Bugs Bunny in Double Trouble

From Sega Retro

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  • Mega Drive
  • Game Gear

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Bugs Bunny in Double Trouble
System(s): Sega Mega Drive, Sega Game Gear
Publisher: Sega
Sega Mega Drive
Ballistic (US re-release)
Developer:
Distributor:
Sega Mega Drive
Ecofilmes (PT)
Sega Mega Drive
Majesco Sales (US re-release)
Sega Mega Drive
Zegetron (GR)
Sega Mega Drive
Sega-Ozisoft (AU)
Sega Mega Drive
Tec Toy (BR)
Licensor: Warner Bros. Interactive Entertainment
Sound driver: Probe/Andy Brock
Genre: Action[1]

















Number of players: 1
Official in-game languages:
Sega Mega Drive
  • English
  • Deutsch
  • Français
  • Español
  • Italiano
  • Sega Game Gear
  • English
  • Release Date RRP Code
    Sega Mega Drive
    US
    $49.9949.99[3][4] 1840
    ESRB: Kids to Adults
    Sega Mega Drive
    US
    (re-release)
    ESRB: Kids to Adults
    Sega Mega Drive
    US
    (Sega Channel)
    SUBsub
    Sega Mega Drive
    EU
    MK-1840-50
    ELSPA: 3+ OK
    Sega Mega Drive
    EU
    (Sega Channel)
    SUBsub
    Sega Mega Drive
    PT
    MDJSE0290
    Sega Mega Drive
    UK
    £39.9939.99[7] MK-1840-50
    ELSPA: 3+ OK
    Sega Mega Drive
    GR
    MK-1840-50
    ELSPA: 3+ OK
    Sega Mega Drive
    AU
    FBUG04SMC
    OFLC: G
    Sega Mega Drive
    BR
    R$69.9969.99 051050
    Tectoy: Todas as Idades
    Sega Game Gear
    US
    2569
    ESRB: Kids to Adults
    Sega Game Gear
    EU
    7766-50
    Sega Game Gear
    UK
    7766-50

    Bugs Bunny in Double Trouble is a platform game developed for the Sega Mega Drive and Sega Game Gear by Probe and Atod. It stars Bugs Bunny of Looney Tunes fame, and also features various other Looney Tunes characters. It was not released in Japan.

    Story

    Bugs Bunny in Double Trouble MD, Introduction.png

    Introduction

    One night, Bugs Bunny is fast asleep in his bed as he starts to drift off into a dream. In his dream, he sees Yosemite Sam experimenting on a "giant carrot serum," but before he can take action, Sam orders the monster Gossamer to fetch the rabbit's brain for his robot, prompting chase. Bugs soon comes across a "Televisor" and gets transported to several of his older cartoons.

    Gameplay

    Mega Drive version

    The game is a platformer played as the rascally rabbit Bugs Bunny. Each level is based on a classic cartoon and has its own special items and goals. There are three difficulty levels (Easy, Medium, and Hard).

    Bugs walks with Left or Right and runs by holding C with a direction. He can only run a short distance before he has to stop and catch his breath. He crouches with Down and jumps with B. He can jump farther while running. Most enemies can be attacked by jumping on them, but some levels have special weapons that Bugs can use with A.

    Bugs has a health meter depicted as a carrot, which goes down as he takes damage from enemies and hazards. He loses a life when he runs out of health, but he revives instantly if he has extra lives remaining. Some levels also have time limits, and Bugs loses a life and must restart the level if time runs out. The game ends if Bugs runs out of lives, but there are unlimited continues.

