Difference between revisions of "Sega System C"
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− | {{stub}} | + | {{ConsoleBob |
− | The '''Sega System C''' is an arcade board used by Sega between 1989 and 1994 | + | | logos= |
+ | | consoleimage=SystemC2 Arcade PCB.jpg | ||
+ | | name= | ||
+ | | maker=[[Sega]] | ||
+ | | variants=[[Mega-Tech System]], [[Mega Play]], [[System 18]], [[System 16]], [[Mega Drive]] | ||
+ | | processor=[[68000]] | ||
+ | | releases={{releasesArcade | ||
+ | | system_date_world=1989 | ||
+ | }} | ||
+ | }} | ||
+ | {{stub}}The '''Sega System C''' (セガ システム C) is an [[arcade]] board used by [[Sega]] between 1989 and 1994, and later used by [[Atlus]] for their ''Print Club'' series. A slight update called the '''Sega System C2''' was introduced in 1990. The ''[[Columns]]'' manual refers to the hardware as '''Sega System 14'''. | ||
==Hardware== | ==Hardware== | ||
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The System C2 adds a NEC µPD7759 ADPCM sample playback chip and a sample ROM which can be banked (as the chip can only access 128kB of samples at a time). This serves as a replacement for using the YM2612's DAC for samples, and has the extra advantage of not needing to constantly provide sample data to the µPD7759 — the 68000 merely sets the sample ROM bank and writes a sample number to play. However, the µPD7759 can only play one sample at a time. | The System C2 adds a NEC µPD7759 ADPCM sample playback chip and a sample ROM which can be banked (as the chip can only access 128kB of samples at a time). This serves as a replacement for using the YM2612's DAC for samples, and has the extra advantage of not needing to constantly provide sample data to the µPD7759 — the 68000 merely sets the sample ROM bank and writes a sample number to play. However, the µPD7759 can only play one sample at a time. | ||
− | == | + | ==Technical specifications== |
− | + | :''See [[Sega Mega Drive/Technical specifications|Sega Mega Drive technical specifications]] for more details on base Mega Drive hardware'' | |
− | |||
− | |||
− | + | This hardware is based closely on the [[Mega Drive|Sega Mega Drive/Genesis]] hardware, with the main [[wikipedia:CPU|CPU]], sound processor and graphics processor being the same, but with the addition of the Altera EPM5032 and Sega 315-5242 color encoder increasing the color palette. The CPU clock speed is slightly faster (8.94 [[wikipedia:Megahertz|MHz]] instead of 7.67 MHz), there is no [[Zilog Z80|Z80]], and the sound chip is driven by the CPU. The [[wikipedia:Digital-to-analog converter|DAC]] is also replaced by the [[NEC]] µPD7759, the same as the [[System 16]] hardware. | |
− | : | + | |
− | * | + | * Board composition: Single [[JAMMA Show|JAMMA]] board |
− | * | + | * Main CPU: [[Motorola 68000|MC68000]] @ 8.948862 MHz (16-bit & 32-bit instructions @ 1.566 MIPS) |
− | * | + | * Sound chips: [[YM3438|Yamaha YM3438]] @ 7.670453, [http://gaming.wikia.com/wiki/Sound_chip SN76496] @ 3.579545 |
− | * | + | * Optional sound chip: [[NEC]] µPD7759 @ 640 kHz ([[wikipedia:Audio bit depth|9-bit]] [[Pulse-code modulation|ADPCM]] @ 8 kHz [[wikipedia:Sampling rate|sampling rate]]) |
− | + | * Graphics chips: [[Yamaha]] YM7101 VDP, Altera EPM5032, [[Sega]] 315-5242 color encoder{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp}}{{ref|[https://github.com/bji/libmame/blob/master/old/src/mame/video/segaic16.c Sega 16‑Bit Common Hardware], [[MAME]]}} | |
− | * | + | * Video resolution: 320×224 pixels |
− | * ' | + | * Color palette: 98,304{{intref|Sega System C2 hardware notes (2003)}} |
− | + | :* Sega's 16-bit arcade color palette: [http://gaming.wikia.com/wiki/List_of_RGB_palettes#15-bit_RGB 15-bit RGB] [[wikipedia:High color|high color]] [[wikipedia:Color depth|depth]] (32,768 colors) and 1-bit shadow & highlight that triples up to 98,304 colors. | |
− | * | + | * Colors on screen: 6144{{ref|https://github.com/mamedev/mame/tree/master/src/mame/drivers/segac2.cpp}}{{intref|Sega System C2 hardware notes (2003)}} |
− | * | + | * Hardware features: [http://www.giantbomb.com/parallax-scrolling/3015-2915/ Line scroll, column scroll], [[wikipedia:Raster interrupt|raster interrupt]], 2 background planes (one with an option window), sprite plane, several levels of priority |
− | + | ||
− | + | ==List of games== | |
− | + | ===System C games=== | |
− | * ''[[ | + | {{CargoReleaseList |
− | * ''[[ | + | | table=releases |
− | * ''[[ | + | | query=console="SYSC" |
− | * ''[[ | + | | orderby=date |
+ | }} | ||
+ | |||
+ | ===System C2 games=== | ||
+ | :''Note: there are a number of other ''Print Club'' games omitted from this list because they are undiscovered/undumped/etc.'' | ||
+ | |||
+ | {{multicol| | ||
+ | {{CargoReleaseList | ||
+ | | table=releases | ||
+ | | query=console="SYSC2" | ||
+ | | orderby=date | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | * ''[[SegaSonic Bros.]]'' (1992) (Unreleased) | ||
+ | * ''[[Print Club Vol.2: Winter Version]]'' (1995) | ||
+ | * ''[[Print Club Vol.4: Summer Version]]'' (1996) | ||
+ | * ''[[Print Club Vol.5: Autumn Version]]'' (1996) | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{Sega Arcade Boards}} | {{Sega Arcade Boards}} | ||
[[Category:Sega System series]] | [[Category:Sega System series]] |
Revision as of 13:59, 8 October 2023
Sega System C | |||||||||
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Manufacturer: Sega | |||||||||
Variants: Mega-Tech System, Mega Play, System 18, System 16, Mega Drive | |||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
The Sega System C (セガ システム C) is an arcade board used by Sega between 1989 and 1994, and later used by Atlus for their Print Club series. A slight update called the Sega System C2 was introduced in 1990. The Columns manual refers to the hardware as Sega System 14.
