Difference between revisions of "Divine Sealing/Development"
From Sega Retro
m |
m |
||
(One intermediate revision by the same user not shown) | |||
Line 6: | Line 6: | ||
As one of the earliest unlicensed [[Sega Mega Drive]] games ever produced, [[Studio Fazzy]] was unaware of [[Sega]]'s proprietary [[TradeMark Security System]] tests , and specifically lacks a check for the word SEGA at address $A14000. Due to this, ''Divine Sealing'' will only operate on early and mid-life revisions of system hardware.{{ref|https://web.archive.org/web/20210409160421/http://sob.xxxxxxxx.jp/enter/div.htm}} Additionally, the game is one of few early Mega Drive games to operate exclusively in a 256x224 [[resolution]]. | As one of the earliest unlicensed [[Sega Mega Drive]] games ever produced, [[Studio Fazzy]] was unaware of [[Sega]]'s proprietary [[TradeMark Security System]] tests , and specifically lacks a check for the word SEGA at address $A14000. Due to this, ''Divine Sealing'' will only operate on early and mid-life revisions of system hardware.{{ref|https://web.archive.org/web/20210409160421/http://sob.xxxxxxxx.jp/enter/div.htm}} Additionally, the game is one of few early Mega Drive games to operate exclusively in a 256x224 [[resolution]]. | ||
− | ''Divine Sealing'' utilizes the | + | ''Divine Sealing'' utilizes the sound driver from the 1991 [[Jorudan]] game ''[[Task Force Harrier EX]]''. |
During the game's development, it appears the graphics for the Wind and Flame Planets were accidentally swapped: the Wind Planet uses a fiery red color but features a stage full of blue water and green grass, while the Flame Planet uses a softer green color but features a stage entirely filled with red lava. | During the game's development, it appears the graphics for the Wind and Flame Planets were accidentally swapped: the Wind Planet uses a fiery red color but features a stage full of blue water and green grass, while the Flame Planet uses a softer green color but features a stage entirely filled with red lava. | ||
− | |||
− | |||
− | |||
==References== | ==References== |
Latest revision as of 22:37, 2 April 2024
- Back to: Divine Sealing.
Development
As one of the earliest unlicensed Sega Mega Drive games ever produced, Studio Fazzy was unaware of Sega's proprietary TradeMark Security System tests , and specifically lacks a check for the word SEGA at address $A14000. Due to this, Divine Sealing will only operate on early and mid-life revisions of system hardware.[1] Additionally, the game is one of few early Mega Drive games to operate exclusively in a 256x224 resolution.
Divine Sealing utilizes the sound driver from the 1991 Jorudan game Task Force Harrier EX.
During the game's development, it appears the graphics for the Wind and Flame Planets were accidentally swapped: the Wind Planet uses a fiery red color but features a stage full of blue water and green grass, while the Flame Planet uses a softer green color but features a stage entirely filled with red lava.
References
- ↑ http://sob.xxxxxxxx.jp/enter/div.htm (Wayback Machine: 2021-04-09 16:04)
Divine Sealing | |
---|---|
Main page | Hidden content | Development | Magazine articles | Reception | Promotional material | Region coding | Technical information |