Difference between revisions of "Gun Frontier Arcade Gears"
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| bobscreen=GunFrontier title.png | | bobscreen=GunFrontier title.png | ||
| publisher=[[Xing Entertainment]] | | publisher=[[Xing Entertainment]] | ||
− | | developer=[[ | + | | developer=[[Goo!]]{{ref|http://gdri.smspower.org/wiki/index.php/Goo!}} |
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| sounddriver=SCSP/CD-DA (17 tracks) | | sounddriver=SCSP/CD-DA (17 tracks) | ||
| peripherals= | | peripherals= | ||
| players=1-2 | | players=1-2 | ||
− | | genre=Shooting{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} | + | | genre=Shooting{{fileref|GunFrontier Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} |
− | | | + | | licensor=[[Taito]] |
| originaldevelopers=[[Taito]] | | originaldevelopers=[[Taito]] | ||
| originalsystem=Taito F2 System | | originalsystem=Taito F2 System | ||
Line 18: | Line 18: | ||
}} | }} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (ガンフロンティア アーケードギアーズ) is a port of the 1990 arcade vertical shoot-'em-up, ''Gun Frontier'' to the [[Sega Saturn]]. | |
The game served as inspiration for the ''[[Battle Garegga]]'', which was also ported to the system. | The game served as inspiration for the ''[[Battle Garegga]]'', which was also ported to the system. | ||
+ | |||
+ | ==Story== | ||
+ | In the 22nd century, mankind has expanded into the stars and begun colonizing uninhabited planets, including Gloria, an Earth-like planet containing large natural deposits of gold. Due to the high cost of reaching the remote location, life in Gloria was relatively impoverished and resembled the American Old West. An alien race of space outlaws called the Wild Lizards were drawn to the planet and invaded, enslaving its inhabitants to mine gold for them. Two settlers who were part of the planet's colonization team take control of revolver-shaped fighter aircraft in an attempt to overthrow the invaders and free their surviving civilization. | ||
+ | |||
+ | ==Gameplay== | ||
+ | The game is a vertically scrolling shoot-'em-up game in which players control revolver-shaped fighter planes through six stages in an effort to defeat the Wild Lizards and free their surviving people from enslavement by space pirates. It can be played by one player or by two players simultaneously, each piloting a separate fighter. The second player can join during the game by pressing {{Start}} on a second control pad. The designs of the fighters and the enemies have a "Wild West" theme, including revolver-shaped planes and turrets, Western-style towns, and railroad tracks. | ||
+ | |||
+ | The fighters move in any direction using the D-Pad. The playfield is slightly wider than the viewable area, so moving near the left or right edges pans the screen over. The fighters start with dual machine guns that are fired by pressing {{A}} for a single volley or by holding {{C}} or {{Z}} for continuous fire. These guns can be upgraded by collecting dimes dropped by some enemies after they are destroyed; every five dimes collected strengthens the fighter's firepower. There are four gun upgrades, which widen the shot from two to four bullets, widen the shot from four to six, upgrade the middle two bullets to larger bullets, then finally upgrade all six bullets to larger bullets. The fighters can also drop a bomb with {{B}}, which does damage in a large area in two parallel streams. Each fighter start with a set number of bombs that can be upgraded to deal increased damage and cover a larger area by collecting gold bars from destroyed ground forces. Upgraded bombs can pivot horizontally in the opposite direction of the fighter's movement. After accumulating 25 bombs, players gain the strongest bomb, the Bomber Max, which is held in reserve until used. | ||
+ | |||
+ | A fighter is destroyed after taking a single hit from an enemy. It respawns at a predetermined checkpoint if the player has extra lives remaining (or immediately if in the midst of a boss fight), with the guns downgraded by one level. The game ends if the player runs out of lives but can be continued. The game has two difficulty levels (Easy and Normal), and players can set the number of starting lives (between 1 and 5). There is a Saturn mode that uses a conventional horizontal aspect ratio and an Arcade mode that rotates the screen by 90 degrees to replicate the original arcade version's vertical presentation. | ||
