Difference between revisions of "Cyberbots: FullMetal Madness"
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− | | desc=The FZ-800 F-Killer Bee has high mobility but low defense. | + | | desc=The FZ-800 F-Killer Bee has high mobility but low defense. Its code name is a reference to the character Cammy from the ''[[:Category:Street Fighter|Street Fighter]]'' series. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Killer Screw α | {{QCF}} {{button|text=A}} or<br>{{right}} {{downright}} {{down}} {{button|text=A}} in midair | The F-Killer Bee transforms into a giant drill. It charges forward with {{button|text=A1}}, diagonally upward with {{button|text=A2}} while on the ground, or diagonally downward with {{button|text=A2}} while in midair. It can follow up with a second drill attack by holding any direction and {{button|text=A}}.}} | {{MoveListRow | Killer Screw α | {{QCF}} {{button|text=A}} or<br>{{right}} {{downright}} {{down}} {{button|text=A}} in midair | The F-Killer Bee transforms into a giant drill. It charges forward with {{button|text=A1}}, diagonally upward with {{button|text=A2}} while on the ground, or diagonally downward with {{button|text=A2}} while in midair. It can follow up with a second drill attack by holding any direction and {{button|text=A}}.}} | ||
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====Special==== | ====Special==== | ||
+ | These mecha appeared only as unplayable special opponents in the original arcade game, but they are playable in the console versions. | ||
{{InfoTable| | {{InfoTable| | ||
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{{MoveListRow | Zankuu Hadouken | {{QCF}} {{button|text=A}} in midair | The Zero-Gouki shoots a barrage of small fireballs diagonally downward from midair.}} | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{button|text=A}} in midair | The Zero-Gouki shoots a barrage of small fireballs diagonally downward from midair.}} | ||
{{MoveListRow | Gou Shouryuuken | {{DPF}} {{button|text=A2}} | The Zero-Gouki performs a rising uppercut, knocking down the opponent on impact.}} | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{button|text=A2}} | The Zero-Gouki performs a rising uppercut, knocking down the opponent on impact.}} | ||
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{button|text=A2}} | The Zero-Gouki spins around an axis with | + | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{button|text=A2}} | The Zero-Gouki spins around an axis with its leg extended, which can hit multiple times and knock over the opponent. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Cyber EX | | {{MoveListTable | desc=Cyber EX | | ||
− | {{MoveListRow | Messatsu Gou Hadou | {{QCF}} {{QCF}} {{button|text=A}} | The Zero-Gouki fires a tall laser that can hit | + | {{MoveListRow | Messatsu Gou Hadou | {{QCF}} {{QCF}} {{button|text=A}} | The Zero-Gouki fires a tall laser that can hit its opponent multiple times.}} |
{{MoveListRow | Messatsu Gou Shouryuu | {{QCB}} {{QCB}} {{button|text=A}} | The Zero-Gouki performs a series of low Gou Shouryukens while moving across the screen, culminating in a high Gou Shouryuken.}} | {{MoveListRow | Messatsu Gou Shouryuu | {{QCB}} {{QCB}} {{button|text=A}} | The Zero-Gouki performs a series of low Gou Shouryukens while moving across the screen, culminating in a high Gou Shouryuken.}} | ||
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{button|text=W}} in midair | The Zero-Gouki shoots a barrage of drills diagonally downward from midair.}} | {{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{button|text=W}} in midair | The Zero-Gouki shoots a barrage of drills diagonally downward from midair.}} | ||
− | {{MoveListRow | Messatsu Gou Rasen | {{QCB}} {{QCB}} {{button|text=W}} | The Zero-Gouki hovers in place and spins around an axis with | + | {{MoveListRow | Messatsu Gou Rasen | {{QCB}} {{QCB}} {{button|text=W}} | The Zero-Gouki hovers in place and spins around an axis with its leg extended, which can hit multiple times and knock over the opponent.}} |
{{MoveListRow | Shun Goku Satsu | {{button|text=A1}} {{button|text=A1}} {{right}} {{button|text=W}} {{button|text=B}} | The Zero-Gouki glides to its opponent, then performs a series of attacks, ending with a Gou Shouryuuken.}} | {{MoveListRow | Shun Goku Satsu | {{button|text=A1}} {{button|text=A1}} {{right}} {{button|text=W}} {{button|text=B}} | The Zero-Gouki glides to its opponent, then performs a series of attacks, ending with a Gou Shouryuuken.}} | ||
}} | }} |
Revision as of 06:29, 8 May 2024
Cyberbots: FullMetal Madness | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: Capcom | |||||||||||||||
Developer: Capcom | |||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||
Sound driver: SCSP/CD-DA (61 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB/4MB) | |||||||||||||||
Genre: Action[1][2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Cyberbots: FullMetal Madness (サイバーボッツ) is a versus fighting game by Capcom. It was ported to the Sega Saturn and released exclusively in Japan in 1997.
