Difference between revisions of "Gun Frontier Arcade Gears"

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| players=1-2
 
| players=1-2
 
| genre=Shooting{{fileref|GunFrontier Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}}
 
| genre=Shooting{{fileref|GunFrontier Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}}
| originalpublishers=[[Taito]]
+
| licensor=[[Taito]]
 
| originaldevelopers=[[Taito]]
 
| originaldevelopers=[[Taito]]
 
| originalsystem=Taito F2 System
 
| originalsystem=Taito F2 System
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}}
 
}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (ガンフロンティア アーケードギアーズ) is a port of the 1990 arcade vertical shoot-'em-up, ''Gun Frontier'' to the [[Sega Saturn]].
+
'''''{{PAGENAME}}''''' (ガンフロンティア アーケードギアーズ) is a port of the 1990 arcade vertical shoot-'em-up, ''Gun Frontier'' to the [[Sega Saturn]].
  
 
The game served as inspiration for the ''[[Battle Garegga]]'', which was also ported to the system.
 
The game served as inspiration for the ''[[Battle Garegga]]'', which was also ported to the system.
 +
 +
==Story==
 +
In the 22nd century, mankind has expanded into the stars and begun colonizing uninhabited planets, including Gloria, an Earth-like planet containing large natural deposits of gold. Due to the high cost of reaching the remote location, life in Gloria was relatively impoverished and resembled the American Old West. An alien race of space outlaws called the Wild Lizards were drawn to the planet and invaded, enslaving its inhabitants to mine gold for them. Two settlers who were part of the planet's colonization team take control of revolver-shaped fighter aircraft in an attempt to overthrow the invaders and free their surviving civilization.
 +
 +
==Gameplay==
 +
The game is a vertically scrolling shoot-'em-up game in which players control revolver-shaped fighter planes through six stages in an effort to defeat the Wild Lizards and free their surviving people from enslavement by space pirates. It can be played by one player or by two players simultaneously, each piloting a separate fighter. The second player can join during the game by pressing {{Start}} on a second control pad. The designs of the fighters and the enemies have a "Wild West" theme, including revolver-shaped planes and turrets, Western-style towns, and railroad tracks.
 +
 +
The fighters move in any direction using the D-Pad. The playfield is slightly wider than the viewable area, so moving near the left or right edges pans the screen over. The fighters start with dual machine guns that are fired by pressing {{A}} for a single volley or by holding {{C}} or {{Z}} for continuous fire. These guns can be upgraded by collecting dimes dropped by some enemies after they are destroyed; every five dimes collected strengthens the fighter's firepower. There are four gun upgrades, which widen the shot from two to four bullets, widen the shot from four to six, upgrade the middle two bullets to larger bullets, then finally upgrade all six bullets to larger bullets. The fighters can also drop a bomb with {{B}}, which does damage in a large area in two parallel streams. Each fighter start with a set number of bombs that can be upgraded to deal increased damage and cover a larger area by collecting gold bars from destroyed ground forces. Upgraded bombs can pivot horizontally in the opposite direction of the fighter's movement. After accumulating 25 bombs, players gain the strongest bomb, the Bomber Max, which is held in reserve until used.
 +
 +
A fighter is destroyed after taking a single hit from an enemy. It respawns at a predetermined checkpoint if the player has extra lives remaining (or immediately if in the midst of a boss fight), with the guns downgraded by one level. The game ends if the player runs out of lives but can be continued. The game has two difficulty levels (Easy and Normal), and players can set the number of starting lives (between 1 and 5). There is a Saturn mode that uses a conventional horizontal aspect ratio and an Arcade mode that rotates the screen by 90 degrees to replicate the original arcade version's vertical presentation.
 +
 +
===Items===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=
 +
| sprite={{sprite | Gun Frontier Saturn, Items.png | 2 | crop_width=25 | crop_height=32 | crop_x=14 | crop_y=0}}
 +
| desc=These enemies arrive in waves and release a Dime when destroyed.
 +
}}
 +
{{InfoRow
 +
| title=Dime
 +
| sprite={{sprite | Gun Frontier Saturn, Items.png | 2 | crop_width=14 | crop_height=14 | crop_x=0 | crop_y=0}}
 +
| desc=Collect 5 to upgrade the main guns.
 +
}}
 +
{{InfoRow
 +
| title=Gold Bar
 +
| sprite={{sprite | Gun Frontier Saturn, Items.png | 2 | crop_width=14 | crop_height=5 | crop_x=0 | crop_y=14}}
 +
| desc=Collect to upgrade the bomb. Collecting 25 adds a Bomber Max to the inventory.
 +
}}
 +
}}
 +
 +
===Stages===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Stage 1
 +
| screenshot=Gun Frontier Saturn, Stage 1-1.png
 +
| screenshot2=Gun Frontier Saturn, Stage 1-2.png
 +
| screenshot3=Gun Frontier Saturn, Stage 1-3.png
 +
| screenshot4=Gun Frontier Saturn, Stage 1-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 2
 +
| screenshot=Gun Frontier Saturn, Stage 2-1.png
 +
| screenshot2=Gun Frontier Saturn, Stage 2-2.png
 +
| screenshot3=Gun Frontier Saturn, Stage 2-3.png
 +
| screenshot4=Gun Frontier Saturn, Stage 2-4.png
 +
| screenshot5=Gun Frontier Saturn, Stage 2-5.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 3
 +
| screenshot=Gun Frontier Saturn, Stage 3-1.png
 +
| screenshot2=Gun Frontier Saturn, Stage 3-2.png
 +
| screenshot3=Gun Frontier Saturn, Stage 3-3.png
 +
| screenshot4=Gun Frontier Saturn, Stage 3-4.png
 +
| screenshot5=Gun Frontier Saturn, Stage 3-5.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 4
 +
| screenshot=Gun Frontier Saturn, Stage 4-1.png
 +
| screenshot2=Gun Frontier Saturn, Stage 4-2.png
 +
| screenshot3=Gun Frontier Saturn, Stage 4-3.png
 +
| screenshot4=Gun Frontier Saturn, Stage 4-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 5
 +
| screenshot=Gun Frontier Saturn, Stage 5-1.png
 +
| screenshot2=Gun Frontier Saturn, Stage 5-2.png
 +
| screenshot3=Gun Frontier Saturn, Stage 5-3.png
 +
| screenshot4=Gun Frontier Saturn, Stage 5-4.png
 +
| screenshot5=Gun Frontier Saturn, Stage 5-5.png
 +
| screenshot6=Gun Frontier Saturn, Stage 5-6.png
 +
| screenshot7=Gun Frontier Saturn, Stage 5-7.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 6
 +
| screenshot=Gun Frontier Saturn, Stage 6-1.png
 +
| screenshot2=Gun Frontier Saturn, Stage 6-2.png
 +
| screenshot3=Gun Frontier Saturn, Stage 6-3.png
 +
| screenshot4=Gun Frontier Saturn, Stage 6-4.png
 +
| tabs=yes
 +
| desc=The fighter cannot be damaged in the first part of the final stage. The last part consists of a "duel" with the boss where the fighter has six rounds and must fire a single shot past the defenses and hit the boss in order to win and get the good ending. If the fighter is instead shot by the boss, the game ends with a bad ending. Players only get one try to win the duel since the game ends with either outcome.
 +
}}
 +
}}
  
