Difference between revisions of "Capcom Generation: Dai 4 Shuu Kokou no Eiyuu"
From Sega Retro
(Commando) |
|||
(14 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Bob | {{Bob | ||
| bobscreen=CapcomGeneration4 title.png | | bobscreen=CapcomGeneration4 title.png | ||
+ | | bobscreen2=CapcomGeneration4 Saturn JP SSTitle Mercs.png | ||
+ | | bobscreen3=CapcomGeneration4 Saturn JP SSTitle Mercs2.png | ||
+ | | bobscreen4=CapcomGeneration4 Saturn JP SSTitle GunSmoke.png | ||
+ | | tab1=Main title | ||
+ | | tab2=''Senjou no Ookami'' | ||
+ | | tab3=''Senjou no Ookami II'' | ||
+ | | tab4=''Gun.Smoke'' | ||
| publisher=[[Capcom]] | | publisher=[[Capcom]] | ||
| developer=[[Capcom]] | | developer=[[Capcom]] | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| sounddriver=SCSP/CD-DA (64 tracks) | | sounddriver=SCSP/CD-DA (64 tracks) | ||
− | | peripherals=[[ | + | | peripherals=[[6Player]] |
− | | players=1- | + | | players=1-3 |
− | | genre=Compilation, | + | | genre=Compilation, Shooting{{fileref|CapcomGeneration4 Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20191207025904/https://sega.jp/history/hard/segasaturn/software_l.html#tab04}} |
| gamecount=3 | | gamecount=3 | ||
| originalsystem=Capcom Commando Hardware, Capcom CPS-1, Capcom Gun.Smoke Hardware | | originalsystem=Capcom Commando Hardware, Capcom CPS-1, Capcom Gun.Smoke Hardware | ||
| releases={{releasesSat | | releases={{releasesSat | ||
− | | sat_date_jp=1998-11-12 | + | | sat_date_jp=1998-11-12{{ref|https://web.archive.org/web/20191207025904/https://sega.jp/history/hard/segasaturn/software_l.html#tab04}} |
| sat_code_jp=T-1235G | | sat_code_jp=T-1235G | ||
| sat_rrp_jp=5,800 | | sat_rrp_jp=5,800 | ||
+ | | sat_rating_jp=all | ||
}} | }} | ||
− | |||
| otherformats={{NonSega|PS}} | | otherformats={{NonSega|PS}} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (カプコン ジェネレーション 第4集 孤高の英雄) is the fourth of five compilations for the [[Sega Saturn]] (and [[PlayStation]]) developed by [[Capcom]]. | |
The fourth volume features three arcade top-down shooters. | The fourth volume features three arcade top-down shooters. | ||
Line 26: | Line 33: | ||
* ''[[Mercs]]'' (''Senjou no Ookami II''; 戦場の狼II) | * ''[[Mercs]]'' (''Senjou no Ookami II''; 戦場の狼II) | ||
* ''Gun.Smoke'' (ガンスモーク) | * ''Gun.Smoke'' (ガンスモーク) | ||
+ | |||
+ | ==Gameplay== | ||
+ | ===''Commando''=== | ||
+ | The game is an overhead run-and-gun where the player takes control of a soldier named Super Joe. At the beginning of the game, he is dropped into a jungle via helicopter. There are several stages, and Joe must fight his way to the top of each stage by fighting an assault of enemy soldiers, dodging their bullets and grenades as they pour in continuously. At the end of each stage, Joe fights waves of soldiers streaming from a gate or fortress. Shooting their commanding officer, who immediately runs away, awards bonus points. Along the way, the player can also free prisoners of war for bonus points as they are transported across the screen by the enemy. There is a two-player mode where players alternate turns, but there is no simultaneous play. | ||
+ | |||
+ | Super Joe moves in any direction using the D-Pad. The screen scrolls up as Joe moves further, but it does not scroll back down, so the player cannot backtrack. He is armed with an assault rifle with unlimited ammunition and a limited supply of hand grenades. Joe fires his gun with {{A}} or {{C}}, which can be aimed in any of the eight directions that he faces. His gun has limited range and shoots halfway up the length of the screen. He throws grenades with {{B}}. Grenades are only thrown upwards, towards the top of the screen, regardless of which direction Joe is facing. They are tossed the same distance as his maximum rifle range. While they cannot hit anything along the way, they can be thrown to clear obstacles (such as over sandbags), and the explosion can kill multiple enemies at once. | ||
+ | |||
+ | Joe is killed in one hit from an enemy or if he falls into water. He restarts from a checkpoint if he dies. Extra lives are given at 10,000 points, then every 50,000 points after that. The game ends if the player runs out of lives. | ||
+ | |||
+ | There are two difficulty levels, and the player can change the points thresholds for earning extra lives, enable three speeds of rapid-fire (off, low, normal, or high), or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor). | ||
+ | |||
