Difference between revisions of "Blasto"
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{{Bob | {{Bob | ||
− | | publisher=[[Gremlin]] | + | | bobscreen=Blasto title.png |
− | | developer= | + | | publisher=[[Gremlin Industries]] |
− | | system=[[ | + | | developer=[[Gremlin Industries]] |
− | | releases={{ | + | | system=[[Blockade hardware]] |
− | | | + | | players=1-2 |
+ | | genre= | ||
+ | | releases={{releasesArcade | ||
+ | | arcade_date_us=1978 | ||
}} | }} | ||
− | |||
− | |||
}} | }} | ||
− | ''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' is a 1978 game by [[Gremlin Industries]] for [[Blockade hardware]]. |
+ | |||
+ | ==Gameplay== | ||
+ | The player controls a spaceship and has a limited time (presumably set by the operator) to clear a board full of mines. There is only one button, which shoots. If a mine explodes, its explosion can take out nearby mines, but can also hit the player, sending them back to the starting position and costing time (but there are no "lives"; the only way to game over is to run out of time). Touching a mine will not hurt the player. There is no level wrap; clearing a boundary and then going through will only keep the player where they are on screen. | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{gitem|Blasto Arcade US Flyer.pdf|page=1|US flyer}} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
− | [[Category:Blockade | + | [[Category:Blockade hardware games]] |
Latest revision as of 12:33, 17 March 2024
Blasto | |||||||||
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System(s): Blockade hardware | |||||||||
Publisher: Gremlin Industries | |||||||||
Developer: Gremlin Industries | |||||||||
Number of players: 1-2 | |||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Blasto is a 1978 game by Gremlin Industries for Blockade hardware.
Gameplay
The player controls a spaceship and has a limited time (presumably set by the operator) to clear a board full of mines. There is only one button, which shoots. If a mine explodes, its explosion can take out nearby mines, but can also hit the player, sending them back to the starting position and costing time (but there are no "lives"; the only way to game over is to run out of time). Touching a mine will not hurt the player. There is no level wrap; clearing a boundary and then going through will only keep the player where they are on screen.