Contents
Story
Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of the planet, Earth Force, has been conducting experiments that will determine the future of Earth.
Gameplay
The game is a versus fighting game in which the player controls large mecha called "VAs" (for Valiant or Variant Armor). Gameplay is similar to other Capcom fighting games, with various special attacks available to each mecha. Players choose a pilot and a mecha; the mecha determine the gameplay of the game, while the pilot determines the storyline and the opponents faced. Each selectable mecha uses a different mix of weapon, arm, and leg components, which gives them different attack and movement properties. Battles are duels fought to the best of three rounds, where the two mecha try to deplete each other's vitality within a time limit.
The mecha move with or , crouch with , and jump with . They can boost on the ground with or to close distance on their opponents or by holding or with a direction. The mecha can attack while boosting. They can boost in the air as well by holding or with a direction after jumping. Ground boosting can be done without limit, but air boosting expends the Boost gauge, which recovers quickly when not used. Mecha handle air boosting differently depending on their leg components: Command Walker and Treads can dash in any of eight directions, Insectroid can perform a double jump, and Turbo Jets can be freely steered in any direction.
Light attacks are performed with and heavy attacks are performed with . Each mecha has a variety of attacks depending on whether it is standing, crouching, jumping, or dashing. Normal attacks can involve conventional punches and kicks but also often involve ranged weapons and can hit multiple times. Because of the simple button layout, the game has less emphasis on combos than other fighting game of the time. Each mecha also has a special weapon that is launched with . Like normal attacks, weapons can vary depending on whether the mecha is standing, crouching, jumping, or dashing. While weapons have unlimited ammunition, using a weapon expends the Weapon gauge, which recovers when not used. In addition, mecha have special moves performed using button combinations, similar to other fighting games.
Attacks can be blocked, including in midair, by holding the D-Pad away from the opponent. The mecha can perform a grab or a throw by holding or when near an opponent and pressing either attack button. After being thrown, a mecha can reduce the damage taken and recover more quickly by pressing rapidly. After landing on the ground from being knocked down or thrown, a mecha can slide out of the way with or . In addition to losing vitality, each mecha has an Arm gauge that depletes as it takes repeated damage (similar to a stun mechanic common in other fighting games). The gauge replenishes quickly when the mecha is not under attack, but if the gauge is drained, the mecha's arm falls off, limiting the attacks it can perform. Arms can be reattached by walking over them.
Each mecha has a Power gauge that is charged with energy every time it hits an opponent. It can also be charged rapidly by holding both attack buttons simultaneously. Once the gauge is fully charged, the gauge and the mecha begin to flash, indicating that the player can execute a Cyber EX move. This is a special technique that hits multiple times if it connects and does high damage. Executing a Cyber EX moves drains the entire Power gauge even if it does not connect. The gauge is carried over between rounds.
Modes
In the single-player Arcade Mode, the chosen character faces nine opponents in a predetermined order. There are fully voiced story cutscenes between each battle. There are eight difficulty levels for computer-controlled opponents. A second player can challenge the first by pressing START on another control pad. The winner of this battle continues the game from the story of the victorious character.
There is also a dedicated two-player Versus Mode where players can choose a handicap, the number of rounds (1, 3, or 5), and the stage.
Pilots
In the Arcade Mode, Jin, Mary, Santana, Gawaine, Bao and Mao, and Arieta can choose any mecha from the four standard classes (Blodia, Reptos, Fordy, and Guldin). The three console-exclusive characters, Chiyomaru and Tessan Hagure, S.H.A.D.E., and Devilotte, only fight with their personal mecha (the Gaits, Helion, and Super-8 respectively). Opponents are typically (but not always) encountered in their personal mecha. In the Versus Mode, any character can pilot any mecha. Players cannot choose the same pilot in two-player games.
In either mode, the Gaits, Helion, and Super-8 can be unlocked for any pilot that can choose a mecha by completing the Arcade Mode with their respective pilots on at least the default difficulty level. The Warlock is additionally unlocked when the Gaits, Helion, and Super-8 have all been unlocked. The Zero-Gouki is unlocked by completing the Arcade Mode as any character on at least the default difficulty level without using a continue.
