Difference between revisions of "Futurescape Productions"
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| logo=FutureScapeProductions logo.png | | logo=FutureScapeProductions logo.png | ||
| founded=1992-10-01{{ref|http://web.archive.org/web/20210509222319/https://opencorporates.com/companies/us_ca/C1825862}} | | founded=1992-10-01{{ref|http://web.archive.org/web/20210509222319/https://opencorporates.com/companies/us_ca/C1825862}} | ||
− | | defunct=1994{{ref|https://www.linkedin.com/in/kmcgrath/}} | + | | defunct=1994-08{{ref|https://www.linkedin.com/in/klhurley/details/experience/}}{{ref|https://www.linkedin.com/in/kmcgrath/}} |
| headquarters=[https://www.google.com/maps/place/3130+La+Selva+St,+San+Mateo,+CA+94403 3130 La Selva Drive, #104, San Mateo, California 94403, United States]{{ref|http://web.archive.org/web/20210509222319/https://opencorporates.com/companies/us_ca/C1825862}}{{ref|https://web.archive.org/web/20210509222952/http://www.drawrick.com/videogamegraphics2D3D.html}} | | headquarters=[https://www.google.com/maps/place/3130+La+Selva+St,+San+Mateo,+CA+94403 3130 La Selva Drive, #104, San Mateo, California 94403, United States]{{ref|http://web.archive.org/web/20210509222319/https://opencorporates.com/companies/us_ca/C1825862}}{{ref|https://web.archive.org/web/20210509222952/http://www.drawrick.com/videogamegraphics2D3D.html}} | ||
}}{{stub}}'''{{PAGENAME}}''' was an American video game developer most known for providing software for dedicated peripherals, such as the unreleased [[Sega VR]] game ''[[Nuclear Rush]]''. | }}{{stub}}'''{{PAGENAME}}''' was an American video game developer most known for providing software for dedicated peripherals, such as the unreleased [[Sega VR]] game ''[[Nuclear Rush]]''. | ||
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Co-founded by former [[Electronic Arts]] technical director [[Kevin McGrath]]{{ref|https://www.linkedin.com/in/kmcgrath/details/experience/}} and programmer [[Kenneth Hurley]] in October 1992{{ref|http://web.archive.org/web/20210509222319/https://opencorporates.com/companies/us_ca/C1825862}}, FutureScape Productions served as a third-party game developer for publishers such as [[Sega]], [[Electronic Arts]], [[Crystal Dynamics]]{{ref|https://web.archive.org/web/20210509222952/http://www.drawrick.com/videogamegraphics2D3D.html}}, and [[Accolade]]. The company consisted of about 9 people, including four artists, three programmers, one business manager, and a CEO{{ref|https://www.linkedin.com/in/klhurley/details/experience/}}, with up to four additional contracted employees.{{ref|https://www.linkedin.com/in/kmcgrath/details/experience/}} According to Hurley, his (and likely most of FutureScape's games) were coded in [[wikipedia:C (programming language)|C]], [[wikipedia:C++|C++]], and [[wikipedia:Assembly language|assembly language]]. Importantly, the company was located just a few minutes' drive from [[Sega of America]]'s headquarters, allowing quick and local access to the company's resources. | Co-founded by former [[Electronic Arts]] technical director [[Kevin McGrath]]{{ref|https://www.linkedin.com/in/kmcgrath/details/experience/}} and programmer [[Kenneth Hurley]] in October 1992{{ref|http://web.archive.org/web/20210509222319/https://opencorporates.com/companies/us_ca/C1825862}}, FutureScape Productions served as a third-party game developer for publishers such as [[Sega]], [[Electronic Arts]], [[Crystal Dynamics]]{{ref|https://web.archive.org/web/20210509222952/http://www.drawrick.com/videogamegraphics2D3D.html}}, and [[Accolade]]. The company consisted of about 9 people, including four artists, three programmers, one business manager, and a CEO{{ref|https://www.linkedin.com/in/klhurley/details/experience/}}, with up to four additional contracted employees.{{ref|https://www.linkedin.com/in/kmcgrath/details/experience/}} According to Hurley, his (and likely most of FutureScape's games) were coded in [[wikipedia:C (programming language)|C]], [[wikipedia:C++|C++]], and [[wikipedia:Assembly language|assembly language]]. Importantly, the company was located just a few minutes' drive from [[Sega of America]]'s headquarters, allowing quick and local access to the company's resources. | ||
