Difference between revisions of "Comix Zone (Saturn)"
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− | {{stub}}'''''Comix Zone''''' (TBD), sometimes referred to as '''''Comix Zone 3D''''', was a planned three-dimensional [[Saturn]] follow-up to the 1995 [[Mega Drive]] beat-'em-up game ''[[Comix Zone]]''.{{intref|Interview: Peter Morawiec (2007-04-20) by Sega-16}} | + | {{stub}}'''''Comix Zone''''' (TBD), sometimes referred to as '''''Comix Zone 3D''''', was a planned three-dimensional [[Saturn]] follow-up to the 1995 [[Mega Drive]] beat-'em-up game ''[[Comix Zone]]''.{{intref|Interview: Peter Morawiec (2007-04-20) by Sega-16}} |
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+ | ==History== | ||
+ | {{quote|There were no concrete plans [for a [[Comix Zone]] sequel] at that time, but we left it open for that possibility. I even made some quick prelim storyboards for how the Comix Zone concept could work in 3D on the [[Saturn]], but ultimately Sega wanted us to work on a [[Sonic Saturn|Sonic property]] next. |''Developer [[Peter Morawiec]]''|ref={{intref|Interview: Peter Morawiec (2006-01-11) by hxc}}}} | ||
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+ | Designed alongside ''[[Sonic Saturn]]'' at [[Sega Technical Institute]]'s newly-established satellite office [[STI Burbank]], some concept art and early gameplay designs were explored, but the game ultimately never left the planning stage.{{intref|Interview: Peter Morawiec (2007-04-20) by Sega-16}} Ultimately, [[Sega of America]] wanted the studio to focus solely on the ''Sonic'' franchise, and the game was permanently shelved.{{intref|Interview: Peter Morawiec (2006-01-11) by hxc}} | ||
==Production credits== | ==Production credits== |
Latest revision as of 06:50, 20 April 2024
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Comix Zone |
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System(s): Saturn[1] |
Publisher: Sega |
Developer: Sega Technical Institute Burbank[1] |
Planned release date(s): 1996 |
Genre: Action |
State before cancellation: Early in development |
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Comix Zone (TBD), sometimes referred to as Comix Zone 3D, was a planned three-dimensional Saturn follow-up to the 1995 Mega Drive beat-'em-up game Comix Zone.[1]
History
“ | There were no concrete plans [for a Comix Zone sequel] at that time, but we left it open for that possibility. I even made some quick prelim storyboards for how the Comix Zone concept could work in 3D on the Saturn, but ultimately Sega wanted us to work on a Sonic property next. | „ |
— Developer Peter Morawiec[2] |
Designed alongside Sonic Saturn at Sega Technical Institute's newly-established satellite office STI Burbank, some concept art and early gameplay designs were explored, but the game ultimately never left the planning stage.[1] Ultimately, Sega of America wanted the studio to focus solely on the Sonic franchise, and the game was permanently shelved.[2]
Production credits
- Designer, Artist: Peter Morawiec[1]