Difference between revisions of "Cinematronics"
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{{CompanyBob | {{CompanyBob | ||
| logo=Cinematronics logo.png | | logo=Cinematronics logo.png | ||
− | | founded=1975-04-11 | + | | founded=1975-04-11 ('''Incorporated:''' 1975-05-16) |
| defunct=1987 | | defunct=1987 | ||
− | |||
| mergedwith=[[Tradewest]] | | mergedwith=[[Tradewest]] | ||
− | | mergedinto=[[ | + | | mergedinto=[[The Leland Corporation]] (1987) |
− | | headquarters=[[wikipedia:El Cajon, California|El Cajon]], California, | + | | headquarters=1841 Friendship Drive{{magref|cb|1983-07-02|93}}, [[wikipedia:El Cajon, California|El Cajon]], San Diego, California, United States ('''formerly''': [[wikipedia:Kearny Mesa|Kearny Mesa]], San Diego) |
+ | | nextdate=1987 | ||
+ | | next=[[The Leland Corporation]] | ||
}} | }} | ||
− | {{ | + | {{stub}}'''Cinematronics Incorporated''' was an arcade game development company, founded on April 11th, 1975{{ref|https://4.bp.blogspot.com/-QMVS4LfptHY/Ukuh3MSnt4I/AAAAAAAACS4/6DPSc2n8WpU/s640/aoc1.PNG}}{{ref|https://2.bp.blogspot.com/-JF38JAG0P6g/Ukuh-Gs7j3I/AAAAAAAACTA/ReCLCjFAX6Q/s640/aoc2.PNG}}{{ref|https://4.bp.blogspot.com/-neXzJGIMCOc/UkuiFq38NSI/AAAAAAAACTI/N1xABUQ-8P0/s640/aoc3.PNG}}{{ref|https://4.bp.blogspot.com/-pcO35XZ0B4Y/UkuiMMATR_I/AAAAAAAACTQ/2UdTq3CW7Qo/s640/aoc4.PNG}} in [[wikipedia:Kearny Mesa|Kearny Mesa]], San Diego, by former [[wikipedia:American Football League|''AFL'']] / [[wikipedia:National Football League|''NFL'']] [[wikipedia:History of the San Diego Chargers|San Diego Chargers]] players [[wikipedia:Gary Garrison|Gary Garrison]]{{ref|https://4.bp.blogspot.com/-GdYJc86FbCg/UKhw6O6jS8I/AAAAAAAAAbY/mOTlD9RAE9Y/s400/fb.PNG}} (Gary Lynn Garrison) and [[wikipedia:Dennis Partee|Dennis Partee]]{{ref|https://4.bp.blogspot.com/-GdYJc86FbCg/UKhw6O6jS8I/AAAAAAAAAbY/mOTlD9RAE9Y/s400/fb.PNG}} (Dennis Franklin Partee), and its associate Jim Pierce{{ref|https://2.bp.blogspot.com/-vGJkq-rv5D4/UKl61OuWgkI/AAAAAAAAAdE/JNu1QfkfBaI/s320/Pierce2.PNG}} (Jimmie Dale Pierce) from Missouri, who was a former beet farmer in [[wikipedia:Imperial Valley|Imperial Valley]]. |
− | In its first two years, the company produced only three games, which consisted of a [[wikipedia:Pong|''Pong'']] clone, [https://www.arcade-museum.com/game_detail.php?game_id=12768 ''Flipper Ball'']{{ref|https://3.bp.blogspot.com/-ZTyHvnhs2k4/UKhyci0gauI/AAAAAAAAAbw/xbZkpHOSQQk/s400/flipper.jpg}}, a copy of [https://www.arcade-museum.com/game_detail.php?game_id=10002 ''TV Pinball''] released in 1974 by [[wikipedia:Exidy|Exidy]] (which in fact was a copy of [https://www.arcade-museum.com/game_detail.php?game_id=10001 ''TV Pin Game''] released in 1973 by [[wikipedia:Chicago|Chicago]]-based company [[ | + | In its first two years, the company produced only three games, which consisted of a [[wikipedia:Pong|''Pong'']] clone, [https://www.arcade-museum.com/game_detail.php?game_id=12768 ''Flipper Ball'']{{ref|https://3.bp.blogspot.com/-ZTyHvnhs2k4/UKhyci0gauI/AAAAAAAAAbw/xbZkpHOSQQk/s400/flipper.jpg}}, a copy of [https://www.arcade-museum.com/game_detail.php?game_id=10002 ''TV Pinball''] released in 1974 by [[wikipedia:Exidy|Exidy]] (which in fact was a copy of [https://www.arcade-museum.com/game_detail.php?game_id=10001 ''TV Pin Game''] released in 1973 by [[wikipedia:Chicago|Chicago]]-based company [[Chicago Coin]]), and their first original game, [https://www.arcade-museum.com/game_detail.php?game_id=12722 ''Embargo'']{{ref|https://4.bp.blogspot.com/-9ZK8DZ119qo/UKhym6kS16I/AAAAAAAAAb8/_vrjFXX8tGU/s400/embargo.jpg}}. |
− | + | The games weren't particularly notable and the company struggled to sell them, almost facing bankruptcy and soon Dennis Partee and Gary Garrison lost interest in it, selling their shares to a San Diego operator called Tom "Papa" Stroud, who brought most of his immediate family into the operation, and leaving Jim Pierce in charge, which shortly after moved the company from Kearny Mesa to [[wikipedia:El Cajon, California|El Cajon]]. | |
