Difference between revisions of "Sega H1 Board"
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{{ConsoleBob | {{ConsoleBob | ||
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| maker=[[Sega]] | | maker=[[Sega]] | ||
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| processor=[[SH-2|Hitachi SH-2]] | | processor=[[SH-2|Hitachi SH-2]] | ||
| internal_games= | | internal_games= | ||
− | | releases={{ | + | | releases={{releasesArcade |
− | | | + | | system_date_world=1995-04{{fileref|CoolRiders Arcade JP Flyer.jpg}} |
− | | | + | | system_code_world=837-10389{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp System H1 (MAME)]}} |
}} | }} | ||
}} | }} | ||
− | The ''' | + | {{sub-stub}}The '''{{PAGENAME}}''' is an [[arcade]] board made by [[Sega]]. Released in 1995, it was a successor to the [[Sega System 32]] and was the last [[Super Scaler]] arcade system board (using [[Sprite|sprite/texture]] scaling for three-dimensional graphics). Hardware-wise, it crosses the bridge between the System 32 and the [[Sega Model 1]] and [[Model 2]]. The H1 Board also uses hardware similar to the [[Sega Saturn]] and [[ST-V]]. Only two games are known to use the H1 Board. |
− | == | + | ==Technical specifications== |
− | + | Technical specifications for the Sega H1 Board:{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp System H1 (MAME)]}}{{ref|[http://www.google.com/patents/US6141122 US6141122A Patent: Data compressing method, image data memory, and method and device for expanding compressed data]}} | |
+ | {{multicol| | ||
* Board composition: CPU Board, Video Board, Communication Board, ROM Board | * Board composition: CPU Board, Video Board, Communication Board, ROM Board | ||
− | * Main CPU: [[Hitachi]] [[SH-2]] @ 28.63636 MHz (32-bit, 28.63636 [[wikipedia:Instructions per second|MIPS]]) {{fileref|Hitachi SuperH Programming Manual.pdf}} | + | * Main CPU: [[Hitachi]] [[SH-2]] @ 28.63636 MHz (32-bit, 28.63636 [[wikipedia:Instructions per second|MIPS]]){{fileref|Hitachi SuperH Programming Manual.pdf}} |
− | * Sub-CPU: [[ | + | * Sub-CPU: [[Hitachi]] [[SH-1]] @ 16 MHz (32-bit, 16 MIPS){{fileref|Hitachi SuperH Programming Manual.pdf}} |
* Communication Board controllers: | * Communication Board controllers: | ||
− | + | :* [[wikipedia:Data Link Control|Data Link controller]]: [[Fujitsu]] MB89374 Data Link Controller (8-Bit){{fileref|MB89374 datasheet.pdf}} | |
− | + | :* [[wikipedia:DMA controller|DMA controller]]: Fujitsu MB89237A DMAC (8-Bit){{fileref|MB89396 datasheet.pdf}} | |
+ | }} | ||
===Sound=== | ===Sound=== | ||
{{multicol| | {{multicol| | ||
− | * Sound CPU: [[ | + | * Sound CPU: [[Toshiba]] [[68000|TMP68HC000N]] @ 16 MHz (16/32-bit, 2.8 MIPS) |
− | * Sound processors: 2× [[Yamaha]] YMF292 ([[Saturn Custom Sound Processor|SCSP]]) {{fileref|ST-077-R2-052594.pdf}} | + | * Sound processors: 2× [[Yamaha]] [[YMF292]] ([[Saturn Custom Sound Processor|SCSP]]){{fileref|ST-077-R2-052594.pdf}} |
− | + | :* Sound DSP: 2× [[Yamaha]] [[FH1]] DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions) | |
− | + | :* Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external{{fileref|Sega Service Manual - Sega Saturn (PAL) - 013-1 - June 1995.pdf}} | |