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title= | ||
+ | | sprite={{sprite | Gun Frontier Saturn, Items.png | 2 | crop_width=25 | crop_height=32 | crop_x=14 | crop_y=0}} | ||
+ | | desc=These enemies arrive in waves and release a Dime when destroyed. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Dime | ||
+ | | sprite={{sprite | Gun Frontier Saturn, Items.png | 2 | crop_width=14 | crop_height=14 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Collect 5 to upgrade the main guns. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Gold Bar | ||
+ | | sprite={{sprite | Gun Frontier Saturn, Items.png | 2 | crop_width=14 | crop_height=5 | crop_x=0 | crop_y=14}} | ||
+ | | desc=Collect to upgrade the bomb. Collecting 25 adds a Bomber Max to the inventory. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Stage 1 | ||
+ | | screenshot=Gun Frontier Saturn, Stage 1-1.png | ||
+ | | screenshot2=Gun Frontier Saturn, Stage 1-2.png | ||
+ | | screenshot3=Gun Frontier Saturn, Stage 1-3.png | ||
+ | | screenshot4=Gun Frontier Saturn, Stage 1-4.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 2 | ||
+ | | screenshot=Gun Frontier Saturn, Stage 2-1.png | ||
+ | | screenshot2=Gun Frontier Saturn, Stage 2-2.png | ||
+ | | screenshot3=Gun Frontier Saturn, Stage 2-3.png | ||
+ | | screenshot4=Gun Frontier Saturn, Stage 2-4.png | ||
+ | | screenshot5=Gun Frontier Saturn, Stage 2-5.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 3 | ||
+ | | screenshot=Gun Frontier Saturn, Stage 3-1.png | ||
+ | | screenshot2=Gun Frontier Saturn, Stage 3-2.png | ||
+ | | screenshot3=Gun Frontier Saturn, Stage 3-3.png | ||
+ | | screenshot4=Gun Frontier Saturn, Stage 3-4.png | ||
+ | | screenshot5=Gun Frontier Saturn, Stage 3-5.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 4 | ||
+ | | screenshot=Gun Frontier Saturn, Stage 4-1.png | ||
+ | | screenshot2=Gun Frontier Saturn, Stage 4-2.png | ||
+ | | screenshot3=Gun Frontier Saturn, Stage 4-3.png | ||
+ | | screenshot4=Gun Frontier Saturn, Stage 4-4.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 5 | ||
+ | | screenshot=Gun Frontier Saturn, Stage 5-1.png | ||
+ | | screenshot2=Gun Frontier Saturn, Stage 5-2.png | ||
+ | | screenshot3=Gun Frontier Saturn, Stage 5-3.png | ||
+ | | screenshot4=Gun Frontier Saturn, Stage 5-4.png | ||
+ | | screenshot5=Gun Frontier Saturn, Stage 5-5.png | ||
+ | | screenshot6=Gun Frontier Saturn, Stage 5-6.png | ||
+ | | screenshot7=Gun Frontier Saturn, Stage 5-7.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 6 | ||
+ | | screenshot=Gun Frontier Saturn, Stage 6-1.png | ||
+ | | screenshot2=Gun Frontier Saturn, Stage 6-2.png | ||
+ | | screenshot3=Gun Frontier Saturn, Stage 6-3.png | ||
+ | | screenshot4=Gun Frontier Saturn, Stage 6-4.png | ||
+ | | tabs=yes | ||
+ | | desc=The fighter cannot be damaged in the first part of the final stage. The last part consists of a "duel" with the boss where the fighter has six rounds and must fire a single shot past the defenses and hit the boss in order to win and get the good ending. If the fighter is instead shot by the boss, the game ends with a bad ending. Players only get one try to win the duel since the game ends with either outcome. | ||
+ | }} | ||
+ | }} | ||
==Versions== | ==Versions== | ||
− | The game has been either deliberately modified or imperfectly ported. The scoring system is different from the arcade version | + | The game has been either deliberately modified or imperfectly ported. The scoring system is different from the arcade version; e.g., releasing flames on the mountains on the right side of the screen, just at the start of the game, plays a tune and adds bonus points. This is missing from the Saturn version. |
==Production credits== | ==Production credits== | ||
+ | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
*'''The Author & Produce:''' Takatsuna Senba | *'''The Author & Produce:''' Takatsuna Senba | ||
Line 49: | Line 142: | ||
:'''[[Xing|Xing Inc.]]''' | :'''[[Xing|Xing Inc.]]''' | ||
| source=In-game credits | | source=In-game credits | ||
− | | pdf= | + | | pdf=GunFrontierAG Saturn JP SSEnding.pdf |
| console=SAT | | console=SAT | ||
+ | }} | ||
}} | }} | ||
Line 62: | Line 156: | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|SAT}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 77: | Line 163: | ||