    Items

    Bugs Bunny in Double Trouble MD, Items.png
    Canned Carrots
    Fully restores Bugs' health meter.
    Bugs Bunny in Double Trouble MD, Items.png
    Giant Silver Carrot
    Gives the player an extra life.
    Bugs Bunny in Double Trouble MD, Items.png
    Invulnerability Potion
    Temporarily makes Bugs invulnerable.
    Bugs Bunny in Double Trouble MD, Items.png
    Stopwatch
    Resets the timer on timed levels.
    Bugs Bunny in Double Trouble MD, Items.png
    Speed Shoes
    Temporarily allows Bugs to run without getting worn out.
    Bugs Bunny in Double Trouble MD, Items.png
    Bonus Star
    Collect three to play a bonus level after completing the current level.
    Bugs Bunny in Double Trouble MD, Items.png
    Glue Pots
    Can be thrown at Daffy to temporarily stick him in place. Found in the Duck! Rabbit, Duck! level.
    Bugs Bunny in Double Trouble MD, Items.png
    Parachuting Dynamite
    Can be grabbed and ridden down to the ground to blow up trap doors. Found in the Bully for Bugs level.
    Bugs Bunny in Double Trouble MD, Items.png
    Bull's Eye Carrots
    Carrot missiles that fly straight. Found in the Hare-Abian Nights level.
    Bugs Bunny in Double Trouble MD, Items.png
    Homing Carrots
    Carrot missiles that seek targets. Found in the Hare-Abian Nights level.
    Bugs Bunny in Double Trouble MD, Items.png
    Carrot Bombs
    Bombs that are thrown in an arc. Found in the Hare-Abian Nights level.
    Bugs Bunny in Double Trouble MD, Items.png
    Genie's Lamp
    Summons the genie. Found in the Hare-Abian Nights level.
    Bugs Bunny in Double Trouble MD, Items.png
    Singing Sword
    Arms Bugs with a sword. Found in the Knighty Knight Bugs level. It is necessary to find this item to enter the boss area.
    Bugs Bunny in Double Trouble MD, Items.png
    Key
    Opens a locked door. Found in the Haunted Hare level.
    Bugs Bunny in Double Trouble MD, Items.png
    Book
    Can be thrown at monsters. Found in the Haunted Hare level.
    Bugs Bunny in Double Trouble MD, Items.png
    Aged Hare Potion
    Temporarily turns Bugs into a decrepit, gray-bearded rabbit who walks with a cane. He cannot run or jump in this state. Found in the Haunted Hare level.
    Bugs Bunny in Double Trouble MD, Items.png
    Illudium Pew-36 Space Modulator
    Needed to defeat Marvin the Martian. Found in the Hareway to the Stars level.

    Levels

    The player can choose to play the first two levels in any order. After they have been completed, the next two levels unlock and can be played in any order. After completing these, the final four levels are played in order.

    Bugs Bunny in Double Trouble MD, Stage 1.png

    Duck! Rabbit, Duck!
    Bugs and Daffy are being hunted by Elmer Fudd. Bugs must change all of the rabbit signs to ducks to fool Elmer into thinking it is duck season. The signs flip when Daffy passes them. There are two sections.

    Bugs can bait Daffy into chasing him by teasing Daffy with C. Bugs can also pick up and throw glue pots at Daffy with A to stick him in place for a few seconds. He climbs ladders with Up or Down and slides down vines with Down.

    Bugs Bunny in Double Trouble MD, Stage 2-1.png

    Bugs Bunny in Double Trouble MD, Stage 2-2.png

    • Bugs Bunny in Double Trouble MD, Stage 2-1.png

    • Bugs Bunny in Double Trouble MD, Stage 2-2.png

    Bully for Bugs
    Bugs jumps on Bully's back to launch himself into the air to collect the floating dynamite. After grabbing hold of the dynamite, he can guide it to the boarded up holes in the ground to blow them open, then jump into the holes with Down to go underground.

    While underground, Bugs must search for parts with which to construct a bull trap. There are four underground segments, containing the following parts: wooden board; TNT and sandpaper; glue pot and matches; and a paintbrush, grease, and fuse. Bugs can open gates and trap the lions in cages by using C to flip the switches.

    Bugs Bunny in Double Trouble MD, Stage 3.png

    Bugs Bunny in Double Trouble MD, Stage 3 Boss.png

    • Bugs Bunny in Double Trouble MD, Stage 3.png

    • Bugs Bunny in Double Trouble MD, Stage 3 Boss.png

    Hare-Abian Nights
    Bugs must collect the three genie lamps, defeating Vizier Yosemite Sam each time, to free the genie. Bugs can find Bull's Eye Carrots, Homing Carrots, and Carrot Bombs, which are thrown with A.

    Bugs Bunny in Double Trouble MD, Stage 4.png

    Bugs Bunny in Double Trouble MD, Stage 4 Boss.png

    • Bugs Bunny in Double Trouble MD, Stage 4.png

    • Bugs Bunny in Double Trouble MD, Stage 4 Boss.png

    Knighty Knight Bugs
    Bugs must find the Singing Sword and use it to defeat the Black Knight and his dragon. Bugs enters the doorways with Up. Once Bugs has the sword, he can swing it with A.

