Difference between revisions of "Daffy Duck in Hollywood/Hidden content"
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===Sega logo ™ symbol=== | ===Sega logo ™ symbol=== | ||
{{HiddenContent | {{HiddenContent | ||
− | | image1= | + | | image1=DDiHW MD JP Sega.png |
| desc=While not released in Japan, code exists to remove the ™ symbol from the introductory [[Sega]] logo if the game detects it is being played on a Japanese system. | | desc=While not released in Japan, code exists to remove the ™ symbol from the introductory [[Sega]] logo if the game detects it is being played on a Japanese system. | ||
+ | }} | ||
+ | |||
+ | ===Level select and unlimited time=== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=On the title screen, press {{B}} {{A}} {{down}} {{left}} {{up}} {{C}} {{down}} {{up}} {{C}} (BAD LUC DUC). You will now be able to access all the levels, and the in-game timer will freeze at 99. | ||
+ | }} | ||
+ | |||
+ | ===Unused content=== | ||
+ | ====Unused level select screen==== | ||
+ | {{HiddenContent | ||
+ | | image1=DDiHW MD UnusedLevelSelect.png | ||
+ | | desc=Enable the [[Game Genie (Mega Drive)|Game Genie]] codes {{CheatCode|SANT-A4YE}} and {{CheatCode|AVHA-AAEN}}, then input the level select code above. Now, instead of the regular level select, this simpler version will appear. | ||
+ | |||
+ | This screen uses a rendition of "[[wikipedia:Hooray for Hollywood|Hooray for Hollywood]]", which is inaccessible from the sound test. It is said this tune might have been cut due to licensing issues. | ||
+ | }} | ||
+ | |||
+ | ====Unused region lockout screen==== | ||
+ | {{HiddenContent | ||
+ | | image1=DDiHW MD RegionLockout.png | ||
+ | | desc=''Daffy Duck in Hollywood'' is not region locked, however code exists to stop the game running on a non-PAL Mega Drive. Use the [[Game Genie (Mega Drive)|Game Genie]] code {{CheatCode|RE5T-E6W6}} to re-enable the feature. | ||
+ | }} | ||
+ | |||
+ | ====Unused head hitting mechanic==== | ||
+ | {{HiddenContent | ||
+ | | image1=DDiHW MD HeadHit.png | ||
+ | | image2=DDiHW MD HeadHit2.png | ||
+ | | desc=In the final game, nothing of consequence happens if Daffy hits his head on a ceiling; he just falls down. However, code exists within the game that instead causes a momentary pause accompanied by an animation. Hit your head three times in this way without moving left or right, and Daffy's head will grow a lump. | ||
+ | |||
+ | It can be re-enabled with the [[Game Genie (Mega Drive)|Game Genie]] codes {{CheatCode|RE8T-C6VL}} and {{CheatCode|RE8T-C6VN}}. | ||
+ | }} | ||
+ | |||
+ | ==Master System and Game Gear versions== | ||
+ | ===View endings=== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=On the main menu, press the following to see the endings when starting a new game: | ||
+ | *{{left}} {{left}} {{left}} {{left}} {{left}} {{left}} {{right}}: Good ending | ||
+ | *{{left}} {{left}} {{left}} {{left}} {{right}} {{right}}: Bad ending 1 | ||
+ | *{{left}} {{left}} {{right}} {{right}} {{right}}: Bad ending 2 | ||
+ | }} | ||
+ | |||
+ | ===Stage skip=== | ||
+ | {{HiddenContent | ||
+ | | image1=DDiHW SMS StageSkip.png | ||
+ | | image2=DDiHW GG StageSkip.png | ||
+ | | desc=On the main menu, press {{left}} {{left}} {{right}} {{right}} {{left}} {{left}} {{right}}. "STAGE SKIP!" should show when leaving the menu. | ||
+ | |||
+ | Now on the stage select screen, pressing {{2}} will skip to the next set of stages. | ||
+ | }} | ||
+ | |||
+ | ===Invincibility=== | ||
+ | {{HiddenContent | ||
+ | | image1=DDiHW SMS Invincible.png | ||
+ | | image2=DDiHW GG Invincible.png | ||
+ | | desc=On the main menu, press {{left}} {{right}} {{right}} {{left}} {{right}} {{left}} {{left}}. "INVINCIBLE!" should show when leaving the menu. | ||
+ | }} | ||
+ | |||
+ | ===Play as Fergus McGovern's head=== | ||
+ | {{HiddenContent | ||
+ | | image1=DDiHW SMS Fergus.png | ||
+ | | image2=DDiHW GG Fergus.png | ||
+ | | desc=Enable both the stage skip and invincibility codes (which can be done by entering and exiting the music/sound test screen), then press {{left}} {{right}} {{left}} {{left}} {{left}}. | ||
+ | |||
+ | [[Fergus McGovern]] was the founder of [[Probe Software]] which developed these 8-bit ports, and his head turns up in a few games. | ||
}} | }} | ||
Latest revision as of 11:28, 19 October 2021
- Back to: Daffy Duck in Hollywood.
Mega Drive version
Sega logo ™ symbol
While not released in Japan, code exists to remove the ™ symbol from the introductory Sega logo if the game detects it is being played on a Japanese system.
Level select and unlimited time
On the title screen, press
(BAD LUC DUC). You will now be able to access all the levels, and the in-game timer will freeze at 99.
Unused content
Unused level select screen
Enable the Game Genie codes SANT-A4YE and AVHA-AAEN, then input the level select code above. Now, instead of the regular level select, this simpler version will appear.
This screen uses a rendition of "Hooray for Hollywood", which is inaccessible from the sound test. It is said this tune might have been cut due to licensing issues.
Unused region lockout screen
Daffy Duck in Hollywood is not region locked, however code exists to stop the game running on a non-PAL Mega Drive. Use the Game Genie code RE5T-E6W6 to re-enable the feature.
Unused head hitting mechanic
In the final game, nothing of consequence happens if Daffy hits his head on a ceiling; he just falls down. However, code exists within the game that instead causes a momentary pause accompanied by an animation. Hit your head three times in this way without moving left or right, and Daffy's head will grow a lump.
It can be re-enabled with the Game Genie codes RE8T-C6VL and RE8T-C6VN.
Master System and Game Gear versions
View endings
On the main menu, press the following to see the endings when starting a new game:
Stage skip
On the main menu, press
. "STAGE SKIP!" should show when leaving the menu.
Now on the stage select screen, pressing will skip to the next set of stages.
Invincibility
On the main menu, press
. "INVINCIBLE!" should show when leaving the menu.
Play as Fergus McGovern's head
Enable both the stage skip and invincibility codes (which can be done by entering and exiting the music/sound test screen), then press
.
Fergus McGovern was the founder of Probe Software which developed these 8-bit ports, and his head turns up in a few games.
References
Daffy Duck in Hollywood | |
---|---|
Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
Prototypes: 1993-06
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