Difference between revisions of "Takayuki Okada"
From Sega Retro
m (Text replacement - "{{sub-stub}}'''{{PAGENAME}}''' \((.*)\) ==Production history==" to "{{sub-stub}}'''{{PAGENAME}}''' ($1)Category:No starting paragraph ==Production history==") |
|||
(6 intermediate revisions by one other user not shown) | |||
Line 3: | Line 3: | ||
| dob= | | dob= | ||
| dod= | | dod= | ||
− | | company= | + | | employment={{Employment |
+ | | company=[[Sega of Japan]] | ||
+ | }} | ||
| role=Designer | | role=Designer | ||
| education= | | education= | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (岡田 峰行) | + | {{sub-stub}}'''{{PAGENAME}}''' (岡田 峰行)[[Category:No starting paragraph]] |
==Production history== | ==Production history== | ||
− | + | {{ProductionHistory|Takayuki Okada}} | |
− | + | ||
− | + | ==References== | |
− | + | <references /> | |
− | |||
− | |||
− |
Latest revision as of 13:12, 5 July 2024
Takayuki Okada |
---|
Employment history: |
Role(s): Designer |
This teeny-tiny article needs some work. You can help us by expanding it.
Takayuki Okada (岡田 峰行)
Production history
- Sonic and the Secret Rings (Wii; 2007) — Game Designers
- Sonic Colours (Wii; 2010) — Lead Level Designer
- Sonic Generations (Steam; 2011) — Game Designers
- Sonic Generations (Windows PC; 2011) — Game Designers
- Sonic Generations (Xbox 360; 2011) — Game Designers
- Sonic Generations (PlayStation 3; 2011) — Game Designers
- Sonic the Hedgehog 4 Episode II (Xbox 360; 2012) — Special Thanks
- Sonic Lost World (Wii U; 2013) — Level Designers
- Sonic Runners (iOS; 2015) — Game Designers
- Sonic Runners (Android; 2015) — Game Designers
- Shin Sakura Taisen (PlayStation 4; 2019) — Game Designers
- Sonic Colours: Ultimate (Xbox One; 2021) — Lead Level Designer
- Sonic Colours: Ultimate (PlayStation 4; 2021) — Lead Level Designer
- Sonic Colours: Ultimate (Nintendo Switch; 2021) — Lead Level Designer
- Sonic Colours: Ultimate (Epic Games Store; 2021) — Lead Level Designer
- Sonic Colours: Ultimate (Steam; 2023) — Lead Level Designer