− | + | :* Audio channels: 64 (2× 32) | |
− | + | :* Sound formats: [[Pulse-code modulation|PCM]], [[wikipedia:Frequency modulation synthesis|FM]], [[MIDI]], [[wikipedia:Low-frequency oscillation|LFO]] | |
− | + | :* PCM sampling: 8/16‑bit [[wikipedia:Audio bit depth|audio depth]], 44.1 kHz [[wikipedia:Sampling rate|sampling sate]] (CD quality) | |
* Sound output: 4 speakers (surround sound) | * Sound output: 4 speakers (surround sound) | ||
}} | }} | ||
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{{multicol| | {{multicol| | ||
* GPU: Sega 837-9621 Video Board @ 50 MHz | * GPU: Sega 837-9621 Video Board @ 50 MHz | ||
− | * | + | :* [[Hitachi]] [[wikipedia:FPGA|FPGA]]: HG62S0791R17F, HG51B152FD, 2× HG62G019R16F |
− | + | :* [[Sega]] Custom [[wikipedia:QFP|QFP]]: 315‑5694, 315‑5697, 315‑5698, 4× 315‑5648, 2× 315‑5695, 2× 315‑5696 | |
− | * | + | :* Bus width: 160‑bit (2× 80‑bit buses) |
− | + | :* Memory access: [[VRAM]] (Video [[RAM]]), VROM (Video [[ROM]]), [[wikipedia:Direct memory access|DMA]], loads sprites/textures directly from VROM at high bandwidth | |
+ | :* [[Sprite|Sprites/Textures]]: [[wikipedia:Run-length encoding|RLE]] compression, 8 color blending levels, [[wikipedia:Z-buffering|Z-buffering]],{{ref|[http://mamedev.emulab.it/haze/2013/02/28/does-it-blend/ Does It Blend? (MAME)]}} [[wikipedia:Blitter|blitter]], sprite/texture cache, variable sprite/texture sizes, scaling/zooming, rotation, distortion, horizontal & vertical flipping, digitized sprites, 8×1 to 1024×1024 sizes | ||
+ | :* Backgrounds: [[wikipedia:Tile-based video game|Tilemap]] and [[wikipedia:Bitmap|bitmap]] backgrounds, scrolling,{{ref|[http://mamedev.emulab.it/haze/2013/02/19/still-too-cool-for-mamedev/ Still Too Cool for Mamedev]}} zooming, rotation, distortion, tile flipping | ||
* Display: 2-4 monitors, progressive scan | * Display: 2-4 monitors, progressive scan | ||
* Display resolution: | * Display resolution: | ||
− | + | :* 2 monitors: 640×224 to 992×384 (320×224 to 496×384 per monitor) | |
− | + | :* 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor) | |
* Overscan resolution: | * Overscan resolution: | ||
− | + | :* 2 monitors: 640×262 to 1280×512 (320×224 to 640×512 per monitor) | |
− | + | :* 4 monitors: 1280×262 to 1824×262 (320×224 to 456×262 per monitor) | |
− | * Refresh rate: 57. | + | * Refresh rate: 57.0426–60 Hz |
− | + | :* Frame rate: 1–60 FPS | |
− | * [[Palette|Color depth]]: 32,768 | + | * [[Palette|Color depth]]: 32,768 (15‑bit) to 16,777,216 (24‑bit) |
− | * | + | :* Sprite colors: 256 (8‑bit color) to 262,144 (15-bit color, 8 blending levels){{ref|[http://mamedev.emulab.it/haze/2013/02/28/does-it-blend/ Does It Blend? (MAME)]}} |
− | * [[ | + | * Sprites/Textures per frame: 16,384 (768 KB object data memory, 48 bytes per object) |
− | + | :* Maximum sprites/textures per second: 983,040 (60 Hz) | |
− | + | * Sprite/Texture [[wikipedia:Framebuffer|framebuffer]] [[fillrate]]: 100 [[Pixel|MPixels/s]] (50 MPixels/s per monitor) | |
+ | :* Maximum pixels/texels per scanline: 3180 (224p, 15-bit color), 6361 (224p, 8-bit color) | ||
+ | :* Maximum sprites/textures per scanline: 397 (15-bit color), 795 (8-bit color) | ||
