Difference between revisions of "Heavyweight Champ (System 16)/Production credits"

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__TOC__
 
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==Production credits==
 
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{{creditstable|
 
*'''Planner:''' [[Hisao Oguchi|Bravo Ogu]],{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=108}} [[Junichi Tsuchiya|Doroya Jun]]{{ref|http://web.archive.org/web/20020617004759/http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt33.htm}}
 
*'''Planner:''' [[Hisao Oguchi|Bravo Ogu]],{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=108}} [[Junichi Tsuchiya|Doroya Jun]]{{ref|http://web.archive.org/web/20020617004759/http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt33.htm}}
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The game also references its developers in the high score table.
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*'''OOK:''' [[Yoshiki Ooka]]
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*'''OGU:''' [[Hisao Oguchi]]
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*'''TAN:''' [[Kou Tanaka]]
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*'''TAK:''' Takao
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*'''OOZ:'''
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*'''SUG:'''
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*'''WAT:'''
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*'''UTA:'''
  
 
==Breakdown==
 
==Breakdown==

Latest revision as of 06:58, 2 January 2024

Back to: Heavyweight Champ (System 16).

Production credits


The game also references its developers in the high score table.

Breakdown

Kou Tanaka (Akatan)

  • Designed enemy graphics.[4]

Takao-san (Otaka Shin)

  • Designed player geaphics.[5]

Kunitake Aoki (K A O)

  • Worked on all the backgrounds.[6]
  • Worked on all the UI (user interface)[7]

References

  1. Sega Arcade History, Enterbrain, page 108
  2. http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt33.htm (Wayback Machine: 2002-06-17 00:47)
  3. https://sega.jp/fb/album/08_gg/interview1.html (Wayback Machine: 2022-10-04 14:14)
  4. LinkedIn message by Kunitake Aoki
  5. LinkedIn message by Kunitake Aoki
  6. LinkedIn message by Kunitake Aoki
  7. LinkedIn by with Kunitake Aoki