Difference between revisions of "Viewpoint"
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Revision as of 20:22, 10 June 2012
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Viewpoint | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Sammy | |||||
Developer: Sammy Nexus Interact | |||||
Genre: Shoot-'em-Up | |||||
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Viewpoint is a 1992 shoot-'em-up by Sammy originally released for the Neo-Geo arcade hardware before being ported to a variety of consoles, including a USA exclusive port to the Sega Mega Drive in 1994. A Sega Saturn port was planned for release in 1996, but was cancelled.
Gameplay
The game takes place in a series of isometrically-projected corridors (as in Zaxxon) filled with enemies. The player can move around the screen freely using the directional pad. The direction the ship is facing affects the direction the ship will move. This means pressing will move up on the screen rather than forward across the field, but the screen will automatically scroll forward. shoots a single shot but can be held down to charge the shot for a stronger attack. and fire a special bomb.
Three bombs are given for each life but can be regained by collecting "P" powerups scattered throughout levels. The HUD displays which bombs each player has; bombs are used from left to right. Red bombs release multiple lines of fire across the field. Green bombs release bomb-like bullets which home in to nearby enemies. Blue bombs create circular energy blasts on the ground, damaging anything that passes over them. The only other collectable powerup in the game is two sub-ships that fire along with the ship.
Production Credits
- Original Staff
- Game Design: Nenko, Morii, Terasaka, Mokichi, Akahoushi, Run
- Program: S.Kinjo, M.Tani
- Sound: Sizlla, Masaki Kase, Megumi M.
- Polygonizer: N.Yamaguchi
- Graphic: Ashin, H.Takeuchi, Yuri Tomura, Maxma, Miyaki, Ken Katoku, Chirico
- BG: H.T, K.Nishithuka
- Special Thanks: Ueno, Nao Yuki, Wakker, Takano, S.Sato, Asc
- Genesis Staff
- Nexus Interact: Emuta, Chikako.K, M.Asakawa, Fukurou, Hyoh.A, Nashi, Kani
- Genesis Producer: Kiyoshi Fujii