{{MoveListRow | Final Sacrifice | {{QCF}} {{QCF}} {{button|text=A}} | The Warlock . This move can be performed in midair.}}
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{{MoveListRow | Final Sacrifice | {{QCF}} {{QCF}} {{button|text=A}} | The Warlock generates a large ring of energy balls that spin around multiple times before shooting off. This move can be performed in midair.}}
Cyberbots: FullMetal Madness (サイバーボッツ) is a versus fighting game by Capcom. It was ported to the Sega Saturn and released exclusively in Japan in 1997.
Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of the planet, Earth Force, has been conducting experiments that will determine the future of Earth.
Gameplay
Pilot select
Machine select
The game is a versus fighting game in which the player controls large mecha called "VAs" (for Valiant or Variant Armor). Gameplay is similar to other Capcom fighting games, with various special attacks available to each mecha. Players choose a pilot and a mecha; the mecha determine the gameplay of the game, while the pilot determines the storyline. Battles are duels fought to the best of three rounds, where the two mecha try to deplete each other's vitality within a time limit.
In the single-player Arcade Mode, the chosen character faces nine opponents in a predetermined order. There are fully voiced story cutscenes between each battle. There are eight difficulty levels for computer-controlled opponents. There is also a dedicated two-player Versus Mode where players can choose a handicap, the number of rounds (1, 3, or 5), and the stage.
The mecha move with or , crouch with , and jump with . They can boost on the ground with or to close distance on their opponents or by holding or with a direction. The mecha can attack while boosting. They can boost in the air as well by holding or with a direction after jumping. Boosting expends the Boost gauge, but it recovers quickly when not used.
Light attacks are performed with and heavy attacks are performed with . Each mecha has a variety of attacks depending on whether it is standing, crouching, jumping, or dashing. Normal attacks can involve conventional punches and kicks but also often involve ranged weapons and can hit multiple times. Because of the simple button layout, the game has less emphasis on combos than other fighting game of the time. Each mecha also has a special weapon that is launched with . While weapons have unlimited ammunition, using a weapon expends the Weapon gauge, which recovers when not used. In addition, mecha have special moves performed using button combinations, similar to other fighting games.
Attacks can be blocked, including in midair, by holding the D-Pad away from the opponent. The mecha can perform a grab or a throw by holding or when near an opponent and pressing either attack button. After being thrown, a mecha can reduce the damage taken and recover more quickly by pressing rapidly. In addition to losing vitality, each mecha has an Arm gauge that depletes as it takes repeated damage (similar to a stun mechanic common in other fighting games). The gauge replenishes quickly when the mecha is not under attack, but if the gauge is drained, the mecha's arm falls off, decreasing its offensive potential. Arms can be reattached by walking over them.
Each mecha has a Power gauge that is charged with energy every time it hits an opponent. It can also be charged rapidly by holding both attack buttons simultaneously. Once the gauge is fully charged, the gauge and the mecha begin to flash, indicating that the player can execute a Cyber EX move. This is a special technique that hits multiple times if it connects and does high damage. Executing a Cyber EX moves drains the entire Power gauge even if it does not connect. The gauge is carried over between rounds.
Pilots
In the Arcade Mode, Jin, Mary, Santana, Gawaine, Bao and Mao, and Arieta can choose any mecha from the four standard classes (Blodia, Reptos, Fordy, and Guldin). The three console-exclusive characters, Chiyomaru and Tessan Hagure, S.H.A.D.E., and Devilotte, only fight with their personal mecha (the Gaits, Helion, and Super-8 respectively). Opponents are typically (but not always) encountered in their personal mecha. In the Versus Mode, any character can pilot any mecha. Players cannot choose the same pilot in two-player games.
In either mode, the Gaits, Helion, and Super-8 can be unlocked for any pilot that can choose a mecha by completing the Arcade Mode with their respective pilots on at least the default difficulty level. The Warlock is additionally unlocked when the Gaits, Helion, and Super-8 have all been unlocked. The Zero-Gouki is unlocked by completing the Arcade Mode as any character on at least the default difficulty level without using a continue.
Jin Saotome
Mecha:
BX-02 Blodia
Final battle:
S.H.A.D.E.
Jin's father was killed in an accident one year before. To honor his memory, he seeks to become the best VA pilot alive and wants to prove his worth through the VA battle circuit. He begins to question his father's death after meeting S.H.A.D.E. for the first time.
Mary Miyabi
Mecha:
FZ-800 F-Killer Bee
Final battle:
G.O.D.
