Difference between revisions of "Capcom Generation: Dai 4 Shuu Kokou no Eiyuu"

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{{Bob
 
{{Bob
 
| bobscreen=CapcomGeneration4 title.png
 
| bobscreen=CapcomGeneration4 title.png
 +
| bobscreen2=CapcomGeneration4 Saturn JP SSTitle Mercs.png
 +
| bobscreen3=CapcomGeneration4 Saturn JP SSTitle Mercs2.png
 +
| bobscreen4=CapcomGeneration4 Saturn JP SSTitle GunSmoke.png
 +
| tab1=Main title
 +
| tab2=''Senjou no Ookami''
 +
| tab3=''Senjou no Ookami II''
 +
| tab4=''Gun.Smoke''
 
| publisher=[[Capcom]]
 
| publisher=[[Capcom]]
 
| developer=[[Capcom]]
 
| developer=[[Capcom]]
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| sounddriver=SCSP/CD-DA (64 tracks)
 
| sounddriver=SCSP/CD-DA (64 tracks)
| peripherals=[[Saturn 6 Player Adaptor]]
+
| peripherals=[[6Player]]
 
| players=1-3
 
| players=1-3
 
| genre=Compilation, Shooting{{fileref|CapcomGeneration4 Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20191207025904/https://sega.jp/history/hard/segasaturn/software_l.html#tab04}}
 
| genre=Compilation, Shooting{{fileref|CapcomGeneration4 Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20191207025904/https://sega.jp/history/hard/segasaturn/software_l.html#tab04}}
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| otherformats={{NonSega|PS}}
 
| otherformats={{NonSega|PS}}
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''' (カプコン ジェネレーション 第4集 孤高の英雄) is the fourth of five compilations for the [[Sega Saturn]] (and [[Sony PlayStation]]) developed by [[Capcom]].
+
'''''{{PAGENAME}}''''' (カプコン ジェネレーション 第4集 孤高の英雄) is the fourth of five compilations for the [[Sega Saturn]] (and [[PlayStation]]) developed by [[Capcom]].
  
 
The fourth volume features three arcade top-down shooters.
 
The fourth volume features three arcade top-down shooters.
Line 27: Line 34:
 
* ''Gun.Smoke'' (ガンスモーク)
 
* ''Gun.Smoke'' (ガンスモーク)
  
==Release==
+
==Gameplay==
This is the fourth game in the '''''Capcom Generation''''' series. It is a sequel to [[Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai]], [[Capcom Generation: Dai 2 Shuu Makai to Kishi]], and [[Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru]], and was followed by [[Capcom Generation: Dai 5 Shuu Kakutouka-tachi]]. The Sega Saturn versions of these games were exclusively released in Japan, but the PlayStation versions of the first four games were released in a bundle titled '''''Capcom Generations''''' in Europe (except for the German version, which doesn't include the fourth game). The PlayStation version of the fifth game was released internationally as '''''Street Fighter Collection 2''''', being marketed as a sequel to '''''[[Street Fighter Collection]]''''' (which '''was''' released on the Sega Saturn internationally).
+
===''Commando''===
 +
The game is an overhead run-and-gun where the player takes control of a soldier named Super Joe. At the beginning of the game, he is dropped into a jungle via helicopter. There are several stages, and Joe must fight his way to the top of each stage by fighting an assault of enemy soldiers, dodging their bullets and grenades as they pour in continuously. At the end of each stage, Joe fights waves of soldiers streaming from a gate or fortress. Shooting their commanding officer, who immediately runs away, awards bonus points. Along the way, the player can also free prisoners of war for bonus points as they are transported across the screen by the enemy. There is a two-player mode where players alternate turns, but there is no simultaneous play.
 +
 
 +
Super Joe moves in any direction using the D-Pad. The screen scrolls up as Joe moves further, but it does not scroll back down, so the player cannot backtrack. He is armed with an assault rifle with unlimited ammunition and a limited supply of hand grenades. Joe fires his gun with {{A}} or {{C}}, which can be aimed in any of the eight directions that he faces. His gun has limited range and shoots halfway up the length of the screen. He throws grenades with {{B}}. Grenades are only thrown upwards, towards the top of the screen, regardless of which direction Joe is facing. They are tossed the same distance as his maximum rifle range. While they cannot hit anything along the way, they can be thrown to clear obstacles (such as over sandbags), and the explosion can kill multiple enemies at once.
 +
 
