Difference between revisions of "Ten Pin Alley/Hidden content"

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Note: Many of these "Easter eggs" were revealed by Saturn programmer Nathan Mates on his personal website between 13th November, 1998 and 5th Feburary, 2000{{ref|https://web.archive.org/web/20080415025357/http://www.visi.com/~nathan/games/tpasaturn.html}}.
 
Note: Many of these "Easter eggs" were revealed by Saturn programmer Nathan Mates on his personal website between 13th November, 1998 and 5th Feburary, 2000{{ref|https://web.archive.org/web/20080415025357/http://www.visi.com/~nathan/games/tpasaturn.html}}.
  
==PC content==
+
==Options Plus and More Options Plus==
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US OptionsPlus1.png
 +
| image2=TenPinAlley Saturn US OptionsPlus2.png
 +
| image3=TenPinAlley Saturn US OptionsPlus3.png
 +
| desc=Highlight "Options" on the main menu and hold {{L}}+{{X}}+{{Y}} while selecting with {{A}} or {{C}}. This will add two new menus: "Options Plus" and "More Options Plus" with the following settings:
 +
*'''Meter Shaking:'''
 +
*'''Postal Edie:'''
 +
*'''Scoreboard Contrast:'''
 +
*'''Meter Foulup Guides:'''
 +
*'''Allow Uneven Teams:'''
 +
*'''Beginner Tournaments:'''
 +
*'''More lane decorations:'''
 +
 
 +
*'''Character reactions:'''
 +
*'''Meter Visible:'''
 +
*'''Alley Color Cycling:'''
 +
*'''Flashing TPA Sign:''' Enable or disable the flashing Ten Pin Alley sign on the main menu.
 +
*'''Animated Alley Load:'''
 +
*'''Pan Camera with aim:'''
 +
 
 +
"Options" on the main menu will also change its name to "Options Plus".
 +
}}
 +
 
 +
==Developer messages==
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US Text.png
 +
| desc=Highlight "Credits" on the main menu and hold {{L}}+{{X}}+{{Y}} while selecting with {{A}} or {{C}}. This will display a very long set of messages from programmer Nathan Mates, detailing technical details, thanking people and things and listing some of his favourite music:
 +
 
 +
{{TextFile|filename=Message|SALUT LES PURCHASERS D'UN SEGA SATURN!
 +
    Have you ever seen such a thing on the Sega Saturn?  Well, *I*
 +
haven't.  Anyhow, you've found the fun scrolltext from Ten Pin Alley
 +
Saturn... this is one of many easter eggs. So I had a little
 +
fun! You should appreciate them.
 +
 
 +
  This scrolltext has NOTHING to do with the management at Adrenalin,
 +
ASC, or the like. It's just a programmer sitting behind a keyboard too
 +
bored stiff to program, but still wanting to do "something" for the
 +
game. Oh well, this is just fluff. If you don't like this, then press
 +
a button on the gamepad go get out of this and forget you ever saw it.
 +
 +
    DISCLAIMER: this product contains matter, and therefore has a
 +
small but finite chance of spontaneously "tunneling" into a completely
 +
different thing, one which may not bear any resemblance to that was
 +
advertised. Ain't quantum mechanics great? :)
 +
 
 +
    And first a word from our sponsor: Jesus loves you and died for your
 +
sins. Nothing you can do can get you to heaven except for faith in him.
 +
You may think you can get along fine without him, but God's just being
 +
gracious in keeping you alive long enough to get a clue.
 +
 
 +
    Those of you who've seen the PSX/95 version of this game will note
 +
the lack of "Bowling Hall of Fame and Museum" video, as well as the
 +
unanimated logos at the start. Well, ASC, the publisher, initially
 +
promised to fork over the $ so that we could get a rather nice (rhymes
 +
with Puck) movieplayer going. I spent a while getting it working. Then
 +
ASC decides to get cheap-ass on us, and didn't want to spend the money
 +
anymore. Thus, you get Nathan's 5-minute hack of still frame and a
 +
CDDA track. Yeah, I don't think it looks that great either, but it was
 +
that or get the game out even LATER. Blech.
 +
 
 +
    Technotes! platform-independent physics code: 8869 lines of C (and
 +
headers) in 21 files. Saturn-specific code: 22141 lines (709K) of C
 +
code. Just for the curious. Yes, this game's essentially written in
 +
straight C, using the SGL 3.02 libraries from you-know-who. Runs at
 +
30fps with no noticeable slowdown in the game (I know parts of the
 +
menus run under 30fps, but I don't care :).
 +
 
 +
    A word to those who'd like to contact me: I am online, and I get
 +
enough email anyways, and drooling fanmail might be nice, but I'd
 +
rather not get much of that. So, keep it to a minimum-- just go tell
 +
all your friends to buy Ten Pin Alley for the Sega Saturn, and also
 +
post glowing reviews (jut kidding-- if the unthinkable happens and a
 +
big bug ships, then feel free to cut me down in public)
 +
online. That'll make me a lot happier than any email.
 +
 
 +
    If you've pirated this game, you owe me and the company $$$. Pay
 +
up, scum.  You're not helping the price of games any. If you pirates
 +
had any real guts, you'd shoplift on videotape. Ooooh, you might get
 +
caught. And have to pay the penalty. But, then you'd be a pirate who
 +
cared enough to stand up for your beliefs, rather than a sniveling
 +
coward pirating games and getting your jollies from .jpgs.
 +
 
 +
Joke from the programmer: 
 +
Q: How can you tell that Bill Clinton is lying?  A: His lips are moving.
 +
 
 +
    [Did I need to mention I've got about 300K more Clinton jokes
 +
online? No, go find them yourself. Plenty of web search engines
 +
exist. In fact, I've got over 22MB of humor online]
 +
 
