Difference between revisions of "Nissan Presents Over Drivin' GT-R"
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{{Bob | {{Bob | ||
| bobscreen=OverDrivinGTR Saturn JP SStitle.png | | bobscreen=OverDrivinGTR Saturn JP SStitle.png | ||
| publisher=[[Electronic Arts Victor]] | | publisher=[[Electronic Arts Victor]] | ||
| developer=[[Pioneer Productions]], [[Electronic Arts Canada]] | | developer=[[Pioneer Productions]], [[Electronic Arts Canada]] | ||
+ | | licensor=[[Nissan]] | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
− | |||
| sounddriver=SCSP/CD-DA (12 tracks) | | sounddriver=SCSP/CD-DA (12 tracks) | ||
− | | peripherals=[[Arcade Racer | + | | peripherals=[[Arcade Racer]], [[3D Control Pad]] |
| players=1-2 | | players=1-2 | ||
− | | genre=Racing | + | | genre=Racing Simulation{{fileref|RaTPTNFS Saturn JP Box Back PremiumPack.jpg}}, Racing{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}} |
| releases={{releasesSat | | releases={{releasesSat | ||
− | | sat_date_jp=1996-12-20 | + | | sat_date_jp=1996-12-20{{fileref|NPODGTR Saturn JP Flyer.pdf}} |
| sat_code_jp=T-10613G | | sat_code_jp=T-10613G | ||
− | | sat_rrp_jp=6, | + | | sat_rrp_jp=6,200e{{fileref|NPODGTR Saturn JP Flyer.pdf}} |
− | | sat_date_jp_1=1996-12-20 | + | | sat_date_jp_1=1996-12-20{{ref|https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html}} |
| sat_code_jp_1=T-10615G | | sat_code_jp_1=T-10615G | ||
− | | sat_rrp_jp_1=6, | + | | sat_rrp_jp_1=6,200e{{fileref|NPODGTR Saturn JP Flyer.pdf}} |
| sat_type_jp_1=Premium | | sat_type_jp_1=Premium | ||
}} | }} | ||
− | |||
}} | }} | ||
'''''{{PAGENAME}}''''' (オーバードライビンGT-R) is a 1996 racing game for the [[Sega Saturn]]. | '''''{{PAGENAME}}''''' (オーバードライビンGT-R) is a 1996 racing game for the [[Sega Saturn]]. | ||
+ | |||
+ | The game is a heavily localised version of ''[[Road & Track Presents The Need for Speed]]'', with all the vehicles replaced by sports cars produced by [[wikipedia:Nissan Motor Company|Nissan Motor Company]] (some with the [[wikipedia:Datsun|Datsun]] branding). Japanese Saturn owners never received ''The Need for Speed'' itself, though [[PlayStation]] owners did in the form of ''Over Drivin' DX'' (to distinguish from the original [[3DO]] version). | ||
+ | |||
+ | The "Premium Pack" version of the game came with a free keyring. | ||
==Gameplay== | ==Gameplay== | ||
− | ''Over Drivin' GT-R | + | The game is a racing game illustrating the history of Nissan sports cars (with a particular emphasis on the Skyline GT-R series of cars). Players can choose from eight different Nissans to drive. There are multiple selectable courses, which include open road courses where players race from point-to-point and circuits where players must complete a certain number of laps. |
+ | |||
+ | Using a standard [[Control Pad (Saturn)|control pad]], the car is steered with {{left}} and {{right}}. It accelerates with {{A}} and brakes with {{B}}. The player can pull the handbrake with {{C}}, which can be used to take tight corners. The transmission is downshifted with {{L}} and upshifted with {{R}}. The car starts in neutral and must be upshifted into first gear at the start of the race (and can be "downshifted" into reverse from neutral). All of the cars in the game are equipped with manual transmissions, but game has an automatic mode where the computer automatically selects a gear. In this mode, the player must still shift into the forward gear from neutral at the start of the race or after recovering from a crash. | ||
+ | |||
+ | The game is compatible with the [[Arcade Racer]] and the [[3D Control Pad]] for analogue control. With the Arcade Racer, {{C}} accelerates, {{B}} brakes, and {{A}} pulls the handbrake. The paddles are used for shifting. With the 3D Control Pad, {{R}} accelerates, {{L}} brakes, and {{C}} pulls the handbrake. It upshifts with {{A}} and downshifts with {{B}}. | ||