Mary is the only female Captain of Earth Force. While pursuing a prisoner, she finds out more about the dealings of Earth Force and turns against them after meeting Arieta, Bao, and Mao. She was trained by retired soldier, Gawaine Murdock.
Santana Laurence
Mecha:
RF-004 Reptos
Final battle:
Arieta
Santana is a self-centered loner who makes a living scrounging up parts for VA's and sometimes working as a mercenary. In the past, he was the leader of the proud Mars Revolution. Santana fought S.H.A.D.E. on Mars during the revolution.
Gawaine Murdock
Mecha:
GP-N1 Guldin
Final battle:
Jin Saotome
Gawaine was a Captain of Earth Force but retired at age 63 after the deaths of his men in a training accident. He lives in seclusion from everyone while trying to live out his final days in peace and quiet. He returns after Earth Force begins making trouble. Gawaine was Mary's captain when she was still lieutenant, a close friend of the Saotome family, and a good friend to S.H.A.D.E. in the past before S.H.A.D.E. was turned into a cyborg.
Bao and Mao
Mecha:
GP-V4 G-Vice
Final battle:
G.O.D.
Bao and Mao are siblings that have been caught by Earth Force. They escape and find a VA that has been programmed for self-defense.
Arieta
Mecha:
FZ-100 Fordy
Final battle:
G.O.D.
Earth Force kidnapped children and used them for experiments. Arieta escaped after seeing her friends die in their labs. Without any friends to turn to for help, she runs without knowing where to go.
Chiyomaru Kagura and Tessan Hagure
Mecha:
P-10033 Gaits
Final battle:
S.H.A.D.E.
Chiyomaru Kagura is the head of the resistance fleet, while Tessan Hagure is his guardian. The mission of the resistance forces is to find and destroy the doomsday weapon created by the Weapon's Brain, G.O.D..
S.H.A.D.E.
Mecha:
UVA-02 Helion
Final battle:
Jin Saotome
S.H.A.D.E. was chosen by Earth Force for their "super soldier" experiments. They promised that he would be the perfect soldier, but they needed to see if they had complete control over him, so they made him kill everyone in his unit and wrote the incident off as an accident. S.H.A.D.E. is now a cyborg and an attack dog for Earth Force. His memories are a little scrambled and he is trying to remember who he was.
Princess Devilotte de Deathsatan IX
Mecha:
S-008 Super-8
Final battle:
Gawaine Murdock
Devilotte is the daughter of a dangerous and reputed pirate king. She and her two lackeys, Xavier and Jigokuu Daishi, fly around space looking for people with VAs to steal them and add to her collection. She is not involved with either side of the dispute in the Earth Force events.
Unplayable
Ken Saotome
Mecha:
P-10033 Gaits
Ken, Shade, and Gawaine belonged to the same unit in Earth Force, and the three were close. Ken was killed by Shade one year before the events of the game.
Ganglions of Omniscient Disrupter (G.O.D.)
Mecha:
X-0 Warlock
G.O.D. is a massive brain that plans to destroy humanity.
Deathsatan the Great
Mecha:
G-13EX Zero-Gouki
Emperor Deathsatan is the King of Heldorado and the Milky Way Express and Devilotte's father.
Mecha
Move lists assume the player is facing right. If facing left, and should be reversed. A refers to either attack button, W is the weapon button, and B is the boost button.
Blodia
BX-02 Blodia
BX-02 Blodia
Move list (Special moves)
Name
Command
Description
Gatling Rod
A
The Blodia blasts a spray of bullets a short distance in front of it using its arm-mounted gun. If performed with A2 , it dashes a short distance forward while doing this.
Full Metal Charge
A
The Blodia charges diagonally into the air like a comet.
Break Shaft
A (close)
The Blodia extends two rods from its arm to attack in front of it. If performed with A2 , the Blodia grabs the opponent with these rods, holds them overhead, and blasts them with its cannon.
Needle Press
A near downed opponent
The Blodia jumps into the air and dives onto its opponent with two spikes.
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The Blodia dives onto its opponent from above with two spikes.
Move list (Command grabs)
Name
Command
Description
Arm Ripper
A (close)
The Blodia grabs and rips its opponent's arm off.
Direct Press
A2 (close)
The Blodia grabs his opponent and hits them with his blaster, drops the opponent to the floor and blasts them again, then tosses them aside.
