Difference between revisions of "Sega Fonz hardware"
From Sega Retro
m (Text replacement - "| imgwidth= |" to "|") |
|||
(15 intermediate revisions by 5 users not shown) | |||
Line 2: | Line 2: | ||
| logos= | | logos= | ||
| consoleimage= | | consoleimage= | ||
− | |||
| name= | | name= | ||
| maker=[[Sega]] | | maker=[[Sega]] | ||
Line 8: | Line 7: | ||
| add-ons= | | add-ons= | ||
| processor= | | processor= | ||
− | | releases={{ | + | | releases={{releasesArcade |
− | | | + | | system_date_world=1976-02 |
}} | }} | ||
}} | }} | ||
'''Sega Fonz hardware''' was [[:Category:Discrete logic arcade games|discrete logic]] [[List of Sega arcade systems|Sega arcade hardware]] that debuted in 1976. It was used for several [[Sega]] racing games from 1976 to 1977. This was the first [[arcade]] hardware capable of producing pseudo-3D graphics with forward scrolling and [[sprite]] scaling in a third-person perspective, making it a precursor to the [[VCO Object]] (1981) and [[Sega Hang-On hardware]] (1985). | '''Sega Fonz hardware''' was [[:Category:Discrete logic arcade games|discrete logic]] [[List of Sega arcade systems|Sega arcade hardware]] that debuted in 1976. It was used for several [[Sega]] racing games from 1976 to 1977. This was the first [[arcade]] hardware capable of producing pseudo-3D graphics with forward scrolling and [[sprite]] scaling in a third-person perspective, making it a precursor to the [[VCO Object]] (1981) and [[Sega Hang-On hardware]] (1985). | ||
− | == | + | ==Technical specifications== |
{{multicol| | {{multicol| | ||
* [[wikipedia:Printed circuit board|PCB]]: [[Sega]] Logic Board 94789-P{{fileref|Fonz service manual.pdf|page=9}} | * [[wikipedia:Printed circuit board|PCB]]: [[Sega]] Logic Board 94789-P{{fileref|Fonz service manual.pdf|page=9}} | ||
* [[ROM]]: 512 [[byte]]s (2x 256 bytes){{fileref|Fonz service manual.pdf|page=16}}{{ref|[https://archive.org/stream/MonolithicMemories-MMI-BiploarLSIDataBookOCR#page/n3/mode/2up Monolithic Memories-MMI Bipolar LSI Data Book]}}{{ref|1=[https://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=PromRef.txt PROM (Mike's Arcade)]}} | * [[ROM]]: 512 [[byte]]s (2x 256 bytes){{fileref|Fonz service manual.pdf|page=16}}{{ref|[https://archive.org/stream/MonolithicMemories-MMI-BiploarLSIDataBookOCR#page/n3/mode/2up Monolithic Memories-MMI Bipolar LSI Data Book]}}{{ref|1=[https://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=PromRef.txt PROM (Mike's Arcade)]}} | ||
− | + | :* [[wikipedia:Programmable read-only memory|PROM]] chips: 2x [[wikipedia:Monolithic Memories|MMI]] 6306-1 | |
− | + | :* [[wikipedia:Memory bus|Data bus]]: 8-bit (2x [[wikipedia:4-bit|4-bit]]) | |
− | + | :* [[wikipedia:Address bus|Address bus]]: 9-bit | |
− | * | + | * Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, [[sprite]] scaling, road scaling, collision detection,{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}} background scaling, partial sprite/background rotation & distortion{{ref|1=[https://www.youtube.com/watch?v=osmPZZkCVKM Sega The Fonz (1976) video arcade gameplay]}} |
− | + | * [[Resolution]]: 243×297 [[pixel]]s{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}} | |
− | ** [[Sprite]]s on screen: 3 sprites{{fileref|Roadrace flyer3.jpg}} | + | :* Road size: 211×258 pixels (default), scaling and adjustable{{fileref|Fonz service manual.pdf|page=6}} |
− | * | + | * [[Sprite]]s on screen: 3 sprites (1 player, 2 opponents){{fileref|Roadrace flyer3.jpg}}{{fileref|Fonz service manual.pdf|page=6}} |
− | ** Colors | + | :* Player sprite size: 20×48 [[texel]]s (default),{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}} scaling and adjustable |
− | * Sound: [[wikipedia:Tape recorder|Audio tape]]{{fileref|Fonz service manual.pdf|page=15}}{{ref|1=[http://www.system16.com/hardware.php?id=683 | + | :* Opponent sprite size: 13×28 texels (default),{{fileref|Fonz service manual.pdf|page=8}} scaling and adjustable |