+ | |||
+ | With all controllers, the player can change the view with {{X}} or toggle the HUD with {{Z}}. The car also has a horn that can be honked with {{Y}}. | ||
+ | |||
+ | Cars cannot take damage from crashes and bounce off objects rather than colliding with them. | ||
+ | |||
+ | A replay feature allows the player to view highlights after the race from multiple camera angles. | ||
+ | |||
+ | ===Modes=== | ||
+ | The game can be played in multiple modes: | ||
+ | |||
+ | *'''Time Trial:''' The player chooses a car and a course and races against the clock. | ||
+ | *'''Head to Head:''' The player faces a single opponent. When racing the computer, the player chooses the opponent's car. | ||
+ | *'''Single Race:''' A race against seven opponents. The player can choose the car that the computer-controlled racers drive. | ||
+ | *'''Tournament:''' A tournament where the player tries to place first on every track. The tracks can be played in any order. Each track is limited to a subset of cars with comparable performance. | ||
+ | |||
+ | All of the modes except Time Trial can be played with a second player. | ||
+ | |||
+ | ===Cars=== | ||
+ | Each car in the game is presented with detailed specifications, history, audio commentaries, multiple pictures, and videos. | ||
+ | |||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Skyline GT-R PGC10 | ||
+ | | screenshot=Over Drivin' GT-R, Cars, Skyline GT-R PGC10.png | ||
+ | | desc=The [[wikipedia:Nissan Skyline GT-R#First generation (1969–1972)|Skyline GT-R PGC10]] is the first generation of the Skyline GT-R, introduced in 1969 as a sports car version of the Nissan Skyline. It has a 2.0 L straight six producing 160 PS. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Skyline GT-R KPGC110 | ||
+ | | screenshot=Over Drivin' GT-R, Cars, Skyline GT-R KPGC110.png | ||
+ | | desc=The [[wikipedia:Nissan Skyline GT-R#Second generation (1973)|Skyline GT-R KPGC110]] is the second generation of the Skyline GT-R, released in 1973. It again has a 2.0 L straight six producing 160 PS. Because of the oil crisis of the early 1970s, this model had a limited production run and only 197 were ever made. It would be the last Skyline GT-R until 1989. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Fairlady Z 240ZG | ||
+ | | screenshot=Over Drivin' GT-R, Cars, Fairlady Z 240ZG.png | ||
+ | | desc=The [[wikipedia:Nissan S30#240Z|Fairlady Z 240ZG]] is the first model of the Nissan Z-car line of sports cars, released in 1970. It has a 2.4 L straight six that produces 150 PS. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Skyline GT-R BCNR33 | ||
+ | | screenshot=Over Drivin' GT-R, Cars, Skyline GT-R BCNR33.png | ||
+ | | desc=The [[wikipedia:Nissan Skyline GT-R#Fourth generation (1995–1998)|Skyline GT-R BCNR33]] is the fourth generation of the Skyline GT-R, released in 1995. It has a 2.6 L twin-turbocharged inline six engine producing 280 PS and all-wheel drive. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Skyline GT-R BNR32 | ||
+ | | screenshot=Over Drivin' GT-R, Cars, Skyline GT-R BNR32.png | ||
+ | | desc=The [[wikipedia:Nissan Skyline GT-R#Third generation (1989–1994)|Skyline GT-R BNR32]] is the third generation of the Skyline GT-R, released in 1989. It has a 2.6 L twin-turbocharged inline six engine producing 280 PS. It was the first Skyline GT-R after a sixteen year absence and the first model with an all-wheel drive system. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Fairlady Z 300ZX | ||
+ | | screenshot=Over Drivin' GT-R, Cars, Fairlady Z 300ZX.png | ||
+ | | desc=The [[wikipedia:Nissan 300ZX|Fairlady Z 300ZX]] is a model of the Nissan Z-car series that was introduced in 1989. It has a 3.0 L twin-turbocharged V6 engine producing 280 PS. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=180SX Type X | ||