− | + | Jim Pierce was in dire need of a hit to keep the company from going under, when pioneer video game designer, [https://www.youtube.com/watch?v=apg3W7yXULY Larry Rosenthal]{{ref|https://2.bp.blogspot.com/-IvREUhoY2Do/ULL7Co3au_I/AAAAAAAAAgY/CxFAFyOSoxw/s400/sunday.jpg}} (Lawrence David Rosenthal, founder of [[Sierra Systems]]), a former student at the [[wikipedia:Massachusetts Institute of Technology|Massachusetts Institute of Technology]] visited the company in late 1977 to show its invention, the "Vectorbeam System"{{ref|https://4.bp.blogspot.com/-QhFAsymdwNk/U8VTZdYBR5I/AAAAAAAADEM/zi7Ine41IrM/s1600/lr.PNG}}, (based on the first known video game to be played at multiple computer installations, namelly [[wikipedia:Spacewar!|''Spacewar!'']]). Jim Pierce hired Larry Rosenthal as the sole creator of games and the company released Larry's invention in the form of [[wikipedia:Space Wars|''Space Wars'']]{{fileref| Syzygy US 01.pdf|page=4}} in that year (the most successful game in the history of Cinematronics Incorporated), the first arcade game to utilize black & white vector graphics, which instantly became a hit, selling at least 10,000 units, saving the company from bankruptcy. | |
− | In | + | In 1978 Larry Rosenthal left Cinematronics to create his own company [[wikipedia:Vectorbeam|Vectorbeam]]{{fileref| Syzygy US 01.pdf|page=5}}, and was replaced by video game designer [[Tim Skelly]] (Timothy Skelly) which helped in the creation of ''[[Starhawk]]'', ''[[Sundance]]'' and [[wikipedia:Warrior (arcade game)|''Warrior'']] in 1979, [[wikipedia:Rip-Off|''Rip-Off'']], ''[[Armor Attack]]'' and [[wikipedia:Star Castle|''Star Castle'']] in 1980 and [[wikipedia:War of the Worlds (video game)|''War of the Worlds'']] released in 1982. |
− | In | + | In 1983 in a partnership with Rick Dyer's (the creator of ''[[Time Traveler]]'', the successful "holographic video game" published by [[Sega]] in 1991) [[wikipedia:RDI Video Systems|RDI Video Systems]] (formerly Advanced Microcomputer Systems) Cinematronics released [[wikipedia:Dragon's Lair (1983 video game)|''Dragon's Lair'']], one of the first laserdisc-based arcade games, followed by [[wikipedia:Space Ace|''Space Ace'']] in 1984. |
+ | In 1987 Cinematronics was acquired by [[Tradewest]] and renamed the [[The Leland Corporation]] and continued to produce arcade and PC games until 1994, when the company was itself acquired by [[WMS Industries]], an American electronic gaming and amusement manufacturer based in [[wikipedia:Enterprise, Nevada|Enterprise]], Nevada. | ||
==Softography== | ==Softography== | ||
− | + | {{CompanyHistoryAll|Cinematronics}} | |
− | |||
− | |||
− | |||
==External links== | ==External links== | ||
*[https://patents.google.com/patent/US4027148A/en?inventor=Lawrence+David+Rosenthal&num=50 Patent US4027148] | *[https://patents.google.com/patent/US4027148A/en?inventor=Lawrence+David+Rosenthal&num=50 Patent US4027148] | ||
*[https://patents.google.com/patent/US4053740A/en?inventor=Lawrence+David+Rosenthal&num=50 Patent US4053740] | *[https://patents.google.com/patent/US4053740A/en?inventor=Lawrence+David+Rosenthal&num=50 Patent US4053740] | ||
− | *[https://allincolorforaquarter.blogspot.com/2012/11/the-ultimate-so-far-history-of.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 1 at | + | *[https://allincolorforaquarter.blogspot.com/2012/11/the-ultimate-so-far-history-of.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 1 at ''The Golden Age Arcade Historian''] |
− | *[https://allincolorforaquarter.blogspot.com/2012/11/at-end-of-part-1-cinematronics-was-in.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 2 at | + | *[https://allincolorforaquarter.blogspot.com/2012/11/at-end-of-part-1-cinematronics-was-in.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 2 at ''The Golden Age Arcade Historian''] |
