Difference between revisions of "CodeScape"
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| title= | | title= | ||
| developer=[[Cross Products]] | | developer=[[Cross Products]] | ||
− | | releases={{ | + | | system={{PC}} (Windows 95, Windows NT 3.51/4.0, SGI Indy) |
− | | | + | | releases={{releasesMisc |
− | | | + | | misc_date_us=1996-12-11 |
− | | | + | | misc_rrp_us=400{{fileref|Cross Products Export Price List - February 1997.pdf|page=2}} |
+ | | misc_code_us=CS100 | ||
+ | | misc_date_uk=1996-12-11 | ||
+ | | misc_rrp_uk=250{{fileref|Cross Products UK Price List - February 1997.pdf|page=2}} | ||
+ | | misc_code_uk=CS100 | ||
+ | | misc_date_jp=1996-12-11 | ||
+ | | misc_rrp_jp= | ||
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− | {{stub}}The '''CodeScape'''{{ref|https://web.archive.org/web/19970217093348/http://www.crossprod.co.uk/overview.htm}} debugger is an integrated development environment and debugging tool developed by Cross Products and released on December 11, 1996 for [[Sega Saturn]] debugging and development. | + | {{sub-stub}}The '''CodeScape'''{{ref|https://web.archive.org/web/19970217093348/http://www.crossprod.co.uk/overview.htm}}{{ref|https://web.archive.org/web/20000617175702/http://www.crossprod.co.uk/codescape.htm}} debugger is an integrated development environment and debugging tool developed{{fileref|Trademark CodeScape Reg Nº 2107854 Specimen Sheet Cross Products 1997-06-30 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 1997-10-21 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 Specimen Sheet Imagination Technologies 2008-04-15 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 Assignment Document 2003-10-03.pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 Unclassified Documents Published on February 21, 2007 by the United States Patent and Trademark Office.pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 File Jacket Published on February 21, 2007 by the United States Patent and Trademark Office.pdf}} by [[Cross Products]] and released on December 11, 1996 for the Hitachi SuperH™ (SH) Family of microprocessors and used on [[Sega Saturn]] and [[Dreamcast]] debugging and development. |
+ | |||
+ | As one of the first multi-processor development platforms, it was used not only for video game development but also for general Hitachi SH processor-based development and largely used in the [[wikipedia:Automotive industry|automotive industry]] and [[wikipedia:Automotive aftermarket|automotive aftermarket]] by companies like [[wikipedia:Harman Becker Automotive Systems|Harman Becker Automotive Systems]], [[wikipedia:BMW|BMW]], [[wikipedia:Robert Bosch GmbH|Bosch]], [[wikipedia:Porsche|Porsche]] and several others. | ||
==Promotional material== | ==Promotional material== | ||
{{gallery | {{gallery | ||
− | |{{ | + | |{{galleryPrintAd|developmental|4-01|2| |
}} | }} | ||
}} | }} | ||
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==Downloads== | ==Downloads== | ||
− | {{Download|file=CodeScape IDE Demo.zip|title=CodeScape IDE Demo (English Version 1.0.0 Build 9)|filesize=2,61 MB}} | + | {{Download|file=CodeScape IDE Demo.zip|title=CodeScape IDE Demo (English Version 1.0.0 Build 9){{ref|https://web.archive.org/web/19970217093826/http://www.crossprod.co.uk/csscncam.htm}}|filesize=2,61 MB}} |
'''Instructions:''' | '''Instructions:''' | ||
− | *double-click the player's icon to launch it ('' | + | *double-click the player's icon to launch it (''scplayer.exe'') |
− | *click the | + | *click the "Open" button on the player |
*select an .scm file and click "OK" to load it | *select an .scm file and click "OK" to load it | ||
− | *click the "Play" button to start the movie. | + | *click the "Play" button to start the movie |
+ | |||
+ | ==External links== | ||
+ | [https://archive.fo/FNQ4v Discussion at assemblergames.com (archived 2019-09-08 18:53)] | ||
==References== | ==References== |
Latest revision as of 17:09, 20 April 2024
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System(s): (Windows 95, Windows NT 3.51/4.0, SGI Indy) | |||||||||||||||||
Developer: Cross Products | |||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
The CodeScape[3][4] debugger is an integrated development environment and debugging tool developed[5][6][7][8][9][10] by Cross Products and released on December 11, 1996 for the Hitachi SuperH™ (SH) Family of microprocessors and used on Sega Saturn and Dreamcast debugging and development.
As one of the first multi-processor development platforms, it was used not only for video game development but also for general Hitachi SH processor-based development and largely used in the automotive industry and automotive aftermarket by companies like Harman Becker Automotive Systems, BMW, Bosch, Porsche and several others.
Promotional material
Gallery
Downloads
Download CodeScape IDE Demo (English Version 1.0.0 Build 9)[11]
File: CodeScape IDE Demo.zip (2.61 MB) (info)
|
Instructions:
- double-click the player's icon to launch it (scplayer.exe)
- click the "Open" button on the player
- select an .scm file and click "OK" to load it
- click the "Play" button to start the movie
External links
Discussion at assemblergames.com (archived 2019-09-08 18:53)
References
- ↑ File:Cross Products Export Price List - February 1997.pdf, page 2
- ↑ File:Cross Products UK Price List - February 1997.pdf, page 2
- ↑ http://www.crossprod.co.uk/overview.htm (Wayback Machine: 1997-02-17 09:33)
- ↑ http://www.crossprod.co.uk/codescape.htm (Wayback Machine: 2000-06-17 17:57)
- ↑ File:Trademark CodeScape Reg Nº 2107854 Specimen Sheet Cross Products 1997-06-30 (United States Patent and Trademark Office).pdf
- ↑ File:Trademark CodeScape Reg Nº 2107854 1997-10-21 (United States Patent and Trademark Office).pdf
- ↑ File:Trademark CodeScape Reg Nº 2107854 Specimen Sheet Imagination Technologies 2008-04-15 (United States Patent and Trademark Office).pdf
- ↑ File:Trademark CodeScape Reg Nº 2107854 Assignment Document 2003-10-03.pdf
- ↑ File:Trademark CodeScape Reg Nº 2107854 Unclassified Documents Published on February 21, 2007 by the United States Patent and Trademark Office.pdf
- ↑ File:Trademark CodeScape Reg Nº 2107854 File Jacket Published on February 21, 2007 by the United States Patent and Trademark Office.pdf
- ↑ http://www.crossprod.co.uk/csscncam.htm (Wayback Machine: 1997-02-17 09:38)