NiGHTS: Journey of Dreams, known as NiGHTS: Hoshi Furu Yoru no Monogatari (NiGHTS ～星降る夜の物語～) in Japan, is a video game developed by Sonic Team as a sequel to NiGHTS into Dreams. It was released for the Wii in 2007.
Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of a jester-like rebel Nightmaren named NiGHTS. Players assume the role of either William Taylor or Helen Cartwright, two children living in the London-esque city of Bellbridge. Will is an excellent soccer player but is anti-social when not around his father. When his father leaves town on a business trip, he becomes lonely and begins having nightmares. Helen and her mother are violinists. Helen frequently skips practicing with her mother to hang out with friends, and her guilt surfaces in her nightmares.
The original NiGHTS was produced by Yuji Naka, who, while in charge of Sonic Team, expressed no interest in creating a sequel. Journey of Dreams, however, was produced by Takashi Iizuka and developed by the same team which worked on Shadow the Hedgehog. There is an option to play the game with motion controls, something that originally experimented with during the Air NiGHTS project.
Journey of Dreams is notorious for changing many of the rules put forward in the original NiGHTS - all characters can speak and NiGHTS is revealed to be a male. There are also no references to the events of NiGHTS into Dreams.
Whereas NiGHTS into Dreams had the same goal in each level, NiGHTS: Journey of Dreams has five missions per level, three of which are common between worlds. The purple F ranking has been removed, leaving ranks to be distributed as in Sonic Adventure 2 (ranging from a blue E up to a pink A). Levels typically start with the player in some sort of valley, restricting exploration until dualizing with NiGHTS to fly out. Three missions are common between six of the seven levels.
Every level begins with a Chase Mission; this mission most closely replicates the play style of the prequel. Reala imprisons NiGHTS, at which point the player must enter the prison and dualize. The player is given 180 seconds to chase down a Nightmaren known as a Goodle, which holds the key to said prison. Additional time and points can be earned by creating Links of scoring objects—unlike the prequel, the player always has one second to link a new object rather than a time limit that gets more stringent as the link grows.
Three prisons are present in each level, making for three courses (as opposed to four in the prequel), each with a fresh 180 second time limit. Blue chips no longer respawn, and prisons are designed so that they cannot be avoided after grabbing the key, making time bonuses a larger factor than in the original game. As in the prequel, failing to return the key in time results in NiGHTS being forced back into a prison; however, this now results in an immediate Night Over. Finishing all three courses leads to a fight with a boss Nightmaren (also with a 180 second time limit), and finishing the boss clears the mission.
Link challenges involve NiGHTS chasing a flying creature called Octopaw. The creature flies in a set circuit around the level, and produces rings and ink as it flies. The player has five tries to create the longest link possible. An A rank is awarded if the highest of the five links is above 100, and the mission immediately ends if a link reaches 999.
The fifth and final mission of each level is a second boss fight. The player has 300 seconds to defeat a harder version of the boss from the Chase Mission.