}} | }} | ||
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* Memory: Up to 94.3 [[Byte|MB]] (6276 [[Byte|KB]] main, 85.125 MB video, 3 MB sound) | * Memory: Up to 94.3 [[Byte|MB]] (6276 [[Byte|KB]] main, 85.125 MB video, 3 MB sound) | ||
* System [[RAM]]: 8452 KB (8.254 MB) | * System [[RAM]]: 8452 KB (8.254 MB) | ||
− | + | :* Main RAM: 2180 KB (2 MB [[wikipedia:SDRAM|SDRAM]], 128 KB [[SRAM]], 4 KB [[wikipedia:Ferroelectric RAM|FRAM]]) | |
− | + | :* [[VRAM]]: 5.125 MB (2.25 MB [[wikipedia:FPRAM|FPRAM]], 2 MB [[wikipedia:DRAM|DRAM]], 896 KB SRAM) | |
− | + | :* Sound RAM: 1 MB (DRAM) | |
* System [[ROM]]: 1 MB ([[EPROM]]) | * System [[ROM]]: 1 MB ([[EPROM]]) | ||
* Game ROM: Up to 85 MB | * Game ROM: Up to 85 MB | ||
− | + | :* Main ROM: 3 MB (EPROM) | |
− | + | :* VROM: 80 MB ([[wikipedia:Mask ROM|MROM]]) | |
− | + | :* Sound ROM: 2 MB | |
}} | }} | ||
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{{multicol| | {{multicol| | ||
* System RAM bandwidth: 574.4 MB/sec | * System RAM bandwidth: 574.4 MB/sec | ||
− | + | :* Main RAM: 114.54544 MB/sec (32-bit, 28.63636 MHz){{fileref|HM5241605 datasheet.pdf}} | |
− | + | :* VRAM: 444.444444 MB/sec (160-bit, 22.222222 MHz){{fileref|M5M411860TP datasheet.pdf}} | |
− | + | :* Sound RAM: 15.384615 MB/sec (16-bit, 7.692308 MHz){{fileref|HM514270 datasheet.pdf}} | |
− | * System ROM bandwidth: 57.3 MB/sec (16-bit, 28.63636 MHz) {{ | + | * System ROM bandwidth: 57.3 MB/sec (16-bit, 28.63636 MHz){{fileref|TC57H1025 datasheet.pdf}} |
− | * Game ROM bandwidth: | + | * Game ROM bandwidth: 799.7 MB/sec{{ref|[https://github.com/mamedev/historic-mame/blob/master/src/mame/drivers/coolridr.c Sega System H1 (MAME)]}} |
− | + | :* Main ROM: 114.54544 MB/sec (32-bit, 28.63636 MHz){{fileref|M27C4002 datasheet.pdf}} | |
− | + | :* VROM: 640 MB/sec (160-bit, 32 MHz) | |
− | + | :* Sound ROM: 45.158 MB/sec (16-bit, 22.579 MHz) | |
}} | }} | ||
− | == | + | ==List of games== |
− | *'' | + | {{CargoReleaseList |
− | + | | table=releases | |
+ | | query=console="h1" | ||
+ | | orderby=date | ||
+ | }} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Sound Driver:''' [[Hiro]] | ||
+ | | source=Developer mentions{{fileref|SHO20A CD JP Booklet.pdf|page=5}}, ROM text{{ref|https://tcrf.net/Cool_Riders}}{{intref|Aqua Stage}} | ||
+ | | console=Arcade | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{Sega Arcade Boards}} | {{Sega Arcade Boards}} | ||
− | |||
[[Category:Sega System series]] | [[Category:Sega System series]] |
Latest revision as of 07:23, 10 November 2023
Sega H1 Board | |||||||||
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Manufacturer: Sega | |||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
The Sega H1 Board is an arcade board made by Sega. Released in 1995, it was a successor to the Sega System 32 and was the last Super Scaler arcade system board (using sprite/texture scaling for three-dimensional graphics). Hardware-wise, it crosses the bridge between the System 32 and the Sega Model 1 and Model 2. The H1 Board also uses hardware similar to the Sega Saturn and ST-V. Only two games are known to use the H1 Board.