Move list (Cyber EX)
Name
Command
Description
Planet Smasher
A
The Blodia dashes forward and performs a barrage of strikes, ending with a Full Metal Charge.
BX-04S B-Swordsman
BX-04S B-Swordsman
Move list (Special moves)
Name
Command
Description
Slay Sword
, then hold and release A
The B-Swordsman charges its laser sword, then swings it downward. Holding A for longer increases the size and damage of the sword.
Photon Splash
A
The B-Swordsman curls into a spiked cylinder and hovers in the air, then shoots three laser spikes in a spread. The spikes are fired high with A1 or in the middle with A2 . This move can be performed in midair.
G-Splasher
A
The B-Swordsman drives into and over its opponent with two spiked treads.
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The B-Swordsman attacks its opponent from above with a giant drill.
E Slicer
+ A1 while dashing
The B-Swordsman extends a chain of spikes from below its body that can hit the opponent multiple times.
Vertical Gears
A2
The B-Swordsman leans forward and launches three spiked cylinders on chains into the air.
Move list (Cyber EX)
Name
Command
Description
Crescent Tornado
A
The B-Swordsman swipes a large laser sword two times, then charges forward with a final swipe.
BX-07R B-Riot
BX-07R B-Riot
Move list (Special moves)
Name
Command
Description
Dyna Blow
A
The B-Riot dashes forward with a rocket-boosted punch. This move can be performed in midair.
Death Bolt
A
The B-Riot hovers in the air and blasts the ground with its thruster exhaust, covering the ground in an energy discharge.
Riot Strike
A
The B-Riot drills into the ground, then drills back out a short distance ahead with a rising attack. This move can be performed in midair.
Shining Arm
A
The B-Riot reaches in front of it with a large hand that does explosive damage on contact. If performed with A2 , it grabs the opponent and infuses it with heat before releasing them in an explosion.
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The B-Riot shoots its thrusters downward.
Move list (Command grabs)
Name
Command
Description
Arm Ripper
A (close)
The B-Riot grabs and rips its opponent's arm off.
Move list (Cyber EX)
Name
Command
Description
Graviton Field
A
The B-Riot hovers high in the air and moves forward while emitting a large, ball-shaped graviton field from its thrusters.
Reptos
RF-004 Reptos
RF-004 Reptos
Move list (Special moves)
Name
Command
Description
Violent Wind
A
The Reptos charges forward while spraying bursts of energy from its arms. If performed with A2 , it charges a second time, back the direction from which it came.
Risky Nail
A
The Reptos extends a long-distance rod from its arm to attack in front of it. If performed with A2 , the attack knocks opponents over.
Satellite Force
A
The Reptos scans a laser forward, then fires a bombardment of three lasers at the ground directly in front of it with A1 or far away from it with A2 .
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The Reptos attacks downward with drills in its knees.
Move list (Command grabs)
Name
Command
Description
Arm Ripper
A (close)
The Reptos grabs and rips its opponent's arm off.
Fatality Dunk
A (close)
The Reptos grabs its opponent, flies into the air with them, then throws them into the ground.
Move list (Cyber EX)
Name
Command
Description
Full Verniern Hurricane
A
The Reptos charges back and forth four times while spraying bursts of energy from its arms, then summons four large blasts of light that cover the screen.
RF-009 R-Lightning
RF-009 R-Lightning
Move list (Special moves)
Name
Command
Description
Sparkle Laser
A
The R-Lightning shoots a long burst of lightning in front of it with A1 or diagonally upward with A2 .
Rolling Gear
Hold for 2 seconds, then +A
The R-Lightning rolls into a spiked cylinder, then moves forward while launching into the air and bouncing on the ground. It launches higher into the air with A2 . This move can be performed in midair.
Thunder Rain
A
The R-Lightning shoots a lightning blast into the air and surrounds itself in a cone of lightning.
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The R-Lightning attacks its opponent from above with a giant drill.
Vertical Gears
A2
The R-Lightning leans forward and launches three spiked cylinders on chains into the air.
Move list (Command grabs)
Name
Command
Description
Arm Ripper
A (close)
The R-Lightning grabs and rips its opponent's arm off.
Move list (Cyber EX)
Name
Command
Description
Thunder Shaking
A
The R-Lightning generates a large energy ball, then hurls it across the screen at its opponent. If it connects, it blasts the opponent with lightning.
RF-027 R-Jackal
RF-027 R-Jackal
Move list (Special moves)
Name
Command
Description
Dizzy Boomerang
A
The R-Jackal hops forward while rotating its legs in a circle. It hops higher with A2 . This move can be performed in midair.
