Difference between revisions of "Divine Sealing/Development"

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As one of the earliest unlicensed [[Sega Mega Drive]] games ever produced, [[Studio Fazzy]] was unaware of [[Sega]]'s proprietary [[TradeMark Security System]] tests , and specifically lacks a check for the word SEGA at address $A14000. Due to this, ''Divine Sealing'' will only operate on early and mid-life revisions of system hardware.{{ref|https://web.archive.org/web/20210409160421/http://sob.xxxxxxxx.jp/enter/div.htm}} Additionally, the game is one of few early Mega Drive games to operate exclusively in a 256x224 [[resolution]].
 
As one of the earliest unlicensed [[Sega Mega Drive]] games ever produced, [[Studio Fazzy]] was unaware of [[Sega]]'s proprietary [[TradeMark Security System]] tests , and specifically lacks a check for the word SEGA at address $A14000. Due to this, ''Divine Sealing'' will only operate on early and mid-life revisions of system hardware.{{ref|https://web.archive.org/web/20210409160421/http://sob.xxxxxxxx.jp/enter/div.htm}} Additionally, the game is one of few early Mega Drive games to operate exclusively in a 256x224 [[resolution]].
  
''Divine Sealing'' utilizes the [[Opus]] sound driver from the 1991 [[Jorudan]] game ''[[Task Force Harrier EX]]''.
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''Divine Sealing'' utilizes the sound driver from the 1991 [[Jorudan]] game ''[[Task Force Harrier EX]]''.
  
 
During the game's development, it appears the graphics for the Wind and Flame Planets were accidentally swapped: the Wind Planet uses a fiery red color but features a stage full of blue water and green grass, while the Flame Planet uses a softer green color but features a stage entirely filled with red lava.
 
During the game's development, it appears the graphics for the Wind and Flame Planets were accidentally swapped: the Wind Planet uses a fiery red color but features a stage full of blue water and green grass, while the Flame Planet uses a softer green color but features a stage entirely filled with red lava.
 
===Cartridge design===
 
Both [[Studio Fazzy]]'s games (''Divine Sealing'' and ''[[Dial Q o Mawase!]]'') feature the same cartridge design, appearing similar in shape to [[Sunsoft]]'s rounded Mega Drive cartridges but with the lower section of each side removed. The extra clearance afforded by the cartridge's slimmer lower half allows it to be inserted into any Mega Drive system, regardless of region or shell.
 
  
 
==References==
 
==References==

Latest revision as of 22:37, 2 April 2024

Back to: Divine Sealing.

Development

The unique Sega Mega Drive cartridge used by both the company's released games.

As one of the earliest unlicensed Sega Mega Drive games ever produced, Studio Fazzy was unaware of Sega's proprietary TradeMark Security System tests , and specifically lacks a check for the word SEGA at address $A14000. Due to this, Divine Sealing will only operate on early and mid-life revisions of system hardware.[1] Additionally, the game is one of few early Mega Drive games to operate exclusively in a 256x224 resolution.

Divine Sealing utilizes the sound driver from the 1991 Jorudan game Task Force Harrier EX.

During the game's development, it appears the graphics for the Wind and Flame Planets were accidentally swapped: the Wind Planet uses a fiery red color but features a stage full of blue water and green grass, while the Flame Planet uses a softer green color but features a stage entirely filled with red lava.

References

  1. http://sob.xxxxxxxx.jp/enter/div.htm (Wayback Machine: 2021-04-09 16:04)


Divine Sealing

DivineSealingMD TitleScreen.png

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