Contents
Technical specifications
Technical specifications for the Sega H1 Board:[2][3]
- Board composition: CPU Board, Video Board, Communication Board, ROM Board
- Main CPU: Hitachi SH-2 @ 28.63636 MHz (32-bit, 28.63636 MIPS)[4]
- Sub-CPU: Hitachi SH-1 @ 16 MHz (32-bit, 16 MIPS)[4]
- Communication Board controllers:
- Data Link controller: Fujitsu MB89374 Data Link Controller (8-Bit)[5]
- DMA controller: Fujitsu MB89237A DMAC (8-Bit)[6]
Sound
- Sound CPU: Toshiba TMP68HC000N @ 16 MHz (16/32-bit, 2.8 MIPS)
- Sound processors: 2× Yamaha YMF292 (SCSP)[7]
- Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions)
- Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external[8]
- Audio channels: 64 (2× 32)
- Sound formats: PCM, FM, MIDI, LFO
- PCM sampling: 8/16‑bit audio depth, 44.1 kHz sampling sate (CD quality)
- Sound output: 4 speakers (surround sound)
Graphics
- GPU: Sega 837-9621 Video Board @ 50 MHz
- Hitachi FPGA: HG62S0791R17F, HG51B152FD, 2× HG62G019R16F
- Sega Custom QFP: 315‑5694, 315‑5697, 315‑5698, 4× 315‑5648, 2× 315‑5695, 2× 315‑5696
- Bus width: 160‑bit (2× 80‑bit buses)
- Memory access: VRAM (Video RAM), VROM (Video ROM), DMA, loads sprites/textures directly from VROM at high bandwidth
- Sprites/Textures: RLE compression, 8 color blending levels, Z-buffering,[9] blitter, sprite/texture cache, variable sprite/texture sizes, scaling/zooming, rotation, distortion, horizontal & vertical flipping, digitized sprites, 8×1 to 1024×1024 sizes
- Backgrounds: Tilemap and bitmap backgrounds, scrolling,[10] zooming, rotation, distortion, tile flipping
- Display: 2-4 monitors, progressive scan
- Display resolution:
- 2 monitors: 640×224 to 992×384 (320×224 to 496×384 per monitor)
- 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor)
- Overscan resolution:
- 2 monitors: 640×262 to 1280×512 (320×224 to 640×512 per monitor)
- 4 monitors: 1280×262 to 1824×262 (320×224 to 456×262 per monitor)
- Refresh rate: 57.0426–60 Hz
- Frame rate: 1–60 FPS
- Color depth: 32,768 (15‑bit) to 16,777,216 (24‑bit)
- Sprite colors: 256 (8‑bit color) to 262,144 (15-bit color, 8 blending levels)[9]
- Sprites/Textures per frame: 16,384 (768 KB object data memory, 48 bytes per object)
- Maximum sprites/textures per second: 983,040 (60 Hz)
- Sprite/Texture framebuffer fillrate: 100 MPixels/s (50 MPixels/s per monitor)
- Maximum pixels/texels per scanline: 3180 (224p, 15-bit color), 6361 (224p, 8-bit color)
- Maximum sprites/textures per scanline: 397 (15-bit color), 795 (8-bit color)
Memory
- Main ROM: 3 MB (EPROM)
- VROM: 80 MB (MROM)
- Sound ROM: 2 MB
Bandwidth
- System RAM bandwidth: 574.4 MB/sec
- Main ROM: 114.54544 MB/sec (32-bit, 28.63636 MHz)[16]
- VROM: 640 MB/sec (160-bit, 32 MHz)
- Sound ROM: 45.158 MB/sec (16-bit, 22.579 MHz)
List of games
- (1995)
- (1995)
Production credits
- Sound Driver: Hiro
References
- ↑ File:CoolRiders Arcade JP Flyer.jpg
- ↑ 2.0 2.1 System H1 (MAME)
- ↑ US6141122A Patent: Data compressing method, image data memory, and method and device for expanding compressed data
- ↑ 4.0 4.1 File:Hitachi SuperH Programming Manual.pdf
- ↑ File:MB89374 datasheet.pdf
- ↑ File:MB89396 datasheet.pdf
- ↑ File:ST-077-R2-052594.pdf
- ↑ File:Sega Service Manual - Sega Saturn (PAL) - 013-1 - June 1995.pdf
- ↑ 9.0 9.1 Does It Blend? (MAME)
- ↑ Still Too Cool for Mamedev
- ↑ File:HM5241605 datasheet.pdf
- ↑ File:M5M411860TP datasheet.pdf
- ↑ File:HM514270 datasheet.pdf
- ↑ File:TC57H1025 datasheet.pdf
- ↑ Sega System H1 (MAME)
- ↑ File:M27C4002 datasheet.pdf
- ↑ File:SHO20A CD JP Booklet.pdf, page 5
- ↑ The Cutting Room Floor: Cool Riders
- ↑ Aqua Stage
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