 +
    Hellos to the guys in the office: Matt, for recoverting all the
 +
art at least 15,000 times until we were happy with it, and never yet
 +
going postal on me. Greg and Peter, for getting the sound efx
 +
converted according to my specs (I *TOLD* you we could pull it
 +
off. And get that cassette tape out of the jewel box for stores! The
 +
Saturn does sound better than that :) Mark M, for buying lots of food
 +
to keep me going during all the late night programming sessions. Ofer,
 +
Alex, Dave for the code I borrowed from your versions, and being
 +
generally cool people to waste time with.  Alan, Ian, Bernie for all
 +
the original art. Mark C, for bouncing ideas off of, and hammering on
 +
a few pests. Randy and Tim for fixing and/or replacing all the
 +
equipment that spontaneously fell apart on my work machines-- current
 +
tally is 2 SCSI drives, 1 SCSI controller, 4 IDE CD-ROM drives, 1 SCSI
 +
cable, 1 Mouse, 1 case, and at least 20 copies of Windoze 0.95. Jay
 +
(another 'Techer!)  for founding this rather fun company, Adrenalin
 +
Entertainment.
 +
 
 +
      Special thanks to Linus Torvalds and the rest of the Linux project
 +
for making a far more stable OS than anything out of Mickeysoft, as
 +
the computer AI coding required a *LOT* of number crunching, and
 +
Doze95 couldn't cut it. Since our physics engine is real nice and
 +
portable, it compiled right away and ran without crashing the whole
 +
OS. 20-30% faster execution with gcc -O2 versus VC4.2 full opts on the
 +
same hardware. Remember, you don't have to bend over for the pretty
 +
icons in the OS; real geeks don't need anything more than a vt100.
 +
 
 +
      Also special thanks to the makers of caffeinated sugary soft
 +
drinks, candy, and other snacks. An IV drip of nutrients, and I could
 +
be at work 14 hours a day without moving. Hmmm; better get me a better
 +
chair before I try anything like that. 
 +
 
 +
    In case you haven't fed this CD to a desktop computer or
 +
workstation yet, go try it.  Poke around; you might find some neat
 +
stuff on it. And if you're stuck with a small (640x480) screen,
 +
sorry. Go find one of many graphic utility programs for computers to
 +
resize them down. I'd rather ship with the extra quality, as you can
 +
shrink pix without problems, but blowing up stuff makes them look
 +
rotten. As a bonus, I've managed to put on some of the *VERY* old
 +
original design art for the game that became TPA. Yeah, you'll see
 +
the PSX controller on it, but just ignore that.
 +
 
 +
  Also hellos to the Colliderz team here in the building. Get your
 +
game out already, lots of people are wanting to play it! And hellos to
 +
TK Yang, the other inhouse Saturn programmer for bouncing some ideas
 +
off of, and explaining random crud. Good luck with your web sites!
 +
[Oops. As of this writing, Colliderz is in trouble... If/when it
 +
makes it out the door, then you'll see it]
 +
 
 +
  Well, that list of 'around the office' includes quite a few folks
 +
who have left the building. Best wishes to those who've gone on to
 +
greener pastures...
 +
 
 +
  And computer type folks outside the office: SEGA DTS (Hi EDTS) for
 +
putting up with all my questions, and only RTFMing me a few times when
 +
necessary.  ASC for putting this game on the shelves. Sega of Japan's
 +
AM* divisions, for really raising the bar so high for quality Saturn
 +
games. [And the idea for a rather fun easter egg... return of the
 +
monster anime-sized heads :]
 +
 
 +
    Folks *really* outside the office: hello, Mom & Dad. Thanks for
 +
raising me, sending me to college, etc. One of these days you'll be
 +
able to understand what I'm doing... maybe. :) Hi, Jeremy.  Also
 +
hellos to the congregation of Hope Chapel, Sepulveda Blvd, Hermosa
 +
Beach, CA. Special hellos to the Pastor, Zac. (He's covered like 20
 +
verses of the book of Hebrews while TPA's been in development. Maybe
 +
he'll finish a chapter by the next milennium shows up in 2001 :) Hope
 +
Chapel is a cool church!  Show up one day, willya? I usually attend
 +
the 7PM Friday service, mostly since that's one of the easiest ones to
 +
wake up for :)
 +
 
 +
    Q: What do you need to do to go to hell?                             
 +
A: Absolutely nothing.            You do need to do something to go to
 +
heaven: accept Jesus into your heart and believe in him.
 +
 
 +
 
 +
  Special thanks to all the manufacturers of caffeinated soft drinks
 +
and candy for making this game possible :)
 +
 
 +
  Games making the honor roll of ones that have slowed TPA/Saturn's
 +
development down somewhat: DN3D + PPak, TR PC/3dfx, WC2 (plus a few
 +
hundred extra levels just to prove that the computer's AI really
 +
sucks), C&C:RA, Df, SS/Sat, and a few more. All game titles are
 +
copyrighted to their copyright holders, and have been
 +
acronymized/misspelled to avoid any potential legal problems. Your
 +
mileage may vary. Do not taunt happy fun ball. Go play what you want
 +
to play. If you don't like this, then press a button to stop reading
 +
this and go do whatever's legal that makes you happy.
 +
 
 +
    Music making the honor roll of things I listened to a lot in
 +
development, in no particluar order. [Well, the order in which the
 +
piles of CDs current lie on my desk, which isn't much of one] Babylon
 +
5 Soundtracks 1 & 2. Gundam 0083: Stardust Memories. Please Save My
 +
Earth.  Bubblegum Crisis Vocal collection 1 & 2. The Echoing Green:
 +
Defend Your Joy & Aurora 7.2. Alphaville: *. Tenchi Muyo: *. Video
 +
Girl Ai: *. _Dune_ original soundtrack. _Batman_ soundtrack. _Blade
 +
Runner_ soundtrack (the real one by Vangelis, not the cruddy original
 +
one). Macross +: *. _Les Miserables_: 2-disc London cast. Rhythm
 +
Saints: Contiuum. Tangerine Dream: Tryanny of Beauty, Turn of the
 +
Tides, The Dream Mixes, Best of Berlin, Fushigi Yuugi: *. Pet Shop
 +
Boys: *. Paradigm Shift. Beethoven Symphonies 1-9. Haydn Symphonies
 +
93-104. Plus a bunch more I've swapped out to home. Oh well... [Those
 +
of you keeping track can see that there's a heck of a lot of anime and
 +
electronic stuff in there. For some reason, I just want that when
 +
programming; more classical stuff is listened to at home.]
 +
 