| back=GunFrontier Saturn JP Box Back.jpg | | back=GunFrontier Saturn JP Box Back.jpg | ||
| square=yes | | square=yes | ||
− | | spinecard= | + | | spinecard=GunFrontierArcadeGears Saturn JP Spinecard.jpg |
− | | disc= | + | | disc=GunFrontierArcadeGears Saturn JP Disc.jpg |
}} | }} | ||
==Technical information== | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
Line 91: | Line 178: | ||
{{tracklist| | {{tracklist| | ||
{{track|data}} | {{track|data}} | ||
− | {{track|Sabaku no Yamaarasi|jp=砂漠の山嵐|en=Desert Storm|from=Round 1|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|Sabaku no Yamaarasi|jp=砂漠の山嵐|en=Desert Storm|from=Round 1|composer=Hidetoshi Fukumori (PU-CHIN)|time=3:03}} |
− | {{track|Welcome to Heaven|jp=|en=|from=Boss|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|Welcome to Heaven|jp=|en=|from=Boss|composer=Hidetoshi Fukumori (PU-CHIN)|time=0:43}} |
− | {{track|....Bokutachi wa|jp=....僕たちは、|en=....We are,|from=Title Demo|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|....Bokutachi wa|jp=....僕たちは、|en=....We are,|from=Title Demo|composer=Hidetoshi Fukumori (PU-CHIN)|time=0:40}} |
− | {{track|Title|jp=|en=|from=|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|Title|jp=|en=|from=|composer=Hidetoshi Fukumori (PU-CHIN)|time=0:13}} |
− | {{track|Unprost|jp=|en=|from=Name Regist|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|Unprost|jp=|en=|from=Name Regist|composer=Hidetoshi Fukumori (PU-CHIN)|time=0:32}} |
− | {{track|XING logo|jp=|en=|from=|composer=|time= | + | {{track|XING logo|jp=|en=|from=|composer=|time=0:06}} |
− | {{track|Stage 1 Opening SE|jp=ステージ1演出|en=|from=|composer=|time= | + | {{track|Stage 1 Opening SE|jp=ステージ1演出|en=|from=|composer=|time=0:06}} |
− | {{track|Welcome to Heaven|jp=|en=|from=Boss|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|Welcome to Heaven|jp=|en=|from=Boss|composer=Hidetoshi Fukumori (PU-CHIN)|time=3:10}} |
− | {{track|In the sky|jp=|en=|from=Round 2|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|In the sky|jp=|en=|from=Round 2|composer=Hidetoshi Fukumori (PU-CHIN)|time=4:08}} |
− | {{track|MOAI|jp=|en=|from=Bad End|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|MOAI|jp=|en=|from=Bad End|composer=Hidetoshi Fukumori (PU-CHIN)|time=0:16}} |
− | {{track|Unzyou Unzyou|jp=雲上 雲上|en=Above the Clouds|from=Happy Ending|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|Unzyou Unzyou|jp=雲上 雲上|en=Above the Clouds|from=Happy Ending|composer=Hidetoshi Fukumori (PU-CHIN)|time=2:33}} |
− | {{track|KA・RA・ME・TE|jp=|en=|from=Round 3|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|KA・RA・ME・TE|jp=|en=|from=Round 3|composer=Hidetoshi Fukumori (PU-CHIN)|time=2:30}} |
− | {{track|Kouya e|jp=荒野へ|en=To the Wilderness|from=Round 4|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|Kouya e|jp=荒野へ|en=To the Wilderness|from=Round 4|composer=Hidetoshi Fukumori (PU-CHIN)|time=4:07}} |
− | {{track|Yun Fao|jp=ユンファオ|en=|from=Round 5|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|Yun Fao|jp=ユンファオ|en=|from=Round 5|composer=Hidetoshi Fukumori (PU-CHIN)|time=3:20}} |
− | {{track|Maspy|jp=|en=|from=Final Round|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|Maspy|jp=|en=|from=Final Round|composer=Hidetoshi Fukumori (PU-CHIN)|time=2:18}} |
− | {{track|Stereo Test (Sabaku no Yamaarashi)|jp=|en=|from=Sound test|composer=Hidetoshi Fukumori (PU-CHIN)|time= | + | {{track|Stereo Test (Sabaku no Yamaarashi)|jp=|en=|from=Sound test|composer=Hidetoshi Fukumori (PU-CHIN)|time=1:19}} |
− | {{track|Stage 4 Boss SE|jp=ステージ4ボス|en=|from=|composer=|time= | + | {{track|Stage 4 Boss SE|jp=ステージ4ボス|en=|from=|composer=|time=2:15}} |
}} | }} | ||
}} | }} | ||
Line 120: | Line 207: | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{GunFrontierArcadeGearsOmni}} | ||
+ | {{ArcadeGears}} |
Revision as of 00:52, 20 June 2024
Gun Frontier Arcade Gears | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||
Publisher: Xing Entertainment | ||||||||||
Developer: Goo![1] | ||||||||||
Licensor: Taito | ||||||||||
Original system(s): Taito F2 System | ||||||||||
Developer(s) of original games: Taito | ||||||||||
Sound driver: SCSP/CD-DA (17 tracks) | ||||||||||
Genre: Shooting[2][3] | ||||||||||
Number of players: 1-2 | ||||||||||
|
Gun Frontier Arcade Gears (ガンフロンティア アーケードギアーズ) is a port of the 1990 arcade vertical shoot-'em-up, Gun Frontier to the Sega Saturn.
