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Garfield: Caught in the Act

From Sega Retro

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Garfield CitA Title.png
Garfield: Caught in the Act
System(s): Sega Mega Drive, Sega Game Gear, Windows PC
Publisher: Sega
Developer:
Sound driver:
Sega Mega Drive
GEMS
Genre: Action































Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$? 1556
Sega Mega Drive
UK
£? 1556-50
Sega Mega Drive
FR
?F 1556-50
Sega Mega Drive
DE
DM ? 1556-50
Sega Mega Drive
ES
?Ptas 1556-50
Sega Mega Drive
AU
$? FGAR02SMC
Sega Mega Drive
BR
R$? 046990



Sega Game Gear
US
$44.99[3] 2560
Sega Game Gear
UK
£29.99[4] 2560-50
Sega Game Gear
FR
?F 2560-50
Sega Game Gear
DE
DM ? 2560-50
Sega Game Gear
ES
?Ptas 2560-50
Sega Game Gear
IT
2560-50
Sega Game Gear
BR
R$? 077290



Windows PC
US
$? 85023
Windows PC
US
(Expert Software)
$19.99[5] T-6803-01



Garfield: Caught in the Act is a platformer game starring the characters from the Garfield comic series. It was released for the Sega Mega Drive and Sega Game Gear in 1995, and was brought to Windows in 1996 as a stand-alone title as well as through the Sonic & Garfield Pack.

A port to the Sega 32X under the title of Garfield in TV Land was planned, but scrapped, though the name was still used in some later re-releases.

Story

Odie scares Garfield while he is watching television, and he ends up falling on the television. In a rushed effort to repair the television before Jon catches them, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television. As Garfield throws away the spare pieces, they become an electronic monster, the Glitch. The Glitch transports Garfield into the television. Now he must defeat the Glitch and make his way out.

Gameplay

The original Mega Drive game features six levels. Sega Channel subscribers could download Garfield: The Lost Levels, that featured 3 different levels.

The Game Gear version includes eight levels, two of which appear in the Lost Levels. There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which you try to wreck everything in Jon's living room within a time limit to get an extra life. Garfield does not have different outfits in each level, and the attacks are the same in all levels (his close-range is a punch, and the projectile are stones). There are no invincibility items. In the between-level segments, you do not take damage from the obstacles; instead, they teleport you back to the start of that segment.

Levels

GarfieldCitA MD CountSlobulasCastle.png
Count Slobula's Castle
GarfieldCitA MD RevengeofOrangebeard.png
Revenge of Orangebeard
Password:
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
 
GarfieldCitA MD CaveCat.png
Cave Cat 3,000,000 BC
Password:
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
 
GarfieldCitA MD Catsablanca.png
Catsablanca
Password:
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
 
GarfieldCitA MD CurseofCleofatra.png
The Curse of Cleofatra
Password:
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
GarfieldCitA MD Sprites Password.png
 
Bonehead the Barbarian
Game Gear-exclusive level.
Slobbin Hood
Game Gear-exclusive level.
Alien Landscape
PC-exclusive level.

History

Development

The Sega Mega Drive and Sega Game Gear versions of Garfield: Caught in the Act were developed simultaneously by Sega InterActive and Novotrade, respectively. Both are built around the same core concepts, but were developed independently, with only the Sega management layer being shared between the two. The Garfield project came into existence due to the rise of licensed platform games in the early 1990s, with Disney's Aladdin believed to have set the standard for others to follow[6].

Mega Drive development had begun with Steven Lashower as the lead programmer, but development issues led to the game being rebooted over the Christmas period of 1994 (leading to several months of work being scrapped), with Michael Fernie now on lead programmer duties[6] (Lashower was not credited in the final game). Garfield was built on an engine that Sega InterActive had already developed, and aside from the animations which came directly from Paws, everything was handled in-house[6].

While Garfield: Caught in the Act had been thoroughly planned out with extensive documentation, many of the original plans were sidelined as they often proved not to be fun[6]. The highest profile case of this was a train segment of the Catsablanca level, which although existed in the game for a very long time (to the point where it even features on the North American retail box), was not considered satisfactory for the end product[6][7].

Other levels in various stages of completion included a Robin Hood-style stage ("Slobbin Hood"), a viking-themed level set in winter ("Bonehead the Barbarian"), a level set in space ("Alien Landscape") and a stage which took place in ancient Rome. Slobbin Hood and Bonehead the Barbarian made it into the Game Gear game, but were axed from the Mega Drive version, while all that remains of the Mega Drive Alien Landscape are some unused code routines. In addition to time restraints, some levels are thought to have been cut due to limitations on cartridge space a constant battle for the developers[7].

Alien Landscape, the only stage created by Petra Evers, was inspired by a lava lamp[7]. The level was reportedly finished for the Mega Drive, but instead became an exclusive level for the PC version (made by a mostly different team at Sega). There was also a scrapped, pseudo-3D minigame where you picked up cheese in a mouse hole[7].

The marketing team at Sega demanded that Count Slobula's Castle become the first stage of the Mega Drive game instead of the originally intended Cave Cat 3,000,000 BC (which is the first stage in other versions)[7]. Michael Fernie considers this to be one of the weaker stages, and likely put off players from seeing the rest of the game[7].

Garfield creator Jim Davis appeared at E3 1995 to help promote the game. Special invites were granted to have a "lasagna lunch", with Davis also providing autographs[7].

On the Mega Drive, Garfield: Caught in the Act was thought to have been "finished" in the summer of 1995, but was not released until November, possibly so that it could coincide with the Game Gear game's launch (which finished some weeks later). Much of the Mega Drive team left Sega to pursue other projects and the Sega InterActive division was closed shortly afterwards.