+ | | screenshot=Over Drivin' GT-R, Cars, 180 SX type X.png | ||
+ | | desc=The [[wikipedia:Nissan 180SX|180SX Type X]] is a hatchback sports car released in 1996. It has a 2.0 L turbocharged four-cylinder engine producing 205 PS. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Silvia K's | ||
+ | | screenshot=Over Drivin' GT-R, Cars, Silvia K's.png | ||
+ | | desc=The [[wikipedia:Nissan Silvia#S14|Silvia K's]] is a small sports car released in 1996. It has a 2.0 L turbocharged four-cylinder engine producing 220 PS. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Views=== | ||
+ | The player can cycle through three different perspectives during the race with {{X}}. | ||
+ | |||
+ | When using one of the first-person views, the camera automatically pivots to a third-person view after crashing or spinning around (such as from an excessive handbrake turn). | ||
+ | |||
+ | The In-Car Cam is not available in two-player split screen races. | ||
+ | |||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Over Drivin' GT-R, Views, In-Car Cam.png|In-Car Cam}} | ||
+ | {{gitem|Over Drivin' GT-R, Views, Road Cam.png|Road Cam}} | ||
+ | {{gitem|Over Drivin' GT-R, Views, Heli Cam.png|Heli Cam}} | ||
+ | }} | ||
+ | |||
+ | ===Courses=== | ||
+ | All courses can be played in the morning, mid-day, or evening. | ||
+ | |||
+ | City Simulation, Coastal Simulation, and Alpine Simulation are open road courses consisting of three segments each. | ||
− | + | Desert Track, Mountain Track, and North Track are circuits. The player can choose to race 4, 8, or 16 laps on Desert Track or 2, 6, or 12 laps on Mountain Track and North Track. | |
− | The | + | {{InfoTable|imagewidths=320| |
+ | {{InfoRow | ||
+ | | title=City Simulation | ||
+ | | screenshot=Over Drivin' GT-R, Stages, City Simulation.png | ||
+ | | desc=In Tournament mode, the cars available are the Skyline GT-R PGC10, Skyline GT-R KPGC110, and Fairlady Z 240ZG. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Ocean Simulation | ||
+ | | screenshot=Over Drivin' GT-R, Stages, Ocean Simulation.png | ||
+ | | desc=In Tournament mode, the cars available are the Skyline GT-R BCNR33, Skyline GT-R BNR32, and Fairlady Z 300ZX. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Alpine Simulation | ||
+ | | screenshot=Over Drivin' GT-R, Stages, Alpine Simulation.png | ||
+ | | desc=In Tournament mode, the cars available are the 180SX Type X and Silvia K's. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Desert Track | ||
+ | | screenshot=Over Drivin' GT-R, Stages, Desert Track.png | ||
+ | | desc=In Tournament mode, the cars available are the Skyline GT-R BCNR33, Skyline GT-R BNR32, and Fairlady Z 300ZX. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mountain Track | ||
+ | | screenshot=Over Drivin' GT-R, Stages, Mountain Track.png | ||
+ | | desc=In Tournament mode, the cars available are the Skyline GT-R BCNR33, Skyline GT-R BNR32, and Fairlady Z 300ZX. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=North Track | ||
+ | | screenshot=Over Drivin' GT-R, Stages, North Track.png | ||
+ | | desc=In Tournament mode, the cars available are the 180SX Type X and Silvia K's. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Versions== | ||
+ | All of the vehicles have been changed from ''The Need for Speed''. The HUD is oriented differently and the first-person views have been adjusted to accommodate all of the vehicles being right-hand drive. The units have been changed to km/h rather than mph and PS rather than bhp, and the voice-over narration for car descriptions has been recorded in Japanese. The tracks are the same but have different names. | ||
+ | |||