 
==Versions==
 
==Versions==
The game has been either deliberately modified or imperfectly ported. The scoring system is different from the arcade version, e.g. releasing flames on the mountains on the right side of the screen, just at the start of the game, plays a tune and adds bonus points. This if missing from the Saturn version.
+
The game has been either deliberately modified or imperfectly ported. The scoring system is different from the arcade version; e.g., releasing flames on the mountains on the right side of the screen, just at the start of the game, plays a tune and adds bonus points. This is missing from the Saturn version.
  
 
==Production credits==
 
==Production credits==
 +
{{multicol|
 
{{creditstable|
 
{{creditstable|
 
*'''The Author & Produce:''' Takatsuna Senba
 
*'''The Author & Produce:''' Takatsuna Senba
Line 49: Line 142:
 
:'''[[Xing|Xing Inc.]]'''
 
:'''[[Xing|Xing Inc.]]'''
 
| source=In-game credits
 
| source=In-game credits
| pdf=GunFrontierAG_Saturn_JP_SSEnding.pdf
+
| pdf=GunFrontierAG Saturn JP SSEnding.pdf
 
| console=SAT
 
| console=SAT
 +
}}
 
}}
 
}}
  
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| back=GunFrontier Saturn JP Box Back.jpg
 
| back=GunFrontier Saturn JP Box Back.jpg
 
| square=yes
 
| square=yes
| spinecard=GunFrontierArcadeGears_Saturn_JP_Spinecard.jpg
+
| spinecard=GunFrontierArcadeGears Saturn JP Spinecard.jpg
| disc=GunFrontierArcadeGears_Saturn_JP_Disc.jpg
+
| disc=GunFrontierArcadeGears Saturn JP Disc.jpg
 