Jin Saotome | |
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Mecha: BX-02 Blodia Final battle: S.H.A.D.E. | |
Jin's father was killed in an accident one year before. To honor his memory, he seeks to become the best VA pilot alive and wants to prove his worth through the VA battle circuit. He begins to question his father's death after meeting S.H.A.D.E. for the first time. | |
Mary Miyabi | |
Mecha: FZ-800 F-Killer Bee Final battle: G.O.D. | |
Mary is the only female Captain of Earth Force. While pursuing a prisoner, she finds out more about the dealings of Earth Force and turns against them after meeting Arieta, Bao, and Mao. She was trained by retired soldier, Gawaine Murdock. | |
Santana Laurence | |
Mecha: RF-004 Reptos Final battle: Arieta | |
Santana is a self-centered loner who makes a living scrounging up parts for VAs and sometimes working as a mercenary. In the past, he was the leader of the proud Mars Revolution. Santana fought S.H.A.D.E. on Mars during the revolution. | |
Gawaine Murdock | |
Mecha: GP-N1 Guldin Final battle: Jin Saotome | |
Gawaine was a Captain of Earth Force but retired at age 63 after the deaths of his men in a training accident. He lives in seclusion from everyone while trying to live out his final days in peace and quiet. He returns after Earth Force begins making trouble. Gawaine was Mary's captain when she was still lieutenant, a close friend of the Saotome family, and a good friend to S.H.A.D.E. in the past before S.H.A.D.E. was turned into a cyborg. | |
Bao and Mao | |
Mecha: GP-V4 G-Vice Final battle: G.O.D. | |
Bao and Mao are siblings that have been caught by Earth Force. They escape and find a VA that has been programmed for self-defense. | |
Arieta | |
Mecha: FZ-100 Fordy Final battle: G.O.D. | |
Earth Force kidnapped children and used them for experiments. Arieta escaped after seeing her friends die in their labs. Without any friends to turn to for help, she runs without knowing where to go. | |
Chiyomaru Kagura and Tessan Hagure | |
Mecha: P-10033 Gaits Final battle: S.H.A.D.E. | |
Chiyomaru Kagura is the head of the resistance fleet, while Tessan Hagure is his guardian. The mission of the resistance forces is to find and destroy the doomsday weapon created by the Weapon's Brain, G.O.D.. | |
S.H.A.D.E. | |
Mecha: UVA-02 Helion Final battle: Jin Saotome | |
S.H.A.D.E. was chosen by Earth Force for their "super soldier" experiments. They promised that he would be the perfect soldier, but they needed to see if they had complete control over him, so they made him kill everyone in his unit and wrote the incident off as an accident. S.H.A.D.E. is now a cyborg and an attack dog for Earth Force. His memories are a little scrambled and he is trying to remember who he was. | |
Princess Devilotte de Deathsatan IX | |
Mecha: S-008 Super-8 Final battle: Gawaine Murdock | |
Devilotte is the daughter of a dangerous and reputed pirate king. She and her two lackeys, Xavier and Jigokuu Daishi, fly around space looking for people with VAs to steal them and add to her collection. She is not involved with either side of the dispute in the Earth Force events. |
Unplayable
Ken Saotome | |
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Mecha: P-10033 Gaits | |
Ken, S.H.A.D.E., and Gawaine once belonged to the same unit in Earth Force, and the three were close. Ken was killed by S.H.A.D.E. one year before the events of the game. | |
Ganglions of Omniscient Disrupter (G.O.D.) | |
Mecha: X-0 Warlock | |
G.O.D. is a massive brain that plans to destroy humanity. | |
Deathsatan the Great | |
Mecha: X-0 Warlock, G-13EX Zero-Gouki | |
Emperor Deathsatan is the King of Heldorado and the Milky Way Express and Devilotte's father. |
Mecha
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
A | Any attack button |
A1 | Light attack |
A2 | Heavy attack |
W | Weapon |
B | Boost |
The VAs have different color schemes depending on whether they are selected by player one or player two.
Blodia
Reptos
RF-004 Reptos | ||||||||||||||||||||||||||||||||||||
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Weapon: Laser Cannon Arms: Power Knuckle Legs: Command Walker | ||||||||||||||||||||||||||||||||||||
The RF-004 Reptos is a walker VA that uses energy and laser attacks. It is the main mecha of Santana Laurence.