+ | There are numerous minor sound changes and [[FMV]] and graphics replacements. Gameplay is also slower. The game defaults to manual transmissions rather than automatic. The Tail Cam view has been removed, leaving the wider Heli Cam as the only third-person perspective. The open road courses in the Head to Head mode no longer contain traffic and police cars. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|Original Version}} | ||
+ | *'''Lead Programmer:''' Wei Shoong Teh | ||
+ | *'''Senior Programmer:''' Brad Gour | ||
+ | *'''Programmers:''' Dave Lucas, Laurent Ancessi, Daniel The, Shelby Hubick, Funky Swadling, Michael Pohoreski, David Bullock | ||
+ | *'''Additional Programming:''' Jay MacDonald, Victoria Wong, D.M. Abrahams-Gessel | ||
+ | *'''Lead Artist/3D Modelling:''' Kent Maclagan | ||
+ | *'''Artists:''' Scott Jackson, Peter King, Robert Sculnick, Deja Stanisavljevic, Tom Graham | ||
+ | *'''Track Modeling:''' Sheila Allan | ||
+ | *'''3D Modeling:''' Markus Tessmann | ||
+ | *'''Lead Audio:''' Alistair Hirst | ||
+ | *'''Music:''' Jeff Dyck, Saki Kaskas, Alistair Hirst | ||
+ | *'''Recording Engineers:''' Jeff Dyck, Edwin Dolinski | ||
+ | *'''Video Technician:''' Richard Mul | ||
+ | *'''Development Director:''' Brett Bradstock | ||
+ | *'''Executive Producer:''' Sam Nelson | ||
+ | *'''Producer:''' Hanno Lemke | ||
+ | *'''Associate Producer:''' Gregg Giles | ||
+ | *'''Assistant Producer:''' Scott Blackwood | ||
+ | *'''Production Assistant:''' Serena McCabe | ||
+ | *'''Product Manager:''' Peter Royea | ||
+ | *'''Art Director:''' Scott Jackson | ||
+ | *'''Technical Director:''' Brad Gour | ||
+ | *'''Development Director:''' Brett Bradstock | ||
+ | *'''Audio Director:''' Alistair Hirst | ||
+ | *'''Design:''' Hanno Lemke, Scott Blackwood | ||
+ | {{creditsheader|Saturn Version}} | ||
+ | *'''Development Director:''' Bronwyn Richardson | ||
+ | *'''Lead Programmer:''' Greg D'Esposito | ||
+ | *'''Programmers:''' James Hague, Gordon Ludlow, James Fairweather | ||
+ | *'''Artists:''' Sasha Runnels, Andy Fuller, Mike Cressy | ||
+ | *'''Audio:''' Robert Ridihalgh, Gayle F.O. Johnson | ||
+ | *'''Additional Support:''' Sam Deasy, Jim Hall, Terry Harmer, Victor Von Beck, Shelby Hubick | ||
+ | *'''QA Coordinator:''' Rod Higo | ||
+ | *'''Lead QA:''' Martin McQueen | ||
+ | *'''Backup QA:''' Tim Lewinson | ||
+ | *'''Testers:''' Darren Sleno, Eric Bertram, Trevor Kerslake, Ryan Marshall, Willie Loh, Randy Deluna, Brian Deo | ||
+ | {{creditsheader|Japanese Version}} | ||
+ | *'''Programmer:''' Naoki Matsunaga, Shigeru Inoue, Masayuki Irioka | ||
+ | *'''Art Director:''' Masayuki Irioka | ||
+ | *'''Artists:''' Chihiro Mutsukura, Tamihiro Hayakawa, Takeshi Murota, Atsushi Takahashi, Toru Makiura | ||
+ | *'''Audio Director:''' Masaya Imoto | ||
+ | *'''Audio Engineers:''' Takashi Okano, Yukinori Kanda | ||
+ | *'''Video Technician:''' Kazuo Ozaki | ||
+ | *'''QA Coordinator:''' Hitomi Yamaguchi | ||
+ | *'''Lead QA:''' Takashi Iwama | ||
+ | *'''Testers:''' Yoshiaki Yamaguchi, Hayato Kobayashi, Masanori Sato, Kengo Kato | ||
+ | *'''Producers:''' Ray Hakazato, Takashi Mori | ||
+ | *'''Associate Producer:''' Takashi Yamaguchi | ||
+ | *'''Assistant Producer:''' Namihei Amuro | ||
+ | *'''Additional Support:''' Seiichi Mitani, Ryutaro Hayase, Mayumi Matsuzawa, Toshiyuki Nagai, Tatsu Kawagishi, Naoko Kohara, Yoichiro Furusawa, Hitoshi Ikeda, Takashi Kuroki, Hiroaki Ugajin, Hiroko Isogai, Kiyomi Noma | ||
+ | | source=In-game credits | ||
+ | | pdf=Over Drivin' GT-R Saturn credits.pdf | ||
+ | | console=SAT | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
Line 36: | Line 217: | ||
{{gallery | {{gallery | ||
|{{gitem|NPODGTR Saturn JP Flyer.pdf|Flyer}} | |{{gitem|NPODGTR Saturn JP Flyer.pdf|Flyer}} | ||
− | |{{galleryPrintAd | + | |{{galleryPrintAd|ssmjp|1996-22|30,31}} |
− | |{{galleryPrintAd | + | |{{galleryPrintAd|ssmjp|1997-01|10,11}} |
}} | }} | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|SAT}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 66: | Line 239: | ||
