Difference between revisions of "Dottori Kun"
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− | {{sub-stub}}'''''{{PAGENAME}}''''' (ドットリ君) is an arcade maze game developed and manufactured by [[Sega]]. A significantly-downscaled port of the company's popular game ''[[Head On]]'', it was created in response to Japan's Electrical Appliance and Material Control Law which required arcade cabinets to include a working arcade game at point of sale{{ref|https://nicole.express/2021/a-lot-of-effort-for-dots.html}}{{ref|1=http://www.system16.com/hardware.php?id=682&page=1#3209}}{{ref|http://t-sato.in.coocan.jp/terms/denan-e.html}}, and was being included in Sega's [[JAMMA]]-compatible arcade machines as early as 1990. Once the cabinet was sold, operators | + | {{sub-stub}}'''''{{PAGENAME}}''''' (ドットリ君) is an arcade maze game developed and manufactured by [[Sega]]. A significantly-downscaled port of the company's popular game ''[[Head On]]'', it was created in response to Japan's Electrical Appliance and Material Control Law which required arcade cabinets to include a working arcade game at point of sale{{ref|https://nicole.express/2021/a-lot-of-effort-for-dots.html}}{{ref|1=http://www.system16.com/hardware.php?id=682&page=1#3209}}{{ref|http://t-sato.in.coocan.jp/terms/denan-e.html}}, and was being included in Sega's [[JAMMA]]-compatible arcade machines as early as 1990. Once the cabinet was sold, operators would frequently dispose of ''Dottori Kun'' before the game had ever seen the arcade floor.{{ref|https://nicole.express/2021/a-lot-of-effort-for-dots.html}} |
==History== | ==History== |
Revision as of 03:31, 14 December 2021
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Dottori Kun (ドットリ君) is an arcade maze game developed and manufactured by Sega. A significantly-downscaled port of the company's popular game Head On, it was created in response to Japan's Electrical Appliance and Material Control Law which required arcade cabinets to include a working arcade game at point of sale[1][2][3], and was being included in Sega's JAMMA-compatible arcade machines as early as 1990. Once the cabinet was sold, operators would frequently dispose of Dottori Kun before the game had ever seen the arcade floor.[1]
Contents
History
As Dottori Kun was intended to both only meet the minimum legal requirement of a game and to be later disposed of by operators, the PCB used the most barebones of components and therefore had a very low manufacturing cost for the time - consisting of just a 4Mhz Z80, very basic graphics capabilities (256x192 display capable of drawing two of eight colors), and no sound.
Gameplay is very similar to Head On. The basic goal of this game is that you are the arrow and you must go around the field collecting the dots and avoiding the X. The only movement restriction is that you cannot turn 180°, and if you hit a corner, the game will automatically turn you. There are two buttons. Button 1 will cause you to move faster when held. Button 2 pauses/unpauses. Hitting the X will kill you and you will have to start back at the first "level". Every few levels, another X joins the board.
Images
External links
- A Lot of Effort to be Thrown Away: Sega's Dottori-kun! article by Nicole Branagan at Nicole Express
References
Head On games or clones | |
---|---|
Head On (1979) | Head On 2 (1979) | Car Hunt (1979) | Counter Run (1988) | Dottori Kun (1990) | Head-On (2001) | Sega Fast Lane (2002) | Monita to Rimoko no Head On Channel (Unreleased) | |
Head-On (Game Boy) (1990) |