− | + | :* Texels per scanline: 104 texels | |
− | + | * Colors on screen: 7 colors (black, white, red, 4 greys){{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}} | |
+ | :* Sprite colors: 3 colors (black, white, transparent) | ||
+ | :* Road colors: 5 colors (black, white, 3 greys) | ||
+ | * Sound: [[wikipedia:Tape recorder|Audio tape]]{{fileref|Fonz service manual.pdf|page=15}}{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}} | ||
+ | :* Sega S-93806 Tape Deck ([[wikipedia:8-track tape|8 Track]]) | ||
+ | :* Sega S-94802 Cartridge Recording Tape{{fileref|Fonz service manual.pdf}} | ||
* Operator adjustments:{{fileref|Fonz service manual.pdf|page=6}} | * Operator adjustments:{{fileref|Fonz service manual.pdf|page=6}} | ||
− | + | :* VR-1: Opponent sprite size | |
− | + | :* VR-2: Size of all sprites | |
− | + | :* VR-3: Road shape | |
− | + | :* VR-4: Road swing width | |
− | + | :* VR-5: Road swing frequency | |
− | + | :* VR-6: Road width | |
− | + | :* VR-7: Left road shoulder size | |
− | + | :* VR-8: Right road shoulder size | |
− | + | :* VR-9: Player sprite size | |
− | + | :* VR-10: Game time | |
− | + | :* VR-11: Upper limit of vertical player sprite size | |
− | + | :* VR-12: Lower limit of vertical player sprite size | |
}} | }} | ||
− | == | + | ==List of games== |
* ''[[Road Race]]'' (1976) | * ''[[Road Race]]'' (1976) | ||
* ''[[Man T.T.]]'' (1976) | * ''[[Man T.T.]]'' (1976) |
Latest revision as of 03:58, 12 September 2023
Sega Fonz hardware | |||||||||
---|---|---|---|---|---|---|---|---|---|
Manufacturer: Sega | |||||||||
|
Sega Fonz hardware was discrete logic Sega arcade hardware that debuted in 1976. It was used for several Sega racing games from 1976 to 1977. This was the first arcade hardware capable of producing pseudo-3D graphics with forward scrolling and sprite scaling in a third-person perspective, making it a precursor to the VCO Object (1981) and Sega Hang-On hardware (1985).
Technical specifications
- PROM chips: 2x MMI 6306-1
- Data bus: 8-bit (2x 4-bit)
- Address bus: 9-bit
- Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, sprite scaling, road scaling, collision detection,[5][6] background scaling, partial sprite/background rotation & distortion[7]
- Resolution: 243×297 pixels[8]
- Road size: 211×258 pixels (default), scaling and adjustable[9]
- Colors on screen: 7 colors (black, white, red, 4 greys)[8]
- Sprite colors: 3 colors (black, white, transparent)
- Road colors: 5 colors (black, white, 3 greys)
- Sound: Audio tape[12][8]
- Operator adjustments:[9]
- VR-1: Opponent sprite size
- VR-2: Size of all sprites
- VR-3: Road shape
- VR-4: Road swing width
- VR-5: Road swing frequency
- VR-6: Road width
- VR-7: Left road shoulder size
- VR-8: Right road shoulder size
- VR-9: Player sprite size
- VR-10: Game time
- VR-11: Upper limit of vertical player sprite size
- VR-12: Lower limit of vertical player sprite size
List of games
- Road Race (1976)
- Man T.T. (1976)
- Moto-Cross (1976)
- Fonz (1976)
- Twin Course T.T. (1977)
References
- ↑ File:Fonz service manual.pdf, page 9
- ↑ File:Fonz service manual.pdf, page 16
- ↑ Monolithic Memories-MMI Bipolar LSI Data Book
- ↑ PROM (Mike's Arcade)
- ↑ File:Fonz DiscreteLogic US Flyer.pdf
- ↑ 6.0 6.1 File:Fonz service manual.pdf
- ↑ Sega The Fonz (1976) video arcade gameplay
- ↑ 8.0 8.1 8.2 8.3 Sega Discrete Logic Hardware (System 16)
- ↑ 9.0 9.1 9.2 File:Fonz service manual.pdf, page 6
- ↑ File:Roadrace flyer3.jpg
- ↑ File:Fonz service manual.pdf, page 8
- ↑ File:Fonz service manual.pdf, page 15
Sega arcade boards |
---|
Originating in arcades |
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
Console-based hardware |
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
|
PC-based hardware |
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|