Difference between revisions of "Silhouette Mirage"
From Sega Retro
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− | '''''{{PAGENAME}}''''' (シルエットミラージュ) is an action game developed by [[Treasure]] for the [[Sega Saturn]]. | + | '''''{{PAGENAME}}''''' (シルエットミラージュ) is an action game developed by [[Treasure]] and released for the [[Sega Saturn]] in 1997. |
==Story== | ==Story== | ||
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Shyna's projectile weapons are beings called "parasites," which are fired with {{B}}. Shyna automatically aims at the nearest enemy, but the player can use the D-Pad to manually aim the parasites in any direction. Shyna can acquire multiple different parasites, which are switched with {{L}} and {{R}}. Parasites can be fired while crouching or jumping. She loses her current parasite if she loses all of her spirit. Shyna is also armed with a reflector that is invoked with {{A}}, which can be used to bounce enemy projectiles back at them if they are the same attribute. Enemies with a "Normal" attribute can only be harmed by reflecting their own attacks. The reflector can be used in the air, which slows Shyna's descent. She can also perform a spirit bomb attack with {{A}}+{{B}}+{{C}}, which shoots out all of her parasites at any enemies on screen. Like her parasite attacks, it has an attribute depending on the direction that she is facing. This costs 100 spirit, which is a third of her total spirit. | Shyna's projectile weapons are beings called "parasites," which are fired with {{B}}. Shyna automatically aims at the nearest enemy, but the player can use the D-Pad to manually aim the parasites in any direction. Shyna can acquire multiple different parasites, which are switched with {{L}} and {{R}}. Parasites can be fired while crouching or jumping. She loses her current parasite if she loses all of her spirit. Shyna is also armed with a reflector that is invoked with {{A}}, which can be used to bounce enemy projectiles back at them if they are the same attribute. Enemies with a "Normal" attribute can only be harmed by reflecting their own attacks. The reflector can be used in the air, which slows Shyna's descent. She can also perform a spirit bomb attack with {{A}}+{{B}}+{{C}}, which shoots out all of her parasites at any enemies on screen. Like her parasite attacks, it has an attribute depending on the direction that she is facing. This costs 100 spirit, which is a third of her total spirit. | ||
− | Since getting on the correct side of an enemy is an integral part of gameplay, is capable of a number of grappling moves that can be used to get an enemy on the correct side so they can be damaged with the corresponding (opposite) attribute attack. Shyna can grab an enemy at close range with {{A}}. She can turn around while she is holding an enemy. Once an enemy is grabbed, she can throw the enemy with {{left}}+{{A}} or {{right}}+{{A}}, toss the enemy in the air with {{up}}+{{A}}, slam the enemy on the ground with {{down}}+{{A}}, or jump over the enemy with {{upleft}}+{{A}} or {{upright}}+{{A}}. These maneuvers do not damage enemies. Shyna can also switch her attribute with {{X}}, which flips her colors for each direction that she faces. Like her spirit bomb, this costs 100 spirit. | + | Since getting on the correct side of an enemy is an integral part of gameplay, Shyna is capable of a number of grappling moves that can be used to get an enemy on the correct side so they can be damaged with the corresponding (opposite) attribute attack. Shyna can grab an enemy at close range with {{A}}. She can turn around while she is holding an enemy. Once an enemy is grabbed, she can throw the enemy with {{left}}+{{A}} or {{right}}+{{A}}, toss the enemy in the air with {{up}}+{{A}}, slam the enemy on the ground with {{down}}+{{A}}, or jump over the enemy with {{upleft}}+{{A}} or {{upright}}+{{A}}. These maneuvers do not damage enemies. Shyna can also switch her attribute with {{X}}, which flips her colors for each direction that she faces. Like her spirit bomb, this costs 100 spirit. |
− | Enemies drop coins when they are defeated. While grabbing an enemy, she can bash the enemy with {{A}} to knock more | + | Enemies drop coins when they are defeated. While grabbing an enemy, she can bash the enemy with {{A}} to knock more coins out. Money can be used in shops found throughout the stages to buy items to restore her health and spirit, acquire new parasites, and upgrade parasites. There are six different parasites, and Shyna can have up to three of them at a time. Each parasite can be leveled up to level 6, but the highest level parasites are only available in hidden shops. |