 +
    Hellos go out to the irc #*****iigs crowd... [No, we don't want
 +
tourists around our channel. You have been warned that we'll /kick,
 +
/kill, and shred losers who drop by.] IRSMan and Abaddon for random
 +
technical info from guys with a bit more experience than myself (plug:
 +
go buy Nadden 9* (whatever's the latest and greatest) for Saturn/PSX,
 +
Russki Strike/Saturn, etc). thrig (no relation whatsoever, and darn
 +
good at VF2 :), Zelix (cool Christian brother), HdwrNut (gimme the Zip
 +
FAQ already :). notbob, derex & gdr (GNO/MEn), HalB (Raggerfall is
 +
cool, err... bugfix #53,453,121 makes it cooler :) belgorath & daver
 +
(How many times have you guys SoLDoUt this week? :), markm (thanks for
 +
breakin.. err beta'ing TPA) flux, The_Phog, plaque (Trust me, BDK's in
 +
the game!)  Fever, siris, qbot (no such nick: hellos), jsanford (get
 +
out of that corner and find a job you like!), jalapenio, drechsau and
 +
the other ex-Winternyet.com types...
 +
 
 +
 
 +
      [ This space for rent    Oops, too slow in sending your cash to
 +
me... will just have to remain empty. ]
 +
 
 +
 
 +
      Yes, I'm online. AND YOU SYSTEM ADVOCATES CAN ALL SHUT UP
 +
ALREADY! GOT IT??? If you really cared for your system, you'd just be
 +
playing it a lot more and shutting up, but I think you're compensating
 +
for lack of body parts by badmouthing systems unnecessarily. And
 +
TPA/Saturn is VERY much a 3D game, and the Saturn's handling it just
 +
fine, thankyouverymuch. Each game system has its benefits and
 +
disadvantages. Just play the games you like, and you won't have to
 +
spend pointless time bashing others. From a programmer's standpoint,
 +
they've all got the quirks that make them painful to program, so
 +
that's why they pay us the $ to deal with it. I've gotten to the point
 +
where I kinda like programmning the Saturn, but don't care what the
 +
next game is for. I play most of my games on my PC-clone at home (3dfx
 +
voodoo chip seriously rocks) [Well, you'd have to pay some top $ to
 +
see me doing a 2600 title, but that's pretty dead nowadays. Vectrex,
 +
hmmmm... :]
 +
 
 +
 
 +
  Enscribed on the tombstone of an Athiest: "All dressed up and nowhere
 +
to go." 
 +
 
 +
    Notice to polygon-rights activists: polygons *WERE* harmed,
 +
deleted, collapsed, crunched, and otherwise abused during the creation
 +
of this game.  Same with enough bugs to restock a third world
 +
country. So we abused them.  So we killed them. Like we care; that's
 +
our job here. If you're concerned about the "rights" of polygons and
 +
bugs, get out of your granola-eating, birkenstock-wearing idiocy and
 +
get a life!   
 +
 
 +
  For those of you who've stuck it out this far in the scroll text, a
 +
little easter egg. Set player in slot #4 to the name 'Refract' and
 +
start a game. Ok, so I had some fun with transparancies, after Alex
 +
(TPA/PSX type) complained that the PSX's control over transparancies
 +
wasn't as great as he wanted, something about not enough levels. And I
 +
have 32 here, heheheh. There's still a few more bonuses I'm NOT yet
 +
telling you about here :) Sorry, no bonus alleys, but there's a
 +
special version of a character on the CD.
 +
 
 +
    You can also look for the next Bowling game being developed here
 +
at Adrenalin, published by T*HQ hopefully in 1998. PC and PSX only for
 +
now, sorry Sega. [Well, SoJ seems to have reasonably clueful people in
 +
control, and their market position's reflected that. However, in the
 +
US, ...]
 +
 
 +
    Message repeats....  5... 4... 3... 2... 1...
 +
}}
 +
}}
 +
 
 +
==Manually adjust CPU AI==
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=There are five difficulty levels for AI characters: 1 is Rookie, 2 and 3 is Journeyman, and 4 and 5 is Pin King/Queen. However, when selecting the skill, there is no means of knowing whether you've set the level to 2 or 3, or 4 or 5; by holding {{L}}+{{R}} while selecting lets you cycle through the five AI levels instead of just three.
 +
}}
 +
 
 +
==Wait reactions==
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US WaitMode1.png
 +
| image2=TenPinAlley Saturn US WaitMode2.png
 +
| desc=When lining up your character using {{left}} and {{right}}, let go of the controls and after every 20 seconds, a waiting animation will play. This can be sped up by holding {{L}}, or stopped entirely by holding {{R}}.
 +
 
 +
After 30 reactions, the character will begin to spin.
 +
}}
 +
 
 +
==Taunt other players==
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=When the meter shows up when a player is about to bowl, hold {{L}}+{{X}}+{{Y}} then press either {{left}}, {{down}} or {{right}} to taunt. You cannot taunt yourself and the function does not work in tournaments.
 +
}}
 +
 
 +
==Harder players in tournaments==
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=At the tournament welcoming screen, hold {{L}}+{{X}}+{{Y}} then press either {{A}} or {{C}} to trigger a sound effect. This should add harder players to the lineup, though as the player choices are randomised, it is not guaranteed.
 +
}}
 +
 
