Difference between revisions of "Nightmare Circus/Bugs"

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{{Bug
 
{{Bug
 
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| desc=The projectile fired from the Spirit Warrior Projectile ability is intended to despawn upon deactivation of Spirit Warrior Mode. However, if the Mode is quickly cancelled immediately after firing the Projectile, its despawn timing becomes misaligned with the Mode's deactivation. This results in a single frame where the projectile can cause damage while outside of Spirit Warrior Mode, reducing enemies C-PSI instead of their I-PSI, as well as spawning a second soul from enemies with remaining I-PSI. Depending on the player's current difficulty scale, this damage output can virtually surpass any other ability.{{ref|https://www.speedrun.com/nightmare_circus/guide/4pv8m#ch3Useful_Moves}}
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| desc=The projectile fired from the Spirit Warrior Projectile ability is intended to despawn upon deactivation of Spirit Warrior Mode. However, if the Mode is quickly cancelled immediately after firing the Projectile, its despawn timing becomes misaligned with the Mode's deactivation. This results in a single frame where the projectile can cause damage while outside of Spirit Warrior Mode, reducing enemies C-PSI instead of their I-PSI, as well as spawning a second soul from enemies with remaining I-PSI. Depending on the player's current [[Nightmare Circus#Mechanics|difficulty scale]], this damage output can virtually surpass any other ability.{{ref|https://www.speedrun.com/nightmare_circus/guide/4pv8m#ch3Useful_Moves}}
 
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| fixed=
 
}}
 
}}

Revision as of 22:46, 17 September 2023

Back to: Nightmare Circus.

Spirit Warrior Projectile C-PSI damage

The projectile fired from the Spirit Warrior Projectile ability is intended to despawn upon deactivation of Spirit Warrior Mode. However, if the Mode is quickly cancelled immediately after firing the Projectile, its despawn timing becomes misaligned with the Mode's deactivation. This results in a single frame where the projectile can cause damage while outside of Spirit Warrior Mode, reducing enemies C-PSI instead of their I-PSI, as well as spawning a second soul from enemies with remaining I-PSI. Depending on the player's current difficulty scale, this damage output can virtually surpass any other ability.[1]

Not fixed in any version.

References


Nightmare Circus

NightmareCircus title.png

Main page | Hidden content | Bugs | Development | Magazine articles | Reception | Region coding | Technical information
Tweaker


Sega Mega Drive
Prototypes: 1995-07 | 1996-02