Difference between revisions of "Captivation Digital Laboratories"

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{{CompanyBob
 
{{CompanyBob
 
| logo=CaptivationDigitalLaboratories logo.png
 
| logo=CaptivationDigitalLaboratories logo.png
| founded=1996{{ref|https://opencorporates.com/companies/us_ca/C1992576}}
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| founded=1996-02{{ref|https://web.archive.org/web/20000818031518/http://captivation.com/home.shtml}}{{ref|https://spong.com/company/1997/Point-of-View-Inc}}
 
| defunct=20xx
 
| defunct=20xx
 
| mergedwith=
 
| mergedwith=
 
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| mergedinto=
 
| headquarters=[[wikipedia:El Granada, California|PO Box 220, El Granada, California 94018, United States]]{{ref|https://web.archive.org/web/19980503072129/http://www.captivation.com/contact.html}}
 
| headquarters=[[wikipedia:El Granada, California|PO Box 220, El Granada, California 94018, United States]]{{ref|https://web.archive.org/web/19980503072129/http://www.captivation.com/contact.html}}
}}{{sub-stub}}'''{{PAGENAME}}, Inc.''' was an American video game development company which produced a number of [[Sega Dreamcast]] technical demos{{ref|https://web.archive.org/web/20001011100445/http://www.captivation.com/krad/index.html}} and [[SegaSoft]] PC games, most known for being the primary developers of the cancelled Dreamcast port of ''[[Half-Life]]''.{{ref|https://twitter.com/UrDailyHalfLife/status/1405352577106128896}}
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}}{{sub-stub}}'''{{PAGENAME}}, Inc.''' was a technology-focused American video game development company. Co-founded by [[Sega Technical Institute]]'s [[Robert Morgan]] in 1996{{ref|https://web.archive.org/web/20000818031518/http://captivation.com/home.shtml}}, it was closely affiliated with [[Point of View]], a fellow studio established that same year to provide the game design behind Point of View's technology-oriented work. It produced a number of [[Sega Dreamcast]] technical demos{{ref|https://web.archive.org/web/20001011100445/http://www.captivation.com/krad/index.html}} and [[SegaSoft]] PC games, and are most known today for being the primary developers of the cancelled Dreamcast port of ''[[Half-Life]]''.{{ref|https://twitter.com/UrDailyHalfLife/status/1405352577106128896}}
  
 
==Company==
 
==Company==
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Besides developing video games, {{PAGENAME}} has also produced technical demos for upcoming [[Sega]] hardware, such as the [[Sega Dreamcast]] demo ''[[KRAD]]'' shown at [[E3 1998]].{{ref|https://web.archive.org/web/20001011100445/http://www.captivation.com/krad/index.html}}
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{{PAGENAME}} also programmed and produced the artwork for [[HEAT.NET]]'s installer, developed a joystick driver for [[SegaSoft]], and occasionally collaborated with [[Electronic Arts]] on the publisher's racing games.{{ref|https://web.archive.org/web/20001011100545/http://www.captivation.com/misc/index.html}}
  
 
==Softography==
 
==Softography==

Latest revision as of 17:32, 18 March 2024


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Captivation Digital Laboratories, Inc. was a technology-focused American video game development company. Co-founded by Sega Technical Institute's Robert Morgan in 1996[1], it was closely affiliated with Point of View, a fellow studio established that same year to provide the game design behind Point of View's technology-oriented work. It produced a number of Sega Dreamcast technical demos[4] and SegaSoft PC games, and are most known today for being the primary developers of the cancelled Dreamcast port of Half-Life.[5]

Company

Besides developing video games, Captivation Digital Laboratories has also produced technical demos for upcoming Sega hardware, such as the Sega Dreamcast demo KRAD shown at E3 1998.[4]

Captivation Digital Laboratories also programmed and produced the artwork for HEAT.NET's installer, developed a joystick driver for SegaSoft, and occasionally collaborated with Electronic Arts on the publisher's racing games.[6]

Softography

Dreamcast

Windows PC

External links

References