Shyna is defeated if she runs out of health, ending the game. The game can be continued if the player has credits remaining. Shyna drops many of her coins when she is defeated. | Shyna is defeated if she runs out of health, ending the game. The game can be continued if the player has credits remaining. Shyna drops many of her coins when she is defeated. | ||
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{{InfoTable|imagewidths=320| | {{InfoTable|imagewidths=320| | ||
{{InfoRow | {{InfoRow | ||
− | | title=グラットニイ (Gluttony) | + | | title={{rolloverText|グラットニイ|Grattoni}} (Gluttony) |
− | | screenshot= | + | | screenshot=Silhouette Mirage, Weapons, Grattoni.png |
− | | desc= | + | | desc=A continuously firing laser. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=ラスティ (Lust) | + | | title={{rolloverText|ラスティ|Rasti}} (Lust) |
− | | screenshot= | + | | screenshot=Silhouette Mirage, Weapons, Rasti.png |
− | | desc= | + | | desc=Gas clouds that expand a fixed distance away from Shyna. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=エンビア (Envy) | + | | title={{rolloverText|エンビア|Envia}} (Envy) |
− | | screenshot= | + | | screenshot=Silhouette Mirage, Weapons, Envia.png |
− | | desc= | + | | desc=Wings that project a short distance in front of Shyna. She can move them apart with {{up}} and together with {{down}}. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=スローサ (Sloth) | + | | title={{rolloverText|スローサ|Surosa}} (Sloth) |
− | | screenshot= | + | | screenshot=Silhouette Mirage, Weapons, Surosa.png |
− | | desc= | + | | desc=Long-ranged, fireball-like projectiles. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=カビタス (Covetousness) | + | | title={{rolloverText|カビタス|Cavitas}} (Covetousness) |
− | | screenshot= | + | | screenshot=Silhouette Mirage, Weapons, Cavitas.png |
− | | desc= | + | | desc=A beam that locks onto a target and then chases it. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=プライディー (Pride) | + | | title={{rolloverText|プライディー|Priday}} (Pride) |
− | | screenshot= | + | | screenshot=Silhouette Mirage, Weapons, Pridey.png |
− | | desc= | + | | desc=Medium-ranged, ring-shaped projectiles that return like a boomerang. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=アンガラ (Anger) | + | | title={{rolloverText|アンガラ|Angara}} (Anger) |
− | | screenshot= | + | | screenshot=Silhouette Mirage, Weapons, Angara.png |
− | | desc= | + | | desc=Bombs that explode in a large radius. Shyna can throw them with {{B}}, in which case they explode when they hit an enemy or a surface, or place them on the ground with {{down}}+{{B}}, in which case they explode after a short duration. |
}} | }} | ||
}} | }} | ||
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{{InfoTable|imagewidths=320| | {{InfoTable|imagewidths=320| | ||
{{InfoRow | {{InfoRow | ||
− | | title=シャマイン | + | | title={{rolloverText|シャマイン|Shamain}} |
| screenshot=Silhouette Mirage, Stage 1-1.png | | screenshot=Silhouette Mirage, Stage 1-1.png | ||
| screenshot2=Silhouette Mirage, Stage 1-2.png | | screenshot2=Silhouette Mirage, Stage 1-2.png | ||
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}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=ラキア | + | | title={{rolloverText|ラキア|Raqia}} |
| screenshot=Silhouette Mirage, Stage 2-1.png | | screenshot=Silhouette Mirage, Stage 2-1.png | ||
| screenshot2=Silhouette Mirage, Stage 2-1 Boss 1.png | | screenshot2=Silhouette Mirage, Stage 2-1 Boss 1.png | ||
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}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=シェハキム | + | | title={{rolloverText|シェハキム|Shehaqim}} |
| screenshot=Silhouette Mirage, Stage 3-1.png | | screenshot=Silhouette Mirage, Stage 3-1.png | ||
| screenshot2=Silhouette Mirage, Stage 3-2.png | | screenshot2=Silhouette Mirage, Stage 3-2.png | ||
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}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=マコノム | + | | title={{rolloverText|マコノム|Machonom}} |
| screenshot=Silhouette Mirage, Stage 4-1 Boss 1.png | | screenshot=Silhouette Mirage, Stage 4-1 Boss 1.png | ||
| screenshot2=Silhouette Mirage, Stage 4-1 Boss 2.png | | screenshot2=Silhouette Mirage, Stage 4-1 Boss 2.png | ||