 +
==Vectrex mode==
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US Vectrex1.png
 +
| image2=TenPinAlley Saturn US Vectrex2.png
 +
| desc=After the introductory videos have played, hold {{L}}+{{X}}+{{Y}} until the white of the ''Ten Pin Alley'' logo turns black. Now all the 3D geometry will be rendered as a wireframe. Developers [[Adrenalin Entertainment]] previously worked on [[wikipedia:Vectrex|Vectrex]] games as the development arm of [[Western Technologies]].
 +
}}
 +
 
 +
==Player name codes==
 +
The codes below require the user to input special player names in the six name slots. The character type used for the slots do not matter, only the names.
 +
 
 +
The effects are activated as soon as table is name laid out as below, allowing you can go back and customise a game.
 +
 
 +
===Faster wait reactions===
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}
 +
!2
 +
{{!}}
 +
{{!}}-
 +
!3
 +
{{!}}
 +
!4
 +
{{!}}
 +
{{!}}-
 +
!5
 +
{{!}}<tt>3DWait</tt>
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Shorten the time between "wait reactions" (see above).
 +
 
 +
This code is revealed for winninng a beginner tournament.
 +
}}
 +
 
 +
===Characters made up of bowling pins===
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US PinMan1.png
 +
| image2=TenPinAlley Saturn US PinMan2.png
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}<tt>Vector</tt>
 +
!2
 +
{{!}}<tt>Pins</tt>
 +
{{!}}-
 +
!3
 +
{{!}}
 +
!4
 +
{{!}}
 +
{{!}}-
 +
!5
 +
{{!}}
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Turns all players into characters made up of bowling pins.
 +
 
 +
This code is revealed for winninng a amateur tournament.
 +
}}
 +
 
 +
===Kyoko===
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US Kyoko.png
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}
 +
!2
 +
{{!}}
 +
{{!}}-
 +
!3
 +
{{!}}<tt>FEIF</tt>
 +
!4
 +
{{!}}
 +
{{!}}-
 +
!5
 +
{{!}}<tt>DEI</tt>
 +
!6
 +
{{!}}<tt>gdbg</tt>
 +
{{!}}}
 +
Adds the anime schoolgirl Kyoko to the list of characters. She has perfect stats, you cannot change her outfit, hair or skin colour, and she bowls by firing the ball horizontally out of her hands.
 +
 
 +
The code is a reference to the [[wikipedia:California Institute of Technology|California Institute of Technology]] and the slogans of its Fleming, Dabney and Blacker houses (their position in the table being a rough geographical position of the houses in real life){{ref|https://web.archive.org/web/20080415025357/http://www.visi.com/~nathan/games/tpasaturn.html}}.
 +
 
 +
This code is revealed for winninng a pro tournament.
 +
}}
 +
 
 +
===Ignore accuracy meter===
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}<tt>ICant</tt>
 +
!2
 +
{{!}}<tt>Play</tt>
 +
{{!}}-
 +
!3
 +
{{!}}<tt>Legally</tt>
 +
!4
 +
{{!}}
 +
{{!}}-
 +
!5
 +
{{!}}
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Ignores the accuracy meter, so as long as you don't overshoot and miss entirely, the ball should move perfectly in the direction chosen.
 +
}}
 +
 
 +
===Computer opponents bowl perfect games===
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}
 +
!2
 +
{{!}}
 +
{{!}}-
 +
!3
 +
{{!}}
 +
!4
 +
{{!}}<tt>CPU300</tt>
 +
{{!}}-
 +
!5
 +
{{!}}
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Ensures the computer never loses.
 +
}}
 +
 
 +
===Happier reactions===
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}
 +
!2
 +
{{!}}
 +
{{!}}-
 +
!3
 +
{{!}}
 +
!4
 +
{{!}}
 +
{{!}}-
 +
!5
 +
{{!}}<tt>Happy1</tt>
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Increase the chance of the crowd having a positive reaction to shots.
 +
}}
 +
 
 +
===Sadder reactions===
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}
 +
!2
 +
{{!}}
 +
{{!}}-
 +
!3
 +
{{!}}
 +
!4
 +
{{!}}<tt>Downers</tt>
 +
{{!}}-
 +
!5
 +
{{!}}
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Increase the chance of the crowd having a negative reaction to shots.
 +
}}
 +
 
 +
===Lane transparency===
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US Refract.png
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}
 +
!2
 +
{{!}}
 +
{{!}}-
 +
!3
 +
{{!}}
 +
!4
 +
{{!}}<tt>Refract</tt>
 +
{{!}}-
 +
!5
 +
{{!}}
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Make the lane pulse with semi-transparent effects. This was added in response to developers of the [[PlayStation]] version complaining of a lack of "good transparency controls"{{ref|https://web.archive.org/web/20080415025357/http://www.visi.com/~nathan/games/tpasaturn.html}}.
 +
}}
 +
 
 +
===Give characters shadows===
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US Shadows.png
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}
 +
!2
 +
{{!}}
 +
{{!}}-
 +
!3
 +
{{!}}<tt>Vorlons</tt>
 +
!4
 +
{{!}}
 +
{{!}}-
 +
!5
 +
{{!}}
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Render shadows beneath characters. This feature was turned off because it negatively affected performance{{ref|https://web.archive.org/web/20080415025357/http://www.visi.com/~nathan/games/tpasaturn.html}}.
 +
}}
 +
 
 +
===Pseudo-transparent balls===
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US GlassBall.png
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}
 +
!2
 +
{{!}}
 +
{{!}}-
 +
!3
 +
{{!}}<tt>Glass</tt>
 +
!4
 +
{{!}}<tt>Balls</tt>
 +
{{!}}-
 +
!5
 +
{{!}}
 +
!6
 +
{{!}}
 +
{{!}}}
 +
This will attempt to give the balls a glass-like appearance, though much of the time come off as transparent due to the way rendering works on the Saturn.
 +
}}
 +
 
