Difference between revisions of "Morio Kishimoto"

From Sega Retro

(Employment history and External links)
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| company=[[Sega of Japan]]
 
| company=[[Sega of Japan]]
 
| divisions=[[Global Entertainment R&D Dept. 1]]
 
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| start=2005-03{{ref|1=https://jp.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154}}
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| role=Designer, Director
 
| role=Designer, Director
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| education=Tokyo Institute of Law and Engineering{{ref|1=https://jp.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154}}
 
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{{sub-stub}}'''{{PAGENAME}}''' (岸本 守央) is a game planner within [[Sonic Team]]. He did not start his video game career at Sega, but rather at [[Sammy]] overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of ''[[Sonic and the Secret Rings]]'', and rose through the ranks becoming a director.
 
{{sub-stub}}'''{{PAGENAME}}''' (岸本 守央) is a game planner within [[Sonic Team]]. He did not start his video game career at Sega, but rather at [[Sammy]] overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of ''[[Sonic and the Secret Rings]]'', and rose through the ranks becoming a director.
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==Photographs==
 
==Photographs==
 
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
 
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
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==External links==
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* [https://jp.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154 {{PAGENAME}} on LinkedIn]
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 07:52, 20 August 2022

MorioKishimoto.png
Morio Kishimoto
Employment history:
Sammy ( – 2005)
Sega of Japan (2005-03[1] – )
Divisions:
Role(s): Designer, Director
Education: Tokyo Institute of Law and Engineering[1]

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Morio Kishimoto (岸本 守央) is a game planner within Sonic Team. He did not start his video game career at Sega, but rather at Sammy overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of Sonic and the Secret Rings, and rose through the ranks becoming a director.

Production history

Games

Music


Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Morio Kishimoto

External links

References