− | *[https://allincolorforaquarter.blogspot.com/2012/11/the-ultimate-so-far-history-of_26.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 3 at | + | *[https://allincolorforaquarter.blogspot.com/2012/11/the-ultimate-so-far-history-of_26.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 3 at ''The Golden Age Arcade Historian''] |
− | *[https://allincolorforaquarter.blogspot.com/2012/11/the-ultimate-so-far-history-of_29.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 4 at | + | *[https://allincolorforaquarter.blogspot.com/2012/11/the-ultimate-so-far-history-of_29.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 4 at ''The Golden Age Arcade Historian''] |
+ | *[http://allincolorforaquarter.blogspot.com/2013/01/the-ultimate-so-far-history-of.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 5 at ''The Golden Age Arcade Historian''] | ||
+ | *[http://allincolorforaquarter.blogspot.com/2013/01/the-ultimate-so-far-history-of_5.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 6 at ''The Golden Age Arcade Historian''] | ||
+ | *[http://allincolorforaquarter.blogspot.com/2013/01/the-ultimate-so-far-history-of_9.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 7 at ''The Golden Age Arcade Historian''] | ||
+ | *[http://allincolorforaquarter.blogspot.com/2013/01/the-ultimate-so-far-history-of_13.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 8 at ''The Golden Age Arcade Historian''] | ||
+ | *[http://allincolorforaquarter.blogspot.com/2013/01/the-ultimate-so-far-history-of_22.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 9 at ''The Golden Age Arcade Historian''] | ||
+ | *[http://allincolorforaquarter.blogspot.com/2013/02/the-ultimate-so-far-history-of.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 10 at ''The Golden Age Arcade Historian''] | ||
+ | *[http://allincolorforaquarter.blogspot.com/2013/02/the-ultimate-so-far-history-of_15.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 11 at ''The Golden Age Arcade Historian''] | ||
+ | *[http://allincolorforaquarter.blogspot.com/2013/02/the-ultimate-so-far-history-of_19.html "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 12 at ''The Golden Age Arcade Historian''] | ||
==References== | ==References== | ||
<references /> | <references /> | ||
− | [[Category: | + | [[Category:Licensors]] |
Latest revision as of 13:26, 26 August 2023
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Cinematronics | ||
---|---|---|
Founded: 1975-04-11 (Incorporated: 1975-05-16) | ||
Defunct: 1987 | ||
Merged with: Tradewest | ||
Merged into: The Leland Corporation (1987) | ||
Headquarters:
| ||
1987
|
This short article is in need of work. You can help Sega Retro by adding to it.
Cinematronics Incorporated was an arcade game development company, founded on April 11th, 1975[2][3][4][5] in Kearny Mesa, San Diego, by former AFL / NFL San Diego Chargers players Gary Garrison[6] (Gary Lynn Garrison) and Dennis Partee[6] (Dennis Franklin Partee), and its associate Jim Pierce[7] (Jimmie Dale Pierce) from Missouri, who was a former beet farmer in Imperial Valley.
In its first two years, the company produced only three games, which consisted of a Pong clone, Flipper Ball[8], a copy of TV Pinball released in 1974 by Exidy (which in fact was a copy of TV Pin Game released in 1973 by Chicago-based company Chicago Coin), and their first original game, Embargo[9].
The games weren't particularly notable and the company struggled to sell them, almost facing bankruptcy and soon Dennis Partee and Gary Garrison lost interest in it, selling their shares to a San Diego operator called Tom "Papa" Stroud, who brought most of his immediate family into the operation, and leaving Jim Pierce in charge, which shortly after moved the company from Kearny Mesa to El Cajon.
