Difference between revisions of "Michealene Cristini Risley"
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{{sub-stub}}'''{{PAGENAME}}''' is an American businesswoman and former [[Sega of America]] licensing and product development executive. | {{sub-stub}}'''{{PAGENAME}}''' is an American businesswoman and former [[Sega of America]] licensing and product development executive. | ||
− | == | + | ==Career== |
During the [[wikipedia:2012 United States presidential election|2012 United States presidential election]], Risley ran an unsuccessful bid as the official candidate of the [[wikipedia:Americans Elect|Americans Elect]] political party. | During the [[wikipedia:2012 United States presidential election|2012 United States presidential election]], Risley ran an unsuccessful bid as the official candidate of the [[wikipedia:Americans Elect|Americans Elect]] political party. | ||
+ | |||
+ | ===Sega Girls Task Force=== | ||
+ | {{MainArticle|Sega Girls Task Force}} | ||
+ | In 1993, Risley established the [[Sega Girls Task Force]], an internal [[Sega of America]] video game production team established to both address the issue of then-limited female participation in video gaming, and research the viability of games developed with a female audience in mind. The team was directly involved with the production of three Western-developed [[Mega Drive]] games, and advised a number of third-party studios on issues of inclusion and accessibility. | ||
==Production history== | ==Production history== |
Revision as of 01:18, 23 October 2022
Michealene Cristini Risley |
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Employment history:
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Role(s): Executive |
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Michealene Cristini Risley is an American businesswoman and former Sega of America licensing and product development executive.
Career
During the 2012 United States presidential election, Risley ran an unsuccessful bid as the official candidate of the Americans Elect political party.
Sega Girls Task Force
- Main article: Sega Girls Task Force.
In 1993, Risley established the Sega Girls Task Force, an internal Sega of America video game production team established to both address the issue of then-limited female participation in video gaming, and research the viability of games developed with a female audience in mind. The team was directly involved with the production of three Western-developed Mega Drive games, and advised a number of third-party studios on issues of inclusion and accessibility.
Production history
- Mighty Morphin Power Rangers (Game Gear; 1994) — Special Thanks[1] (as Michaelene Cristini Risley)
- Richard Scarry's Busytown (Mega Drive; 1994) — Special Thanks (as Michaelene Cristini Risley)
- VR Troopers (Mega Drive; 1995) — Licensing[2] (as Michaelene Cristini Risley)
- VR Troopers (Game Gear; 1995) — Licensing[3] (as Michealene C Risley)
- Scholastic's The Magic School Bus: Space Exploration Game (Mega Drive; 1995) — Special Thanks (as Michealene Christini-Risley)
- Garfield: Caught in the Act (Game Gear; 1995) — Licensing[4]
- Pebble Beach Golf Links (Saturn; 1995) — Special Thanks[5] (as Michealene Christini)
- Fahrenheit (Mega-CD; 1995) — Special Thanks To[6]
- Garfield: Caught in the Act (Mega Drive; 1995) — Licensing[7]
- Garfield: Caught in the Act (Windows PC; 1997) — Marketing
External links
- What happened when Sega courted female players in the mid-’90s article by Richard Moss at Polygon