The game served as inspiration for the Battle Garegga, which was also ported to the system.
Contents
Story
In the 22nd century, mankind has expanded into the stars and begun colonizing uninhabited planets, including Gloria, an Earth-like planet containing large natural deposits of gold. Due to the high cost of reaching the remote location, life in Gloria was relatively impoverished and resembled the American Old West. An alien race of space outlaws called the Wild Lizards were drawn to the planet and invaded, enslaving its inhabitants to mine gold for them. Two settlers who were part of the planet's colonization team take control of revolver-shaped fighter aircraft in an attempt to overthrow the invaders and free their surviving civilization.
Gameplay
The game is a vertically scrolling shoot-'em-up game in which players control revolver-shaped fighter planes through six stages in an effort to defeat the Wild Lizards and free their surviving people from enslavement by space pirates. It can be played by one player or by two players simultaneously, each piloting a separate fighter. The second player can join during the game by pressing START on a second control pad. The designs of the fighters and the enemies have a "Wild West" theme, including revolver-shaped planes and turrets, Western-style towns, and railroad tracks.
The fighters move in any direction using the D-Pad. The playfield is slightly wider than the viewable area, so moving near the left or right edges pans the screen over. The fighters start with dual machine guns that are fired by pressing for a single volley or by holding or for continuous fire. These guns can be upgraded by collecting dimes dropped by some enemies after they are destroyed; every five dimes collected strengthens the fighter's firepower. There are four gun upgrades, which widen the shot from two to four bullets, widen the shot from four to six, upgrade the middle two bullets to larger bullets, then finally upgrade all six bullets to larger bullets. The fighters can also drop a bomb with , which does damage in a large area in two parallel streams. Each fighter start with a set number of bombs that can be upgraded to deal increased damage and cover a larger area by collecting gold bars from destroyed ground forces. Upgraded bombs can pivot horizontally in the opposite direction of the fighter's movement. After accumulating 25 bombs, players gain the strongest bomb, the Bomber Max, which is held in reserve until used.
A fighter is destroyed after taking a single hit from an enemy. It respawns at a predetermined checkpoint if the player has extra lives remaining (or immediately if in the midst of a boss fight), with the guns downgraded by one level. The game ends if the player runs out of lives but can be continued. The game has two difficulty levels (Easy and Normal), and players can set the number of starting lives (between 1 and 5). There is a Saturn mode that uses a conventional horizontal aspect ratio and an Arcade mode that rotates the screen by 90 degrees to replicate the original arcade version's vertical presentation.
Items
These enemies arrive in waves and release a Dime when destroyed. | |
Dime | |
Collect 5 to upgrade the main guns. | |
Gold Bar | |
Collect to upgrade the bomb. Collecting 25 adds a Bomber Max to the inventory. |
Stages
Stage 1 | |
---|---|
Stage 2 | |
Stage 3 | |
Stage 4 | |
Stage 5 | |
Stage 6 | |
The fighter cannot be damaged in the first part of the final stage. The last part consists of a "duel" with the boss where the fighter has six rounds and must fire a single shot past the defenses and hit the boss in order to win and get the good ending. If the fighter is instead shot by the boss, the game ends with a bad ending. Players only get one try to win the duel since the game ends with either outcome. |
Versions
The game has been either deliberately modified or imperfectly ported. The scoring system is different from the arcade version; e.g., releasing flames on the mountains on the right side of the screen, just at the start of the game, plays a tune and adds bonus points. This is missing from the Saturn version.