Jim Pierce was in dire need of a hit to keep the company from going under, when pioneer video game designer, Larry Rosenthal[10] (Lawrence David Rosenthal, founder of Sierra Systems), a former student at the Massachusetts Institute of Technology visited the company in late 1977 to show its invention, the "Vectorbeam System"[11], (based on the first known video game to be played at multiple computer installations, namelly Spacewar!). Jim Pierce hired Larry Rosenthal as the sole creator of games and the company released Larry's invention in the form of Space Wars[12] in that year (the most successful game in the history of Cinematronics Incorporated), the first arcade game to utilize black & white vector graphics, which instantly became a hit, selling at least 10,000 units, saving the company from bankruptcy.
In 1978 Larry Rosenthal left Cinematronics to create his own company Vectorbeam[13], and was replaced by video game designer Tim Skelly (Timothy Skelly) which helped in the creation of Starhawk, Sundance and Warrior in 1979, Rip-Off, Armor Attack and Star Castle in 1980 and War of the Worlds released in 1982.
In 1983 in a partnership with Rick Dyer's (the creator of Time Traveler, the successful "holographic video game" published by Sega in 1991) RDI Video Systems (formerly Advanced Microcomputer Systems) Cinematronics released Dragon's Lair, one of the first laserdisc-based arcade games, followed by Space Ace in 1984.
In 1987 Cinematronics was acquired by Tradewest and renamed the The Leland Corporation and continued to produce arcade and PC games until 1994, when the company was itself acquired by WMS Industries, an American electronic gaming and amusement manufacturer based in Enterprise, Nevada.
Softography
External links
- Patent US4027148
- Patent US4053740
- "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 1 at The Golden Age Arcade Historian
- "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 2 at The Golden Age Arcade Historian
- "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 3 at The Golden Age Arcade Historian
- "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 4 at The Golden Age Arcade Historian
- "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 5 at The Golden Age Arcade Historian
- "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 6 at The Golden Age Arcade Historian
- "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 7 at The Golden Age Arcade Historian
- "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 8 at The Golden Age Arcade Historian
- "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 9 at The Golden Age Arcade Historian
- "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 10 at The Golden Age Arcade Historian
- "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 11 at The Golden Age Arcade Historian
- "The Ultimate (So Far) History of Cinematronics/Vectorbeam" - Pt 12 at The Golden Age Arcade Historian
References
- ↑ Cash Box, "July 2, 1983" (US; 1983-07-02), page 93
- ↑ https://4.bp.blogspot.com/-QMVS4LfptHY/Ukuh3MSnt4I/AAAAAAAACS4/6DPSc2n8WpU/s640/aoc1.PNG
- ↑ https://2.bp.blogspot.com/-JF38JAG0P6g/Ukuh-Gs7j3I/AAAAAAAACTA/ReCLCjFAX6Q/s640/aoc2.PNG
- ↑ https://4.bp.blogspot.com/-neXzJGIMCOc/UkuiFq38NSI/AAAAAAAACTI/N1xABUQ-8P0/s640/aoc3.PNG
- ↑ https://4.bp.blogspot.com/-pcO35XZ0B4Y/UkuiMMATR_I/AAAAAAAACTQ/2UdTq3CW7Qo/s640/aoc4.PNG
- ↑ 6.0 6.1 https://4.bp.blogspot.com/-GdYJc86FbCg/UKhw6O6jS8I/AAAAAAAAAbY/mOTlD9RAE9Y/s400/fb.PNG
- ↑ https://2.bp.blogspot.com/-vGJkq-rv5D4/UKl61OuWgkI/AAAAAAAAAdE/JNu1QfkfBaI/s320/Pierce2.PNG
- ↑ https://3.bp.blogspot.com/-ZTyHvnhs2k4/UKhyci0gauI/AAAAAAAAAbw/xbZkpHOSQQk/s400/flipper.jpg
- ↑ https://4.bp.blogspot.com/-9ZK8DZ119qo/UKhym6kS16I/AAAAAAAAAb8/_vrjFXX8tGU/s400/embargo.jpg
- ↑ https://2.bp.blogspot.com/-IvREUhoY2Do/ULL7Co3au_I/AAAAAAAAAgY/CxFAFyOSoxw/s400/sunday.jpg
- ↑ https://4.bp.blogspot.com/-QhFAsymdwNk/U8VTZdYBR5I/AAAAAAAADEM/zi7Ine41IrM/s1600/lr.PNG
- ↑ File:Syzygy US 01.pdf, page 4
- ↑ File:Syzygy US 01.pdf, page 5