    Bugs Bunny in Double Trouble MD, Stage 5.png

    Bugs Bunny in Double Trouble MD, Stage 5 Boss.png

    • Bugs Bunny in Double Trouble MD, Stage 5.png

    • Bugs Bunny in Double Trouble MD, Stage 5 Boss.png

    Haunted Hare
    Bugs is chased through a haunted mansion by Gossamer. Jumping on Gossamer temporarily slows him down. Bugs can find keys to open locked doors and books to throw at monsters with A.

    There are three haunted mansion segments, then Bugs fights the mad scientist in his lab. Bugs can flip the switches with C to zap the mad scientist.

    Bugs Bunny in Double Trouble MD, Stage 6.png

    Spaced Out Bunny
    Bugs flies through space to Mars, while Marvin the Martian tries to deter him. This level is played from a third-person 3D perspective. There are two sections. Bugs moves in any direction with the D-Pad and shoots with A. Blue asteroids contain items and can be blasted open.

    Bugs Bunny in Double Trouble MD, Stage 7.png

    Mad as a Mars Hare
    Bugs pilots a flying saucer across Mars. This level is played as a side-scrolling shoot-'em-up. There are two sections. Bugs moves in any direction with the D-Pad and shoots rockets with A. Colliding with terrain costs a life.

    Bugs Bunny in Double Trouble MD, Stage 8.png

    Hareway to the Stars
    On Mars, Bugs must find the Illudium Pew-36 Space Modulator in the first part, then find the switches to flip Marvin's lasers in reverse in the second part. Bugs flips the switches with C.

    Bonus level

    Bugs Bunny in Double Trouble MD, Bonus Stage.png

    Bonus level

    Bugs plays a bonus level after the current level when he finds three Bonus Stars. There are three stars in the first two levels, three more in the next two levels, and none after that, so it is possible to play the bonus level twice if the player finds all the stars.

    Bugs falls through a tunnel and collects carrots for extra lives. He moves in any direction with the D-Pad.

    Game Gear version

    The game is a platformer and plays the same as the Mega Drive version but without the "3D" level and the bonus levels. Every level has its own premise, with unique items and objectives. There are three difficulty levels (Easy, Medium, and Hard).

    Bugs moves with Left or Right. He can run by holding 2 while walking, but he runs out of breath after running a certain distance. He crouches with Down and jumps with 1. He can jump farther while running. Bugs primarily attacks enemies by jumping on them, but he can also find special weapons in some levels and use them with 2.

    Bugs has a health meter depicted as a carrot, and he loses health when he is harmed by enemies and hazards. He loses a life when he runs out of health but revives immediately at the cost of an extra life. Some levels are timed, and Bugs must restart the level at the cost of a life if time runs out. The game ends if Bugs runs out of lives, but there are unlimited continues.

    Items

    Bugs Bunny in Double Trouble GG, Items.png
    Canned Carrots
    Fully restores Bugs' health meter.
    Bugs Bunny in Double Trouble GG, Items.png
    Invulnerability Potion
    Temporarily makes Bugs invulnerable.
    Bugs Bunny in Double Trouble GG, Items.png
    Stopwatch
    Resets the timer on timed levels.
    Bugs Bunny in Double Trouble GG, Items.png
    Speed Shoes
    Temporarily allows Bugs to run without getting worn out.
    Bugs Bunny in Double Trouble GG, Items.png
    Glue Pots
    Can be thrown at Daffy to temporarily stick him in place. Found in the Duck! Rabbit, Duck! level.
    Bugs Bunny in Double Trouble GG, Items.png
    Parachuting Dynamite
    Can be grabbed and ridden down to the ground to blow up trap doors. Found in the Roman Legion Hare level.
    Bugs Bunny in Double Trouble GG, Items.png
    Singing Sword
    Arms Bugs with a sword. Found in the Knighty Knight Bugs level. It is necessary to find this item to enter the boss area.
    Bugs Bunny in Double Trouble GG, Items.png
    Bull's Eye Carrots
    Carrot missiles that fly straight. Found in the Hare-Abian Nights level.
    Bugs Bunny in Double Trouble GG, Items.png
    Homing Carrots
    Carrot missiles that seek targets. Found in the Hare-Abian Nights level.
    Bugs Bunny in Double Trouble GG, Items.png
    Carrot Bombs
    Bombs that are thrown in an arc. Found in the Hare-Abian Nights level.
    Bugs Bunny in Double Trouble GG, Items.png
    Genie's Lamp
    Summons the genie. Found in the Hare-Abian Nights level.
    Bugs Bunny in Double Trouble GG, Items.png
    Key
    Opens a locked door. Found in the Haunted Hare level.
    Bugs Bunny in Double Trouble GG, Items.png
    Book
    Can be thrown at monsters. Found in the Haunted Hare level.
    Bugs Bunny in Double Trouble GG, Items.png
    Aged Hare Potion
    Temporarily turns Bugs into a decrepit, gray-bearded rabbit who walks with a cane. He cannot run or jump in this state. Found in the Haunted Hare level.
    Bugs Bunny in Double Trouble GG, Items.png
    Found in the Haunted Hare level.
    Bugs Bunny in Double Trouble GG, Items.png
    Illudium Pew-36 Space Modulator
    Needed to defeat Marvin the Martian. Found in the Hareway to the Stars level.