However, despite not having the original team on board, some of the scrapped levels from the Mega Drive version were touched up and given a release through Garfield: The Lost Levels, a Sega Channel-exclusive game. Details on The Lost Levels's contents remain a mystery, as the game was neither preserved nor ever re-released.

Gallery

Production credits

Mega Drive version

Sega Interactive Development
  • Lead Programmer: Michael Fernie
  • Lead Artists: Michael Chung, Art Wong
  • Programmers: Kevin Burley, Ala D. Diaz, John LaSalvia, Pravin Wagh
  • Artists: Robert Barrett, Kathleen Bruno, Sandra B. Christensen, Petra Evers, Maureen Kringen, Michael Tamura, Rob Titus
  • Music Director: Tristan des Prés
  • Music: Tristan des Prés, Dwight Stone, Jeffrey Glenn Tveraas
  • Sound Effects: David Delia, Jeffrey Glenn Tveraas
  • Audio Programmer: James Dobson
  • Project Managers: David Brooks, Frank Hsu
  • Special Thanks: Carmen Bayacal, Rachel Wong Coleman, Kenneth C. Dullea III, Jack Loh, Nancy Nakamoto, Rodney Nakamoto
Source: In-game credits


Game Gear version

Novotrade Credits
  • Developer: Novotrade International
  • Director: Laszlo Mero
  • Project Director: Don Walters
  • Software Director: Attila Bus
  • Art Director: Eszter Paris
  • Lead Programmer: Laszlo Megyeri
  • Programmers: Sandor Michaletzky, Balazs Papai
  • Lead Artist: Bori Paris
  • Artists: Tibor Botka, Edit Matis
  • Music, SFX: Laszlo Fazekas, Csaba Gigor, Gabor Foltan
  • Programming Aid: Adam Jedovszky, Gyongyi Mezei
  • Level Layout: Laszlo Mero, Eszter Paris, Bori Paris, Tibor Botka
  • Developer Tester: Tamas Panczel
  • Special Thanks: Andrea Eszterhai, Aniko Bodi
Source: US manualMedia:Garfield Caught in the Act GG US Manual.pdf[8]


PC version

POV
  • Game Engine: Kevin Burley
  • Game Conversion: Kevin Burley
  • Windows Shell: Mike Terlecki
Sega InterActive Development Divison
  • Lead Progammer: Michael Fernie
  • Lead Artist: Mike Chung, Art Wong
  • Programmers: Kevin Burley, Ala Diaz, John Lasalvia, Pravin Wagh
  • Artists: Kathleen Bruno, Robert Barrett, Sandy Christensen, Maureen Kringen, Michael Tamura, Rob Titus, Petra Evers
  • Music Director: Tristan Des Pres
  • Music: Jeffrye Tveraas, Dwight Stone
  • Sound Effects: Jeffrye Tveraas, Dave Delia
  • Audio Programming: Jim Dobson
  • Project Management: David Brooks
Special Thanks
  • Thanks To: Carmen Bayacal, Joyce Takakura, Jack Loh, Rachel Coleman, Ken Dullea, Rod Nakamoto, Nancy Nakamoto
  • Special Thanks To: Jim Davis, Jill Hahn, Glenn Zimmerman, Mark Acey and all the folks at Paws
Source: In-game credits


Magazine articles

Main article: Garfield: Caught in the Act/Magazine articles.

Promotional material

GCitA MD-GG US PrintAdvert.jpg

Mega Drive and Game Gear US print advert

HobbyConsolas ES 051.pdf

PDF
Game Gear Print advert in Hobby Consolas (ES) #51: "Diciembre 1995" (1995-xx-xx)
also published in:
  • Hobby Consolas (ES) #52: "Enero 1996" (199x-xx-xx)[9]

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
75 №48, p102
60
80
67 №39, p74/75[2]
70 №75, p61
85 №53, p48/49
67 №2, p90[10]
Sega Mega Drive
72
Based on
7 reviews

Mega Drive, US
GCItA MD US Box.jpg
Cover
GCitA MD US Cart.jpg
Cart
Mega Drive, EU
Garfield CitA EU Cover.jpg
Cover
GCitA MD EU Cart.jpg
Cart
Mega Drive, AU
Garfield CitA MD AU Cover.jpg
Cover
Mega Drive, BR
Garfield MD BR cover.jpg
Cover
GCitA MD BR Cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
86 №47, p152
81 №39, p78/79[4]
82 №57, p128
83 №53, p49
Sega Game Gear
83
Based on
4 reviews

Game Gear, US
GCitA GG US Box Back.jpgNospine.pngGarfield gg us cover.jpg
Cover
Garfield gg us cart.jpg
Cart
Garfield Caught in the Act GG US Manual.pdf
Manual
Game Gear, EU
GCitA GG EU Box Back.jpgNospine.pngGarfield gg eu cover.jpg
Cover
Garfield Caught in the Act GG EU cart.jpg
Cart
Game Gear, BR
Garfield GG BR cover.jpg
Cover

PC version

PC, US
GCitA PC US Box Front.jpg
Cover
PC, US (Expert Software)

Garfield pc us disc.jpg
Disc
Garfield pc us backcover.jpgGarfield pc us frontcover.jpg
Jewel Case
PC, US (Expert Software; alt)

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 f0ff078e
MD5 b8591488ca46b51c1d39b6869fa23006
SHA-1 9fff7dea16c4d0e6c9d6dbaade20c7048bb485ec
2MB 1995-09 Cartridge (US/EU)
Sega Game Gear
 ?
CRC32 CD53F3AF
MD5 8766AD6AB161FFC7796A543325A82FB6
SHA-1 DC65F458CAD3C165D0963B9B6DA258D438DA2EF7
1MB Cartridge (US/EU)

References


Garfield: Caught in the Act
Garfield CitA Title.png

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