Robert Morgan

From Sega Retro

RobertMorgan.png
Robert Morgan
Place of birth: United States
Date of birth: 1974 (age 49-50)
Employment history:
Interactive Designs[1] (1990 – 1992)
Sega InterActive[1] (1992 – 1993)
Accolade[1] (1993-07 – 1995-02)
Sega of America[1] (1995-02 – 1996-10)
Divisions:
Point of View (1996 – 200x)
Shaba Games[1] (2004-07 – 2009-12)
Apple[1] (2015-10 – 2018-05)
Role(s): Director[1], Lead Programmer[1]
Education: California State Polytechnic University, Pomona (BS Computer Science; 1988-1992)[1], Notre Dame de Namur University (M.Ed Education Technology; 2001-2006)[1]

This short article is in need of work. You can help Sega Retro by adding to it.


Robert Morgan is an American software engineer and former Sega Technical Institute technology director and lead programmer.[1] Hired by Rod Nakamoto at the California-based Interactive Designs in 1990, he was later brought into Sega after the studio was purchased by Sega of America in 1992. After a roughly two-year stint at Accolade, Morgan returned to the company as the technology direction of Sega Technical Institute, where he would contribute to a number of titles in the mid 1990's - particularly the infamously-cancelled Sonic X-treme.

Morgan was married to freelance illustrator and fellow Sega Technical Institute member Betty Cunningham.[2]

Career

Robert Morgan began his career in the video game industry in 1988, where he spent about two years as a freelance programmer on a number of Apple II computer games. Following this, he was hired at Interactive Designs in 1990, and would spend roughly the next two decades as a technical director for numerous game development companies in Southern California. After a couple of years spent at Accolade, Morgan accepted a role as technology director for Sega Technical Institute in February 1995.[1]

In early 1996, Morgan co-founded two game development studios: Point of View and Captivation Digital Laboratories. The former specialized in game design and development, while the latter focused on the technologies used to build and run games.

Production history

External links

References