Difference between revisions of "Osomatsu-kun Hachamecha Gekijou/Bugs"

From Sega Retro

 
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==Crashes==
 
==Crashes==
The game will often crash in stages 2 and 3, according to complaints from ''[[Beep! MegaDrive]]'''s readers. It happened in early Mega Drive units, which came with a defect that makes the RAM memory not completely initialized when the game starts.
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The game will often crash in stages 2 and 3, according to complaints from ''[[Beep! MegaDrive]]'''s readers. It happened in early Mega Drive units (VA0 revision), which came with a defect that makes the RAM memory not completely initialized when the game starts.
  
 
==Audio==
 
==Audio==

Latest revision as of 14:08, 23 January 2022

Back to: Osomatsu-kun Hachamecha Gekijou.

Crashes

The game will often crash in stages 2 and 3, according to complaints from Beep! MegaDrive's readers. It happened in early Mega Drive units (VA0 revision), which came with a defect that makes the RAM memory not completely initialized when the game starts.

Audio

The sound made when damaging enemies does not always play, making it difficult to know if the player actually inflicted any damage.

References


Osomatsu-kun Hachamecha Gekijou

Osomatsukun MDTitleScreen.png

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