 +
Joe is killed in one hit from an enemy or if he falls into water. He restarts from a checkpoint if he dies. Extra lives are given at 10,000 points, then every 50,000 points after that. The game ends if the player runs out of lives.
 +
 
 +
There are two difficulty levels, and the player can change the points thresholds for earning extra lives, enable three speeds of rapid-fire (off, low, normal, or high), or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).
 +
 
 +
====Items====
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=
 +
| sprite={{sprite | Commando Saturn, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=0 | crop_y=0}}
 +
| desc=Gives 1 grenade to Super Joe.
 +
}}
 +
{{InfoRow
 +
| title=
 +
| sprite={{sprite | Commando Saturn, Items.png | 2 | crop_width=20 | crop_height=16 | crop_x=12 | crop_y=0}}
 +
| desc=Gives 3 grenades to Super Joe.
 +
}}
 +
}}
 +
 
 +
====Stages====
 +
=====First tour=====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Stage 1
 +
| screenshot=Commando Saturn, Stage 1-1.png
 +
| screenshot2=Commando Saturn, Stage 1-2.png
 +
| screenshot3=Commando Saturn, Stage 1-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 2
 +
| screenshot=Commando Saturn, Stage 2-1.png
 +
| screenshot2=Commando Saturn, Stage 2-2.png
 +
| screenshot3=Commando Saturn, Stage 2-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 3
 +
| screenshot=Commando Saturn, Stage 3-1.png
 +
| screenshot2=Commando Saturn, Stage 3-2.png
 +
| screenshot3=Commando Saturn, Stage 3-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 4
 +
| screenshot=Commando Saturn, Stage 4-1.png
 +
| screenshot2=Commando Saturn, Stage 4-2.png
 +
| screenshot3=Commando Saturn, Stage 4-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
=====Second tour=====
 +
After completing the fourth stage, the game proceeds to more difficult versions of the same four stages. After completing these stages, the game loops again from the beginning with the normal versions of the stages.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Stage 5
 +
| screenshot=Commando Saturn, Stage 5-1.png
 +
| screenshot2=Commando Saturn, Stage 5-2.png
 +
| screenshot3=Commando Saturn, Stage 5-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 6
 +
| screenshot=Commando Saturn, Stage 6-1.png
 +
| screenshot2=Commando Saturn, Stage 6-2.png
 +
| screenshot3=Commando Saturn, Stage 6-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 7
 +
| screenshot=Commando Saturn, Stage 7-1.png
 +
| screenshot2=Commando Saturn, Stage 7-2.png
 +
| screenshot3=Commando Saturn, Stage 7-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 8
 +
| screenshot=Commando Saturn, Stage 8-1.png
 +
| screenshot2=Commando Saturn, Stage 8-2.png
 +
| screenshot3=Commando Saturn, Stage 8-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===''Mercs''===
 +
 
 +
===''Gun.Smoke''===
 +
 
 +
==History==
 +
===Release===
 +
This is the fourth release in the ''[[:Category:Capcom Generation|Capcom Generation]]'' series. The [[Sega Saturn]] versions of these games were exclusively released in Japan, but the [[PlayStation]] versions of the first four volumes were released in a bundle titled ''Capcom Generations'' in Europe (except for the German version, which omits the fourth volume).
  
 
==Magazine articles==
 
==Magazine articles==
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| back=CapcomGeneration4 Saturn JP Box Back.jpg
 
| back=CapcomGeneration4 Saturn JP Box Back.jpg
 
| square=yes
 
| square=yes
| spinecard=CapcomGeneration4_Saturn_JP_Spinecard.jpg
+
| spinecard=CapcomGeneration4 Saturn JP Spinecard.jpg
| disc=CapcomGeneration4_Saturn_JP_Disc.jpg
+
| disc=CapcomGeneration4 Saturn JP Disc.jpg
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|SAT|sha1= |md5= |crc32= |size=666,561,504|date=1998-09-16|source=CD-ROM (JP)|comments=T-1235G V1.000|quality=good|prototype=}}
 