| spinecard=OverDrivinGTR Saturn JP Spinecard PP.jpg | | spinecard=OverDrivinGTR Saturn JP Spinecard PP.jpg | ||
| disc=OverDrivinGTR Saturn JP Disc PP.jpg | | disc=OverDrivinGTR Saturn JP Disc PP.jpg | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SAT|sha1= |md5= |crc32= |size=664,134,240|date= |source=CD-ROM (JP)|comments=T-10613G V2.000|quality=good|prototype=}} | ||
+ | {{rom|SAT|sha1= |md5= |crc32= |size=664,134,240|date=1996-12-20|source=CD-ROM (JP)|comments=T-10615G V1.000|quality=good|prototype=}} | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{OverDrivinGTROmni}} |
Latest revision as of 00:04, 15 January 2024
Nissan Presents Over Drivin' GT-R | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | |||||||||||||||
Publisher: Electronic Arts Victor | |||||||||||||||
Developer: Pioneer Productions, Electronic Arts Canada | |||||||||||||||
Licensor: Nissan | |||||||||||||||
Sound driver: SCSP/CD-DA (12 tracks) | |||||||||||||||
Peripherals supported: Arcade Racer, 3D Control Pad | |||||||||||||||
Genre: Racing Simulation[1], Racing[2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
|
Nissan Presents Over Drivin' GT-R (オーバードライビンGT-R) is a 1996 racing game for the Sega Saturn.
The game is a heavily localised version of Road & Track Presents The Need for Speed, with all the vehicles replaced by sports cars produced by Nissan Motor Company (some with the Datsun branding). Japanese Saturn owners never received The Need for Speed itself, though PlayStation owners did in the form of Over Drivin' DX (to distinguish from the original 3DO version).
The "Premium Pack" version of the game came with a free keyring.
Contents
Gameplay
The game is a racing game illustrating the history of Nissan sports cars (with a particular emphasis on the Skyline GT-R series of cars). Players can choose from eight different Nissans to drive. There are multiple selectable courses, which include open road courses where players race from point-to-point and circuits where players must complete a certain number of laps.
Using a standard control pad, the car is steered with and . It accelerates with and brakes with . The player can pull the handbrake with , which can be used to take tight corners. The transmission is downshifted with and upshifted with . The car starts in neutral and must be upshifted into first gear at the start of the race (and can be "downshifted" into reverse from neutral). All of the cars in the game are equipped with manual transmissions, but game has an automatic mode where the computer automatically selects a gear. In this mode, the player must still shift into the forward gear from neutral at the start of the race or after recovering from a crash.
The game is compatible with the Arcade Racer and the 3D Control Pad for analogue control. With the Arcade Racer, accelerates, brakes, and pulls the handbrake. The paddles are used for shifting. With the 3D Control Pad, accelerates, brakes, and pulls the handbrake. It upshifts with and downshifts with .
With all controllers, the player can change the view with or toggle the HUD with . The car also has a horn that can be honked with .
Cars cannot take damage from crashes and bounce off objects rather than colliding with them.
A replay feature allows the player to view highlights after the race from multiple camera angles.
Modes
The game can be played in multiple modes:
- Time Trial: The player chooses a car and a course and races against the clock.
- Head to Head: The player faces a single opponent. When racing the computer, the player chooses the opponent's car.
- Single Race: A race against seven opponents. The player can choose the car that the computer-controlled racers drive.
- Tournament: A tournament where the player tries to place first on every track. The tracks can be played in any order. Each track is limited to a subset of cars with comparable performance.