Jackal Stamp
Hold for 2 seconds, then +A
The R-Jackal leaps forward, then lands on its opponent and stomps them repeatedly. It leaps higher with A2 .
Low Laser Screen
W
The R-Jackal uses its drone to shoot a sweeping laser across the screen from high to low, in the lower half of the screen.
High Laser Screen
W
The R-Jackal uses its drone to shoot a sweeping laser across the screen from high to low, in the upper half of the screen.
Whip Sting
AAAAA
The R-Jackal swings its whip rapidly in front it, causing the whip to glow with energy.
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The R-Jackal stomps its opponent from above.
Move list (Command grabs)
Name
Command
Description
Heat Grapple
A (close)
The R-Jackal swings a whip in front of it that grabs and strangles its opponent. It throws the whip directly in front of it with A1 or diagonally upward with A2 .
Move list (Cyber EX)
Name
Command
Description
Assault Bits
A
The R-Jackal whips rapidly in front of it while its drone shoots lasers at the opponent.
Fordy
FZ-100 Fordy
FZ-100 Fordy
Move list (Special moves)
Name
Command
Description
Iron Nail
A
The Fordy stabs forward with a long rod, which knocks opponents over on impact.
Surprise Blade
A
The Fordy spins diagonally upward in a circle. It spins higher with A2 .
Dual Homing Missile
W
The Fordy fires two volleys of homing missiles that seek the opponent. This move can be performed in midair.
Fordy Beat
A1 W A2 or A1 A2 W
The Fordy performs multiple flaming uppercuts.}
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The Fordy performs a body press.
Move list (Command grabs)
Name
Command
Description
Arm Ripper
A (close)
The Fordy grabs and rips its opponent's arm off.
Spiral Anchor
Hold for 2 seconds, then +A (close)
The Fordy attacks in front of it with two spikes on chains. If using A1 , the chains are short, and they hold the opponent in place while the Fordy attacks with a drill. If using A2 , the chains are longer and only push the opponent back unless the opponent is hit by the spikes when the chains are fully extended. In this case, the opponent is held in place while the Fordy does a spin attack.
Move list (Cyber EX)
Name
Command
Description
Nebula Stream
A
The Fordy does multiple successive spin attacks.
FZ-200 F-Tarantula
FZ-200 F-Tarantula
Move list (Special moves)
Name
Command
Description
Rising Tornado (Forward)
A
The F-Tarantula rises into the air while spinning its legs like chopping blades. It rises higher with A2 .
Rising Tornado (Backward)
A
The F-Tarantula jumps into the air, then spins its legs like chopping blades, falling diagonally downward with A1 or flying straight across the screen with A2 .
Tarantula Stamp
Hold for 2 seconds, then +A
The F-Tarantula leaps forward, then lands on its opponent and stomps them repeatedly. It leaps higher with A2 .
Powered Wrecker
A or A in midair
The F-Tarantula grabs its opponent and slams them repeatedly into the ground. It grabs directly in front of it with A1 , diagonally upward with A2 while on the ground, or diagonally downward with A2 while in midair.
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The F-Tarantula stomps its opponent with spikes on its legs.
Move list (Command grabs)
Name
Command
Description
Arm Ripper
A (close)
The F-Tarantula grabs and rips its opponent's arm off.
Move list (Cyber EX)
Name
Command
Description
Falling Destroy
A (close)
The F-Tarantula leaps forward, grabs its opponent, then flies into the air and drives the opponent into the ground.
FZ-800 F-Killer Bee
FZ-800 F-Killer Bee
Move list (Special moves)
Name
Command
Description
Killer Screw α
A or A in midair
The F-Killer Bee transforms into a giant drill. It charges forward with A1 , diagonally upward with A2 while on the ground, or diagonally downward with A2 while in midair. It can follow up with a second drill attack by holding any direction and A.
Killer Screw β
A
The F-Killer Bee drills into the ground, then drills back out a short distance ahead with a rising attack.
Killer Sword
, then hold and release A
The F-Killer Bee charges its laser sword, then swings it downward. Holding A for longer increases the size and damage of the sword.
Killer Eye
Hold for 2 seconds, then +A
The F-Killer Bee shoots laser beams from its eye across the screen. It shoots a single beam with A1 and three beams in quick succession with A2 .
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The F-Killer Bee shoots its thrusters downward.