    Levels

    The player can choose to play the first two levels in any order. After they have been completed, the next two levels unlock and can be played in any order. After completing these, the remaining levels are played in order.

    Bugs Bunny in Double Trouble GG, Stage 1.png

    Duck! Rabbit, Duck!
    Bugs and Daffy are being hunted by Elmer Fudd. Bugs must change all of the rabbit signs to ducks to fool Elmer into thinking it is duck season. The signs flip when Daffy passes them. There are two sections.

    Bugs can bait Daffy into chasing him by teasing Daffy with 2. Bugs can also pick up and throw glue pots at Daffy with 2 to stick him in place for a few seconds. He climbs ladders with Up or Down and slides down vines with Down.

    Bugs Bunny in Double Trouble GG, Stage 2-1.png

    Bugs Bunny in Double Trouble GG, Stage 2-2.png

    • Bugs Bunny in Double Trouble GG, Stage 2-1.png

    • Bugs Bunny in Double Trouble GG, Stage 2-2.png

    Roman Legion Hare
    Bugs jumps on the lion's back to launch himself into the air to collect the floating dynamite. After grabbing hold of the dynamite, he can guide it to the boarded up holes in the ground to blow them open, then jump into the holes with Down to go underground.

    While underground, Bugs must search for parts with which to construct a lion trap. There are four underground segments, containing the following parts: wooden board, hammer, chain, and a lock and nails. Bugs can open gates and trap the lions in cages by using 2 to flip the switches.

    Bugs Bunny in Double Trouble GG, Stage 3.png

    Bugs Bunny in Double Trouble GG, Stage 3 Boss.png

    • Bugs Bunny in Double Trouble GG, Stage 3.png

    • Bugs Bunny in Double Trouble GG, Stage 3 Boss.png

    Knighty Knight Bugs
    Bugs must find the Singing Sword and use it to defeat the Black Knight and his dragon. Bugs enters the doorways with Up. Once Bugs has the sword, he can swing it with 2.

    Bugs Bunny in Double Trouble GG, Stage 4.png

    Bugs Bunny in Double Trouble GG, Stage 4 Boss.png

    • Bugs Bunny in Double Trouble GG, Stage 4.png

    • Bugs Bunny in Double Trouble GG, Stage 4 Boss.png

    Hare-Abian Nights
    Bugs must collect the three genie lamps, defeating Vizier Yosemite Sam each time, to free the genie. Bugs can find Bull's Eye Carrots, Homing Carrots, and Carrot Bombs, which are thrown with 2.

    Bugs Bunny in Double Trouble GG, Stage 5.png

    Bugs Bunny in Double Trouble GG, Stage 5 Boss.png

    • Bugs Bunny in Double Trouble GG, Stage 5.png

    • Bugs Bunny in Double Trouble GG, Stage 5 Boss.png

    Haunted Hare
    Bugs is chased through a haunted mansion by Gossamer. Jumping on Gossamer temporarily slows him down. Bugs can find keys to open locked doors and books to throw at monsters with 2.

    There are three haunted mansion segments, then Bugs fights the mad scientist in his lab. Bugs can flip the switches with 2 to zap the mad scientist.

    Bugs Bunny in Double Trouble GG, Stage 6.png

    Mad as a Mars Hare
    Bugs pilots a flying saucer across Mars. This level is played as a side-scrolling shoot-'em-up. There are two sections. Bugs moves in any direction with the D-Pad and shoots homing missiles with 2. Colliding with terrain costs a life.

    Bugs Bunny in Double Trouble GG, Stage 7-1.png

    Bugs Bunny in Double Trouble GG, Stage 7-2.png

    • Bugs Bunny in Double Trouble GG, Stage 7-1.png

    • Bugs Bunny in Double Trouble GG, Stage 7-2.png

    Hareway to the Stars
    On Mars, Bugs must find the Illudium Pew-36 Space Modulator in the first part, then find the switches to flip Marvin's lasers in reverse in the second part. Bugs flips the switches with 2.