 +
===Swap head and ball models===
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US BallHead1.png
 +
| image2=TenPinAlley Saturn US BallHead2.png
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}
 +
!2
 +
{{!}}
 +
{{!}}-
 +
!3
 +
{{!}}
 +
!4
 +
{{!}}<tt>Ichabod</tt>
 +
{{!}}-
 +
!5
 +
{{!}}<tt>Crane</tt>
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Swaps player heads with the player's bowling balls. This was inspired by a [[PlayStation]] code, but applies to all characters{{ref|https://web.archive.org/web/20080415025357/http://www.visi.com/~nathan/games/tpasaturn.html}}.
 +
}}
 +
 
 +
===Big head mode===
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US BigHead1.png
 +
| image2=TenPinAlley Saturn US BigHead2.png
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}<tt>Hi</tt>
 +
!2
 +
{{!}}<tt>AM2</tt>
 +
{{!}}-
 +
!3
 +
{{!}}<tt>Big</tt>
 +
!4
 +
{{!}}<tt>Heads</tt>
 +
{{!}}-
 +
!5
 +
{{!}}
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Give characters big heads. The code is a nod to [[Sega AM2]] who were producing some of the most technically advanced Sega Saturn games at the time.
 +
}}
 +
 
 +
==="Babylon 5" spinning screen===
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US Babylon5.png
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}
 +
!2
 +
{{!}}
 +
{{!}}-
 +
!3
 +
{{!}}<tt>Babyln5</tt>
 +
!4
 +
{{!}}<tt>Spinmde</tt>
 +
{{!}}-
 +
!5
 +
{{!}}
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Makes the screen rotate endlessly. Programmer Nathan Mates was a fan of the show [[wikipedia:Babylon 5|Babylon 5]] which inspired this code.
 +
}}
 +
 
 +
===Make things greyscale===
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US 1950s1.png
 +
| image2=TenPinAlley Saturn US 1950s2.png
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}
 +
!2
 +
{{!}}
 +
{{!}}-
 +
!3
 +
{{!}}
 +
!4
 +
{{!}}
 +
{{!}}-
 +
!5
 +
{{!}}<tt>1950s</tt>
 +
!6
 +
{{!}}<tt>TV</tt>
 +
{{!}}}
 +
Turns newly loaded assets greyscale. This is not a universal effect, as some elements of the game (such as the pins) are constantly re-loaded. You also have to manually change the alley to see a difference there.
 +
}}
 +
 
 +
===Alternative Vectrex modes===
 +
{{HiddenContent
 +
| image1=TenPinAlley Saturn US VectrexMode11.png
 +
| image2=TenPinAlley Saturn US VectrexMode12.png
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}<tt>Vectrex</tt>
 +
!2
 +
{{!}}<tt>Mode1</tt>
 +
{{!}}-
 +
!3
 +
{{!}}
 +
!4
 +
{{!}}
 +
{{!}}-
 +
!5
 +
{{!}}
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Similarly to the above, turn newly loaded assets into wireframes. Using <tt>Mode2</tt> as player 2's name stops the back faces of polygons being rendered.
 +
 
 +
Using the "taunt version" gives the effect better coverage.
 +
}}
 +
 
 +
===Reset above effects===
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=<br/>
 +
{{{!}}class="prettytable"
 +
!1
 +
{{!}}<tt>Reset</tt>
 +
!2
 +
{{!}}
 +
{{!}}-
 +
!3
 +
{{!}}
 +
!4
 +
{{!}}
 +
{{!}}-
 +
!5
 +
{{!}}
 +
!6
 +
{{!}}
 +
{{!}}}
 +
Resets any of the effects activated above.
 +
}}
 +
 
 +
==[[PC content]]==
 
===Art===
 
===Art===
Load the disc into a Windows PC and you can find a number of issues in a BONUS folder. These are a mixture of pre-rendered wallpapers and design documents:
+
Load the disc into a Windows PC to access a number of images in a BONUS folder. These are a mixture of pre-rendered wallpapers and design documents:
 
<gallery>
 
<gallery>
 
TenPinAlley Saturn US Bonus DESIGN01.png|DESIGN01.GIF
 
TenPinAlley Saturn US Bonus DESIGN01.png|DESIGN01.GIF

Latest revision as of 16:55, 4 December 2023

Back to: Ten Pin Alley.
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This list is incomplete.
The following list has been marked as incomplete. If you can, please complete it.

Note: Many of these "Easter eggs" were revealed by Saturn programmer Nathan Mates on his personal website between 13th November, 1998 and 5th Feburary, 2000[1].

Options Plus and More Options Plus

TenPinAlley Saturn US OptionsPlus1.png

TenPinAlley Saturn US OptionsPlus2.png

TenPinAlley Saturn US OptionsPlus3.png

Highlight "Options" on the main menu and hold L+X+Y while selecting with A or C. This will add two new menus: "Options Plus" and "More Options Plus" with the following settings:

  • Meter Shaking:
  • Postal Edie:
  • Scoreboard Contrast:
  • Meter Foulup Guides:
  • Allow Uneven Teams:
  • Beginner Tournaments:
  • More lane decorations:
  • Character reactions:
  • Meter Visible:
  • Alley Color Cycling:
  • Flashing TPA Sign: Enable or disable the flashing Ten Pin Alley sign on the main menu.
  • Animated Alley Load:
  • Pan Camera with aim:

"Options" on the main menu will also change its name to "Options Plus".

Developer messages

TenPinAlley Saturn US Text.png

Highlight "Credits" on the main menu and hold L+X+Y while selecting with A or C. This will display a very long set of messages from programmer Nathan Mates, detailing technical details, thanking people and things and listing some of his favourite music:

Message contents 
SALUT LES PURCHASERS D'UN SEGA SATURN!
    Have you ever seen such a thing on the Sega Saturn?  Well, *I*
haven't.  Anyhow, you've found the fun scrolltext from Ten Pin Alley
Saturn... this is one of many easter eggs. So I had a little
fun! You should appreciate them.

   This scrolltext has NOTHING to do with the management at Adrenalin,
ASC, or the like. It's just a programmer sitting behind a keyboard too
bored stiff to program, but still wanting to do "something" for the
game. Oh well, this is just fluff. If you don't like this, then press
a button on the gamepad go get out of this and forget you ever saw it.
 
