Difference between revisions of "Hyper Duel"
From Sega Retro
(33 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{cleanup|The [[#Tips and tricks|Tips and tricks]] section needs verifying and moved to [[Hyper Duel/Bugs]].}} | ||
{{Bob | {{Bob | ||
| bobscreen=Hyperduel title.png | | bobscreen=Hyperduel title.png | ||
− | + | | publisher=[[Technosoft]] | |
− | + | | developer=[[Technosoft]] | |
− | | publisher=[[ | ||
− | | developer=[[ | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
− | + | | sounddriver=SCSP/CD-DA (35 tracks) | |
− | | sounddriver= | ||
| peripherals= | | peripherals= | ||
− | | players=1 | + | | players=1-2 |
− | | genre= | + | | genre=Shooting{{fileref|HyperDuel Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}} |
− | | releases={{ | + | | originalsystem=Arcade boards |
− | | sat_date_jp=1996-11-22 | + | | releases={{releasesSat |
+ | | sat_date_jp=1996-11-22{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}} | ||
| sat_code_jp=T-1809G | | sat_code_jp=T-1809G | ||
| sat_rrp_jp=5,800 | | sat_rrp_jp=5,800 | ||
+ | | sat_rating_jp=all | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|Arcade}} |
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (ハイパーデュエル) is a horizontal scrolling shoot-'em-up game released exclusively in Japan for the [[Sega Saturn]] in 1996. It was initially released in arcades in 1993. | |
− | == | + | ==Gameplay== |
− | ===Saturn | + | The game contains a faithful port of the arcade version (minimal sound differences and obligatory loading times aside) and a reworked Saturn version. Unlike other [[Technosoft]] games, this game was exclusively ported to the [[Sega Saturn]]. Design wise, it's similar to Technosoft's later entries in the [[:Category:Thunder Force|Thunder Force]] series. |
+ | |||
+ | There are a total of 8 stages in predetermined order. In typical genre manner, the player fights standard small enemies middle sized sub-bosses and evades obstacles. A boss awaits at the end of most stages. | ||
+ | |||
+ | ===Controls=== | ||
+ | {{A}} is for a standard shot in ship form, {{B}} is for a shot in robot shape. Pressing both buttons together is for a so called “Special Attack”, which is a 360° spreadshot. This requires special energy, which automaticaly recharges. There are no screen clearing bombs like in most games in the genre. However, the nodes emitting the Special attack can eliminate most enemy bullets on contact. | ||
+ | |||
+ | The shot in robot shape is slightly stronger and the angle can be changed. As a downside, the robot is larger than the ship and thus a bigger target. | ||
+ | Power ups can be colleted up to 4 times, after that, they give 1000 points. | ||
+ | Suprisingly the ship's shot gets slightly weaker by collecting power ups. To compensate, the width is increased and homing missiles are added. | ||
+ | |||
+ | Two types of assist crafts can be called by collecting "G" and "T" items. "G" calls a rather agressive small mecha that attacks enemies on it's own. "T" calls a small ship staying in close proximity to the player. Up to three assisting crafts can be called. All further collected "G" and "T" items add 1000 points. | ||
+ | |||
+ | ===Characters=== | ||
+ | The following characters are available. Each character has its own strengths: | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Keith Spader | ||
+ | | desc=Has spread shot, middle speed, and 360° bullets. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Lisa Rowling | ||
+ | | desc=Has narrow shot, fast speed, wall piercing 360° lasers, highest score potential. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Dr. B. Lloyd | ||
+ | | desc=Has broad shot, slow speed, 360° bombs, shot in robot form has limited range | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Score System=== | ||
+ | ''Hyper Duel'' features a some extra ways to gather score. | ||
+ | |||
+ | The game continuously adds a small amount of score if the player is not moving. Interestingly, the last digit, usually reserved to count the amount of continues consumed, is also used for this. Bosses auto destruct after a set period of time to prevent unlimited accumulation of score. | ||
+ | |||
+ | The game's 5th stage is more of a bonus stage than a regular stage. Containers must be shot open, which continuously releases crystalls. Opening a container as early as possible is the key for getting a big score bonus. | ||
+ | |||
+ | Two 1UPs can be optained by scoring 500000 and 1500000 points. Allegdly an additional 1UP can also be obtained in the container stage by having a big amount of crystalls on screen, but this is at the cost of score.. | ||