}}
 
}}
  
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{{GunFrontierArcadeGearsOmni}}
 
{{GunFrontierArcadeGearsOmni}}
 +
{{ArcadeGears}}

Revision as of 00:52, 20 June 2024

n/a

GunFrontier title.png

Gun Frontier Arcade Gears
System(s): Sega Saturn
Publisher: Xing Entertainment
Developer:
Licensor: Taito
Original system(s): Taito F2 System
Developer(s) of original games: Taito
Sound driver: SCSP/CD-DA (17 tracks)
Genre: Shooting[2][3]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥4,800 (5,040)4,800e[4] T-26109G
Sega Rating: All Ages

Gun Frontier Arcade Gears (ガンフロンティア アーケードギアーズ) is a port of the 1990 arcade vertical shoot-'em-up, Gun Frontier to the Sega Saturn.

The game served as inspiration for the Battle Garegga, which was also ported to the system.

Story

In the 22nd century, mankind has expanded into the stars and begun colonizing uninhabited planets, including Gloria, an Earth-like planet containing large natural deposits of gold. Due to the high cost of reaching the remote location, life in Gloria was relatively impoverished and resembled the American Old West. An alien race of space outlaws called the Wild Lizards were drawn to the planet and invaded, enslaving its inhabitants to mine gold for them. Two settlers who were part of the planet's colonization team take control of revolver-shaped fighter aircraft in an attempt to overthrow the invaders and free their surviving civilization.

Gameplay

The game is a vertically scrolling shoot-'em-up game in which players control revolver-shaped fighter planes through six stages in an effort to defeat the Wild Lizards and free their surviving people from enslavement by space pirates. It can be played by one player or by two players simultaneously, each piloting a separate fighter. The second player can join during the game by pressing  START  on a second control pad. The designs of the fighters and the enemies have a "Wild West" theme, including revolver-shaped planes and turrets, Western-style towns, and railroad tracks.

The fighters move in any direction using the D-Pad. The playfield is slightly wider than the viewable area, so moving near the left or right edges pans the screen over. The fighters start with dual machine guns that are fired by pressing A for a single volley or by holding C or Z for continuous fire. These guns can be upgraded by collecting dimes dropped by some enemies after they are destroyed; every five dimes collected strengthens the fighter's firepower. There are four gun upgrades, which widen the shot from two to four bullets, widen the shot from four to six, upgrade the middle two bullets to larger bullets, then finally upgrade all six bullets to larger bullets. The fighters can also drop a bomb with B, which does damage in a large area in two parallel streams. Each fighter start with a set number of bombs that can be upgraded to deal increased damage and cover a larger area by collecting gold bars from destroyed ground forces. Upgraded bombs can pivot horizontally in the opposite direction of the fighter's movement. After accumulating 25 bombs, players gain the strongest bomb, the Bomber Max, which is held in reserve until used.

A fighter is destroyed after taking a single hit from an enemy. It respawns at a predetermined checkpoint if the player has extra lives remaining (or immediately if in the midst of a boss fight), with the guns downgraded by one level. The game ends if the player runs out of lives but can be continued. The game has two difficulty levels (Easy and Normal), and players can set the number of starting lives (between 1 and 5). There is a Saturn mode that uses a conventional horizontal aspect ratio and an Arcade mode that rotates the screen by 90 degrees to replicate the original arcade version's vertical presentation.

Items

Gun Frontier Saturn, Items.png
These enemies arrive in waves and release a Dime when destroyed.
Gun Frontier Saturn, Items.png
Dime
Collect 5 to upgrade the main guns.
Gun Frontier Saturn, Items.png
Gold Bar
Collect to upgrade the bomb. Collecting 25 adds a Bomber Max to the inventory.

