Difference between revisions of "Inner Brain"

From Sega Retro

m (+inline image)
m (Text replacement - "| mergedwith= | mergedinto= " to "")
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{CompanyBob
 
{{CompanyBob
 
| logo=InnerBrain logo.png
 
| logo=InnerBrain logo.png
| width=
 
 
| founded=1994-1995
 
| founded=1994-1995
 
| defunct=1999-2000
 
| defunct=1999-2000
 
| tseries=T-252
 
| tseries=T-252
| mergedwith=
 
| mergedinto=
 
 
| headquarters=[[wikipedia:Japan|Japan]]
 
| headquarters=[[wikipedia:Japan|Japan]]
 
}}
 
}}
Line 12: Line 9:
  
 
==Company==
 
==Company==
[[File:InnerBrain NTTAdvertising CEOs meeting.jpg|thumb|right|260px|A 1999 meeting between Inner Brain CEO Masahiro Kawano, left, and [[NTT Publishing]] CEO Akira Chiyoda, right.]]
+
[[File:InnerBrain NTTPublishing CEOs meeting.jpg|thumb|right|260px|A 1999 meeting between Inner Brain CEO Masahiro Kawano, left, and [[NTT Publishing]] CEO Akira Chiyoda, right.]]
 
Early in the company's existence, Inner Brain developed desktop virtual assistants based on Japanese pop rock duo [[wikipedia:Puffy AmiYumi|Puffy AmiYumi]] for electronics manufacturer [[Yamaha Corporation]].{{ref|https://web.archive.org/web/20210818045846/https://ascii.jp/elem/000/000/304/304216/}}
 
Early in the company's existence, Inner Brain developed desktop virtual assistants based on Japanese pop rock duo [[wikipedia:Puffy AmiYumi|Puffy AmiYumi]] for electronics manufacturer [[Yamaha Corporation]].{{ref|https://web.archive.org/web/20210818045846/https://ascii.jp/elem/000/000/304/304216/}}
  
 
Although Inner Brain's work in the world of video games was generally limited to music composition or sound production, they eventually developed and produced the 1996 [[Sega Saturn]] music video creation program ''[[Ai Iijima: Good Island Cafe]]''.
 
Although Inner Brain's work in the world of video games was generally limited to music composition or sound production, they eventually developed and produced the 1996 [[Sega Saturn]] music video creation program ''[[Ai Iijima: Good Island Cafe]]''.
  
Around late 1999 or early 2000, Inner Brain filed for bankruptcy. [[NTT Publishing]], who shared a close relationship with the developer, later took on the sales, business, and support responsibilities of some of the company's former products (most notably ''Active Mascot''.)
+
Around late 1999 or early 2000, Inner Brain filed for bankruptcy. [[NTT Publishing]], who shared a close relationship with the developer, later took on the sales, business, and support responsibilities of some of the former company's products (most notably ''Active Mascot''.){{ref|https://web.archive.org/web/20210818045846/https://ascii.jp/elem/000/000/304/304216/}}
  
 
==Softography==
 
==Softography==

Latest revision as of 15:22, 27 February 2023

https://segaretro.org/images/2/28/InnerBrain_logo.png

InnerBrain logo.png
Inner Brain
Founded: 1994-1995
Defunct: 1999-2000
T-series code: T-252
Headquarters:
Japan

This short article is in need of work. You can help Sega Retro by adding to it.


Inner Brain Co., Ltd. (株式会社インナーブレイン) was a Japanese computer software developer, papercraft publisher, and sound production company. Founded sometime in late 1994 or early 1995, the company is most known for its Active Mascot series of computer desktop virtual assistants.

Company

A 1999 meeting between Inner Brain CEO Masahiro Kawano, left, and NTT Publishing CEO Akira Chiyoda, right.

Early in the company's existence, Inner Brain developed desktop virtual assistants based on Japanese pop rock duo Puffy AmiYumi for electronics manufacturer Yamaha Corporation.[1]

Although Inner Brain's work in the world of video games was generally limited to music composition or sound production, they eventually developed and produced the 1996 Sega Saturn music video creation program Ai Iijima: Good Island Cafe.

Around late 1999 or early 2000, Inner Brain filed for bankruptcy. NTT Publishing, who shared a close relationship with the developer, later took on the sales, business, and support responsibilities of some of the former company's products (most notably Active Mascot.)[1]

Softography

External links

References

  1. 1.0 1.1 https://ascii.jp/elem/000/000/304/304216/ (Wayback Machine: 2021-08-18 04:58)