Move list (Cyber EX)
Name
Command
Description
Delta Blast
A
The F-Killer Bee shoots three large lasers forward.
Guldin
GP-N1 Guldin
GP-N1 Guldin
Move list (Special moves)
Name
Command
Description
Gul Lariat
A
The Guldin extends its arms and swings them around itself.
Sky Gul Lariat
A
The Guldin extends its arms and swings them around itself while launching into the air.
Gul Wheel
A
The Guldin raises its body on struts, then spins its treads around in a circle like kicking legs.
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The Guldin falls on top of its opponent.
Move list (Command grabs)
Name
Command
Description
Arm Ripper
A (close)
The Guldin grabs and rips its opponent's arm off.
Move list (Cyber EX)
Name
Command
Description
Gul Burning
A
The Guldin bursts of fire from its flamethrower.
GP-V4 G-Vice
GP-V4 G-Vice
Move list (Special moves)
Name
Command
Description
E-Pressure
A
The G-Vice drives into and over its opponent with two spiked treads. If performed with A2 , it drives back in the direction from which it came as well.
Capture Device
A
The G-Vice grabs its opponent and slams them repeatedly into the ground. It grabs directly in front of it with A1 , diagonally upward with A2 while on the ground, or diagonally downward with A2 while in midair.
Capture Device (Forward)
A
The G-Vice drives forward and performs its Capture Device ability.
Dual Homing Missile
W
The G-Vice fires two volleys of homing missiles that seek the opponent. This move can be performed in midair.
Vertical Gears
A2
The G-Vice leans forward and launches three spiked cylinders on chains into the air.
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The G-Vice attacks its opponent from above with a giant drill.
Move list (Command grabs)
Name
Command
Description
Arm Ripper
A (close)
The G-Vice grabs and rips its opponent's arm off.
Body Scrap
A (close)
The G-Vice grabs its opponent, then slams them against its shoulder. This move can be performed in midair.
Move list (Cyber EX)
Name
Command
Description
G-Typhoon
A (close)
The G-Vice grabs its opponent and jumps into the air while swinging its arm around in circles, slamming its opponent into the ground twice.
GP-D2 G-Cyclone
GP-D2 G-Cyclone
Move list (Special moves)
Name
Command
Description
Drill Cannon
, then hold and release A
The G-Cyclone shoots a drill straight ahead with A1 , diagonally upward with A2 while on the ground, or diagonally downward with A2 while in midair. This move can be performed in midair.
Cyclone Stamp
Hold for 2 seconds, then +A
The G-Cyclone leaps forward, then lands on its opponent and stomps them repeatedly. It leaps higher with A2 .
D3 Bomb (Near)
W
The G-Cyclone shoots a bomb in front of it that explodes in a pillar of flame.
D3 Bomb (Far)
W
The G-Cyclone shoots a bomb across the screen that explodes in a pillar of flame.
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The G-Cyclone stomps its opponent with spikes on its legs.
Long Anchor Drop
A1 + A2 in midair
The G-Cyclone shoots its anchor a long distance diagonally downward.
Move list (Cyber EX)
Name
Command
Description
Final Death Drill
A
The G-Cyclone thrusts a long drill forward.
Special
S-008 Super-8
S-008 Super-8
Move list (Special moves)
Name
Command
Description
Octopus Jr.
A
The Super-8 shoots a low arm across the screen.
Devil χ
A1
The Super-8 sweeps the opponent with a large spiked ball at the end of an arm.
Final ο
A2
The Super-8 chops down with a large axe on the end of an arm.
Super γ
W
The Super-8 shoots a large ray gun in front of it, which travels part of width of the screen.
Hell Δ1
W
The Super-8 shoots two lasers downward.
Hell Δ2
W
The Super-8 shoots two crossed lasers, one at an upward diagonal angle and one at a downward diagonal angle.
Hell Δ3
W
The Super-8 shoots two lasers in a spread above itself.
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The Super-8 stomps its opponent from above with the spikes at the end of its arms.
Move list (Command grabs)
Name
Command
Description
Red Ω
A (close)
The Super-8 extends an arm with a large magnet. If the end of the arm connects with the opponent, it grabs the opponent and slams them against the ground. Otherwise, the arm simply whacks the opponent.
Move list (Cyber EX)
Name
Command
Description
Deathsatan ∑
A
The Super-8 drops a volley of large bombs on the ground in front of it. If the opponent touches one bomb, all of them are set off in sequence.