}}
 
===Extra content===
 
{{ExtraTable|console=SAT|region=JP|
 
{{ExtraTableRow|GEN4_ABS.TXT|TXT (Abstract)|591|About this game.}}
 
{{ExtraTableRow|GEN4_BIB.TXT|TXT (Bibliographiced)|180|About original game}}
 
{{ExtraTableRow|GEN4_CPY.TXT|TXT (Copyright)|226|Copyright}}
 
}}
 
  
 
==References==
 
==References==
 +
{{NECRetro|title=Senjou no Ookami|italics=yes}}
 
<references/>
 
<references/>
{{NECRetro|title=Senjou no Ookami|italics=yes}}
+
 
 +
{{CapcomGeneration4Omni}}
 +
{{CapcomGeneration}}

Revision as of 23:16, 1 August 2024

n/a

  • Main title
  • Senjou no Ookami
  • Senjou no Ookami II
  • Gun.Smoke

CapcomGeneration4 title.png

CapcomGeneration4 Saturn JP SSTitle Mercs.png

CapcomGeneration4 Saturn JP SSTitle Mercs2.png

CapcomGeneration4 Saturn JP SSTitle GunSmoke.png

Capcom Generation: Dai 4 Shuu Kokou no Eiyuu
System(s): Sega Saturn
Publisher: Capcom
Developer:
Original system(s): Capcom Commando Hardware, Capcom CPS-1, Capcom Gun.Smoke Hardware
Game total: 3
Sound driver: SCSP/CD-DA (64 tracks)
Peripherals supported: 6Player
Genre: Compilation, Shooting[1][2]

















Number of players: 1-3
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-1235G
Sega Rating: All Ages
Non-Sega versions

Capcom Generation: Dai 4 Shuu Kokou no Eiyuu (カプコン ジェネレーション 第4集 孤高の英雄) is the fourth of five compilations for the Sega Saturn (and PlayStation) developed by Capcom.

The fourth volume features three arcade top-down shooters.

Games included

  • Commando (Senjou no Ookami; 戦場の狼)
  • Mercs (Senjou no Ookami II; 戦場の狼II)
  • Gun.Smoke (ガンスモーク)

Gameplay

Commando

The game is an overhead run-and-gun where the player takes control of a soldier named Super Joe. At the beginning of the game, he is dropped into a jungle via helicopter. There are several stages, and Joe must fight his way to the top of each stage by fighting an assault of enemy soldiers, dodging their bullets and grenades as they pour in continuously. At the end of each stage, Joe fights waves of soldiers streaming from a gate or fortress. Shooting their commanding officer, who immediately runs away, awards bonus points. Along the way, the player can also free prisoners of war for bonus points as they are transported across the screen by the enemy. There is a two-player mode where players alternate turns, but there is no simultaneous play.

Super Joe moves in any direction using the D-Pad. The screen scrolls up as Joe moves further, but it does not scroll back down, so the player cannot backtrack. He is armed with an assault rifle with unlimited ammunition and a limited supply of hand grenades. Joe fires his gun with A or C, which can be aimed in any of the eight directions that he faces. His gun has limited range and shoots halfway up the length of the screen. He throws grenades with B. Grenades are only thrown upwards, towards the top of the screen, regardless of which direction Joe is facing. They are tossed the same distance as his maximum rifle range. While they cannot hit anything along the way, they can be thrown to clear obstacles (such as over sandbags), and the explosion can kill multiple enemies at once.

Joe is killed in one hit from an enemy or if he falls into water. He restarts from a checkpoint if he dies. Extra lives are given at 10,000 points, then every 50,000 points after that. The game ends if the player runs out of lives.

There are two difficulty levels, and the player can change the points thresholds for earning extra lives, enable three speeds of rapid-fire (off, low, normal, or high), or toggle continues. Since the original game uses a vertical aspect ratio, there are three screen modes: Type 1 interpolates the image to fit into the height of the Saturn's video mode, Type 2 (the default) crops the playfield to fit the screen, and Type 3 preserves the vertical aspect ratio (but requires the player to rotate the monitor).

Items

Commando Saturn, Items.png
Gives 1 grenade to Super Joe.
Commando Saturn, Items.png
Gives 3 grenades to Super Joe.

