Difference between revisions of "Alien Syndrome/Comparisons"

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{{back}}
 
{{back}}
  
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==Localisation comparisons==
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===Game Gear version===
 
{{Comparison
 
{{Comparison
| image1=Alien Syndrome Title.png
+
| image1=FantasyZoneGear GG JP Sega.png
 +
| image2=FantasyZoneGear GG US Sega.png
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| game1=JP version
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| game2=US/EU versions
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| desc=The Western versions include a ™ symbol next to the Sega logo.
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}}
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===Master System version===
 +
{{Comparison
 +
| image1=Alien_Syndrome_-_Sega_Mark_III.gif
 +
| image2=BlankScreen SMS.png
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| game1=JP version
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| game2=US/EU versions
 +
| desc=The Japanese version shows a Sega Mark III logo when the game boots.
 +
}}
 +
 
 +
==Version comparisons==
 +
===Title screen===
 +
{{Comparison
 +
| image1=Alien Syndrome Sys16 Title.png
 
| image2=AlienSyndrome SMS title.png
 
| image2=AlienSyndrome SMS title.png
 
| image3=AlienSyndrome GG Title.png
 
| image3=AlienSyndrome GG Title.png
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| image5=AlienSyndrome NES Title.png
 
| image5=AlienSyndrome NES Title.png
 
| image6=AlienSyndrome X68000 Title.png
 
| image6=AlienSyndrome X68000 Title.png
| game1=System 16
+
| game1=Arcade (System 16)
 
| game2=Master System
 
| game2=Master System
 
| game3=Game Gear
 
| game3=Game Gear
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| desc=
 
| desc=
 
}}
 
}}
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 +
===Player select===
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{{Comparison
 +
| image1=AlienSyndrome System16 SelectPlayer.png
 +
| image2=Notavailable.svg
 +
| image3=AlienSyndrome_GG_JP_SSSelect.png
 +
| image4=AlienSyndrome_NES_JP_SSSelect.png
 +
| image5=Notavailable.svg
 +
| image6=AlienSyndrome_X68_JP_SSSelect.png
 +
| game1=Arcade (System 16)
 +
| game2=Master System
 +
| game3=Game Gear
 +
| game4=Famicom
 +
| game5=NES
 +
| game6=X68000
 +
| desc=Player select is not possible in the master system version.
 +
}}
 +
 +
===Stage start===
 +
{{Comparison
 +
| image1=AlienSyndrome System16 Rounds.png
 +
| image2=AlienSyndrome_SMS_JP_SSStart.png
 +
| image3=AlienSyndrome_GG_JP_SSStart.png
 +
| image4=AlienSyndrome_NES_JP_SSStart.png
 +
| image5=Notavailable.svg
 +
| image6=AlienSyndrome_X68_JP_SSStage.png
 +
| game1=Arcade (System 16)
 +
| game2=Master System
 +
| game3=Game Gear
 +
| game4=Famicom
 +
| game5=NES
 +
| game6=X68000
 +
| desc=The Master System version changed the round 1's spaceship (which is actually from the round 2), while the other ones are not shown. The Game Gear one does not show any spaceship before the round starts.
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}}
 +
 +
===Gameplay===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=AlienSyndrome_SMS_JP_SSIngame.png
 +
| image3=AlienSyndrome_GG_JP_SSIngame.png
 +
| image4=AlienSyndrome_NES_JP_SSIngame.png
 +
| image5=Notavailable.svg
 +
| image6=AlienSyndrome_X68_JP_SSIngame.png
 +
| game1=Arcade (System 16)
 +
| game2=Master System
 +
| game3=Game Gear
 +
| game4=Famicom
 +
| game5=NES
 +
| game6=X68000
 +
| desc=The Master System version does not have a scrolling camera.
 +
}}
 +
 +
===Round 1 boss===
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=AlienSyndrome_SMS_JP_SSBoss.png
 +
| image3=AlienSyndrome_GG_JP_SSBoss.png
 +
| image4=AlienSyndrome_NES_JP_SSBoss.png
 +
| image5=Notavailable.svg
 +
| image6=AlienSyndrome_X68_JP_SSBoss.png
 +
| game1=Arcade (System 16)
 +
| game2=Master System
 +
| game3=Game Gear
 +
| game4=Famicom
 +
| game5=NES
 +
| game6=X68000
 +
| desc=The X68000 version is the only port to keep the background from the Arcade version during the boss fight.
 +
}}
 +
 +
==References==
 +
<references/>
  
 
{{AlienSyndromeOmni}}
 
{{AlienSyndromeOmni}}

Latest revision as of 00:34, 8 November 2023

Back to: Alien Syndrome.

Localisation comparisons

Game Gear version

FantasyZoneGear GG JP Sega.png

JP version

FantasyZoneGear GG US Sega.png

US/EU versions

The Western versions include a ™ symbol next to the Sega logo.

Master System version

Alien Syndrome - Sega Mark III.gif

JP version

BlankScreen SMS.png

US/EU versions

The Japanese version shows a Sega Mark III logo when the game boots.

Version comparisons

Title screen

Alien Syndrome Sys16 Title.png

Arcade (System 16)

AlienSyndrome SMS title.png

Master System

AlienSyndrome GG Title.png

Game Gear

AlienSyndrome Famicom Title.png

Famicom

AlienSyndrome NES Title.png

NES

AlienSyndrome X68000 Title.png

X68000

Player select

AlienSyndrome System16 SelectPlayer.png

Arcade (System 16)

Notavailable.svg

Master System

AlienSyndrome GG JP SSSelect.png

Game Gear

AlienSyndrome NES JP SSSelect.png

Famicom

Notavailable.svg

NES

AlienSyndrome X68 JP SSSelect.png

X68000

Player select is not possible in the master system version.

Stage start

AlienSyndrome System16 Rounds.png

Arcade (System 16)

AlienSyndrome SMS JP SSStart.png

Master System

AlienSyndrome GG JP SSStart.png

Game Gear

AlienSyndrome NES JP SSStart.png

Famicom

Notavailable.svg

NES

AlienSyndrome X68 JP SSStage.png

X68000

The Master System version changed the round 1's spaceship (which is actually from the round 2), while the other ones are not shown. The Game Gear one does not show any spaceship before the round starts.

Gameplay

Notavailable.svg

Arcade (System 16)

AlienSyndrome SMS JP SSIngame.png

Master System

AlienSyndrome GG JP SSIngame.png

Game Gear

AlienSyndrome NES JP SSIngame.png

Famicom

Notavailable.svg

NES

AlienSyndrome X68 JP SSIngame.png

X68000

The Master System version does not have a scrolling camera.

Round 1 boss

Notavailable.svg

Arcade (System 16)

AlienSyndrome SMS JP SSBoss.png

Master System

AlienSyndrome GG JP SSBoss.png

Game Gear

AlienSyndrome NES JP SSBoss.png

Famicom

Notavailable.svg

NES

AlienSyndrome X68 JP SSBoss.png

X68000

The X68000 version is the only port to keep the background from the Arcade version during the boss fight.

References


Alien Syndrome

Alien Syndrome Sys16 Title.png

Main page | Comparisons | Maps | Credits | Hidden content | Magazine articles | Video coverage | Reception


Sega Master System
Prototypes: Prototype