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RF-009 R-Lightning | ||||||||||||||||||||||||||||||||||||
Weapon: Spread Missile Arms: Chain Spark Legs: Treads | ||||||||||||||||||||||||||||||||||||
The RF-009 R-Lightning is a tank-like VA with lightning attacks that momentarily stun opponents.
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RF-027 R-Jackal | ||||||||||||||||||||||||||||||||||||
Weapon: Assault Satellite Arms: Heat Rod Legs: Insectroid | ||||||||||||||||||||||||||||||||||||
The RF-027 R-Jackal is an aggressive VA that fights using a whip.
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Fordy
FZ-100 Fordy | ||||||||||||||||||||||||||||||||||||
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Weapon: Homing Missile Arms: Power Knuckle Legs: Command Walker | ||||||||||||||||||||||||||||||||||||
The FZ-100 Fordy is a small and fast VA armed with homing missiles. It is the main mecha of Arieta.
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FZ-200 F-Tarantula | ||||||||||||||||||||||||||||||||||||
Weapon: Thousand Missile Arms: Force Claw Legs: Insectroid | ||||||||||||||||||||||||||||||||||||
The FZ-200 F-Tarantula (misromanized as "Talantura" in the game) fights with a large claw and its spinning legs.
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FZ-800 F-Killer Bee | ||||||||||||||||||||||||||||||||||||
Weapon: Mine Shooter Arms: Laser Blade Legs: Turbo Jets | ||||||||||||||||||||||||||||||||||||
The FZ-800 F-Killer Bee has high mobility but low defense. Its code name is a reference to the character Cammy from the Street Fighter series.
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Guldin
GP-N1 Guldin | |||||||||||||||||||||||||||||||||||||||
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Weapon: Flame Thrower Arms: Power Knuckle Legs: Command Walker | |||||||||||||||||||||||||||||||||||||||
The GP-N1 Guldin fights with a short-ranged flamethrower and its large arms. It is the main mecha of Gawaine Murdock.
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GP-V4 G-Vice | |||||||||||||||||||||||||||||||||||||||
Weapon: Homing Missile Arms: Force Claw Legs: Treads | |||||||||||||||||||||||||||||||||||||||
The GP-V4 G-Vice is a tank-like VA that excels at grappling techniques. It is the main mecha of Bao and Mao.
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GP-D2 G-Cyclone | |||||||||||||||||||||||||||||||||||||||
Weapon: Mine Shooter Arms: Death Drill Legs: Insectroid | |||||||||||||||||||||||||||||||||||||||
The GP-D2 G-Cyclone fights with an arm-mounted drill and bombs.
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Special
These mecha appeared only as unplayable special opponents in the original arcade game, but they are playable in the console versions.
S-008 Super-8 | ||||||||||||||||||||||||||||||||||||||||||
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Weapon: Laser Cannon Arms: Scissor Hand Legs: Tentacles | ||||||||||||||||||||||||||||||||||||||||||
The S-008 Super-8 is an eight-armed mecha in the shape of an octopus that was designed for underwater use. Princess Devilotte exclusively uses the Super-8 in the Arcade Mode. The Super-8 has unlimited special weapon use and cannot lose its arm.
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P-10033 Gaits | ||||||||||||||||||||||||||||||||||||||||||
Weapon: Missile Phalanx Arms: Power Knuckle Legs: Command Walker | ||||||||||||||||||||||||||||||||||||||||||
The P-10033 Gaits is a walker VA that attacks using punches and energy balls. Chiyomaru Kagura and Tessan Hagure exclusively use the Gaits in the Arcade Mode. It is also used by Ken Saotome when he is fought in the Arcade Mode.
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UVA-02 Helion | ||||||||||||||||||||||||||||||||||||||||||
Weapon: Beam Cannon Arms: Power Knuckle Legs: Power Claw | ||||||||||||||||||||||||||||||||||||||||||
The UVA-02 Helion is a bird-like VA with several devastating air-to-ground attacks. S.H.A.D.E. exclusively uses the Gaits in the Arcade Mode. The Helion has unlimited special weapon use and cannot lose its arm.
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X-0 Warlock | ||||||||||||||||||||||||||||||||||||||||||
Weapon: Vulcan Cannon Arms: Force Claw Legs: Command Walker | ||||||||||||||||||||||||||||||||||||||||||
The X-0 Warlock is a powerful walker VA with numerous attacks having high damage and long range. The Warlock is used by G.O.D. and Deathsatan when they are fought in the Arcade Mode. The Warlock has unlimited special weapon use and cannot lose its arm.
|
Hidden
- Main article: Cyberbots: FullMetal Madness/Hidden content.