    DISCLAIMER: this product contains matter, and therefore has a
small but finite chance of spontaneously "tunneling" into a completely
different thing, one which may not bear any resemblance to that was
advertised. Ain't quantum mechanics great? :)

    And first a word from our sponsor: Jesus loves you and died for your
sins. Nothing you can do can get you to heaven except for faith in him.
You may think you can get along fine without him, but God's just being
gracious in keeping you alive long enough to get a clue.

    Those of you who've seen the PSX/95 version of this game will note
the lack of "Bowling Hall of Fame and Museum" video, as well as the
unanimated logos at the start. Well, ASC, the publisher, initially
promised to fork over the $ so that we could get a rather nice (rhymes
with Puck) movieplayer going. I spent a while getting it working. Then
ASC decides to get cheap-ass on us, and didn't want to spend the money
anymore. Thus, you get Nathan's 5-minute hack of still frame and a
CDDA track. Yeah, I don't think it looks that great either, but it was
that or get the game out even LATER. Blech.

    Technotes! platform-independent physics code: 8869 lines of C (and
headers) in 21 files. Saturn-specific code: 22141 lines (709K) of C
code. Just for the curious. Yes, this game's essentially written in
straight C, using the SGL 3.02 libraries from you-know-who. Runs at
30fps with no noticeable slowdown in the game (I know parts of the
menus run under 30fps, but I don't care :). 

    A word to those who'd like to contact me: I am online, and I get
enough email anyways, and drooling fanmail might be nice, but I'd
rather not get much of that. So, keep it to a minimum-- just go tell
all your friends to buy Ten Pin Alley for the Sega Saturn, and also
post glowing reviews (jut kidding-- if the unthinkable happens and a
big bug ships, then feel free to cut me down in public)
online. That'll make me a lot happier than any email.

    If you've pirated this game, you owe me and the company $$$. Pay
up, scum.  You're not helping the price of games any. If you pirates
had any real guts, you'd shoplift on videotape. Ooooh, you might get
caught. And have to pay the penalty. But, then you'd be a pirate who
cared enough to stand up for your beliefs, rather than a sniveling
coward pirating games and getting your jollies from .jpgs.

Joke from the programmer:   
Q: How can you tell that Bill Clinton is lying?   A: His lips are moving.

    [Did I need to mention I've got about 300K more Clinton jokes
online? No, go find them yourself. Plenty of web search engines
exist. In fact, I've got over 22MB of humor online]

     Hellos to the guys in the office: Matt, for recoverting all the
art at least 15,000 times until we were happy with it, and never yet
going postal on me. Greg and Peter, for getting the sound efx
converted according to my specs (I *TOLD* you we could pull it
off. And get that cassette tape out of the jewel box for stores! The
Saturn does sound better than that :) Mark M, for buying lots of food
to keep me going during all the late night programming sessions. Ofer,
Alex, Dave for the code I borrowed from your versions, and being
generally cool people to waste time with.  Alan, Ian, Bernie for all
the original art. Mark C, for bouncing ideas off of, and hammering on
a few pests. Randy and Tim for fixing and/or replacing all the
equipment that spontaneously fell apart on my work machines-- current
tally is 2 SCSI drives, 1 SCSI controller, 4 IDE CD-ROM drives, 1 SCSI
cable, 1 Mouse, 1 case, and at least 20 copies of Windoze 0.95. Jay
(another 'Techer!)  for founding this rather fun company, Adrenalin
Entertainment.

      Special thanks to Linus Torvalds and the rest of the Linux project
for making a far more stable OS than anything out of Mickeysoft, as
the computer AI coding required a *LOT* of number crunching, and
Doze95 couldn't cut it. Since our physics engine is real nice and
portable, it compiled right away and ran without crashing the whole
OS. 20-30% faster execution with gcc -O2 versus VC4.2 full opts on the
same hardware. Remember, you don't have to bend over for the pretty
icons in the OS; real geeks don't need anything more than a vt100.

      Also special thanks to the makers of caffeinated sugary soft
drinks, candy, and other snacks. An IV drip of nutrients, and I could
be at work 14 hours a day without moving. Hmmm; better get me a better
chair before I try anything like that.  

     In case you haven't fed this CD to a desktop computer or
workstation yet, go try it.  Poke around; you might find some neat
stuff on it. And if you're stuck with a small (640x480) screen,
sorry. Go find one of many graphic utility programs for computers to
resize them down. I'd rather ship with the extra quality, as you can
shrink pix without problems, but blowing up stuff makes them look
rotten. As a bonus, I've managed to put on some of the *VERY* old
original design art for the game that became TPA. Yeah, you'll see
the PSX controller on it, but just ignore that. 

   Also hellos to the Colliderz team here in the building. Get your
game out already, lots of people are wanting to play it! And hellos to
TK Yang, the other inhouse Saturn programmer for bouncing some ideas
off of, and explaining random crud. Good luck with your web sites! 
[Oops. As of this writing, Colliderz is in trouble... If/when it
makes it out the door, then you'll see it]

   Well, that list of 'around the office' includes quite a few folks
who have left the building. Best wishes to those who've gone on to
greener pastures...

   And computer type folks outside the office: SEGA DTS (Hi EDTS) for
putting up with all my questions, and only RTFMing me a few times when
necessary.  ASC for putting this game on the shelves. Sega of Japan's
AM* divisions, for really raising the bar so high for quality Saturn
games. [And the idea for a rather fun easter egg... return of the
monster anime-sized heads :]

     Folks *really* outside the office: hello, Mom & Dad. Thanks for
raising me, sending me to college, etc. One of these days you'll be
able to understand what I'm doing... maybe. :) Hi, Jeremy.  Also
hellos to the congregation of Hope Chapel, Sepulveda Blvd, Hermosa
Beach, CA. Special hellos to the Pastor, Zac. (He's covered like 20
verses of the book of Hebrews while TPA's been in development. Maybe
he'll finish a chapter by the next milennium shows up in 2001 :) Hope
Chapel is a cool church!  Show up one day, willya? I usually attend
the 7PM Friday service, mostly since that's one of the easiest ones to
wake up for :)

    Q: What do you need to do to go to hell?                               
A: Absolutely nothing.             You do need to do something to go to
heaven: accept Jesus into your heart and believe in him.


