Difference between revisions of "Matchlock"
From Sega Retro
m |
m (Without wanting to blame anyone... I'm going to remove this part ... when this page was created this is what was put on it and the source was this website : https://www.pinrepair.com/arcade/matchlo.htm (that was the guy's perception)... we're not that stupid... there's nothing politically incorrect or racist in this game... it just simulates a battle from the days of feudal Japan... credits to our friend CartridgeCulture who has a good writing style...) |
||
(11 intermediate revisions by 3 users not shown) | |||
Line 7: | Line 7: | ||
| genre= | | genre= | ||
| releases={{releasesArcade | | releases={{releasesArcade | ||
− | | em_date_us=1972 | + | | em_date_jp=1972{{ref|https://web.archive.org/web/20230819003054/http://thetastates.com/eremeka/1970s.html}} |
+ | | em_rrp_jp=340,000{{fileref|SEGA Price List 1972-09-01 JP.pdf|page=6}}{{fileref|SEGA Price List 1973-01-01 JP.pdf|page=9}}{{fileref|1977SegaPriceList JP.pdf|page=6}} | ||
+ | | em_date_us=1972{{ref|https://web.archive.org/web/20230819003054/http://thetastates.com/eremeka/1970s.html}} | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{stub}}'''''{{PAGENAME}}''''' is an electro-mechanical arcade shooting gallery game developed and manufactured by [[Sega]]. Released exclusively in the United States in 1972, it is notable for its early use of [[wikipedia:Solid-state electronics|solid-state]] digitized sound samples. |
− | |||
− | |||
==Specifications== | ==Specifications== | ||
Line 18: | Line 18: | ||
{{Dimensions|hi=68.75|wi=26|di=41.25|diagramsize=150}} | {{Dimensions|hi=68.75|wi=26|di=41.25|diagramsize=150}} | ||
− | == | + | ==Gameplay== |
− | + | On a [[wikipedia:History of Japan#Feudal Japan|feudal Japanese]] battlefield, players are tasked with shooting oncoming hordes of ''[[wikipedia:Ashigaru|ashigaru]]'' (足軽) foot soldiers with a swivel-mounted replica of a ''[[wikipedia:Tanegashima (gun)|tanegashima]]'' (種子島) matchlock rifle (the weapon is more commonly known as a ''hinawajū'' (火縄銃), the kanji for which appears on the cabinet itself.{{fileref|Matchlock machine2.jpg}}) Enemies approach the player's [[wikipedia:Japanese castle|Japanese castle]] (城) in diagonal rows, and upon being shot, dramatically emit a digitized scream. | |
− | |{{ | + | |
− | + | The replica matchlock rifle is notable for using built-in recoil to simulate firing an actual weapon. | |
+ | |||
+ | ===Scoring=== | ||
+ | Each successful hit is worth 10 points, and a free game is awarded between 140 and 190 points. | ||
+ | |||
==Photo gallery== | ==Photo gallery== | ||
<gallery> | <gallery> | ||
Line 28: | Line 32: | ||
Matchlock machine4.jpg|Matchlock gun | Matchlock machine4.jpg|Matchlock gun | ||
</gallery> | </gallery> | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{gitem|Matchlock flyer1.jpg|Flyer}} | ||
+ | }} | ||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 09:09, 17 June 2024
![]() | |||||||||||||
Matchlock | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Electro-mechanical arcade | |||||||||||||
Publisher: Sega | |||||||||||||
Developer: Sega | |||||||||||||
Number of players: 1 | |||||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Matchlock is an electro-mechanical arcade shooting gallery game developed and manufactured by Sega. Released exclusively in the United States in 1972, it is notable for its early use of solid-state digitized sound samples.
Contents
Specifications
Dimensions
Gameplay
On a feudal Japanese battlefield, players are tasked with shooting oncoming hordes of ashigaru (足軽) foot soldiers with a swivel-mounted replica of a tanegashima (種子島) matchlock rifle (the weapon is more commonly known as a hinawajū (火縄銃), the kanji for which appears on the cabinet itself.[5]) Enemies approach the player's Japanese castle (城) in diagonal rows, and upon being shot, dramatically emit a digitized scream.
The replica matchlock rifle is notable for using built-in recoil to simulate firing an actual weapon.
Scoring
Each successful hit is worth 10 points, and a free game is awarded between 140 and 190 points.