G-13EX Zero-Gouki | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The G-13EX Zero-Gouki is a hidden mecha that resembles Gouki from the Street Fighter series. The Zero-Gouki has unlimited special weapon use and cannot lose its arm.
|
Stages
Stages are chosen for storyline purposes in the single-player mode. Players can choose any stage in the two-player mode.
Production credits
- Game Designer: Shochan, Tobanjan, Tequila Saddy, Jun Keiba, Mucchi, T.Nakae [DAIchan], 12BW1B
- Programmer: Kid, Stefano Komorini with T, Shaver, Hiroshi Nakagawa, Dress, Garamon, Mr. Kato
- Object Designer: Atta Kutta, Eiji, N.Fujisawa, Vanira, Y.Maruno, Yoshino, K‒Tokunaga, You‒Ten‒Kozow, Urabe Yakkyoku 8, N.Fukuda, H.Shibaki, Hiroshi Shibata, Shisui, Yorio, Takep, Gappa, E.Murabayashi, Heno Heno, Yuki
- Scroll Designer: Fukumoyan, Nissui, Kisabon, Iwai, Go, May, Hiroko.N, Kichinosuke, Kazu, Akiko.O, Saru, Kuwatch, Sm, Tabu, Mago, Mr. Holland
- Sound Design: T.Kawakami "T.K,NY", Moe.T
- Sound Compose: Anarchy "Takapon", Akari.K ‒Lemon‒, Kda Mto, Super 8 Iwami
- Producer: Iyono Pon
- Special Thanks: N.Funamizu [Poo] and Capcom All Staff
- Planner: Yasuyuki Saga, Haruo Murata
- Programmer: Masatugu Shinohara, Kanekon, Kazuhiro Komori, Mikio Kagawa, Kato Kato
- Character Designer: Kinu Nishimura
- Object Designer: Hideaki Katagiri, Patriot Yamazou, Chie‒Fujimo, You.Ten Nakano, Sayuri Shintani 466, Y.Maruno, K.Tokugawa, Mimura Kenji 8, Naoki Fukuda, Hiroaki Yoshino
- Scroll Designer: Ryutaro's Mama, Takkeman, Kiyoyuki Suito, Nissui Asae, Ojiji, Takky, Nuke, Hiro
- Sound ‒MA‒: T.Kawakami "T.K,NY"
- Sound Design: Shinji Amagishi, toshio KAJINO, Nariyuki Nobuyama
- Supervisor: Shochan
- Producer: Hyper Mickey
- Special Thanks: Tomohiko Saitou, Kobarn, S‒Hama, Koji Oda, Hirokazu Fujisaki, and Capcom All Staff
- Thank You For Playing!
- Produced by: Capcom
Magazine articles
- Main article: Cyberbots: FullMetal Madness/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 12 reviews |
Technical information
- Main article: Cyberbots: FullMetal Madness/Technical information.
References
- ↑ File:Cyberbots:FullMetal Madness (サイバーボッツ) Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ 3.0 3.1 Sega Saturn Magazine, "1997-10 (1997-04-04)" (JP; 1997-03-21), page 164
- ↑ File:CyberBots Saturn JP SSEnding.pdf
- ↑ Computer & Video Games, "June 1997" (UK; 1997-05-11), page 79
- ↑ Famitsu, "1997-04-04" (JP; 1997-03-21), page 1
- ↑ GameFan, "Volume 5, Issue 6: June 1997" (US; 1997-xx-xx), page 21
- ↑ MAN!AC, "06/97" (DE; 1997-05-14), page 62
- ↑ Mega Fun, "07/97" (DE; 1997-06-04), page 69
- ↑ Saturn Fan, "1997 No. 6" (JP; 1997-03-14), page 169
- ↑ Saturn Power, "July 1997" (UK; 1997-05-28), page 78
- ↑ Secret Service, "Lipiec/Sierpień 1997" (PL; 1997-xx-xx), page 20
- ↑ Sega Magazin, "Juli 1997" (DE; 1997-06-11), page 80
- ↑ Sega Saturn Magazine, "1997-10 (1997-04-04)" (JP; 1997-03-21), page 171
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Video Games, "5/97" (DE; 1997-04-23), page 112
Cyberbots: FullMetal Madness | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information |