Difference between revisions of "Takamasa Matsunari"
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| role=Artist | | role=Artist |
Revision as of 03:10, 30 January 2024
Takamasa Matsunari |
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Employment history:
Daikin Industries
Softimage
Divisions:
Divisions:
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Role(s): Artist |
Education: Tokyo Denki University (2000)[1] |
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Takamasa "Tac" Matsunari[2] (松成 隆正) is the technology team manager at Marza Animation Planet[3]. He got his start at Sega of Japan as a programmer, later moving to Production I.G to focus on video. He then worked for Daikin Industries and provided technical support for Softimage, before returning to Sega under the Visual Entertainment R&D Dept., the predecessor to Marza, where he provided technical support and concurrently took on the role of FX technical director. He also took on the role of pipeline manager[3].
Matsunari is experienced in the Maya, Softimage, Houdini, Unreal Engine and Unity softwares[3].
Production history
Games
- Finny the Fish & the Seven Waters (PlayStation 2; 2004) — プログラム[4] (as 松成 隆正)
- Finny the Fish & the Seven Waters (PlayStation 2; 2004) — Programmer
- Yakuza 4 (PlayStation 3; 2010) — System
- Sonic Colours (Wii; 2010) — Software Development
- Sonic Generations (Steam; 2011) — Production Engineer
- Sonic Generations (Windows PC; 2011) — Production Engineer
- Sonic Generations (Xbox 360; 2011) — Production Engineer
- Sonic Generations (PlayStation 3; 2011) — Production Engineer
- Mario & Sonic at the London 2012 Olympic Games (Wii; 2011) — Software Department
- Sonic Lost World (Wii U; 2013) — Production Engineers
- Hatsune Miku: Project DIVA X (PlayStation 4; 2016) — Engineer
- Sonic Colours: Ultimate (Xbox One; 2021) — Software Development
- Sonic Colours: Ultimate (PlayStation 4; 2021) — Software Development
- Sonic Colours: Ultimate (Nintendo Switch; 2021) — Software Development
- Sonic Colours: Ultimate (Epic Games Store; 2021) — Software Development
- Sonic Colours: Ultimate (Steam; 2023) — Software Development
Videos
- Sonic - Night of the Werehog (??; ?) — Software Development