Difference between revisions of "Repulse"
From Sega Retro
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{{Bob | {{Bob | ||
| bobscreen=Repulse title.png | | bobscreen=Repulse title.png | ||
− | | publisher=[[Sega]] | + | | publisher=[[Sega]]{{ref|http://gdri.smspower.org/wiki/index.php/Crux}} |
− | | developer=[[Crux]] | + | | developer=[[Crux]]{{ref|http://gdri.smspower.org/wiki/index.php/Crux}} |
| system=[[Kyugo arcade hardware]] | | system=[[Kyugo arcade hardware]] | ||
| players=1-2 | | players=1-2 | ||
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| releases={{releasesArcade | | releases={{releasesArcade | ||
| arcade_date_jp=1985-06 | | arcade_date_jp=1985-06 | ||
− | }} | + | }}}}{{sub-stub}}'''''{{PAGENAME}}''''' (リパルス), also known as '''''<nowiki>'99: The Last War</nowiki>''''', is a [[Kyugo arcade hardware]] arcade fixed-screen shoot-'em-up game developed by [[Crux]]{{ref|http://gdri.smspower.org/wiki/index.php/Crux}} and manufactured by [[Sega]].{{ref|http://gdri.smspower.org/wiki/index.php/Crux}} Released exclusively to Japanese arcades in June 1985, the game is most notable for its relatively-advanced simulation of depth; by scaling-out bullets as they travel, enemies near the rear of the playfield can be taken out by well-aimed shots. |
− | }} | ||
− | {{sub-stub}}'''''{{PAGENAME}}''''' (リパルス) is a | ||
− | Sega also licensed the game to [[Kyugo]] and [[Proma]] for | + | Sega also licensed the game to Japanese distributors [[Kyugo]] and [[Proma]] for redistribution as ''<nowiki>'99: The Last War</nowiki>'', with the exact details of the agreements unknown (and with further speculation that [[Crux]] actually served as the licensor.) |
==References== | ==References== |
Revision as of 23:09, 29 September 2021
Repulse | |||||||||
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System(s): Kyugo arcade hardware | |||||||||
Publisher: Sega[1] | |||||||||
Developer: Crux[1] | |||||||||
Genre: Shoot-'em-Up | |||||||||
Number of players: 1-2 | |||||||||
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Repulse (リパルス), also known as '99: The Last War, is a Kyugo arcade hardware arcade fixed-screen shoot-'em-up game developed by Crux[1] and manufactured by Sega.[1] Released exclusively to Japanese arcades in June 1985, the game is most notable for its relatively-advanced simulation of depth; by scaling-out bullets as they travel, enemies near the rear of the playfield can be taken out by well-aimed shots.
Sega also licensed the game to Japanese distributors Kyugo and Proma for redistribution as '99: The Last War, with the exact details of the agreements unknown (and with further speculation that Crux actually served as the licensor.)