Difference between revisions of "Comix Zone (Saturn)"

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{{stub}}'''''Comix Zone''''' (TBD), sometimes referred to as '''''Comix Zone 3D''''', was a planned three-dimensional [[Saturn]] follow-up to the 1995 [[Mega Drive]] beat-'em-up game ''[[Comix Zone]]''.{{intref|Interview: Peter Morawiec (2007-04-20) by Sega-16}} Developed alongside ''[[Sonic Saturn]]'' at [[Sega Technical Institute]]'s newly-established satellite office [[STI Burbank]], some concept art and early gameplay designs were explored, but the game ultimately never left the planning stage.{{intref|Interview: Peter Morawiec (2007-04-20) by Sega-16}} Ultimately, [[Sega of America]] wanted the studio to focus solely on the ''Sonic'' franchise, and the game was permanently shelved.{{intref|Interview: Peter Morawiec (2006-01-11) by hxc}}  
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{{stub}}'''''Comix Zone''''' (TBD), sometimes referred to as '''''Comix Zone 3D''''', was a planned three-dimensional [[Saturn]] follow-up to the 1995 [[Mega Drive]] beat-'em-up game ''[[Comix Zone]]''.{{intref|Interview: Peter Morawiec (2007-04-20) by Sega-16}} Designed alongside ''[[Sonic Saturn]]'' at [[Sega Technical Institute]]'s newly-established satellite office [[STI Burbank]], some concept art and early gameplay designs were explored, but the game ultimately never left the planning stage.{{intref|Interview: Peter Morawiec (2007-04-20) by Sega-16}} Ultimately, [[Sega of America]] wanted the studio to focus solely on the ''Sonic'' franchise, and the game was permanently shelved.{{intref|Interview: Peter Morawiec (2006-01-11) by hxc}}  
  
 
==Production credits==
 
==Production credits==

Revision as of 18:34, 19 September 2023

Notavailable.svg
Comix Zone
System(s): Saturn[1]
Publisher: Sega
Developer: Sega Technical Institute Burbank[1]
Planned release date(s): 1996
Genre: Action
State before cancellation: Early in development

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Comix Zone (TBD), sometimes referred to as Comix Zone 3D, was a planned three-dimensional Saturn follow-up to the 1995 Mega Drive beat-'em-up game Comix Zone.[1] Designed alongside Sonic Saturn at Sega Technical Institute's newly-established satellite office STI Burbank, some concept art and early gameplay designs were explored, but the game ultimately never left the planning stage.[1] Ultimately, Sega of America wanted the studio to focus solely on the Sonic franchise, and the game was permanently shelved.[2]

Production credits


Concept art

References