+ | |||
+ | An extra bonus is awarded at the end of each stage: | ||
+ | *Stage clear bonus: fixed amount for proceeding in the game | ||
+ | *Stock Bonus: remaining assistant crafts | ||
+ | *Perfect Bonus: all enemies destroyed | ||
+ | *Special Bonus: amount of remaining special energy | ||
+ | |||
+ | Aside from score, the game also gives the player a medal. The value of the medal depends on the amount of Perfect Bonus obtained | ||
+ | |||
+ | The maximum amount of obtainable points on default settings is ~2800000 (based on Arcadia rankings, arcade version). Actual scores can be much lower not only due to player performance but also due to the random nature of assisting ships. | ||
+ | |||
+ | ===Tips and tricks=== | ||
+ | *There is a save bug that can turn “ALL” clear marks into a stage “1” mark on the high score table. What exactly triggers this is unknown. | ||
+ | |||
+ | ==Versions== | ||
+ | When playing in Saturn mode, the following changes can be observed: | ||
+ | *Most graphics and all music has been reworked. | ||
+ | *In robot shape, the angle of the shot can now be fixed by holding down the {{R}} button. | ||
+ | *Stage 3 boss now has indestructable bullets in it's second phase. | ||
+ | *Stage 4 boss is escorted by 4 assist robots instead of 3. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | :'''Buster Gear [Hyper Duel]''' | ||
+ | :'''Staff''' | ||
+ | *'''Main programmer:''' Godzy | ||
+ | *'''System Programmer:''' Pen Knife | ||
+ | *'''Main Designer:''' Pei Crash | ||
+ | *'''Enemy Program:''' Wahrsager, Cyber Yumimint | ||
+ | *'''Demo Program:''' Zany | ||
+ | *'''Enemy Design:''' Pei Crash, Zephy, Sokushinbutu | ||
+ | *'''Map Design:''' Pei Crash, Zephy, Sokushinbutu | ||
+ | *'''Music Composer / Sound Effect:''' Tsukumohyakutaro | ||
+ | *'''Opening Movie / Demo Design / Ending Illust and CG:''' OPA | ||
+ | *'''Demo Data:''' Zephy | ||
+ | *'''Character Refine:''' Kusuko | ||
+ | *'''Converter And Editor:''' Godzy | ||
+ | *'''Manual:''' Kusuko | ||
+ | *'''Publicity:''' Ten Stick, OPA | ||
+ | *'''Direction Produce:''' Yunker Matai | ||
+ | *'''Executive Produce:''' Shigotonin | ||
+ | *'''Special Thanks:''' Zako, Chinpui, Nincompoop, Mirror, Shion, Quicksilver, Sanzenten, And You | ||
+ | *'''Presented by:''' [[Tecno Soft]]® | ||
+ | | source=In-game credits | ||
+ | | pdf=Hyperduel_Saturn_JP_SSEnding_arrange.pdf | ||
+ | | console=SAT | ||
+ | }} | ||
+ | }} | ||
+ | Note: Original mode is same. However Order is the difference. | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|SAT}} | ||
{{Scanbox | {{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 27: | Line 120: | ||
| front=HyperDuel Saturn JP Box Front.jpg | | front=HyperDuel Saturn JP Box Front.jpg | ||
| back=HyperDuel Saturn JP Box Back.jpg | | back=HyperDuel Saturn JP Box Back.jpg | ||
− | |||
| square=yes | | square=yes | ||
− | | disc= | + | | spinecard=HyperDuel_Saturn_JP_Spinecard.jpg |
+ | | disc=HyperDuel_Saturn_JP_Disc.jpg | ||
}} | }} | ||
− | + | ==Technical information== | |
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | + | ||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{HyperDuelOmni}} |
Latest revision as of 12:04, 18 July 2023
This article needs cleanup. This article needs to be edited to conform to a higher standard of article quality. After the article has been cleaned up, you may remove this message. For help, see the How to Edit a Page article. Further information: The Tips and tricks section needs verifying and moved to Hyper Duel/Bugs. |
Hyper Duel | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||
Publisher: Technosoft | ||||||||||
Developer: Technosoft | ||||||||||
Original system(s): Arcade boards | ||||||||||
Sound driver: SCSP/CD-DA (35 tracks) | ||||||||||
Genre: Shooting[1][2] | ||||||||||
Number of players: 1-2 | ||||||||||
| ||||||||||
|
Hyper Duel (ハイパーデュエル) is a horizontal scrolling shoot-'em-up game released exclusively in Japan for the Sega Saturn in 1996. It was initially released in arcades in 1993.
Contents
Gameplay
The game contains a faithful port of the arcade version (minimal sound differences and obligatory loading times aside) and a reworked Saturn version. Unlike other Technosoft games, this game was exclusively ported to the Sega Saturn. Design wise, it's similar to Technosoft's later entries in the Thunder Force series.
There are a total of 8 stages in predetermined order. In typical genre manner, the player fights standard small enemies middle sized sub-bosses and evades obstacles. A boss awaits at the end of most stages.