All of the modes except Time Trial can be played with a second player.
Cars
Each car in the game is presented with detailed specifications, history, audio commentaries, multiple pictures, and videos.
Skyline GT-R PGC10 | |
---|---|
The Skyline GT-R PGC10 is the first generation of the Skyline GT-R, introduced in 1969 as a sports car version of the Nissan Skyline. It has a 2.0 L straight six producing 160 PS. | |
Skyline GT-R KPGC110 | |
The Skyline GT-R KPGC110 is the second generation of the Skyline GT-R, released in 1973. It again has a 2.0 L straight six producing 160 PS. Because of the oil crisis of the early 1970s, this model had a limited production run and only 197 were ever made. It would be the last Skyline GT-R until 1989. | |
Fairlady Z 240ZG | |
The Fairlady Z 240ZG is the first model of the Nissan Z-car line of sports cars, released in 1970. It has a 2.4 L straight six that produces 150 PS. | |
Skyline GT-R BCNR33 | |
The Skyline GT-R BCNR33 is the fourth generation of the Skyline GT-R, released in 1995. It has a 2.6 L twin-turbocharged inline six engine producing 280 PS and all-wheel drive. | |
Skyline GT-R BNR32 | |
The Skyline GT-R BNR32 is the third generation of the Skyline GT-R, released in 1989. It has a 2.6 L twin-turbocharged inline six engine producing 280 PS. It was the first Skyline GT-R after a sixteen year absence and the first model with an all-wheel drive system. | |
Fairlady Z 300ZX | |
The Fairlady Z 300ZX is a model of the Nissan Z-car series that was introduced in 1989. It has a 3.0 L twin-turbocharged V6 engine producing 280 PS. | |
180SX Type X | |
The 180SX Type X is a hatchback sports car released in 1996. It has a 2.0 L turbocharged four-cylinder engine producing 205 PS. | |
Silvia K's | |
The Silvia K's is a small sports car released in 1996. It has a 2.0 L turbocharged four-cylinder engine producing 220 PS. |
Views
The player can cycle through three different perspectives during the race with .
When using one of the first-person views, the camera automatically pivots to a third-person view after crashing or spinning around (such as from an excessive handbrake turn).
The In-Car Cam is not available in two-player split screen races.
Courses
All courses can be played in the morning, mid-day, or evening.
City Simulation, Coastal Simulation, and Alpine Simulation are open road courses consisting of three segments each.
Desert Track, Mountain Track, and North Track are circuits. The player can choose to race 4, 8, or 16 laps on Desert Track or 2, 6, or 12 laps on Mountain Track and North Track.
City Simulation | |
---|---|
In Tournament mode, the cars available are the Skyline GT-R PGC10, Skyline GT-R KPGC110, and Fairlady Z 240ZG. | |
Ocean Simulation | |
In Tournament mode, the cars available are the Skyline GT-R BCNR33, Skyline GT-R BNR32, and Fairlady Z 300ZX. | |
Alpine Simulation | |
In Tournament mode, the cars available are the 180SX Type X and Silvia K's. | |
Desert Track | |
In Tournament mode, the cars available are the Skyline GT-R BCNR33, Skyline GT-R BNR32, and Fairlady Z 300ZX. | |
Mountain Track | |
In Tournament mode, the cars available are the Skyline GT-R BCNR33, Skyline GT-R BNR32, and Fairlady Z 300ZX. | |
North Track | |
In Tournament mode, the cars available are the 180SX Type X and Silvia K's. |
Versions
All of the vehicles have been changed from The Need for Speed. The HUD is oriented differently and the first-person views have been adjusted to accommodate all of the vehicles being right-hand drive. The units have been changed to km/h rather than mph and PS rather than bhp, and the voice-over narration for car descriptions has been recorded in Japanese. The tracks are the same but have different names.
There are numerous minor sound changes and FMV and graphics replacements. Gameplay is also slower. The game defaults to manual transmissions rather than automatic. The Tail Cam view has been removed, leaving the wider Heli Cam as the only third-person perspective. The open road courses in the Head to Head mode no longer contain traffic and police cars.
