Difference between revisions of "Crux"
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{{CompanyBob | {{CompanyBob | ||
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| founded=1984{{ref|http://gdri.smspower.org/wiki/index.php/Crux}} | | founded=1984{{ref|http://gdri.smspower.org/wiki/index.php/Crux}} | ||
| defunct=1985 | | defunct=1985 | ||
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==Company== | ==Company== | ||
− | Crux was founded shortly after the 1984 bankruptcy of developer [[Orca]], and only developed a total of three arcade games (with one left unreleased) before going bankrupt themselves within a year.http://gdri.smspower.org/wiki/index.php/Crux The chief programmer of ''[[wikipedia:Gyrodine|Gyrodine]]'' and two other employees soon departed to Toa Kikaku where they would establish the development division [[Toaplan]]; renowned composer [[Tatsuya Uemura]] was invited as well, but did not migrate until development on ''Gyrodine'' had been completed.{{ref|http://gdri.smspower.org/wiki/index.php/Crux}} | + | Crux was founded shortly after the 1984 bankruptcy of developer [[Orca]], and only developed a total of three arcade games (with one left unreleased) before going bankrupt themselves within a year.{{ref|http://gdri.smspower.org/wiki/index.php/Crux}} The chief programmer of ''[[wikipedia:Gyrodine|Gyrodine]]'' and two other employees soon departed to Toa Kikaku where they would establish the development division [[Toaplan]]; renowned composer [[Tatsuya Uemura]] was invited as well, but did not migrate until development on ''Gyrodine'' had been completed.{{ref|http://gdri.smspower.org/wiki/index.php/Crux}} |
==Softography== | ==Softography== | ||
{{CompanyHistoryAll|Crux}} | {{CompanyHistoryAll|Crux}} | ||
+ | [[Category:Use CompanyHistoryAll template]] | ||
+ | ===[[Kyugo arcade hardware]]=== | ||
+ | *''[[Repulse]]'' (1985) | ||
==External links== | ==External links== |
Latest revision as of 17:30, 6 September 2023
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Crux Co., Ltd. (株式会社クラックス) was a short-lived Japanese arcade game developer, founded by Takeshi Tozu (戸津猛) (who previously founded Orca, Whiteboard, and the later Santos[1]), most notable for employing a number of future Toaplan staff.
Company
Crux was founded shortly after the 1984 bankruptcy of developer Orca, and only developed a total of three arcade games (with one left unreleased) before going bankrupt themselves within a year.[1] The chief programmer of Gyrodine and two other employees soon departed to Toa Kikaku where they would establish the development division Toaplan; renowned composer Tatsuya Uemura was invited as well, but did not migrate until development on Gyrodine had been completed.[1]
Softography
Kyugo arcade hardware
- Repulse (1985)