Difference between revisions of "Headcannon"
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− | | headquarters=[[wikipedia:Riverside, California|20350 Avenida Hacienda, Riverside, | + | | headquarters=[[wikipedia:Riverside, California|20350 Avenida Hacienda, Riverside, California 92508-2411, United States]]{{ref|https://www.dnb.com/business-directory/company-profiles.headcannon.32516a3d886cd3340e620864fbcc7a5d.html}}{{ref|http://www.headcannon.com/about.html}} |
}}{{stub}}'''{{PAGENAME}} Inc.''' is an independent American video game development company founded by [[sonic:Sonic scene|Sonic scene]] members [[Simon Thomley]] and [[Christian Whitehead]], most known for creating the first fan-developed ''[[sonic:Sonic the Hedgehog|Sonic the Hedgehog]]'' game - ''[[Sonic Mania]]''.{{ref|http://www.headcannon.com/about.html}} | }}{{stub}}'''{{PAGENAME}} Inc.''' is an independent American video game development company founded by [[sonic:Sonic scene|Sonic scene]] members [[Simon Thomley]] and [[Christian Whitehead]], most known for creating the first fan-developed ''[[sonic:Sonic the Hedgehog|Sonic the Hedgehog]]'' game - ''[[Sonic Mania]]''.{{ref|http://www.headcannon.com/about.html}} | ||
==Company== | ==Company== | ||
+ | After [[Christian Whitehead]] collaborated with [[Sega]] to release ''[[Sonic the Hedgehog CD (2011)]]'', the programmer was granted a close relationship with the company and was able to discuss bringing previous collaborator and fellow programmer [[Simon Thomley]] into his next project as a co-developer. Thomley subsequently registered Headcannon as a legal business in November 2012 in preparation for the [[iOS]] and [[Android]] rerelease of ''[[Sonic the Hedgehog (2013)]]'' - the title became the first game developed under the Headcannon name. This was immediately followed by ''[[Sonic the Hedgehog 2 (2013)]]'' later that year. | ||
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Headcannon was officially incorporated on October 1, 2021{{ref|https://opencorporates.com/companies/us_ca/C4795480}} in preparation for the studio's upcoming game ''Pier Pressure''. | Headcannon was officially incorporated on October 1, 2021{{ref|https://opencorporates.com/companies/us_ca/C4795480}} in preparation for the studio's upcoming game ''Pier Pressure''. | ||
Revision as of 00:47, 4 January 2022
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Headcannon Inc. is an independent American video game development company founded by Sonic scene members Simon Thomley and Christian Whitehead, most known for creating the first fan-developed Sonic the Hedgehog game - Sonic Mania.[2]
Contents
Company
After Christian Whitehead collaborated with Sega to release Sonic the Hedgehog CD (2011), the programmer was granted a close relationship with the company and was able to discuss bringing previous collaborator and fellow programmer Simon Thomley into his next project as a co-developer. Thomley subsequently registered Headcannon as a legal business in November 2012 in preparation for the iOS and Android rerelease of Sonic the Hedgehog (2013) - the title became the first game developed under the Headcannon name. This was immediately followed by Sonic the Hedgehog 2 (2013) later that year.
Headcannon was officially incorporated on October 1, 2021[3] in preparation for the studio's upcoming game Pier Pressure.
Softography
PlayStation 4
- Sonic Mania (2017)
- Sonic Mania Plus (2018)
- Sonic Origins (2022)
- Sonic Origins Plus (2023)
Xbox One
- Sonic Mania (2017)
- Sonic Mania Plus (2018)
- Sonic Origins (2022)
- Sonic Origins Plus (2023)
Nintendo Switch
- Sonic Origins (2022)
- Sonic Origins Plus (2023)
PlayStation 5
- Sonic Origins (2022)
- Sonic Origins Plus (2023)
Steam
- Sonic Mania (2017)
- Sonic Origins (2022)
- Sonic Origins Plus (2023)
Android
- Sonic the Hedgehog (2013)
- Sonic the Hedgehog 2 (2013)
iOS
- Sonic the Hedgehog (2013)
- Sonic the Hedgehog 2 (2013)