Difference between revisions of "Poto Poto"
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− | {{sub-stub}}'''''{{PAGENAME}}''''' or '''''PotoPoto''''' (ポトポト) is a 1994 puzzle game by [[Sega]] released exclusively in Japan exclusively on [[System C2]] hardware. | + | {{sub-stub}}'''''{{PAGENAME}}''''' or '''''PotoPoto''''' (ポトポト) is a 1994 puzzle game by [[Sega]] released exclusively in Japan exclusively on [[System C2]] hardware. [[Sega Logistics Service]] announced it would end service on the machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}} |
==Gameplay== | ==Gameplay== | ||
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− | *'''Programmer:''' [[Shinobu Hayashi]]{{ref|https://web.archive.org/web/20021022103505fw_/http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt04.html}} (HAY) | + | *'''Programmer:''' [[Shinobu Hayashi]]{{ref|https://web.archive.org/web/20021022103505fw_/http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt04.html}}{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903047885908090}} (HAY) |
*M.S | *M.S | ||
*M.H | *M.H | ||
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*IMO | *IMO | ||
*'''Programmer:''' [[Takeshi Yamazaki]] (YMZ) | *'''Programmer:''' [[Takeshi Yamazaki]] (YMZ) | ||
− | *ISI | + | *'''Programmer:''' [[Bungo Ishida]] (ISI) |
*'''Designer:''' [[Makoto Yamamoto]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903086980582725}} (M.Y) | *'''Designer:''' [[Makoto Yamamoto]]{{ref|1=https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903086980582725}} (M.Y) | ||
*AM3 | *AM3 |
Latest revision as of 03:36, 13 May 2024
Poto Poto | |||||||||
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System(s): Sega System C2 | |||||||||
Publisher: Sega | |||||||||
Developer: Sega AM3[1] | |||||||||
Genre: Puzzle | |||||||||
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Poto Poto or PotoPoto (ポトポト) is a 1994 puzzle game by Sega released exclusively in Japan exclusively on System C2 hardware. Sega Logistics Service announced it would end service on the machines on March 31, 2017.[2][3]
Gameplay
The well is a comb of hexagons and the pieces (poto) are hexagonal. A new piece comes each time the character above the well hovers over one of the three spaces that is lower than the others. The player has a limited time to move the piece to where they want it to be before it falls, and get four or more of the same color touching to remove the pieces from the well. If removing a piece results in the pieces immediately above and below to be left with a gap between them, the pieces below are also removed. Occasionally a bomb will be thrown at the player; in such cases they should move it around and hit the button to drop it, clearing lots of pieces.
Production credits
- Programmer: Shinobu Hayashi[4][5] (HAY)
- M.S
- M.H
- Akinobu Abe (ABE)
- OJA
- OK.
- ITO
- ANZ
- Tamichi Ohtsu (OTU)
- TAM
- Programmer: Mitsuyoshi Ono (ONO)
- SAS
- INU
- UME
- TAK
- IMO
- Programmer: Takeshi Yamazaki (YMZ)
- Programmer: Bungo Ishida (ISI)
- Designer: Makoto Yamamoto[6] (M.Y)
- AM3
Physical scans
References
- ↑ 1.0 1.1 Sega Arcade History, Enterbrain, page 131
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
- ↑ http://www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt04.html (Wayback Machine: 2002-10-22 10:35)
- ↑ https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903047885908090
- ↑ https://jglobal.jst.go.jp/detail?JGLOBAL_ID=200903086980582725