Contents
Hardware
The System C hardware is built on top of the Sega Mega Drive with a few differences that make them incompatible:
- The 68000 is clocked at ~9Mhz. The Z80 was removed; the faster 68000 allows it to handle sound without slowdown in games.
- The VDP no longer uses its internal CRAM for palettes. Instead, it relies on external hardware to provide color information. The hardware is capable of producing 4096 possible colors which can be fed to the VDP in a variety of ways.
The System C2 adds a NEC µPD7759 ADPCM sample playback chip and a sample ROM which can be banked (as the chip can only access 128kB of samples at a time). This serves as a replacement for using the YM2612's DAC for samples, and has the extra advantage of not needing to constantly provide sample data to the µPD7759 — the 68000 merely sets the sample ROM bank and writes a sample number to play. However, the µPD7759 can only play one sample at a time.
Technical specifications
- See Sega Mega Drive technical specifications for more details on base Mega Drive hardware
This hardware is based closely on the Sega Mega Drive/Genesis hardware, with the main CPU, sound processor and graphics processor being the same, but with the addition of the Altera EPM5032 and Sega 315-5242 color encoder increasing the color palette. The CPU clock speed is slightly faster (8.94 MHz instead of 7.67 MHz), there is no Z80, and the sound chip is driven by the CPU. The DAC is also replaced by the NEC µPD7759, the same as the System 16 hardware.
- Board composition: Single JAMMA board
- Main CPU: MC68000 @ 8.948862 MHz (16-bit & 32-bit instructions @ 1.566 MIPS)
- Sound chips: Yamaha YM3438 @ 7.670453, SN76496 @ 3.579545
- Optional sound chip: NEC µPD7759 @ 640 kHz (9-bit ADPCM @ 8 kHz sampling rate)
- Graphics chips: Yamaha YM7101 VDP, Altera EPM5032, Sega 315-5242 color encoder[1][2]
- Video resolution: 320×224 pixels
- Color palette: 98,304[3]
- Sega's 16-bit arcade color palette: 15-bit RGB high color depth (32,768 colors) and 1-bit shadow & highlight that triples up to 98,304 colors.
- Colors on screen: 6144[4][3]
- Hardware features: Line scroll, column scroll, raster interrupt, 2 background planes (one with an option window), sprite plane, several levels of priority
List of games
System C games
- Bloxeed (1989)
- Columns (1990)
- Columns II: The Voyage Through Time (1990)
System C2 games
- Note: there are a number of other Print Club games omitted from this list because they are undiscovered/undumped/etc.
- Borench (1990)
- Thunder Force AC (1990)
- Waku Waku Sonic Patrol Car (1991)
- Ribbit! (1991)
- Twin Squash (1991)
- Soreike! Anpanman Popcorn Kojo (1992)
- Puyo Puyo (1992)
- Waku Waku Marine (1992)
- SegaSonic Cosmo Fighter (1993)
- SegaSonic Popcorn Shop (1993)
- Puzzle & Action: Tant-R (1993)
- Doraemon no Dokodemodoa (1994)
- Poto Poto (1994)
- Stack Columns (1994)
- Puzzle & Action: Ichidant-R (1994)
- Zunzunkyou no Yabou (1994)
- Puyo Puyo Tsuu (1994)
- Print Club (1995)
- SegaSonic Bros. (1992) (Unreleased)
- Print Club Vol.2: Winter Version (1995)
- Print Club Vol.4: Summer Version (1996)
- Print Club Vol.5: Autumn Version (1996)
References
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