   Special thanks to all the manufacturers of caffeinated soft drinks
and candy for making this game possible :)

   Games making the honor roll of ones that have slowed TPA/Saturn's
development down somewhat: DN3D + PPak, TR PC/3dfx, WC2 (plus a few
hundred extra levels just to prove that the computer's AI really
sucks), C&C:RA, Df, SS/Sat, and a few more. All game titles are
copyrighted to their copyright holders, and have been
acronymized/misspelled to avoid any potential legal problems. Your
mileage may vary. Do not taunt happy fun ball. Go play what you want
to play. If you don't like this, then press a button to stop reading
this and go do whatever's legal that makes you happy.

    Music making the honor roll of things I listened to a lot in
development, in no particluar order. [Well, the order in which the
piles of CDs current lie on my desk, which isn't much of one] Babylon
5 Soundtracks 1 & 2. Gundam 0083: Stardust Memories. Please Save My
Earth.  Bubblegum Crisis Vocal collection 1 & 2. The Echoing Green:
Defend Your Joy & Aurora 7.2. Alphaville: *. Tenchi Muyo: *. Video
Girl Ai: *. _Dune_ original soundtrack. _Batman_ soundtrack. _Blade
Runner_ soundtrack (the real one by Vangelis, not the cruddy original
one). Macross +: *. _Les Miserables_: 2-disc London cast. Rhythm
Saints: Contiuum. Tangerine Dream: Tryanny of Beauty, Turn of the
Tides, The Dream Mixes, Best of Berlin, Fushigi Yuugi: *. Pet Shop
Boys: *. Paradigm Shift. Beethoven Symphonies 1-9. Haydn Symphonies
93-104. Plus a bunch more I've swapped out to home. Oh well... [Those
of you keeping track can see that there's a heck of a lot of anime and
electronic stuff in there. For some reason, I just want that when
programming; more classical stuff is listened to at home.]

     Hellos go out to the irc #*****iigs crowd... [No, we don't want
tourists around our channel. You have been warned that we'll /kick,
/kill, and shred losers who drop by.] IRSMan and Abaddon for random
technical info from guys with a bit more experience than myself (plug:
go buy Nadden 9* (whatever's the latest and greatest) for Saturn/PSX,
Russki Strike/Saturn, etc). thrig (no relation whatsoever, and darn
good at VF2 :), Zelix (cool Christian brother), HdwrNut (gimme the Zip
FAQ already :). notbob, derex & gdr (GNO/MEn), HalB (Raggerfall is
cool, err... bugfix #53,453,121 makes it cooler :) belgorath & daver
(How many times have you guys SoLDoUt this week? :), markm (thanks for
breakin.. err beta'ing TPA) flux, The_Phog, plaque (Trust me, BDK's in
the game!)  Fever, siris, qbot (no such nick: hellos), jsanford (get
out of that corner and find a job you like!), jalapenio, drechsau and
the other ex-Winternyet.com types...


       [ This space for rent     Oops, too slow in sending your cash to
me... will just have to remain empty. ]


       Yes, I'm online. AND YOU SYSTEM ADVOCATES CAN ALL SHUT UP
ALREADY! GOT IT??? If you really cared for your system, you'd just be
playing it a lot more and shutting up, but I think you're compensating
for lack of body parts by badmouthing systems unnecessarily. And
TPA/Saturn is VERY much a 3D game, and the Saturn's handling it just
fine, thankyouverymuch. Each game system has its benefits and
disadvantages. Just play the games you like, and you won't have to
spend pointless time bashing others. From a programmer's standpoint,
they've all got the quirks that make them painful to program, so
that's why they pay us the $ to deal with it. I've gotten to the point
where I kinda like programmning the Saturn, but don't care what the
next game is for. I play most of my games on my PC-clone at home (3dfx
voodoo chip seriously rocks) [Well, you'd have to pay some top $ to
see me doing a 2600 title, but that's pretty dead nowadays. Vectrex,
hmmmm... :]


   Enscribed on the tombstone of an Athiest: "All dressed up and nowhere
to go."  

    Notice to polygon-rights activists: polygons *WERE* harmed,
deleted, collapsed, crunched, and otherwise abused during the creation
of this game.  Same with enough bugs to restock a third world
country. So we abused them.  So we killed them. Like we care; that's
our job here. If you're concerned about the "rights" of polygons and
bugs, get out of your granola-eating, birkenstock-wearing idiocy and
get a life!    

   For those of you who've stuck it out this far in the scroll text, a
little easter egg. Set player in slot #4 to the name 'Refract' and
start a game. Ok, so I had some fun with transparancies, after Alex
(TPA/PSX type) complained that the PSX's control over transparancies
wasn't as great as he wanted, something about not enough levels. And I
have 32 here, heheheh. There's still a few more bonuses I'm NOT yet
telling you about here :) Sorry, no bonus alleys, but there's a
special version of a character on the CD.

     You can also look for the next Bowling game being developed here
at Adrenalin, published by T*HQ hopefully in 1998. PC and PSX only for
now, sorry Sega. [Well, SoJ seems to have reasonably clueful people in
control, and their market position's reflected that. However, in the
US, ...]

     Message repeats....  5... 4... 3... 2... 1...

Manually adjust CPU AI

There are five difficulty levels for AI characters: 1 is Rookie, 2 and 3 is Journeyman, and 4 and 5 is Pin King/Queen. However, when selecting the skill, there is no means of knowing whether you've set the level to 2 or 3, or 4 or 5; by holding L+R while selecting lets you cycle through the five AI levels instead of just three.