− | From currently known information, {{PAGENAME}} served in largely a support role for the projects it worked on. In addition to projects for the [[Mega Drive]], [[Sega VR]], [[Menacer]], and [[Mega-CD]], it assisted fellow American developer [[PF Magic]] in the production of ''[[Ballz 3D]]'', and possibly served a role in the development of an [[IBM PC]] release titled ''QuizQuest''.{{ref|https://web.archive.org/web/20231207105835/http://www.totaldoscollection.org/nugnugnug/1993Have.txt}} However, this was not meant to last, and | + | From currently known information, {{PAGENAME}} served in largely a support role for the projects it worked on. In addition to projects for the [[Mega Drive]], [[Sega VR]], [[Menacer]], and [[Mega-CD]], it assisted fellow American developer [[PF Magic]] in the production of ''[[Ballz 3D]]'', and possibly served a role in the development of an [[IBM PC]] release titled ''QuizQuest''.{{ref|https://web.archive.org/web/20231207105835/http://www.totaldoscollection.org/nugnugnug/1993Have.txt}} However, this was not meant to last, and in August 1994{{ref|https://www.linkedin.com/in/klhurley/details/experience/}}{{ref|https://www.linkedin.com/in/kmcgrath/}}, FutureScape officially closed its doors. |
==Softography== | ==Softography== |
Revision as of 01:14, 21 April 2024
Futurescape Productions | ||
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Founded: 1992-10-01[1] | ||
Defunct: 1994-08[2][3] | ||
Headquarters:
|
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Futurescape Productions was an American video game developer most known for providing software for dedicated peripherals, such as the unreleased Sega VR game Nuclear Rush.
Company
Co-founded by former Electronic Arts technical director Kevin McGrath[5] and programmer Kenneth Hurley in October 1992[1], FutureScape Productions served as a third-party game developer for publishers such as Sega, Electronic Arts, Crystal Dynamics[4], and Accolade. The company consisted of about 9 people, including four artists, three programmers, one business manager, and a CEO[2], with up to four additional contracted employees.[5] According to Hurley, his (and likely most of FutureScape's games) were coded in C, C++, and assembly language. Importantly, the company was located just a few minutes' drive from Sega of America's headquarters, allowing quick and local access to the company's resources.
From currently known information, Futurescape Productions served in largely a support role for the projects it worked on. In addition to projects for the Mega Drive, Sega VR, Menacer, and Mega-CD, it assisted fellow American developer PF Magic in the production of Ballz 3D, and possibly served a role in the development of an IBM PC release titled QuizQuest.[6] However, this was not meant to last, and in August 1994[2][3], FutureScape officially closed its doors.
Softography
Mega Drive
- Ballz 3D (1994) (some programming)
- Chameleon (unreleased)
- Monster Hunter (unreleased)
- Relentless (unreleased)
- Sid & Al's Incredible Toons (unreleased)
- Nuclear Rush (unreleased)
Mega-CD
- Carnage (unreleased)
- Sid & Al's Incredible Toons (unreleased)
References
- ↑ 1.0 1.1 1.2 https://opencorporates.com/companies/us_ca/C1825862 (Wayback Machine: 2021-05-09 22:23)
- ↑ 2.0 2.1 2.2 https://www.linkedin.com/in/klhurley/details/experience/
- ↑ 3.0 3.1 https://www.linkedin.com/in/kmcgrath/
- ↑ 4.0 4.1 http://www.drawrick.com/videogamegraphics2D3D.html (Wayback Machine: 2021-05-09 22:29)
- ↑ 5.0 5.1 https://www.linkedin.com/in/kmcgrath/details/experience/
- ↑ http://www.totaldoscollection.org/nugnugnug/1993Have.txt (Wayback Machine: 2023-12-07 10:58)