    Development

    A Sega Master System version game was planned, but eventually cancelled.

    Production credits

    Mega Drive version

    Sega Credits
    Probe Credits
    • Executive Producer: Tony Beckwith
    • Producer: Tim May
    • Lead Programmer: Christoffer Nilsson
    • Designer: Nick Baynes
    • Design Artist: Alex Lawrence
    • Lead Mapper: Simon Bland
    • Artist: Michael Nilsson
    • Music and Sound Effects: Andy Brock
    • Quality Assurance: James Brown
    Climax Credits
    • Producer: Andy Pang
    • Artists: Sam Allen, Graham Hudson, Jon Trafford, Andy Oakley, Lewis Cooper, Mike Oakley
    • Special Thanks To The Warner Brothers Crew: Holley Siein, Catherine Sollegito, Mark Narmore, Jeremy Berg, Theresa McDowell
    Source:
    US manual
    Bugs Bunny in Double Trouble MD US Manual (cardboard).pdf
    [12]

    Game Gear version

    • Executive Producer: Tony Beckwith
    • Producer: Tim May
    • Lead Programmer: Christoffer Nilsson
    • Design: Nick Baynes
    • Design Artist: Alex Lawrence
    • Lead Mapper: Simon Bland
    • Artist: Micheal Nilsson
    • Music & Sound FX: Andy Brock
    Climax
    • Producer: Andy Pang
    • Artists: Sam Allen, Graham Hudson, Jon Trafford, Andy Oakley, Mike Oakley, Lewis Copper
    Warner Bros.
    • Holly Stein, Catherine Sollecito, Mark Narmore, Jeremy Berg, Theresa McDowell
    Source:
    US manual
    BBiDT gg us manual.pdf
    [13]

    Magazine articles

    Main article: Bugs Bunny in Double Trouble/Magazine articles.

    Artwork

    Physical scans

    Mega Drive version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    60
    [14]
    576 KByte (HU)
    88
    [15]
    Cool Gamer (RU)
    70
    [16]
    Electronic Gaming Monthly (US) NTSC-U
    53
    [17]
    Entsiklopediya luchshikh igr Sega. Vypusk 2 (RU)
    80
    [18]
    Freak (IL)
    87
    [19]
    Fun Generation (DE) PAL
    40
    [20]
    Game Players (US) NTSC-U
    30
    [3]
    GamePro (US) NTSC-U
    63
    [21]
    Joypad (FR) PAL
    70
    [22]
    LeveL (CZ)
    71
    [23]
    Mega Fun (DE) PAL
    62
    [24]
    Mean Machines Sega (UK) PAL
    84
    [7]
    Next Generation (US) NTSC-U
    25
    [25]
    neXt Level (DE)
    65
    [26]
    Player One (FR)
    60
    [27]
    Sega Magazin (DE)
    68
    [28]
    Sega Power (UK) PAL
    72
    [29]
    Sonic the Comic (UK) PAL
    70
    [30]
    Tricks 16 bit (RU)
    40
    [31]
    Video Games (DE) PAL
    49
    [32]
    VideoGames (US) NTSC-U
    70
    [33]
    Sega Mega Drive
    63
    Based on
    22 reviews

    Bugs Bunny in Double Trouble

    Mega Drive, US
    BBiDT MD US Box.jpg
    Cover
    BBiDT MD US Cart.jpg
    Cart
    Bugs Bunny in Double Trouble MD US Manual.jpg
    Manual
    Mega Drive, US (cardboard) (Majesco Sales)
    BBiDT MD US cb back.jpgNospine.pngBBiDT MD US cb front.jpg
    Cover
    BBiDT MD US Cart Cardboard.jpg
    Cart
    Bugs Bunny in Double Trouble MD US Manual (cardboard).pdf
    Manual
    Mega Drive, US (Not For Resale)

    BBiDT MD US NotForResale Cart.jpg
    Cart
    Mega Drive, EU
    BBiDT MD EU Box.jpg
    Cover
    BBiDT MD EU Cart.jpg
    Cart
    Bugs Bunny in Double Trouble MD EU Manual.jpg
    Manual
    Mega Drive, FR