Controls
is for a standard shot in ship form, is for a shot in robot shape. Pressing both buttons together is for a so called “Special Attack”, which is a 360° spreadshot. This requires special energy, which automaticaly recharges. There are no screen clearing bombs like in most games in the genre. However, the nodes emitting the Special attack can eliminate most enemy bullets on contact.
The shot in robot shape is slightly stronger and the angle can be changed. As a downside, the robot is larger than the ship and thus a bigger target. Power ups can be colleted up to 4 times, after that, they give 1000 points. Suprisingly the ship's shot gets slightly weaker by collecting power ups. To compensate, the width is increased and homing missiles are added.
Two types of assist crafts can be called by collecting "G" and "T" items. "G" calls a rather agressive small mecha that attacks enemies on it's own. "T" calls a small ship staying in close proximity to the player. Up to three assisting crafts can be called. All further collected "G" and "T" items add 1000 points.
Characters
The following characters are available. Each character has its own strengths:
Keith Spader | |
---|---|
Has spread shot, middle speed, and 360° bullets. | |
Lisa Rowling | |
Has narrow shot, fast speed, wall piercing 360° lasers, highest score potential. | |
Dr. B. Lloyd | |
Has broad shot, slow speed, 360° bombs, shot in robot form has limited range |
Score System
Hyper Duel features a some extra ways to gather score.
The game continuously adds a small amount of score if the player is not moving. Interestingly, the last digit, usually reserved to count the amount of continues consumed, is also used for this. Bosses auto destruct after a set period of time to prevent unlimited accumulation of score.
The game's 5th stage is more of a bonus stage than a regular stage. Containers must be shot open, which continuously releases crystalls. Opening a container as early as possible is the key for getting a big score bonus.
Two 1UPs can be optained by scoring 500000 and 1500000 points. Allegdly an additional 1UP can also be obtained in the container stage by having a big amount of crystalls on screen, but this is at the cost of score..
An extra bonus is awarded at the end of each stage:
- Stage clear bonus: fixed amount for proceeding in the game
- Stock Bonus: remaining assistant crafts
- Perfect Bonus: all enemies destroyed
- Special Bonus: amount of remaining special energy
Aside from score, the game also gives the player a medal. The value of the medal depends on the amount of Perfect Bonus obtained
The maximum amount of obtainable points on default settings is ~2800000 (based on Arcadia rankings, arcade version). Actual scores can be much lower not only due to player performance but also due to the random nature of assisting ships.
Tips and tricks
- There is a save bug that can turn “ALL” clear marks into a stage “1” mark on the high score table. What exactly triggers this is unknown.
Versions
When playing in Saturn mode, the following changes can be observed:
- Most graphics and all music has been reworked.
- In robot shape, the angle of the shot can now be fixed by holding down the button.
- Stage 3 boss now has indestructable bullets in it's second phase.
- Stage 4 boss is escorted by 4 assist robots instead of 3.
Production credits
- Buster Gear [Hyper Duel]
- Staff
- Main programmer: Godzy
- System Programmer: Pen Knife
- Main Designer: Pei Crash
- Enemy Program: Wahrsager, Cyber Yumimint
- Demo Program: Zany
- Enemy Design: Pei Crash, Zephy, Sokushinbutu
- Map Design: Pei Crash, Zephy, Sokushinbutu
- Music Composer / Sound Effect: Tsukumohyakutaro
- Opening Movie / Demo Design / Ending Illust and CG: OPA
- Demo Data: Zephy
- Character Refine: Kusuko
- Converter And Editor: Godzy
- Manual: Kusuko
- Publicity: Ten Stick, OPA
- Direction Produce: Yunker Matai
- Executive Produce: Shigotonin
- Special Thanks: Zako, Chinpui, Nincompoop, Mirror, Shion, Quicksilver, Sanzenten, And You
- Presented by: Tecno Soft®
Note: Original mode is same. However Order is the difference.
Magazine articles
- Main article: Hyper Duel/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
67 | |
---|---|
Based on 7 reviews |
Technical information
- Main article: Hyper Duel/Technical information.
References
- ↑ File:HyperDuel Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ File:Hyperduel_Saturn_JP_SSEnding_arrange.pdf
- ↑ Ação Games, "Março 1997" (BR; 1997-xx-xx), page 11
- ↑ Famitsu, "1996-11-29" (JP; 1996-11-15), page 1
- ↑ MAN!AC, "02/97" (DE; 1997-01-08), page 56
- ↑ Saturn Fan, "1996 No. 25" (JP; 1996-11-29), page 182
- ↑ Saturn Fan, "1997 No. 1" (JP; 1996-12-27), page 70
- ↑ Sega Saturn Magazine, "1996-21 (1996-12-13)" (JP; 1996-11-22), page 266
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
Hyper Duel | |
---|---|
Main page | Comparisons | Magazine articles | Reception | Technical information |