Line 148: | Line 148: | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=マテイ | + | | title={{rolloverText|マテイ|Mathey}} |
| screenshot=Silhouette Mirage, Stage 5-1.png | | screenshot=Silhouette Mirage, Stage 5-1.png | ||
| screenshot2=Silhouette Mirage, Stage 5-1 Boss 1.png | | screenshot2=Silhouette Mirage, Stage 5-1 Boss 1.png | ||
Line 157: | Line 157: | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=ゼブル | + | | title={{rolloverText|ゼブル|Zebul}} |
| screenshot=Silhouette Mirage, Stage 6-1.png | | screenshot=Silhouette Mirage, Stage 6-1.png | ||
| screenshot2=Silhouette Mirage, Stage 6-2 Boss.png | | screenshot2=Silhouette Mirage, Stage 6-2 Boss.png | ||
Line 165: | Line 165: | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=アラボト | + | | title={{rolloverText|アラボト|Araboth}} |
| screenshot=Silhouette Mirage, Stage 7-1 Boss A.png | | screenshot=Silhouette Mirage, Stage 7-1 Boss A.png | ||
| screenshot2=Silhouette Mirage, Stage 7-1 Boss B.png | | screenshot2=Silhouette Mirage, Stage 7-1 Boss B.png | ||
Line 178: | Line 178: | ||
==History== | ==History== | ||
===Legacy=== | ===Legacy=== | ||
− | The concept of having enemies with different polarities and a protagonist that can switch between the two was revisited by [[Treasure]] for ''[[Ikaruga]]''. | + | The concept of having enemies with different polarities and a protagonist that can switch between the two was revisited by [[Treasure]] for ''[[Ikaruga]]'' in 2001. |
==Versions== | ==Versions== | ||
− | The game was ported to the [[PlayStation]] as ''Silhouette Mirage: Reprogrammed Hope'' in 1998. This version of the game has fewer background layers but | + | The game was ported to the [[PlayStation]] as ''Silhouette Mirage: Reprogrammed Hope'' in 1998. This version of the game has fewer background layers but two extra bosses. Unlike the Saturn version, it was localized and brought to the West by [[Working Designs]]. |
==Magazine articles== | ==Magazine articles== |
Revision as of 03:26, 25 September 2022
Silhouette Mirage | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: Treasure, Entertainment Software Publishing | |||||||||||||||
Developer: Treasure | |||||||||||||||
Sound driver: SCSP/CD-DA (25 tracks) | |||||||||||||||
Genre: Shooting Action[1], Action[2] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Silhouette Mirage (シルエットミラージュ) is an action game developed by Treasure and released for the Sega Saturn in 1997.
Contents
Story
In the year 2XXX, a computer system known as Edo has catastrophically failed and caused the world's inhabitants to genetically mutate into beings known as either "Silhouette" or "Mirage." The protagonist, Shyna Nera Shyna (シャイナ・ネラ・シャイナ), is a creation of the computer system Gehena who can switch between the two attributes. Her purpose is to track down and repair Edo to undo the damage that has been done and unite the two opposed types of beings that were created.
Shyna learns that Edo experimented on and created a being called Armageddon, who was both Silhouette and Mirage. Due to the polar nature of these attributes, Armageddon was split into two individual entities known as Medigo and Hal, respectively the Silhouette and Mirage leaders. Those that display both of the attributes are known as Proteans, and in addition to Armageddon, Shyna and Zohar are such beings. Shyna battles through Silhouette and Mirage creatures, including Medigo, Hal, and Zohar, on a quest to repair and reboot Edo.
Gameplay
The game is a side-scrolling platformer. Enemies have one of two attributes: they are either "Silhouette," which can only be destroyed using "Mirage" attacks, or "Mirage," which can only be destroyed using "Silhouette" attacks". Shyna changes between these different forms by changing the direction that she faces. When facing right, she is red and uses "Mirage" attacks, and when facing left, she is blue and uses "Silhouette" attacks. Both Shyna and enemies have health, which is reduced by being hit with the opposite attribute attack, and "spirit," which is reduced by being hit with the same attribute attack. Spirit determines how much damage a weapon does. Shyna's spirit gauge has three segments for the three power levels. Shyna and enemies indicate "Rank Down" when their attack power is reduced. Some bosses are able to switch between "Silhouette" and "Mirage." Enemies are color-coded to indicate their attribute, but the game also labels every enemy when the game is paused with START .
