Difference between revisions of "Makiko Nishimura"
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− | ''' | + | | image=Makiko_Nishimura.jpg |
+ | | birthplace= | ||
+ | | dob= | ||
+ | | dod= | ||
+ | | employment={{Employment | ||
+ | | company=[[Sega of Japan]] | ||
+ | | divisions=[[Sega Digital Media]] | ||
+ | | start=1999 | ||
+ | | end= | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sonic Team (company)]] | ||
+ | | start= | ||
+ | | end= | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega of Japan]] | ||
+ | | divisions=[[Global Entertainment R&D Dept. 1]] | ||
+ | | start= | ||
+ | | end= | ||
+ | }} | ||
+ | | role=Lead Programmer | ||
+ | | education= | ||
+ | }} | ||
+ | {{sub-stub}}'''{{PAGENAME}}''' (西村 牧子) is a programmer for [[Sonic Team]] and the lead programmer and player character programmer for ''[[Sonic and the Secret Rings]]''. | ||
− | Nishimura was part of a theatre troupe in high school and college and held two part-time jobs working at her university and playing the organ at weddings when she was hired by [[Sega]] to do sound engineering and Electone work for ''Roommania #203''. From there, she transferred to [[Sonic Team]] and became an enemy programmer for ''[[Sonic Adventure 2]]''. Nishimura did enemy and stage programming for ''[[Sonic Heroes]]'', worked at the sound stage program at Sega Studios USA (also called Sonic Team USA) and became the lead programmer and player character programmer for ''Sonic and the Secret Rings''. | + | Nishimura was part of a theatre troupe in high school and college and held two part-time jobs working at her university and playing the organ at weddings when she was hired by [[Sega]] to do sound engineering and Electone work for ''[[Roommania #203]]''. From there, she transferred to [[Sonic Team]] and became an enemy programmer for ''[[Sonic Adventure 2]]''. Nishimura did enemy and stage programming for ''[[Sonic Heroes]]'', worked at the sound stage program at Sega Studios USA (also called Sonic Team USA) and became the lead programmer and player character programmer for ''[[Sonic and the Secret Rings]]''. |
− | ==Production | + | ==Production history== |
− | + | {{ProductionHistory|Makiko Nishimura|西村 牧子}} | |
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− | [[Category: | + | ==Interviews== |
+ | {{mirror}} | ||
+ | [http://sonic.sega.jp/SonicChannelOld/creators/012/index.html Makiko Nishimura interview by Sonic Channel (April 2, 2007)] [[https://browniehideout.wordpress.com/2022/07/17/creators-interview-012-nishimura-makiko/ Translated]] | ||
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+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | [[Category:Lead Programmers]] |
Latest revision as of 17:47, 31 December 2023
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Makiko Nishimura |
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Employment history: Sega of Japan (1999 – )
Divisions:
Divisions:
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Role(s): Lead Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Makiko Nishimura (西村 牧子) is a programmer for Sonic Team and the lead programmer and player character programmer for Sonic and the Secret Rings.
Nishimura was part of a theatre troupe in high school and college and held two part-time jobs working at her university and playing the organ at weddings when she was hired by Sega to do sound engineering and Electone work for Roommania #203. From there, she transferred to Sonic Team and became an enemy programmer for Sonic Adventure 2. Nishimura did enemy and stage programming for Sonic Heroes, worked at the sound stage program at Sega Studios USA (also called Sonic Team USA) and became the lead programmer and player character programmer for Sonic and the Secret Rings.
Production history
- Roommania 203 (Dreamcast; 2000) — プログラマー (as 西村 牧子)
- Sonic Adventure 2 (Dreamcast; 2001) — Enemy Programmers
- Sonic Adventure 2 (Dreamcast; 2001) — Sound Effects Programmer
- Sonic Adventure 2: Battle (GameCube; 2001) — Enemy Programmers
- Sonic Adventure 2: Battle (GameCube; 2001) — Chao Programmers
- Sonic Adventure 2: Battle (GameCube; 2001) — Sound Effects Programmer
- Sonic Heroes (PlayStation 2; 2003) — Stage Programmers
- Sonic Heroes (GameCube; 2003) — Stage Programmers
- Sonic Heroes (Xbox; 2003) — Stage Programmers
- Sonic Heroes (PlayStation 2; 2003) — Enemy Programmers
- Sonic Heroes (GameCube; 2003) — Enemy Programmers
- Sonic Heroes (Xbox; 2003) — Enemy Programmers
- Sonic Heroes (Windows PC; 2004) — Main Programmers
- Sonic and the Secret Rings (Wii; 2007) — Lead Programmer
- Sonic and the Secret Rings (Wii; 2007) — Player Character Programmers
- Sonic and the Black Knight (Wii; 2009) — Lead Programmer
- Sonic and the Black Knight (Wii; 2009) — Character Programmers
- Wacky World of Sports (Wii; 2009) — Special Thanks
- Sonic Colours (Wii; 2010) — Lead Character Programmer
- Sonic Lost World (Wii U; 2013) — Gameplay Programmers
- Sonic Runners (iOS; 2015) — Special Thanks
- Sonic Runners (Android; 2015) — Special Thanks
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
Makiko Nishimura interview by Sonic Channel (April 2, 2007) [Translated]