Difference between revisions of "PhysX"
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[[File:PhysX logo Nvidia.svg|thumb]] | [[File:PhysX logo Nvidia.svg|thumb]] | ||
− | '''{{PAGENAME}}''' is a physics engine. [[Sega]] started licensing the technology in 2005{{intref|Press release: 2005-03-08: SEGA Signs Deal with AGEIA to Use Physics Technology for Developing Next-Gen Games}}. | + | '''Nvidia {{PAGENAME}}''' is a physics engine developed by Nvidia as part of the Nvidia Gameworks suite of development tools. [[Sega]] started licensing the technology in 2005{{intref|Press release: 2005-03-08: SEGA Signs Deal with AGEIA to Use Physics Technology for Developing Next-Gen Games}}. |
==Games utilising PhysX== | ==Games utilising PhysX== |
Latest revision as of 23:17, 24 June 2023
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Nvidia PhysX is a physics engine developed by Nvidia as part of the Nvidia Gameworks suite of development tools. Sega started licensing the technology in 2005[1].
Contents
Games utilising PhysX
Wii
- NiGHTS: Journey of Dreams (2007)
- Sonic and the Black Knight (2009)
- Sonic and the Secret Rings (2007)
- Sonic Colours (2010)
PlayStation 3
- Iron Man 2 (2010)
- Sega Mega Drive Ultimate Collection (2009)
- Valkyria Chronicles (2008)
- Virtua Tennis 3 (2006)
PlayStation 4
- Valkyria Chronicles (2008)
Windows PC
- Space Siege (2008)
- Valkyria Chronicles (2008)