Difference between revisions of "Takeshi Matsuura"
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− | {{sub-stub}}'''{{PAGENAME}}''' (松浦 剛) is a former CG artist at [[Sega of Japan]]. He joined in October | + | {{sub-stub}}'''{{PAGENAME}}''' (松浦 剛) is a former CG movie artist at [[Sega of Japan]]. He joined in October 1998 and his first project was ''[[Deep Fear]]''{{magref|dmjp|1999-40|70}}. He is best-known for his work on ''[[Sakura Taisen 3: Paris wa Moeteiru ka]]''. |
==Production history== | ==Production history== |
Latest revision as of 02:14, 15 January 2024
Takeshi Matsuura |
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Employment history: Sega Enterprises (1998-10[1] – )
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Role(s): Artist |
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Takeshi Matsuura (松浦 剛) is a former CG movie artist at Sega of Japan. He joined in October 1998 and his first project was Deep Fear[1]. He is best-known for his work on Sakura Taisen 3: Paris wa Moeteiru ka.
Production history
Games
- Deep Fear (Saturn; 1998) — CG Directors[2]
- Deep Fear (Saturn; 1998) — CG Movie Designers[2]
- Deep Fear (Saturn; 1998) — Background CG Designers[2]
- Shinobi (PlayStation 2; 2002) — ムービーディレクター (as 松浦 剛)
- Nightshade (PlayStation 2; 2003) — ムービー制作 (as 松浦 剛)
- Nightshade (PlayStation 2; 2003) — CG Artist
- Altered Beast (PlayStation 2; 2005) — Artists
- Sakura Taisen 3: Paris wa Moeteiru ka (PlayStation 2; 2005) — ムービー協力 (as 松浦 剛)
- Sonic the Hedgehog (PlayStation 3; 2006) — Field Artists
- Sonic the Hedgehog (Xbox 360; 2006) — Field Artists
Music
Magazine articles
- Main article: Takeshi Matsuura/Magazine articles.