Production credits
- Lead Programmer: Wei Shoong Teh
- Senior Programmer: Brad Gour
- Programmers: Dave Lucas, Laurent Ancessi, Daniel The, Shelby Hubick, Funky Swadling, Michael Pohoreski, David Bullock
- Additional Programming: Jay MacDonald, Victoria Wong, D.M. Abrahams-Gessel
- Lead Artist/3D Modelling: Kent Maclagan
- Artists: Scott Jackson, Peter King, Robert Sculnick, Deja Stanisavljevic, Tom Graham
- Track Modeling: Sheila Allan
- 3D Modeling: Markus Tessmann
- Lead Audio: Alistair Hirst
- Music: Jeff Dyck, Saki Kaskas, Alistair Hirst
- Recording Engineers: Jeff Dyck, Edwin Dolinski
- Video Technician: Richard Mul
- Development Director: Brett Bradstock
- Executive Producer: Sam Nelson
- Producer: Hanno Lemke
- Associate Producer: Gregg Giles
- Assistant Producer: Scott Blackwood
- Production Assistant: Serena McCabe
- Product Manager: Peter Royea
- Art Director: Scott Jackson
- Technical Director: Brad Gour
- Development Director: Brett Bradstock
- Audio Director: Alistair Hirst
- Design: Hanno Lemke, Scott Blackwood
- Development Director: Bronwyn Richardson
- Lead Programmer: Greg D'Esposito
- Programmers: James Hague, Gordon Ludlow, James Fairweather
- Artists: Sasha Runnels, Andy Fuller, Mike Cressy
- Audio: Robert Ridihalgh, Gayle F.O. Johnson
- Additional Support: Sam Deasy, Jim Hall, Terry Harmer, Victor Von Beck, Shelby Hubick
- QA Coordinator: Rod Higo
- Lead QA: Martin McQueen
- Backup QA: Tim Lewinson
- Testers: Darren Sleno, Eric Bertram, Trevor Kerslake, Ryan Marshall, Willie Loh, Randy Deluna, Brian Deo
- Programmer: Naoki Matsunaga, Shigeru Inoue, Masayuki Irioka
- Art Director: Masayuki Irioka
- Artists: Chihiro Mutsukura, Tamihiro Hayakawa, Takeshi Murota, Atsushi Takahashi, Toru Makiura
- Audio Director: Masaya Imoto
- Audio Engineers: Takashi Okano, Yukinori Kanda
- Video Technician: Kazuo Ozaki
- QA Coordinator: Hitomi Yamaguchi
- Lead QA: Takashi Iwama
- Testers: Yoshiaki Yamaguchi, Hayato Kobayashi, Masanori Sato, Kengo Kato
- Producers: Ray Hakazato, Takashi Mori
- Associate Producer: Takashi Yamaguchi
- Assistant Producer: Namihei Amuro
- Additional Support: Seiichi Mitani, Ryutaro Hayase, Mayumi Matsuzawa, Toshiyuki Nagai, Tatsu Kawagishi, Naoko Kohara, Yoichiro Furusawa, Hitoshi Ikeda, Takashi Kuroki, Hiroaki Ugajin, Hiroko Isogai, Kiyomi Noma
Magazine articles
- Main article: Nissan Presents Over Drivin' GT-R/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
66 | |
---|---|
Based on 5 reviews |
Technical information
- Main article: Nissan Presents Over Drivin' GT-R/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
664,134,240 | CD-ROM (JP) | T-10613G V2.000 | ||||||||||
✔ |
|
664,134,240 | 1996-12-20 | CD-ROM (JP) | T-10615G V1.000 |
References
- ↑ File:RaTPTNFS Saturn JP Box Back PremiumPack.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ 3.0 3.1 3.2 File:NPODGTR Saturn JP Flyer.pdf
- ↑ File:Over Drivin' GT-R Saturn credits.pdf
- ↑ ', "1997-01 (1997-01-17)" (; 1996-12-27), page 1
- ↑ ', "1997-01 (1997-01-17)" (; 1996-12-27), page 203
- ↑ ', "1997-01 (1997-01-17)" (; 1996-12-27), page 66
- ↑ ', "1997-01 (1997-01-17)" (; 1996-12-27), page 230
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
Nissan Presents Over Drivin' GT-R | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception
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