+ | ====Items==== | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title= | ||
+ | | sprite={{sprite | Commando Saturn, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Gives 1 grenade to Super Joe. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title= | ||
+ | | sprite={{sprite | Commando Saturn, Items.png | 2 | crop_width=20 | crop_height=16 | crop_x=12 | crop_y=0}} | ||
+ | | desc=Gives 3 grenades to Super Joe. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Stages==== | ||
+ | =====First tour===== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Stage 1 | ||
+ | | screenshot=Commando Saturn, Stage 1-1.png | ||
+ | | screenshot2=Commando Saturn, Stage 1-2.png | ||
+ | | screenshot3=Commando Saturn, Stage 1-3.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 2 | ||
+ | | screenshot=Commando Saturn, Stage 2-1.png | ||
+ | | screenshot2=Commando Saturn, Stage 2-2.png | ||
+ | | screenshot3=Commando Saturn, Stage 2-3.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 3 | ||
+ | | screenshot=Commando Saturn, Stage 3-1.png | ||
+ | | screenshot2=Commando Saturn, Stage 3-2.png | ||
+ | | screenshot3=Commando Saturn, Stage 3-3.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 4 | ||
+ | | screenshot=Commando Saturn, Stage 4-1.png | ||
+ | | screenshot2=Commando Saturn, Stage 4-2.png | ||
+ | | screenshot3=Commando Saturn, Stage 4-3.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | =====Second tour===== | ||
+ | After completing the fourth stage, the game proceeds to more difficult versions of the same four stages. After completing these stages, the game loops again from the beginning with the normal versions of the stages. | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Stage 5 | ||
+ | | screenshot=Commando Saturn, Stage 5-1.png | ||
+ | | screenshot2=Commando Saturn, Stage 5-2.png | ||
+ | | screenshot3=Commando Saturn, Stage 5-3.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 6 | ||
+ | | screenshot=Commando Saturn, Stage 6-1.png | ||
+ | | screenshot2=Commando Saturn, Stage 6-2.png | ||
+ | | screenshot3=Commando Saturn, Stage 6-3.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 7 | ||
+ | | screenshot=Commando Saturn, Stage 7-1.png | ||
+ | | screenshot2=Commando Saturn, Stage 7-2.png | ||
+ | | screenshot3=Commando Saturn, Stage 7-3.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 8 | ||
+ | | screenshot=Commando Saturn, Stage 8-1.png | ||
+ | | screenshot2=Commando Saturn, Stage 8-2.png | ||
+ | | screenshot3=Commando Saturn, Stage 8-3.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===''Mercs''=== | ||
+ | |||
+ | ===''Gun.Smoke''=== | ||
+ | |||
+ | ==History== | ||
+ | ===Release=== | ||
+ | This is the fourth release in the ''[[:Category:Capcom Generation|Capcom Generation]]'' series. The [[Sega Saturn]] versions of these games were exclusively released in Japan, but the [[PlayStation]] versions of the first four volumes were released in a bundle titled ''Capcom Generations'' in Europe (except for the German version, which omits the fourth volume). | ||
==Magazine articles== | ==Magazine articles== | ||
Line 31: | Line 143: | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|SAT}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 48: | Line 150: | ||
| back=CapcomGeneration4 Saturn JP Box Back.jpg | | back=CapcomGeneration4 Saturn JP Box Back.jpg | ||
| square=yes | | square=yes | ||
− | | spinecard= | + | | spinecard=CapcomGeneration4 Saturn JP Spinecard.jpg |
− | | disc= | + | | disc=CapcomGeneration4 Saturn JP Disc.jpg |
}} | }} | ||
==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | ||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
==References== | ==References== | ||
+ | {{NECRetro|title=Senjou no Ookami|italics=yes}} | ||
<references/> | <references/> | ||
− | {{ | + | |
+ | {{CapcomGeneration4Omni}} | ||
+ | {{CapcomGeneration}} |
Revision as of 22:16, 1 August 2024
| ||||||||||
Capcom Generation: Dai 4 Shuu Kokou no Eiyuu | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Original system(s): Capcom Commando Hardware, Capcom CPS-1, Capcom Gun.Smoke Hardware | ||||||||||
Game total: 3 | ||||||||||
Sound driver: SCSP/CD-DA (64 tracks) | ||||||||||
Peripherals supported: 6Player | ||||||||||
Genre: Compilation, Shooting[1][2] | ||||||||||
Number of players: 1-3 | ||||||||||
| ||||||||||
|
Capcom Generation: Dai 4 Shuu Kokou no Eiyuu (カプコン ジェネレーション 第4集 孤高の英雄) is the fourth of five compilations for the Sega Saturn (and PlayStation) developed by Capcom.