Shyna moves with or . Like most platformers, she automatically faces in the direction that she is moving. She dashes with or . She jumps with . While in the air, she can float higher using the wings on her hat by pressing in midair, allowing her to jump two additional times. On a platform, jumps down with +; on the ground, she slides with +. She crouches with to crouch and stands up with . While crouching, she can crawl with and or perform a crouching dash attack with or . Dashing and crawling can be used to run up walls and along ceilings.
Shyna's projectile weapons are beings called "parasites," which are fired with . Shyna automatically aims at the nearest enemy, but the player can use the D-Pad to manually aim the parasites in any direction. Shyna can acquire multiple different parasites, which are switched with and . Parasites can be fired while crouching or jumping. She loses her current parasite if she loses all of her spirit. Shyna is also armed with a reflector that is invoked with , which can be used to bounce enemy projectiles back at them if they are the same attribute. Enemies with a "Normal" attribute can only be harmed by reflecting their own attacks. The reflector can be used in the air, which slows Shyna's descent. She can also perform a spirit bomb attack with ++, which shoots out all of her parasites at any enemies on screen. Like her parasite attacks, it has an attribute depending on the direction that she is facing. This costs 100 spirit, which is a third of her total spirit.
Since getting on the correct side of an enemy is an integral part of gameplay, Shyna is capable of a number of grappling moves that can be used to get an enemy on the correct side so they can be damaged with the corresponding (opposite) attribute attack. Shyna can grab an enemy at close range with . She can turn around while she is holding an enemy. Once an enemy is grabbed, she can throw the enemy with + or +, toss the enemy in the air with +, slam the enemy on the ground with +, or jump over the enemy with + or +. These maneuvers do not damage enemies. Shyna can also switch her attribute with , which flips her colors for each direction that she faces. Like her spirit bomb, this costs 100 spirit.
Enemies drop coins when they are defeated. While grabbing an enemy, she can bash the enemy with to knock more coins out. Money can be used in shops found throughout the stages to buy items to restore her health and spirit, acquire new parasites, and upgrade parasites. There are six different parasites, and Shyna can have up to three of them at a time. Each parasite can be leveled up to level 6, but the highest level parasites are only available in hidden shops.
Shyna is defeated if she runs out of health, ending the game. The game can be continued if the player has credits remaining. Shyna drops many of her coins when she is defeated.
Parasites
Parasites are named after the seven deadly sins.
Items
Items are dropped by enemies when they are defeated.
ファティマ (Spirit Energy) | |
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Restores part of the spirit gauge. | |
マナ (Physical Energy) | |
Restores part of the health gauge. | |
お金 (Money) | |
Exchanged for items in the store. |
Areas
シャマイン | |
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ラキア | |
シェハキム | |
マコノム | |
マテイ | |
ゼブル | |
アラボト | |
The first boss varies depending on whether Shyna defeats Zohar within the time limit. The second boss varies depending on whether the player decides to restore Edo. |
History
Legacy
The concept of having enemies with different polarities and a protagonist that can switch between the two was revisited by Treasure for Ikaruga in 2001.
Versions
The game was ported to the PlayStation as Silhouette Mirage: Reprogrammed Hope in 1998. This version of the game has fewer background layers but two extra bosses. Unlike the Saturn version, it was localized and brought to the West by Working Designs.