P-10033 Gaits
P-10033 Gaits
Move list (Special moves)
Name
Command
Description
Ikki Tousen
A
The Gaits throws an energy ball in a low arc across the screen. This move can be performed in midair.
Mondou Muyou
A
The Gaits boosts upward with a rising uppercut.
Shogyou Mujou (Behind)
Hold for 2 seconds, then +A
The Gaits warps in front of its opponent. This move can be performed in midair.
Shogyou Mujou (Front)
Hold for 2 seconds, then +A
The Gaits warps behind its opponent. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The Gaits stomps its opponent from above.
Move list (Command grabs)
Name
Command
Description
Arm Ripper
A (close)
The Gaits grabs and rips its opponent's arm off.
Ichimou Dajin
A
The Gaits grabs its opponent, charges a large energy ball, then detonates it.
Move list (Cyber EX)
Name
Command
Description
Kuuzen Zetsugo
A
The Gaits performs three rising uppercuts, each rising higher than the last.
UVA-02 Helion
UVA-02 Helion
Move list (Special moves)
Name
Command
Description
Gott Kugel
A
The Helion drops a large bomb on the ground. It drops the bomb near with A1 and far with A2 .
Himmel Fangen
A in midair
The Helion swoops its opponent from the sky like a bird of prey.
Flugel Bogen
A
The Helion swipes downward with a large energy sword, which knocks down opponents on impact.
Move list (Command normals)
Name
Command
Description
Stomp
+ A2 in midair
The Helion stomps its opponent from above.
Move list (Cyber EX)
Name
Command
Description
Schlachtfeld Qual
A
The Helion pounces at its opponent and performs a multistrike combination attack.
X-0 Warlock
X-0 Warlock
Move list (Special moves)
Name
Command
Description
Forbidden Force
Hold for 2 seconds, then +A
The Warlock throws a large ring of energy balls across the screen. This move can be performed in midair.
Ascension Black
W
The Warlock fires a blaster diagonally downward and raises it slightly as it is firing.
Imitation α
BB
The Warlock splits into two mirror images that move in unison and can both damage the opponent. This move lasts for a limited duration.
Imitation β
A1 A2 A1
The Warlock splits into two mirror images that move in unison and can both damage the opponent. This move lasts for a limited duration.
Move list (Command grabs)
Name
Command
Description
Sacred Stare
A
The Warlock extends the blade in its arm in front of it. If the end of the arm connects with the opponent, it grabs the opponent and squeezes their arm. Otherwise, the arm simply whacks the opponent.
Energy Drain
D-Pad in a 360° rotation, then A (close)
The Warlock grabs its opponent and drains their health while replenishing its own.
Move list (Cyber EX)
Name
Command
Description
Final Sacrifice
A
The Warlock generates a large ring of energy balls that spin around multiple times before shooting off. This move can be performed in midair.
The Zero-Gouki shoots a fireball from its palms across the screen, which knocks down the opponent on impact.
Shakunetsu Hadouken
A
The Zero-Gouki fires a long laser from its palms.
Zankuu Hadouken
A in midair
The Zero-Gouki shoots a barrage of small fireballs diagonally downward from midair.
Gou Shouryuuken
A2
The Zero-Gouki performs a rising uppercut, knocking down the opponent on impact.
Tatsumaki Zankuukyaku
A2
The Zero-Gouki spins around an axis with his leg extended, which can hit multiple times and knock over the opponent. This move can be performed in midair.
Move list (Cyber EX)
Name
Command
Description
Messatsu Gou Hadou
A
The Zero-Gouki fires a tall laser that can hit his opponent multiple times.
Messatsu Gou Shouryuu
A
The Zero-Gouki performs a series of low Gou Shouryukens while moving across the screen, culminating in a high Gou Shouryuken.
Tenma Gou Zankuu
W in midair
The Zero-Gouki shoots a barrage of drills diagonally downward from midair.
Messatsu Gou Rasen
W
The Zero-Gouki hovers in place and spins around an axis with his leg extended, which can hit multiple times and knock over the opponent.
Shun Goku Satsu
A1 A1 WB
The Zero-Gouki glides to his opponent, then performs a series of attacks, ending with a Gou Shouryuuken.
Stages
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Production credits
Arcade Staff
Game Designer: Shochan, Tobanjan, Tequila Saddy, Jun Keiba, Mucchi, T.Nakae [DAIchan], 12BW1B
Programmer: Kid, Stefano Komorini with T, Shaver, Hiroshi Nakagawa, Dress, Garamon, Mr. Kato