] dedicated to handling the [[sonic:Sonic the Hedgehog|Sonic the Hedgehog]] franchise.{{ref|https://clios.com/clio_juror/nojs/1154}} Headed by Chief Brand Officer and [[Sega of America]] Senior Vice President [[Ivo Gerscovich]], and managed by [[Sonic Team]] veterans [[Takashi Iizuka]] and [[Kazuyuki Hoshino]], the | + | }}{{stub}}'''{{PAGENAME}}''', formerly known as '''Sonic Pillar''', is a division of [[Sega of America]] dedicated to handling the [[sonic:Sonic the Hedgehog|Sonic the Hedgehog]] franchise.{{ref|https://clios.com/clio_juror/nojs/1154}} Headed by Chief Brand Officer and [[Sega of America]] Senior Vice President [[Ivo Gerscovich]], and managed by [[Sonic Team]] veterans [[Takashi Iizuka]] and [[Kazuyuki Hoshino]], the studio ensures the brand is presented consistently, handles marketing, merchandise, and press releases, and has a significant hand in the planning of new [[sonic:Sonic the Hedgehog|Sonic the Hedgehog]] games. It also produced the award-winning television series ''[[Sonic Boom]]''.{{ref|https://clios.com/clio_juror/nojs/1154}} |
While the studio employs its own producers and artists, ''Sonic Studio'' does not develop video games.{{ref|https://zippospeaks.blogspot.com/2021/02/sonics-30th-anniversary-and-what-to.html}} | While the studio employs its own producers and artists, ''Sonic Studio'' does not develop video games.{{ref|https://zippospeaks.blogspot.com/2021/02/sonics-30th-anniversary-and-what-to.html}} |
Revision as of 06:14, 16 July 2021
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Sonic Studio, formerly known as Sonic Pillar, is a division of Sega of America dedicated to handling the Sonic the Hedgehog franchise.[2] Headed by Chief Brand Officer and Sega of America Senior Vice President Ivo Gerscovich, and managed by Sonic Team veterans Takashi Iizuka and Kazuyuki Hoshino, the studio ensures the brand is presented consistently, handles marketing, merchandise, and press releases, and has a significant hand in the planning of new Sonic the Hedgehog games. It also produced the award-winning television series Sonic Boom.[2]
While the studio employs its own producers and artists, Sonic Studio does not develop video games.[3]
Office
Sonic Studio shares offices with Marza Animation Planet USA[4], the United States branch of Japanese Sammy subsidiary Marza Animation Planet.[5]
Softography
Nintendo 3DS
- Sonic Boom: Shattered Crystal (2014) (as Sonic Pillar)
- Sonic Boom: Fire & Ice (2016) (as Sonic Pillar)
Wii U
- Sonic Boom: Rise of Lyric (2014) (as Sonic Pillar)
Steam
- The Murder of Sonic the Hedgehog (2023) (as Sonic Pillar)
External links
References
- ↑ https://www.sega.com/content/sega-america-inc-sonic-pillar-head-office
- ↑ Jump up to: 2.0 2.1 https://clios.com/clio_juror/nojs/1154
- ↑ https://zippospeaks.blogspot.com/2021/02/sonics-30th-anniversary-and-what-to.html
- ↑ https://opencorporates.com/companies/us_ca/C3409566
- ↑ https://www.sammy.co.jp/japanese/company/group/overseas.html