Difference between revisions of "YMX"

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'''YMX''' is a voice bank format which contains a collection of [[YM2612]] voices, invented by [[saxman]] for use in his [[Sonic QX]] program. It has since been implemented in other music-related hacking programs, such as [[Sonic One Music Editor]], [[xm3smps]], and [[xm4smps]]. Support for it is also being considered for the [[ProSonic]] game engine.
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'''YMX''' is a voice bank format which contains a collection of [[YM2612]] voices, invented by [[saxman]] for use in his [[Sonic QX]] program. It has since been implemented in other music-related hacking programs, such as [[Sonic One Music Editor]], [[xm3smps]], and [[xm4smps]]. In 2017, [[saxman]] released [[YMX2SYX]], a tool that converts YMX banks to SysEx banks supported by Yamaha DX11, DX21, DX27, DX27S, DX100, and TX81Z synthesizers.
  
 
Its name is a combination of letters from "'''YM'''2612" and "D'''X'''", the latter referring to Yamaha's line of FM synthesizers from the '80s.
 
Its name is a combination of letters from "'''YM'''2612" and "D'''X'''", the latter referring to Yamaha's line of FM synthesizers from the '80s.
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     byte            number of groups (up to 255 groups)
 
     byte            number of groups (up to 255 groups)
 
     dword          pointer to voice pointers
 
     dword          pointer to voice pointers
     dword          pointer to group list
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     dword          pointer to group pointers
 
     bits[8]        (76543210)
 
     bits[8]        (76543210)
 
                     0 -- Voice format (0=SMPS[S2], 1=GEMS)
 
                     0 -- Voice format (0=SMPS[S2], 1=GEMS)
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FOR EACH GROUP:
 
FOR EACH GROUP:
     string[10]     group name
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    dword          pointer to group
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 +
 
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FOR EACH GROUP:
 +
    byte            length of group name
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     string[0-255]   group name
  
  
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     byte[25]        voice data (SMPS Sonic 2 format)
 
     byte[25]        voice data (SMPS Sonic 2 format)
 
     string[10]      voice name
 
     string[10]      voice name
</pre>It should be noted that the voices are stored in the format used by ''[[Sonic 2]]'', so some [[:Image:VoiceOperators.png|byte swaps]] are needed to use those voices in the other Sonic games that use [[SMPS]].[[Category:Data Formats]][[Category:Music]]
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</pre>
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[[Category:Contemporary data formats]]
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[[Category:Music]]

Latest revision as of 08:17, 7 July 2022

YMX is a voice bank format which contains a collection of YM2612 voices, invented by saxman for use in his Sonic QX program. It has since been implemented in other music-related hacking programs, such as Sonic One Music Editor, xm3smps, and xm4smps. In 2017, saxman released YMX2SYX, a tool that converts YMX banks to SysEx banks supported by Yamaha DX11, DX21, DX27, DX27S, DX100, and TX81Z synthesizers.

Its name is a combination of letters from "YM2612" and "DX", the latter referring to Yamaha's line of FM synthesizers from the '80s.

Specifications

The official specifications for the YMX format have been released by saxman.

===================================
YMX revision 1 format specification
Created by Damian Grove
08/03/2011
===================================


The original YMX format is sufficient for most uses, but I wanted to update
the format to make it a little more versatile and add support for the GEMS FM
voice format so the YMX format could be extended to non-SMPS games. The new
group feature will allow you to categorize your voices, so if you have voices
from multiple levels or games, or if you want to group together all the types
of instruments (e.g. woodwind, brass, etc.), you can do that. You can also
have up to 65535 voices now, a vast improvement over the 128 limit from the
original specification.

All word and dword values described in this specification are little-endian.
Any implementation of this revision should also support the original format.
SMPS voices are in the Sonic 2 format and are 25 bytes in length. GEMS PSG
voices are not supported. Only the FM-based GEMS voices are supported, and
they are 39 bytes in length. All strings are in ASCII format. Voice and group
names should use 0x20 for empty characters. Strings do not use any special
terminating characters.



Below is the structure of a YMX revision 1 file:


HEADER:
    string[6]       "YM2612"
    byte            revision (0x01)
    word            number of voices (up to 65535 voices)
    byte            number of groups (up to 255 groups)
    dword           pointer to voice pointers
    dword           pointer to group pointers
    bits[8]         (76543210)
                    0 -- Voice format (0=SMPS[S2], 1=GEMS)
                    1-7 -- RESERVED
    byte            length of description
    string[0-255]   bank description


FOR EACH VOICE:
    dword           pointer to voice


FOR EACH VOICE:
    byte            group (0=none)
    byte[25-39]     voice data
    string[10]      voice name
    byte            length of description
    string[0-255]   voice description


FOR EACH GROUP:
    dword           pointer to group


FOR EACH GROUP:
    byte            length of group name
    string[0-255]   group name



Below is the original YMX format:


HEADER:
    string[6]       "YM2612"
    byte            revision (0x00)
    byte            number of voices (0=0xFF, 1=0x00, 2=0x01; up to 128=0x7F)

FOR EACH VOICE:
    byte[25]        voice data (SMPS Sonic 2 format)
    string[10]      voice name