Stages

Gun Frontier Saturn, Stage 1-1.png

Gun Frontier Saturn, Stage 1-2.png

Gun Frontier Saturn, Stage 1-3.png

Gun Frontier Saturn, Stage 1-4.png

  • Gun Frontier Saturn, Stage 1-1.png

  • Gun Frontier Saturn, Stage 1-2.png

  • Gun Frontier Saturn, Stage 1-3.png

  • Gun Frontier Saturn, Stage 1-4.png

Stage 1

Gun Frontier Saturn, Stage 2-1.png

Gun Frontier Saturn, Stage 2-2.png

Gun Frontier Saturn, Stage 2-3.png

Gun Frontier Saturn, Stage 2-4.png

Gun Frontier Saturn, Stage 2-5.png

  • Gun Frontier Saturn, Stage 2-1.png

  • Gun Frontier Saturn, Stage 2-2.png

  • Gun Frontier Saturn, Stage 2-3.png

  • Gun Frontier Saturn, Stage 2-4.png

  • Gun Frontier Saturn, Stage 2-5.png

Stage 2

Gun Frontier Saturn, Stage 3-1.png

Gun Frontier Saturn, Stage 3-2.png

Gun Frontier Saturn, Stage 3-3.png

Gun Frontier Saturn, Stage 3-4.png

Gun Frontier Saturn, Stage 3-5.png

  • Gun Frontier Saturn, Stage 3-1.png

  • Gun Frontier Saturn, Stage 3-2.png

  • Gun Frontier Saturn, Stage 3-3.png

  • Gun Frontier Saturn, Stage 3-4.png

  • Gun Frontier Saturn, Stage 3-5.png

Stage 3

Gun Frontier Saturn, Stage 4-1.png

Gun Frontier Saturn, Stage 4-2.png

Gun Frontier Saturn, Stage 4-3.png

Gun Frontier Saturn, Stage 4-4.png

  • Gun Frontier Saturn, Stage 4-1.png

  • Gun Frontier Saturn, Stage 4-2.png

  • Gun Frontier Saturn, Stage 4-3.png

  • Gun Frontier Saturn, Stage 4-4.png

Stage 4

Gun Frontier Saturn, Stage 5-1.png

Gun Frontier Saturn, Stage 5-2.png

Gun Frontier Saturn, Stage 5-3.png

Gun Frontier Saturn, Stage 5-4.png

Gun Frontier Saturn, Stage 5-5.png

Gun Frontier Saturn, Stage 5-6.png

Gun Frontier Saturn, Stage 5-7.png

  • Gun Frontier Saturn, Stage 5-1.png

  • Gun Frontier Saturn, Stage 5-2.png

  • Gun Frontier Saturn, Stage 5-3.png

  • Gun Frontier Saturn, Stage 5-4.png

  • Gun Frontier Saturn, Stage 5-5.png

  • Gun Frontier Saturn, Stage 5-6.png

  • Gun Frontier Saturn, Stage 5-7.png

Stage 5

Gun Frontier Saturn, Stage 6-1.png

Gun Frontier Saturn, Stage 6-2.png

Gun Frontier Saturn, Stage 6-3.png

Gun Frontier Saturn, Stage 6-4.png

  • Gun Frontier Saturn, Stage 6-1.png

  • Gun Frontier Saturn, Stage 6-2.png

  • Gun Frontier Saturn, Stage 6-3.png

  • Gun Frontier Saturn, Stage 6-4.png

Stage 6
The fighter cannot be damaged in the first part of the final stage. The last part consists of a "duel" with the boss where the fighter has six rounds and must fire a single shot past the defenses and hit the boss in order to win and get the good ending. If the fighter is instead shot by the boss, the game ends with a bad ending. Players only get one try to win the duel since the game ends with either outcome.

Versions

The game has been either deliberately modified or imperfectly ported. The scoring system is different from the arcade version; e.g., releasing flames on the mountains on the right side of the screen, just at the start of the game, plays a tune and adds bonus points. This is missing from the Saturn version.

Production credits

  • The Author & Produce: Takatsuna Senba
  • Game Design: Takatsuna Senba, Takamasa Hori, Takayuki Ogawa, Naoya Kuroki, Brody Tadashi, M&F Nagai, Yack
  • Art Director: Takatsuna Senba, Takayuki Ogawa
  • Programmer: Tarabar, Naoya Kuroki
  • Hardware Engineer: Toshiyuki Sanada, Brody Tadashi, Tomio Takeda
  • Decorator: M&F Nagai
  • Sound Director: Yack, OGR
  • Cast: Ho Lee Chan, Ogawa Shonen
  • Special Thanks: Hideki Hashimoto, Hidehiro Fujiwara, Toshi Kouno, Akr Fujita, Zak Munn, Jinsen Tany, Ohono Wepokichi, Tsuyoshi Sato, Ryohcho Yagi, Nakamura Taicho, Marchin Kondoh, Yoshiaki Kouno, Masaki Ogata, Hisao Yuki, Hisao Shimizu, Ichiro Fujisue, Yoshida Shouin Sayuri, Shiro Imaoka, Seiji Kawakami, Man Kohyama, Edo Miyazawa
  • Dedicated To: Katsujiro Fujimoto
Staff of Xing
  • Producer: Yoshio Kimura
  • Project Manager: Amando Kuno
  • Assistant: Naoya Iida, Shu Hiratoh
STAFF of Goo!
  • Chief Manager: Shigemi Kondou
  • Main programmer: Toshiaki Fujino
  • Assistant: Osamu Sugano
  • Convert Director: Toshiaki Fujino
Taito Corporation 1990/1997
Xing Inc.
Source:
In-game credits
GunFrontierAG Saturn JP SSEnding.pdf
[5]