    Bugs Bunny in Double Trouble MD FR Manual.pdf
    Manual
    Mega Drive, GR
    BBiDT MD GR cover.jpg
    Cover
    Mega Drive, PT
    BBiDT MD PT Box.jpg
    Cover
    BBiDT MD EU Cart.jpg
    Cart
    BBiDT MD PT Manual.jpg
    Manual
    Bugs Bunny in Double Trouble MD EU Manual.jpg
    EU Manual
    Mega Drive, BR
    BugsBunnyinDoubleTrouble MD BR cover.jpg
    Cover
    Mega Drive, AU
    BBiDT MD AU box back.jpgNospine.pngBBiDT MD AU cover.jpg
    Cover
    BBiDT MD AU Cart.jpg
    Cart
    Bugs Bunny in Double Trouble MD AU Manual.jpg
    Manual

    Game Gear version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    GamePro (US) NTSC-U
    60
    [34]
    Mega Force (FR) PAL
    87
    [35]
    Sega Game Gear
    74
    Based on
    2 reviews

    Bugs Bunny in Double Trouble

    Game Gear, US
    BBiDT GG US Box Back.jpgNospine.pngBBiDT GG US Box Front.jpg
    Cover
    BBiDT GG US Cart.jpg
    Cart
    BBiDT gg us manual.pdf
    Manual
    Game Gear, EU
    BBiDT GG EU Box Back.jpgBugs Bunny in Double Trouble GG EU Box Spine.jpgBBiDT GG EU Box Front.jpg
    Cover
    BBiDT GG EU Cart.jpg
    Cart
    Bugs Bunny in Double Trouble GG EU Manual.jpg
    Manual

    Technical information

    Main article: Bugs Bunny in Double Trouble/Technical information.

    References

    1. File:BBiDT GG EU Box Back.jpg
    2. https://groups.google.com/g/rec.games.video.sega/c/mmYWeDrlb2M/m/R0IbUO8zRpUJ
    3. 3.0 3.1 Game Players, "Vol. 9 No. 8 August 1996" (US; 1996-07-09), page 70
    4. Sega FY 1997 Brand Review, page 3
    5. Computer & Video Games, "September 1996" (UK; 1996-08-11), page 52
    6. Computer Trade Weekly, "" (UK; 1996-09-02), page 52
    7. 7.0 7.1 Mean Machines Sega, "September 1996" (UK; 1996-08-05), page 72
    8. http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
    9. Ação Games, "Novembro 1996" (BR; 1996-xx-xx), page 7
    10. Sega FY 1997 Brand Review, page 10
    11. Computer Trade Weekly, "" (UK; 1996-09-09), page 97
    12. File:Bugs Bunny in Double Trouble MD US Manual (cardboard).pdf, page 12
    13. File:BBiDT gg us manual.pdf, page 18
    14. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 39
    15. 576 KByte, "Szeptember 1996" (HU; 1996-xx-xx), page 30
    16. Cool Gamer, "9" (RU; 2002-10-13), page 43
    17. Electronic Gaming Monthly, "August 1996" (US; 1996-xx-xx), page 22
    18. Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 42
    19. Freak, "9/96" (IL; 1996-xx-xx), page 1
    20. Fun Generation, "05/96" (DE; 1996-04-10), page 44
    21. GamePro, "September 1996" (US; 1996-xx-xx), page 78
    22. Joypad, "Octobre 1996" (FR; 1996-xx-xx), page 79
    23. LeveL, "Říjen 1996" (CZ; 1996-10-01), page 80
    24. Mega Fun, "05/96" (DE; 1996-04-xx), page 80
    25. Next Generation, "September 1996" (US; 1996-08-20), page 162
    26. neXt Level, "Juni 1996" (DE; 1996-05-15), page 95
    27. Player One, "Septembre 1996" (FR; 1996-08-29), page 124
    28. Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 16
    29. Sega Power, "October 1996" (UK; 1996-08-29), page 52
    30. Sonic the Comic, "6 January 1997" (UK; 1996-12-24), page 11
    31. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 33
    32. Video Games, "5/96" (DE; 1996-04-24), page 98
    33. VideoGames, "August 1996" (US; 1996-07-xx), page 60
    34. GamePro, "January 1997" (US; 1997-xx-xx), page 47
    35. Mega Force, "Été 1996" (FR; 1996-0x-xx), page 78


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    Space Jam (1996)
    Sega Dreamcast
    Looney Tunes: Space Race (2000)
    Unlicensed Looney Tunes games for Sega systems
    Sega Mega Drive
    Tiny Toon Adventures 3 (1996)