Production credits
- The Author & Produce: Takatsuna Senba
- Game Design: Takatsuna Senba, Takamasa Hori, Takayuki Ogawa, Naoya Kuroki, Brody Tadashi, M&F Nagai, Yack
- Art Director: Takatsuna Senba, Takayuki Ogawa
- Programmer: Tarabar, Naoya Kuroki
- Hardware Engineer: Toshiyuki Sanada, Brody Tadashi, Tomio Takeda
- Decorator: M&F Nagai
- Sound Director: Yack, OGR
- Cast: Ho Lee Chan, Ogawa Shonen
- Special Thanks: Hideki Hashimoto, Hidehiro Fujiwara, Toshi Kouno, Akr Fujita, Zak Munn, Jinsen Tany, Ohono Wepokichi, Tsuyoshi Sato, Ryohcho Yagi, Nakamura Taicho, Marchin Kondoh, Yoshiaki Kouno, Masaki Ogata, Hisao Yuki, Hisao Shimizu, Ichiro Fujisue, Yoshida Shouin Sayuri, Shiro Imaoka, Seiji Kawakami, Man Kohyama, Edo Miyazawa
- Dedicated To: Katsujiro Fujimoto
- Producer: Yoshio Kimura
- Project Manager: Amando Kuno
- Assistant: Naoya Iida, Shu Hiratoh
- Chief Manager: Shigemi Kondou
- Main programmer: Toshiaki Fujino
- Assistant: Osamu Sugano
- Convert Director: Toshiaki Fujino
- Taito Corporation 1990/1997
- Xing Inc.
Magazine articles
- Main article: Gun Frontier Arcade Gears/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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|
58 | |
---|---|
Based on 7 reviews |
Technical information
- Main article: Gun Frontier Arcade Gears/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
352,221,408 | 1997-08-04 | CD-ROM (JP) | T-26109G V1.001 |
Track list
1. Data track |
---|
2. Sabaku no Yamaarasi (3:03) |
---|
砂漠の山嵐 |
EN: Desert Storm |
From: Round 1 |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
3. Welcome to Heaven (0:43) |
---|
From: Boss |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
4. ....Bokutachi wa (0:40) |
---|
....僕たちは、 |
EN: ....We are, |
From: Title Demo |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
5. Title (0:13) |
---|
Composed by: Hidetoshi Fukumori (PU-CHIN) |
6. Unprost (0:32) |
---|
From: Name Regist |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
7. XING logo (0:06) |
---|
8. Stage 1 Opening SE (0:06) |
---|
ステージ1演出 |
9. Welcome to Heaven (3:10) |
---|
From: Boss |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
10. In the sky (4:08) |
---|
From: Round 2 |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
11. MOAI (0:16) |
---|
From: Bad End |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
12. Unzyou Unzyou (2:33) |
---|
雲上 雲上 |
EN: Above the Clouds |
From: Happy Ending |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
13. KA・RA・ME・TE (2:30) |
---|
From: Round 3 |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
14. Kouya e (4:07) |
---|
荒野へ |
EN: To the Wilderness |
From: Round 4 |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
15. Yun Fao (3:20) |
---|
ユンファオ |
From: Round 5 |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
16. Maspy (2:18) |
---|
From: Final Round |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
17. Stereo Test (Sabaku no Yamaarashi) (1:19) |
---|
From: Sound test |
Composed by: Hidetoshi Fukumori (PU-CHIN) |
18. Stage 4 Boss SE (2:15) |
---|
ステージ4ボス |
Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
---|---|---|---|
ABS.TXT | TXT (Abstract) | 14 | Title |
BIB.TXT | TXT (Bibliographiced) | 63 | About original game |
CPY.TXT | TXT (Copyright) | 64 | Copyright |
README.TXT | TXT | 1,918 | Messages from the developers. |
References
- ↑ http://gdri.smspower.org/wiki/index.php/Goo!
- ↑ File:GunFrontier Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ Sega Saturn Magazine, "1997-35 (1997-10-17)" (JP; 1997-10-03), page 106
- ↑ File:GunFrontierAG Saturn JP SSEnding.pdf
- ↑ Famitsu, "1997-10-03" (JP; 1997-09-19), page 1
- ↑ MAN!AC, "12/97" (DE; 1997-11-12), page 52
- ↑ Saturn Fan, "1997 No. 19" (JP; 1997-09-26), page 185
- ↑ Saturn Fan, "1997 No. 21" (JP; 1997-10-31), page 124
- ↑ Sega Magazin, "Februar 1998" (DE; 1998-01-14), page 30
- ↑ Sega Saturn Magazine, "1997-34 (1997-10-03,10)" (JP; 1997-09-19), page 248
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
Gun Frontier Arcade Gears | |
---|---|
Main page | Hidden content | Magazine articles | Reception |
Arcade Gears compilations | |
---|---|
Pu-Li-Ru-La/Arcade Gears (1997) | Gun Frontier Arcade Gears (1997) | Wonder 3 Arcade Gears (1998) | ImageFight & XMultiply: Arcade Gears (1998) | Edward Randy Arcade Gears (unreleased) |