Stages

First tour

Commando Saturn, Stage 1-1.png

Commando Saturn, Stage 1-2.png

Commando Saturn, Stage 1-3.png

  • Commando Saturn, Stage 1-1.png

  • Commando Saturn, Stage 1-2.png

  • Commando Saturn, Stage 1-3.png

Stage 1

Commando Saturn, Stage 2-1.png

Commando Saturn, Stage 2-2.png

Commando Saturn, Stage 2-3.png

  • Commando Saturn, Stage 2-1.png

  • Commando Saturn, Stage 2-2.png

  • Commando Saturn, Stage 2-3.png

Stage 2

Commando Saturn, Stage 3-1.png

Commando Saturn, Stage 3-2.png

Commando Saturn, Stage 3-3.png

  • Commando Saturn, Stage 3-1.png

  • Commando Saturn, Stage 3-2.png

  • Commando Saturn, Stage 3-3.png

Stage 3

Commando Saturn, Stage 4-1.png

Commando Saturn, Stage 4-2.png

Commando Saturn, Stage 4-3.png

  • Commando Saturn, Stage 4-1.png

  • Commando Saturn, Stage 4-2.png

  • Commando Saturn, Stage 4-3.png

Stage 4
Second tour

After completing the fourth stage, the game proceeds to more difficult versions of the same four stages. After completing these stages, the game loops again from the beginning with the normal versions of the stages.

Commando Saturn, Stage 5-1.png

Commando Saturn, Stage 5-2.png

Commando Saturn, Stage 5-3.png

  • Commando Saturn, Stage 5-1.png

  • Commando Saturn, Stage 5-2.png

  • Commando Saturn, Stage 5-3.png

Stage 5

Commando Saturn, Stage 6-1.png

Commando Saturn, Stage 6-2.png

Commando Saturn, Stage 6-3.png

  • Commando Saturn, Stage 6-1.png

  • Commando Saturn, Stage 6-2.png

  • Commando Saturn, Stage 6-3.png

Stage 6

Commando Saturn, Stage 7-1.png

Commando Saturn, Stage 7-2.png

Commando Saturn, Stage 7-3.png

  • Commando Saturn, Stage 7-1.png

  • Commando Saturn, Stage 7-2.png

  • Commando Saturn, Stage 7-3.png

Stage 7

Commando Saturn, Stage 8-1.png

Commando Saturn, Stage 8-2.png

Commando Saturn, Stage 8-3.png

  • Commando Saturn, Stage 8-1.png

  • Commando Saturn, Stage 8-2.png

  • Commando Saturn, Stage 8-3.png

Stage 8

Mercs

Gun.Smoke

History

Release

This is the fourth release in the Capcom Generation series. The Sega Saturn versions of these games were exclusively released in Japan, but the PlayStation versions of the first four volumes were released in a bundle titled Capcom Generations in Europe (except for the German version, which omits the fourth volume).

Magazine articles

Main article: Capcom Generation: Dai 4 Shuu Kokou no Eiyuu/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Dreamcast Magazine (JP) NTSC-J
63
[3]
Famitsu (JP) NTSC-J
63
[4]
Joypad (FR)
20
[5]
Saturn Fan (JP) NTSC-J
67
[6]
Sega Saturn Magazine (JP) NTSC-J
71
[7]
Sega Saturn
57
Based on
5 reviews

Capcom Generation: Dai 4 Shuu Kokou no Eiyuu

Saturn, JP
CapcomGeneration4 Saturn JP Box Back.jpgCapcomGeneration4 Saturn JP Box Front.jpg
Cover
CapcomGeneration4 Saturn JP Spinecard.jpg
Spinecard
CapcomGeneration4 Saturn JP Disc.jpg
Disc

Technical information

Main article: Capcom Generation: Dai 4 Shuu Kokou no Eiyuu/Technical information.

References

Necretro-round.svg
NEC Retro has more information related to Senjou no Ookami


Capcom Generation: Dai 4 Shuu Kokou no Eiyuu

CapcomGeneration4 title.png

Main page | Comparisons | Magazine articles | Reception | Technical information


Books: Capcom Generation Koushiki Guide Book (1999)

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Capcom Generation compilations
Capcom Generation: Dai 1 Shuu Gekitsuiou no Jidai (1998) | Capcom Generation: Dai 2 Shuu Makai to Kishi (1998) | Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru (1998) | Capcom Generation: Dai 4 Shuu Kokou no Eiyuu (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998)