Magazine articles

Main article: Gun Frontier Arcade Gears/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-35: "1997-35 (1997-10-17)" (1997-10-03)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
53
[6]
MAN!AC (DE) NTSC-J
29
[7]
Saturn Fan (JP) NTSC-J
58
[8]
Saturn Fan (JP) NTSC-J
63
[9]
Sega Magazin (DE) NTSC-J
74
[10]
Sega Saturn Magazine (JP) NTSC-J
57
[11]
Sega Saturn Magazine (JP) NTSC-J
70
[12]
Sega Saturn
58
Based on
7 reviews

Gun Frontier Arcade Gears

Saturn, JP
GunFrontier Saturn JP Box Back.jpgGunFrontier Saturn JP Box Front.jpg
Cover
GunFrontierArcadeGears Saturn JP Spinecard.jpg
Spinecard
GunFrontierArcadeGears Saturn JP Disc.jpg
Disc

Technical information

Main article: Gun Frontier Arcade Gears/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
352,221,408 1997-08-04 CD-ROM (JP) T-26109G V1.001

Track list

1. Data track  
2. Sabaku no Yamaarasi (3:03) 
Japan 砂漠の山嵐
EN: Desert Storm
From: Round 1
Composed by: Hidetoshi Fukumori (PU-CHIN)
3. Welcome to Heaven (0:43) 
From: Boss
Composed by: Hidetoshi Fukumori (PU-CHIN)
4. ....Bokutachi wa (0:40) 
Japan ....僕たちは、
EN: ....We are,
From: Title Demo
Composed by: Hidetoshi Fukumori (PU-CHIN)
5. Title (0:13) 
Composed by: Hidetoshi Fukumori (PU-CHIN)
6. Unprost (0:32) 
From: Name Regist
Composed by: Hidetoshi Fukumori (PU-CHIN)
7. XING logo (0:06) 
8. Stage 1 Opening SE (0:06) 
Japan ステージ1演出
9. Welcome to Heaven (3:10) 
From: Boss
Composed by: Hidetoshi Fukumori (PU-CHIN)
10. In the sky (4:08) 
From: Round 2
Composed by: Hidetoshi Fukumori (PU-CHIN)
11. MOAI (0:16) 
From: Bad End
Composed by: Hidetoshi Fukumori (PU-CHIN)
12. Unzyou Unzyou (2:33) 
Japan 雲上 雲上
EN: Above the Clouds
From: Happy Ending
Composed by: Hidetoshi Fukumori (PU-CHIN)
13. KA・RA・ME・TE (2:30) 
From: Round 3
Composed by: Hidetoshi Fukumori (PU-CHIN)
14. Kouya e (4:07) 
Japan 荒野へ
EN: To the Wilderness
From: Round 4
Composed by: Hidetoshi Fukumori (PU-CHIN)
15. Yun Fao (3:20) 
Japan ユンファオ
From: Round 5
Composed by: Hidetoshi Fukumori (PU-CHIN)
16. Maspy (2:18) 
From: Final Round
Composed by: Hidetoshi Fukumori (PU-CHIN)
17. Stereo Test (Sabaku no Yamaarashi) (1:19) 
From: Sound test
Composed by: Hidetoshi Fukumori (PU-CHIN)
18. Stage 4 Boss SE (2:15) 
Japan ステージ4ボス
Running time: 31:19

Extra content

This game has extra content which can be viewed when accessing the disc on a PC.

Saturn (JP) Extra files
Folder / File Type Size description
ABS.TXT TXT (Abstract) 14 Title
BIB.TXT TXT (Bibliographiced) 63 About original game
CPY.TXT TXT (Copyright) 64 Copyright
README.TXT TXT 1,918 Messages from the developers.


References


Gun Frontier Arcade Gears

GunFrontier title.png

Main page | Hidden content | Magazine articles | Reception


No results



Arcade Gears compilations
Pu-Li-Ru-La/Arcade Gears (1997) | Gun Frontier Arcade Gears (1997) | Wonder 3 Arcade Gears (1998) | ImageFight & XMultiply: Arcade Gears (1998) | Edward Randy Arcade Gears (unreleased)