Daffy Duck in Hollywood
From Sega Retro
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Daffy Duck in Hollywood | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Psionic Systems Probe Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT) Sega-Ozisoft (AU) Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Warner Bros. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Krisalis sound driver | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Daffy Duck in Hollywood is a platform game released for the Sega Mega Drive, Sega Master System, and Sega Game Gear in 1995, starring the Looney Tunes character Daffy Duck.
Contents
Story
The mad Professor Duck Brain has stolen Yosemite Sam's Golden Movie Awards. He is holding them for a million dollar ransom and has left a trail of dynamite to deter anyone from pursuing him. Sam calls upon Daffy Duck to recover his awards and deal with the mad professor and his henchmen.
Gameplay
Mega Drive version
The game is a platformer starring Daffy Duck, who explores levels based on movie genres. Daffy must collect all bundles of dynamite to unlock the next section of the level and eventually the exit. Each section is blocked off by a wall; if Daffy stands next to the wall without collecting all of the dynamite, an arrow points him back the way he came. When he collects all of the dynamite, the game alerts him "GO!" to notify him that the blocker is unlocked. Daffy must also find all of Yosemite Sam's Golden Movie Awards hidden in the levels to get the good ending.
Daffy walks with or , runs by holding with a or , and crawls with or . Many items, including bundles of dynamite, are in hidden rooms accessible only by crawling. He ducks with and jumps with . He can jump farther while running. Daffy's weapon of choice is a bubble cannon to shoot enemies, which he fires with . The bubble gun traps enemies in bubbles, which Daffy can pop by touching. Enemies return if Daffy does not pop their bubbles.
Daffy has three health points. When he loses all three health points, he can take one more hit before he loses a life. He also loses a life if time runs out. He restarts the level at the beginning of the last section. Time is replenished at the start of each section. Daffy is also ambushed in various cartoonish ways if he stands idle for too long, which also costs him a life.
Items
Items bubble up from bubbles in the ground. Upgrades for the bubble gun last until the end of the level.
Levels
Each world is named after a Daffy Duck cartoon and consists of three levels. The first two worlds are initially available; the player can choose to play any of the first six levels in any order. After completing all of the levels, Daffy faces a boss, which unlocks another two worlds, whose levels can again be played in any order. Daffy faces another boss after completing these levels, which unlocks the final two worlds.
Scalp Trouble | |
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The Duxorcist | |
Boss 1 | |
Robin Hood Daffy | |
Assault and Peppered | |
In this world, Daffy does not have his bubble gun. Instead, he slaps and kicks, which can be upgraded to throwing stars. He also somersaults when he jumps. | |
Boss 2 | |
Duck Dodgers in the 24½th Century | |
The Quacker Tracker | |
Boss 3 | |
Bonus level
Daffy enters a bonus level if he finds a Bonus Token in a level. The bonus level is a single screen with no scrolling where Daffy has ten seconds to collect items for bonus points.
Production credits
Master System and Game Gear versions
- Software Engineer: Balor Knight
- Senior Director: Tony Beckwith
- Game Design: Tony Beckwith, Balor Knight
- Backgrounds and Enemy Animation: Philip Williams
- Daffy Animation: Emil Sergiev
- Mapping: Adam ?, Andrew McCarthy, Simon Bland, AJ
- Audio Engineer: Fatt Murniss
- QA Manager: Barg
- QA Technicians: Barg, Simon Bland
- Data Compression: Chris Pile
- PA to Software Engineer: Jade Lucas
- Sega Producers: Mike Brown, Gary Foreman
- Special Thanx 2: Carl 4 Crisp2, Haydn Dalton, Clay Knight, Gaz and Linda
- Dedicated To: Asha Mariah
Magazine articles
- Main article: Daffy Duck in Hollywood/Magazine articles.
Promotional material
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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65 | |
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Based on 23 reviews |
Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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76 | |
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Based on 8 reviews |
Master System, PT |
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Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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66 | |
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Based on 8 reviews |
Technical information
- Main article: Daffy Duck in Hollywood/Technical information.
References
- ↑ File:DDiHW GG EU Box Back.jpg
- ↑ File:DDiHW SMS EU Box.jpg
- ↑ 3.0 3.1 3.2 Sega Magazine, "January 1995" (UK; 1994-12-15), page 98
- ↑ 4.0 4.1 4.2 Computer & Video Games, "February 1995" (UK; 1995-01-15), page 90
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 38
- ↑ 6.0 6.1 6.2 Sega Magazine, "January 1995" (UK; 1994-12-15), page 108
- ↑ Sega Pro, "September 1994" (UK; 1994-08-11), page 8
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 113
- ↑ 9.0 9.1 Games World: The Magazine, "November 1994" (UK; 1994-09-29), page 22
- ↑ Hacker, "09/1995" (HR; 1995-xx-xx), page 36
- ↑ Hacker, "10/1995" (HR; 1995-xx-xx), page 45
- ↑ Hacker, "11/1995" (HR; 1995-xx-xx), page 38
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 54
- ↑ Alaab Alcomputtar, "" (SA; 1995-xx-xx), page 16
- ↑ Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 157
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 59
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 304
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 76
- ↑ Freak, "2/94" (IL; 1994-xx-xx), page 46
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 14
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 63
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 28
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 80
- ↑ Mega Fun, "05/95" (DE; 1995-04-19), page 41
- ↑ Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 76
- ↑ Player One, "Janvier 1995" (FR; 199x-xx-xx), page 102
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 104
- ↑ Power Up!, "Saturday, April 22, 1995" (UK; 1995-04-22), page 1
- ↑ Sega Power, "February 1995" (UK; 1994-12-15), page 62
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 63
- ↑ Svet Kompjutera, "Mart 1996" (YU; 1996-xx-xx), page 84
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 51
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 47
- ↑ 34.0 34.1 Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 90
- ↑ Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 99
- ↑ Player One, "Novembre 1994" (FR; 1994-1x-xx), page 150
- ↑ Sega Power, "February 1995" (UK; 1994-12-15), page 77
- ↑ Sonic the Comic, "September 16th 1994" (UK; 1994-09-03), page 10
- ↑ Todo Sega, "Septiembre 1994" (ES; 1994-0x-xx), page 50
- ↑ Player One, "Octobre 1994" (FR; 1994-xx-xx), page 120
- ↑ Play Time, "10/94" (DE; 1994-09-07), page 109
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 112
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 64
- ↑ Sonic the Comic, "September 16th 1994" (UK; 1994-09-03), page 10
- ↑ Todo Sega, "Septiembre 1994" (ES; 1994-0x-xx), page 51
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Prototypes: 1993-06
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