Magazine articles
- Main article: Silhouette Mirage/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1997-32: "1997-32 (1997-09-19)" (1997-09-05)[4]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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80 | |
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Based on 13 reviews |
Saturn, JP (Satakore) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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601,890,912 | 1997-07-30 | CD-ROM (JP) | T-32901G V1.003 | |||||||||
? |
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601,900,320 | CD-ROM (JP) | T-32903G V1.100 |
Track list
1. Data track |
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2. Pinch Me (1:51) |
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3. Aisyuu Zophar (1:03) |
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哀愁ゾファル |
EN: Pathos Zophar |
4. Battle of Megid (1:30) |
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5. Night Flight (1:56) |
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6. Half & Half (Are? Woolong Tea Service?) (1:46) |
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ハーフ&ハーフ(あれっ?ウーロン茶サービス?) |
EN: Half and Half (Eh? Woolong Tea Service?) |
7. Genki na Shyna (2:33) |
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元気なシャイナ |
EN: Cheerful Shyna |
8. Termination (2:26) |
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9. Tyuutou Jousei (1:32) |
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中東情勢 |
EN: Middle Eastern Zeal |
10. Onakanomati BGM (2:20) |
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御中野町(おなかのまち)Bgm |
EN: Nakano Town BGM |
11. Punky Pumpkin Jam (1:52) |
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パンキー・パンプキン・ジャム |
12. Usagi no Densya (1:29) |
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うさぎの電車 |
EN: The Rabbit Train |
13. Edo Soshite Battle he... (2:01) |
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エド そしてバトルへ・・・ |
EN: Ed - And So Into Battle... |
14. Pauro no Oshiro no Teppen de (1:32) |
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パウロのお城のてっぺんで |
EN: Atop Pauro's Castle |
15. Cupid... Sugao no Kimi mo Iiyo (0:56) |
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クピト・・・素顔のキミもいいよ |
EN: Cupid... Just Be Yourself |
16. Waltz With Ur Bus (1:37) |
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ワルツ・ウィズ・ウル・ブス |
17. Shikousakugo ha Yutori kana (1:25) |
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試行錯誤はゆとりかな |
EN: Is There Room for Trial and Error? |
18. Kimi ha Boss? Soretomo +1? (2:21) |
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キミはボス?それとも+1? |
EN: Are You the Boss? Or Just a +1? |
19. Hituji no Kawa wo Kabutta Yagi (1:22) |
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羊の皮を被った山羊 |
EN: The Goat that Wore the Skin of a Sheep |
20. Resolution (Nova ha Date tyauyo) (1:36) |
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Resolution(ノヴァは伊達ちゃうよ) |
EN: Resolution (The Nova was Just for Show!) |
21. Mazyo no Utage (1:39) |
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魔女の宴 |
EN: Witches' Banquet |
22. Guardian Angel (1:35) |
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23. Okusama ha Tenshi (1:39) |
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奥様は天使 |
EN: Your Wife is an Angel |
24. Nakeruuti ha Genki (4:05) |
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泣けるうちは元気 |
EN: Though I Cry, I'm Happy Inside |
25. Unknown (1:00) |
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26. Unknown (0:05) |
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Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
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SM_ABS.TXT | TXT (Abstract) | 275 | About this game. |
SM_BIB.TXT | TXT (Bibliographiced) | 73 | About original game |
SM_CPY.TXT | TXT (Copyright) | 30 | Copyright |
References
- ↑ File:SilhouetteMirage Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1997-31 (1997-09-12)" (JP; 1997-08-29), page 215
- ↑ Sega Saturn Magazine, "1997-32 (1997-09-19)" (JP; 1997-09-05), page 206
- ↑ Ação Games, "Janeiro 1998" (BR; 199x-xx-xx), page 10
- ↑ Consoles +, "Janvier 1998" (FR; 199x-xx-xx), page 124
- ↑ Edge, "Christmas 1997" (UK; 1997-11-27), page 108
- ↑ Famitsu, "1997-09-19" (JP; 1997-09-05), page 1
- ↑ GameFan, "Volume 5, Issue 11: November 1997" (US; 1997-xx-xx), page 26
- ↑ MAN!AC, "12/97" (DE; 1997-11-12), page 52
- ↑ Mega Console, "Dicembre 1997" (IT; 1997-xx-xx), page 74
- ↑ Next Generation, "January 1998" (US; 1997-12-16), page 157
- ↑ Saturn Fan, "1997 No. 17" (JP; 1997-08-29), page 167
- ↑ Saturn Fan, "1997 No. 21" (JP; 1997-10-31), page 124
- ↑ Sega Saturn Magazine, "June 1998" (UK; 1998-05-xx), page 68
- ↑ Sega Saturn Magazine, "1997-32 (1997-09-19)" (JP; 1997-09-05), page 197
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
Silhouette Mirage | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception
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