Difference between revisions of "KRAD"
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− | }}{{stub}}'''{{PAGENAME}}''' is a [[Sega Dreamcast]] demonstration program developed by [[Captivation Digital Laboratories]] and shown at [[E3 1998]] by [[Sega of America]].{{ref|https://web.archive.org/web/20001011100445/http://www.captivation.com/krad/index.html}} | + | }}{{stub}}'''''{{PAGENAME}}''''' is a [[Sega Dreamcast]] demonstration program developed by [[Captivation Digital Laboratories]] and shown at [[E3 1998]] by [[Sega of America]].{{ref|https://web.archive.org/web/20001011100445/http://www.captivation.com/krad/index.html}} |
==History== | ==History== | ||
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KRAD DC 7.jpeg | KRAD DC 7.jpeg | ||
</gallery> | </gallery> | ||
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+ | ==External links== | ||
+ | *[https://web.archive.org/web/20001011100445/http://www.captivation.com/krad/index.html Official website] (archived) | ||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 05:26, 7 November 2023
KRAD |
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System(s): Sega Dreamcast[1] |
Publisher: Sega of America[1] |
Developer: Captivation Digital Laboratories[1] |
Development timeframe: 1998[2] |
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KRAD is a Sega Dreamcast demonstration program developed by Captivation Digital Laboratories and shown at E3 1998 by Sega of America.[1]
History
“ | Captivation built the Sega Dreamcast technical demonstration for the 1998 E3 show in Atlanta. The following images are screen captures of the real-time, full screen, thirty frames per second interactive walkthrough. The demonstration showcases the advanced features we created on the Dreamcast Set 2 hardware: particle rendering, volumetric lighting, water motion, and dynamic 'Level-of-Detail' terrain rendering that make clumsy fogging obsolete. | „ |
KRAD demonstrates a number of technologies that the Sega Dreamcast is able to handle, such as particle systems, mip-mapped textures, volumetric lighting, reflections, and transparency, among others. During the "Terrain" section of the demo, the rendering engine achieves one million polygons per second.[1]
The demo was completed in about seven weeks of development, and was reportedly demonstrated "behind closed doors" for its E3 1998 appearance.[2]
Production credits
- Art Director: Betty Cunningham[2]
- Artists: Betty Cunningham[3], Scott Jenkins[3], Arlin Robins[4], Taunya Schiffer[5]
- Programmer: Chris Comparini[3], Robert Morgan[4]
Gallery
External links
- Official website (archived)
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 http://www.captivation.com/krad/index.html (Wayback Machine: 2000-10-11 10:04)
- ↑ 2.0 2.1 2.2 http://www.flyinggoat.com/Games/e3DC_p01.html (Wayback Machine: 2023-10-12 06:22)
- ↑ 3.0 3.1 3.2 http://www.flyinggoat.com/Games/e3DC_p01aa.html (Wayback Machine: 2023-10-12 06:22)
- ↑ 4.0 4.1 http://www.flyinggoat.com/Games/e3DC_p01bb.html (Wayback Machine: 2023-10-12 06:23)
- ↑ http://www.flyinggoat.com/Games/e3DC_p01cc.html (Wayback Machine: 2023-10-12 06:26)