The fourth volume features three arcade top-down shooters.
Contents
Games included
- Commando (Senjou no Ookami; 戦場の狼)
- Mercs (Senjou no Ookami II; 戦場の狼II)
- Gun.Smoke (ガンスモーク)
Gameplay
Commando
The game is an overhead run-and-gun where the player takes control of a soldier named Super Joe. At the beginning of the game, he is dropped into a jungle via helicopter. There are several stages, and Joe must fight his way to the top of each stage by fighting an assault of enemy soldiers, dodging their bullets and grenades as they pour in continuously. At the end of each stage, Joe fights waves of soldiers streaming from a gate or fortress. Shooting their commanding officer, who immediately runs away, awards bonus points. Along the way, the player can also free prisoners of war for bonus points as they are transported across the screen by the enemy. There is a two-player mode where players alternate turns, but there is no simultaneous play.
Super Joe moves in any direction using the D-Pad. The screen scrolls up as Joe moves further, but it does not scroll back down, so the player cannot backtrack. He is armed with an assault rifle with unlimited ammunition and a limited supply of hand grenades. Joe fires his gun with or , which can be aimed in any of the eight directions that he faces. His gun has limited range and shoots halfway up the length of the screen. He throws grenades with . Grenades are only thrown upwards, towards the top of the screen, regardless of which direction Joe is facing. They are tossed the same distance as his maximum rifle range. While they cannot hit anything along the way, they can be thrown to clear obstacles (such as over sandbags), and the explosion can kill multiple enemies at once.
Joe is killed in one hit from an enemy or if he falls into water. He restarts from a checkpoint if he dies. Extra lives are given at 10,000 points, then every 50,000 points after that. The game ends if the player runs out of lives.
There are two difficulty levels, and the player can change the points thresholds for earning extra lives, enable three speeds of rapid-fire (off, low, normal, or high), or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).
Items
Gives 1 grenade to Super Joe. | |
Gives 3 grenades to Super Joe. |
Stages
First tour
Stage 1 | |
---|---|
Stage 2 | |
Stage 3 | |
Stage 4 | |
Second tour
After completing the fourth stage, the game proceeds to more difficult versions of the same four stages. After completing these stages, the game loops again from the beginning with the normal versions of the stages.
Stage 5 | |
---|---|
Stage 6 | |
Stage 7 | |
Stage 8 | |
Mercs
Gun.Smoke
History
Release
This is the fourth release in the Capcom Generation series. The Sega Saturn versions of these games were exclusively released in Japan, but the PlayStation versions of the first four volumes were released in a bundle titled Capcom Generations in Europe (except for the German version, which omits the fourth volume).
Magazine articles
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
57 | |
---|---|
Based on 5 reviews |
Technical information
References
NEC Retro has more information related to Senjou no Ookami
|
- ↑ File:CapcomGeneration4 Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ Dreamcast Magazine, "1998-01 (1998-11-20)" (JP; 1998-11-06), page 180
- ↑ Famitsu, "1998-11-20" (JP; 1998-11-06), page 1
- ↑ Joypad, "Janvier 1999" (FR; 199x-xx-xx), page 80
- ↑ Saturn Fan, "1998 No. 21" (JP; 1998-11-06), page 145
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
Capcom Generation: Dai 4 Shuu Kokou no Eiyuu | |
---|---|
Main page | Comparisons | Magazine articles | Reception | Technical information
|