Difference between revisions of "Golgo 13"
From Sega Retro
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| sg_rrp_jp=4,300{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} | | sg_rrp_jp=4,300{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}} | ||
| sg_code_jp=G-1014 | | sg_code_jp=G-1014 | ||
+ | | sg_date_fr=198x | ||
+ | | sg_rrp_fr=275{{magref|micro7|23|92}} | ||
+ | | sg_code_fr=G-1014 | ||
}} | }} | ||
}} | }} | ||
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{{CreditsNeeded}} | {{CreditsNeeded}} | ||
{{creditstable| | {{creditstable| | ||
+ | *'''Planner:''' [[Yoji Ishii]]{{ref|http://web.archive.org/web/20230201104336/https://twitter.com/okunari/status/1159690605150126082}} | ||
*'''Designer:''' [[Yoshiki Kawasaki]] | *'''Designer:''' [[Yoshiki Kawasaki]] | ||
| source=Uncredited | | source=Uncredited | ||
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| top=Golgo 13 SG-1000 JP Top.jpg | | top=Golgo 13 SG-1000 JP Top.jpg | ||
| manual=Golgo 13 SG-1000 JP Manual.pdf | | manual=Golgo 13 SG-1000 JP Manual.pdf | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=SG-1000 | ||
+ | | region=FR | ||
+ | | front=Golgo13 SG1000 EU Box Front.jpg | ||
+ | | back= | ||
+ | | cart=Golgo 13 SG-1000 JP Cart.jpg | ||
+ | | carttop=Golgo 13 SG-1000 JP Carttop.jpg | ||
+ | | spine=Golgo13 SG1000 EU Spine.jpg | ||
+ | | top= | ||
+ | | manual=Golgo13 SG1000 EU Manual.jpg | ||
}} | }} | ||
Latest revision as of 05:44, 1 February 2023
Golgo 13 | |||||||||||||||
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System(s): SG-1000 | |||||||||||||||
Publisher: Sega | |||||||||||||||
Developer: Sega R&D 2 | |||||||||||||||
Licensor: Saito Production, Shogakukan | |||||||||||||||
Genre: Shooting[1] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Golgo 13 (ゴルゴ13) is a shoot-'em-up game for the SG-1000 based on the Japanese manga of the same name.
Contents
Gameplay
The game has you shoot at windows of a passing train. Hitting objects that get in the way will make the bullet rebound and potentially kill you.
History
Early Titlescreen appears to be done with SC-3000 style 'draw' commands, rather than SG-1000 style sprites.[4]
Production credits
This article needs a list of production credits, either from the game itself, a manual, or other reliable source. |
- Planner: Yoji Ishii[5]
- Designer: Yoshiki Kawasaki
Physical scans
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
32kB | Cartridge (JP) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)
- ↑ Game Machine, "1985-07-15" (JP; 1985-07-15), page 9
- ↑ Micro 7, "Janvier 85" (FR; 1985-01-xx), page 92
- ↑ File:SG-1000_Leaflet_Congo_Bongo.pdf, page 2
- ↑ @okunari on Twitter (Wayback Machine: 2023-02-01 10:43)