Wait reactions

TenPinAlley Saturn US WaitMode1.png

TenPinAlley Saturn US WaitMode2.png

When lining up your character using Left and Right, let go of the controls and after every 20 seconds, a waiting animation will play. This can be sped up by holding L, or stopped entirely by holding R.

After 30 reactions, the character will begin to spin.

Taunt other players

When the meter shows up when a player is about to bowl, hold L+X+Y then press either Left, Down or Right to taunt. You cannot taunt yourself and the function does not work in tournaments.

Harder players in tournaments

At the tournament welcoming screen, hold L+X+Y then press either A or C to trigger a sound effect. This should add harder players to the lineup, though as the player choices are randomised, it is not guaranteed.

Vectrex mode

TenPinAlley Saturn US Vectrex1.png

TenPinAlley Saturn US Vectrex2.png

After the introductory videos have played, hold L+X+Y until the white of the Ten Pin Alley logo turns black. Now all the 3D geometry will be rendered as a wireframe. Developers Adrenalin Entertainment previously worked on Vectrex games as the development arm of Western Technologies.

Player name codes

The codes below require the user to input special player names in the six name slots. The character type used for the slots do not matter, only the names.

The effects are activated as soon as table is name laid out as below, allowing you can go back and customise a game.

Faster wait reactions


1 2
3 4
5 3DWait 6

Shorten the time between "wait reactions" (see above).

This code is revealed for winninng a beginner tournament.

Characters made up of bowling pins

TenPinAlley Saturn US PinMan1.png

TenPinAlley Saturn US PinMan2.png


1 Vector 2 Pins
3 4
5 6

Turns all players into characters made up of bowling pins.

This code is revealed for winninng a amateur tournament.

Kyoko

TenPinAlley Saturn US Kyoko.png


1 2
3 FEIF 4
5 DEI 6 gdbg

Adds the anime schoolgirl Kyoko to the list of characters. She has perfect stats, you cannot change her outfit, hair or skin colour, and she bowls by firing the ball horizontally out of her hands.

The code is a reference to the California Institute of Technology and the slogans of its Fleming, Dabney and Blacker houses (their position in the table being a rough geographical position of the houses in real life)[1].

This code is revealed for winninng a pro tournament.

Ignore accuracy meter


1 ICant 2 Play
3 Legally 4
5 6

Ignores the accuracy meter, so as long as you don't overshoot and miss entirely, the ball should move perfectly in the direction chosen.

Computer opponents bowl perfect games


1 2
3 4 CPU300
5 6

Ensures the computer never loses.

Happier reactions


1 2
3 4
5 Happy1 6

Increase the chance of the crowd having a positive reaction to shots.

Sadder reactions


1 2
3 4 Downers
5 6

Increase the chance of the crowd having a negative reaction to shots.

Lane transparency

TenPinAlley Saturn US Refract.png


1 2
3 4 Refract
5 6

Make the lane pulse with semi-transparent effects. This was added in response to developers of the PlayStation version complaining of a lack of "good transparency controls"[1].

Give characters shadows

TenPinAlley Saturn US Shadows.png


1 2
3 Vorlons 4
5 6

Render shadows beneath characters. This feature was turned off because it negatively affected performance[1].

Pseudo-transparent balls

TenPinAlley Saturn US GlassBall.png


1 2
3 Glass 4 Balls
5 6

This will attempt to give the balls a glass-like appearance, though much of the time come off as transparent due to the way rendering works on the Saturn.

Swap head and ball models

TenPinAlley Saturn US BallHead1.png

TenPinAlley Saturn US BallHead2.png


1 2
3 4 Ichabod
5 Crane 6

Swaps player heads with the player's bowling balls. This was inspired by a PlayStation code, but applies to all characters[1].

Big head mode

TenPinAlley Saturn US BigHead1.png

TenPinAlley Saturn US BigHead2.png


1 Hi 2 AM2
3 Big 4 Heads
5 6

Give characters big heads. The code is a nod to Sega AM2 who were producing some of the most technically advanced Sega Saturn games at the time.

"Babylon 5" spinning screen

TenPinAlley Saturn US Babylon5.png


1 2
3 Babyln5 4 Spinmde
5 6

Makes the screen rotate endlessly. Programmer Nathan Mates was a fan of the show Babylon 5 which inspired this code.

Make things greyscale

TenPinAlley Saturn US 1950s1.png

TenPinAlley Saturn US 1950s2.png


1 2
3 4
5 1950s 6 TV

Turns newly loaded assets greyscale. This is not a universal effect, as some elements of the game (such as the pins) are constantly re-loaded. You also have to manually change the alley to see a difference there.

Alternative Vectrex modes

TenPinAlley Saturn US VectrexMode11.png

TenPinAlley Saturn US VectrexMode12.png


1 Vectrex 2 Mode1
3 4
5 6

Similarly to the above, turn newly loaded assets into wireframes. Using Mode2 as player 2's name stops the back faces of polygons being rendered.

Using the "taunt version" gives the effect better coverage.

Reset above effects


1 Reset 2
3 4
5 6

Resets any of the effects activated above.

PC content

Art

Load the disc into a Windows PC to access a number of images in a BONUS folder. These are a mixture of pre-rendered wallpapers and design documents:

King James Bible

The full King James Bible exists on the disc, and can be found in the README folder. It is split into 66 separate TXT files, with a 67th acting as an intro:

INTRO.TXT contents 
Note: the following is a copy of the King James (Authorized) Version of
the Bible, quite out of copyright by now. Not placed here by any group
that drops Bibles in hotels/motels/etc, just by your humble little
programmer. Hopefully, you'll find it useful.

Any errors in splitting up the 4MB file I got off the web are purely
mine.

References

  1. 1.0 1.1 1.2 1.3 1.4 http://www.visi.com/~nathan/games/tpasaturn.html (Wayback Machine: 2008-04-15 02:53)


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